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Game Reviews (and other rated comments on Game pages)

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Atlantean Coffee House Shatranj. Grand Hexagonal Shatranj - the short-range project goes six-sided. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Feb 9 11:21 PM UTC:Excellent ★★★★★

This is a fun design. I've made a rules enfrcing preset in case anyone wants to try it.


Go with chess pieces. Generalization of go-rules using chess pieces. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, Feb 11 09:40 AM UTC:Good ★★★★

These are probably just a bunch of silly ideas. However, some of these variants might give somewhat nice strategic games. I hope I did not offend go players with my unusual description of their game.

This was a good attempt at mixing Chess with Go. However, in my humble opinion, in order to make this game work we need to keep the number of "liberties" to four, not eight, otherwise the game might become unecessarily messy and impossible to finish. 

A second rule should be to only keep pieces that move orthogonally only. This means that only  Rooks and restricted Kings (Kings that only move orthogonally) are allowed to join the game.

Alternativelly, we can also invent some pieces that move in zig-zag.

Knights can also be included with the restriction that they can only move along empty squares. 


Scramble. 36 pieces scrambled on the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Florin Lupusoru wrote on Wed, Feb 14 01:27 PM UTC:Excellent ★★★★★

Good news! You can play Scramble against Stockfish on Chess.com. 

You have no idea just how insane this game is.

Here is how to do it:

  • Go to Chess,com
  • Go to Learn / Analysis /Set Up Position / Clear Board
  • Place pieces on the board according to the rules of Scramble
  • Practice vs Computer
  • Change Bot
  • Play!

52Chess. A piece may teleport to the square corresponding to a drawn card.[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sat, Feb 17 06:35 AM UTC:Good ★★★★

Interesting concept. It might be more difficult to attack the enemy King from the flank because Bishops will have to travel in zig zag and Knights will be too powerful. But I like the idea. 

Here is my humble suggestion on how to improve this game.

Use a 7x7 board.

7x7 = 49. 

Add 4 extra squares on the corners.

49+4 = 53. 

Add a Jocker to the stack of cards and you are done. 

You can also give additional powers to the Jocker and the King cards. 

So, what do you think? 


Sloppy Slippers. (Updated!) An army consisting of slip-pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝HaruN Y wrote on Sun, Feb 18 08:51 AM UTC in reply to Bob Greenwade from Sun Jan 21 07:37 PM:Good ★★★★

Would "Forfniqbibade" be a better name for the Sloppy Knight?


Pyramid Chase. Chase on a pyramid, 561 hexagons.[All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Mon, Feb 19 07:11 AM UTC:Good ★★★★

No, normal. Like my Rocket)


Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Wed, Feb 21 11:46 AM UTC:Excellent ★★★★★

Like Half-Kyoto Chess. Remarkable.


Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Thu, Feb 22 06:13 AM UTC:Excellent ★★★★★

It's a shame that great ideas are buried and forgotten. This game has a great potential and I'm really impressed by such a simple idea. 

Also, this game deserves a better name. 


Chess 2. Different armies, a new winning condition, and duels. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, Feb 22 12:21 PM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none iron=6 lightShade=#ed2711 darkShade=#9b3423 coordColor=#d9cca9 rimColor=#5e5c50 firstRank=1 borders=0 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 blocker:G:mU:owl:,,a8,h8 reaper:U:U:wolf:,,d8 morph=! king:K:KisO2:king:e1,,e8

Russian fortress chess. An old Russian variant for four players. (Cells: 192) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Tue, Feb 27 06:43 AM UTC:Good ★★★★

Four stars for the original chessboard.

This game was very popular almost two centuries ago and lots of famous people used to play it. 


Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Feb 28 05:50 AM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/galactic/ squareSize=50 graphicsType=gif borders=0 firstRank=1 rimColor=#001933 coordColor=#f9cac0 lightShade=#f5f4f4 darkShade=#373630 whitePrefix=W blackPrefix=B Campawn:P:fafmoabWfmpWfcabzmFfmpabaspaqcW:Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 Retreating knight:N:fmopafsmocabqmWfmpababspafqWfmopafzcmaqmFfmpabasmpafpaqWbmpabasmpafqmcafqmWbmpafopabzFbmpafqmcafmFbmpafmpafsopabqW:Knight:b1,g1,,b8,g8 Retreating bishop:B:fyocabzmBfympabzpabBfyabzmBbyocafqmBbympafqopabBbyafqmB:Bishop:c1,f1,,c8,f8 Retreating rook:R:fyafomcabRbymcamfRfompabyasmycazmWfcabWbympafpoabRfompabyasmypazopabW:Rook:a1,h1,,a8,h8 Retreating queen:Q:fyocabzmBfympabzpabBfyabzmBbyocafqmBbympafqopabBbyafqmBfyafomcabQbymcamfQfompabyasmycazmKfcabKbympafpoabQfompabyasmypazopabK:Queen:d1,,d8 Retreating king:K:focabzmFfmpabzpabFfabzmFbocafqmFbmpafqopabFbafqmFbmcamfKfompabasmcazmKfcabKbmpafpoabKisO2bopabzF:King:e1,,e8

Symmetric Chess. Variant with two Queens flanking the King and Bishops Conversion Rule. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Fri, Mar 1 03:05 AM UTC:Good ★★★★

Complicated problems most of the time have simple solutions. You could have put both Bishops on one side of the board, and both Knights on the other side. And the opponent will have them the other way around. Simple. 

Another solution would be to add an extra piece (A Shield Bearer/Scutier to protect the King) and make the board 10x8. 


N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, Mar 4 06:30 PM UTC:Excellent ★★★★★

Simplified form of Knight-Relay Chess

files=8 ranks=8 promoZone=1 promoChoice=BRQN graphicsDir=/membergraphics/MSdealerschess/ squareSize=43 graphicsType=png symmetry=none royal=K lightShade=#ffffff darkShade=#ed1c23 rimColor=#0d76bd firstRank=1 borders=0 coordColor=#ffffff pawn:P:iifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1,,d8 relay knight:N:mNxaN:relayknight:b1,g1,,b8,g8 king:K:KisO2:king:e1,,e8

Torus Chess (The Shape of Space). Chess on a torus from the book "The Shape of Space". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Tue, Mar 5 01:24 AM UTC:Good ★★★★

A good concept, but it needs improvement. I don't like having only one Bishop, as it can reach only half the cells. It's a colour-bound piece, so we really need two. To avoid attacking non-pawns on the other side, perhaps enlarge the board and put a "hedge" of pawns around each army — I don't see that there needs to be only two of them.


Patchanka. Decimal variant with several bi-compound pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Tue, Mar 5 08:20 AM UTC:Good ★★★★

Two of the pieces used here (Phoenix and Medusa) I will be using in my Titanic Chess but I'll have to use different moving and capturing abilities for that purpose. Since these are mythological creatures I have to disagree with the way they are used to move and capture in this game. But appart from that, this looks like a great game. 


Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, Mar 10 09:44 AM UTC in reply to Kevin Pacey from Tue Jan 18 2022 04:08 PM:Excellent ★★★★★

Is chess [still] important? An older member of my chess club once opined in the new millennium that chess is no longer as important as before. I didn't ask what he meant. To me, chess reached its high mark in the 1970's, mainly with the Geo-political stakes involved in the Fischer-Spassky match, and later the Karpov-Korchnoi one. Chess was also important back then since it was seen as a test for AI whether a machine can beat a highly skilled human player at the game. Chess suffered to some degree because of what followed historically, in both cases.

In the TikTok era Chess is more relevant than ever. In a world were people are increassingly lacking concentration, playing chess can not only help people maintain focus, but also evade the modern insanity. 


Trafalgar Chess. 8 extra Pawns in two columns mimic the famous Battle of Trafalgar. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Piotr Smagacz wrote on Sun, Mar 10 10:39 AM UTC:Good ★★★★

I really like this variant. It's simple but adds something new to the game. I think it would also be interesting to add some optional rules:

  • A friendly pawn behind its friendly pawn can bypass it by moving diagonally.
  • The knight has an additional special move. Special move: The knight can move without capturing an enemy piece two squares horizontally or vertically, provided that there is a friendly pawn between the target square and the knight.

These are my thoughts on this variant. Overall, a very interesting idea.


10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, Mar 11 02:44 AM UTC:Excellent ★★★★★

Fabulous FIDEs vs 10-directional Army

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/membergraphics/MSdealerschess/ squareSize=50 graphicsType=png symmetry=none royal=K lightShade=#9b8dae darkShade=#6c5776 borders=0 rimColor=#505365 coordColor=#8188a1 firstRank=1 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1 eohippo:E:NvW:hippo2:,,b8,g8 fischer:F:NvR:unicorn:,,d8 king:K:KisO2:king:e1,,e8

I know Eohippos aren't Hippotamus.


Fergana. The clash of empires on Fergana Valley. (Cells: 168) [All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Mon, Mar 11 07:34 PM UTC:Good ★★★★

Looks pretty innovative.


Bigorra. A 16x16 board chess with all pieces from my variants. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Mar 14 04:04 AM UTC:Excellent ★★★★★

This is very fun (but very long!) to play. I like it more than Terachess II because the extra pawn rank allows for more blocking and the very powerful pieces come singly instead of in pairs.


Zen Zebras. A team for Chess with Different Armies based around the moves of the Zebra. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝HaruN Y wrote on Sun, Mar 17 03:04 PM UTC in reply to H. G. Muller from 08:01 AM:Good ★★★★

Thanks for testing my army! Seems like Zen Zebras would be more balanced if they're against my Clumsy Camels.

Wouldn't people who don't know Shogi also wouldn't have no clue what a Shogi Lance is?

This army is ready for publication.


Clairvoyant Chess. Players predict what opponent will do to gain advantages.[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Mon, Mar 18 06:26 AM UTC:Poor ★

When chess meets witchcraft. I am against the idea of turning chess players into witches and wizards, but here we are. Sadly, there are lots of similar games that use spells, magic, and predictions. Why do we even call them chess variants? 


Daniel Zacharias wrote on Tue, Mar 19 02:14 AM UTC in reply to Florin Lupusoru from Mon Mar 18 06:26 AM:Good ★★★★

I think you're reading a lot into this that isn't there. It just introduces an incentive to make non-obvious moves. Perhaps it could be cumbersome to play, but it's a clever idea.


Flying Chess. Some pieces can fly. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Mike Town wrote on Wed, Mar 20 01:20 PM UTC:Excellent ★★★★★

Are people still playing this game? Would love to hear if they are and if anyone would want to play with me? Post on this group and we can make a plan.


Equalized Shatranj. Basic weak moves of ancient pieces are compensated by their numbers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Lev Grigoriev wrote on Wed, Mar 20 07:12 PM UTC in reply to David Paulowich from 06:47 PM:Good ★★★★

Круто, прикольно. Что-то в этом есть и от тайских шахмат. Мне нравится такое распределение фигур по цветовым комплексам.

Cool and cute. There’s even a breeze of Thai chess here. I like this management and distribution of pieces on color complexes.


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