H. G. Muller wrote on Tue, Oct 7, 2008 07:51 PM UTC:
Reinhard: 'But that, Harm, is just the way SMIRF works'
But I suppose the Smirf GUI does no somethings about (Full)Chess, to help
it understand the moves. Or do you really have to send, say, a castling as
a pait of moves (e1g1,h1f1)? If you would use the Smirf GUI for 8x8 Go,
could you make the Go engine send a list of moves that makes it clear to
the GUI which stones have to disappear from the board. Could the engine
even tell the GUI to properly perform its own move, if that inolved
capture of a number of stones, without knowing that it is playing Go?
It would highly surprise me if the way you encode moves would be general
enough to handle that...