Check out Atomic Chess, our featured variant for November, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
exdeath wrote on Mon, Mar 5, 2012 07:09 PM UTC:Good ★★★★
Wow, I didnt knew this variant existed and was creating a very similar
one.

Turn order on my variant is White, Black, Black, White.
It would have check rules.
But I dont know what check rules use:
I want to keep the F.i.d.e chess rules spirit.
The rules says that 'The objective of each player is to place the
opponent’s king ‘under attack’ in such a way that the opponent has no
legal move. The player who achieves this goal is said to have
‘checkmated’ the opponent’s king and to have won the game.'
If you put the enemy in check in first of your two turns, the fact that he
will not be able to get out of check on next turn (since you will be the
one that will move), could count as putting the opponent’s king ‘under
attack’ in such a way that the opponent has no legal move?

Also remember that f.i.d.e. chess rules says that'’capturing’ the
opponent’s king are not allowed', if mating on the first turn doenst
count as a win, this would create some stalemate situation where you put
the enemy king into check on the first turn but can't capture on the
second one and also have no legal moves.