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ChessBreakTimes Chess. Chess with elements of chess-based RPG I slowly elaborate at this time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Diceroller is Fire wrote on Mon, Aug 21, 2023 06:36 PM UTC in reply to H. G. Muller from 01:56 PM:

Thx very much for your attention, so catch:

files=8 
ranks=8 
promoZone=1 
promoChoice=MRNS 
graphicsDir=/graphics.dir/alfaeriePNG/ 
squareSize=50 
graphicsType=png 
pawn:P:ifmnDfmWfceF:pawn:a2,d2,e2,h2,,a7,d7,e7,h7 
warrior:W:fmFifmnAfceWfcnD:berolinapawn:b2,c2,f2,g2,,b7,c7,f7,g7 
knight:N:N:knight:b1,g1,,b8,g8 
rook:R:R:rook:a1,h1,,a8,h8 
magician:M:afyafyafsK:mage:d1,,d8 
silver:S:FfW:silvergeneral:c1,f1,,c8,f8 
king:K:KisO2:king:e1,,e8

I don't know the reason comptuer makes Silver more valuable than all (exc. for King), when Silver must be a little cheaper than Knight. I tried to fix it manually and bring the Silver on his (normal) place, but it was started a flood of errors in GC preset. Before it worked, King was royal, but he moved as Silver (and castling was illegal), when Silvers were fully immobile. Very strange)))

UPD: this GAME code was edited a lot by me.