However, when I made an Applet generated preset for Hybrid Chess, I tested it in Move Mode and was not allowed to move a knight-alfil compound piece at i1 on move one at all, without getting an error message if I tried. When I made the diagram with the Applet, I used the Tiger figurine in the table for that piece type, giving it the new ID .NE and the Betza NA, before placing all four of those on the diagram board and later pressing Start Position, before pressing on the Game Code Button.
I used Set Group Unique and piece set Alfaerie: Many, and the right piece type figurines all showed up in the preset before and after editing, after I used the Game Code's FEN (without using Custom specifications, as you prviously advised it was possible to do). Don't know if using Alfaerie Many caused the fatal error, but I would have guessed that this time it did not (in a previous test I moved a White pawn on move one successfully in Move Mode):
@ H.G.:
Thanks for the help.
However, when I made an Applet generated preset for Hybrid Chess, I tested it in Move Mode and was not allowed to move a knight-alfil compound piece at i1 on move one at all, without getting an error message if I tried. When I made the diagram with the Applet, I used the Tiger figurine in the table for that piece type, giving it the new ID .NE and the Betza NA, before placing all four of those on the diagram board and later pressing Start Position, before pressing on the Game Code Button.
I used Set Group Unique and piece set Alfaerie: Many, and the right piece type figurines all showed up in the preset before and after editing, after I used the Game Code's FEN (without using Custom specifications, as you prviously advised it was possible to do). Don't know if using Alfaerie Many caused the fatal error, but I would have guessed that this time it did not (in a previous test I moved a White pawn on move one successfully in Move Mode):
https://www.chessvariants.com/play/pbm/play.php?game=Hybrid+Chess&settings=enforced