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Contramatic Chess can be found about two-thirds the way down <a href='../parton/Curiouser&Curiouser.txt'>this</a> page.
So how do you get the pawns out of the way of the pieces in the back row?
Your first rule is the same as the first rule in Parton's game Contramatic Chess.
The name <b>Antichess</b> is used in many places as alternate name for <a href='../diffobjective.dir/giveaway.html'>Giveaway Chess</a>, otherwise <a href='../diffobjective.dir/anti-king-chess.html'>Anti-King Chess</a> would have been likely called that.
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The game you describe has some simularity to my game of <u>Sacred King</u> (found on the hard-to-locate Modest Proposal - Various Authors page <a href='../other.dir/modest-various.html'>here</a>), but the creation of pieces when you move might avoid the tendency of Sacred King to be endless.
I´m thinking on a strange variant of Chess: It is forbidden Check the enemy King. It is offensive, ignominious, and you can´t put the other King in Check or you lose. Start-up is the same as Chess, and all the pieces capture identically than in Chess, but with a new rule: once a piece has moved, another identical piec is created in the starting position of the piece that have been moved. You lose the game if you Check the enemy King, or if you are stalemated. I have not tested this variant for playability yet, so I don´t know how it works, but it should be interesting to see.
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