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This is very similar to Milennium Chess, a commercial variant played on a 15x8 board with only one Rook in the middle of the lineup. I've played it and found it good, and have communicated with the author (whose name I've forgotten). He said he had tried 16x8 with two Rooks in the middle but felt that the two Rooks in the center of the board were too powerful. Re: Nightriders, it occurs to me you could also create a piece that you might call an Asterisk, which can move as a Nightrider left and right (that is, 2 steps along the rank and 1 step along the file, but not vice versa), or a Rook along the files: so it would have six lines of motion.
My invention Doublechess http://www.chessvariants.com/large.dir/doubleboard.html is better than this. I dislike variants with two kings. Chess should be single minded. Checkmate one king to win the game. In Doublechess I replaced the second king with a third queen. There is an imbalance with the Doublechess game you showed (I am not quite clear on whether the game you are commenting on in the link where you say 'for example, this' and show a link on 'this' but the game shown in that link has an imbalance the bishops are on the same diagonal with an enemy queen, my Doublechess all the bishops are on diagonals with enemy bishops) also a game that is almost identical to that one on a 15 by 8 board with one of the rooks removed and the center rook being able to castle with either king is a commercially marketted game called Millenium Chess and is sold by the United States Chess Federation. It has never been published on this site because it is a commercially produced game.) Anyway my Doublechess is the best 16 by 8 game around, why try to tinker with perfection?? ;-)
I hadn't seen Doublechess, but it seems to me that Doublechess is not at all like Doublewide, even though it uses the same size board. Doublewide has the elegant setup of two normal setups side by side, so simple that I guessed that it had probably been previously invented. Most important of all, Doublewide has two Kings, and that's really the most interesting part. As for Millennium Chess, it seems to be 15x8 and its rules for the use of two Kings are strange. Doublewide is simply double. Mate one King the game is over. Fewest possible rule changes. The idea that the two Rooks together are too strong even though they are opposed by two Rooks together is an odd idea, to say the least. Cylindrical Chess remains popular even though it has the two Rooks together. You must understand also that Doublewide will lead directly to the idea that 8x8x8 3D Chess should be played with 8 Kings, both to alleviate the difficulty of checkmating the bare K in the late endgame and also to shorten the average number of moves per game; and for this reason, Doublewide is not only interesting in its own right, but it is also a foundation for further development. (Doublewide itself is a direct consequence of Twinkie Danger and Chutes&Ladders, of course.) The thing is, Doublewide is such a simple idea (I'm still sure that eventually we'll find an exact precedent), but so interesting (the more I thought about the game, the more I liked it).
'from army A when on his right-hand board, and army B when on his left-hand' Great idea -- but it would also work on an 8x8 board! What will you name your new game?
'in the case where the pieces are obviously better on one of the boards, a mating race.' Of course, the Kings will take shelter on the side where the pieces are weaker. Suppose that the left is Tripunch and the right is Shatranj; with Kings on the right, you can use the weak Shatranj pieces to shelter them from the grim Reapers and grimmer Combine. Kings on the left may tie down valuable pieces in defensive roles.
'Castling your Kings toward the center might' This might work sometimes, but it should be very fragile. The closer together the Kings are, the easier it is to get a King fork. However, putting all eggs in one basket may, as you suggest, permit one to make a stronger defense with fewer pieces than would be needed to guard the two widely-separated King sites.
Excellent editor Peter Aronson seems to have found a direct precedent 'in the link where you say 'for example, this'' -- I didn't say it. Peter did. The link points to a game that somebody contributed to Zillions and the game seems to be what I called Doublewide Chess. I didn't notice this at first since I was reading a comment about double chess and I saw a link to double chess....
Actually Dan Troyka had pointed out the existence of the existing Zillions implementation in a comment on <u>More Shift Square Chess</u>. <strong>I</strong> merely attached it the appropriate place in the text.
The oldest '2 kings, mate either to win' variant I know of is a V.R. Parton creation whose back line is RNBQKKQBNR, with the usual line of pawns in front of that. I don't recall whether it was played on a 10x10 or an 8x10 board.
There was something like this in Verney's 'Chess Eccentricities', but I remember it as a four player game, and cannot remember if only one King needed to be mated, or both, since I haven't seen the book in over 30 years.
Excellent idea. The strategic issues regarding where to commit one's pieces will be more significant. Regional battles will be more common. Mobility will be more important. I also like Mike Howe's suggestion about different army powers depending on the board--this harmonizes nicely with the double-board theme. The doublewide idea can be applied to many Chess variants. How about double-wide Rococo, for example! Triple-wide? could be interesting, but the game might devolve into a central battle with reserves on the wings.
As long as we're combining variants, how about Doublewide Optima-Abecedarian Big Slanted Sideways Escalator Chess? 10.5 x 21 square board, and more different pieces than stars in the sky!
i will be impressed when somebody invents 'doublewide tai shogi'
Well I intend to answer the question once and for all of which is a better game, Doublechess or Doublewide chess, by having zillions of games play it as a game of chess between different armies. What is especially nice that I noticed is that when I loaded up Doublechess on Zillions of Games and changed the black position to what you see below, and did a test sample game by selecting both white and black so that I could move the pieces for both sides, I noticed that it did allow both kings to play either O-O or O-O-O with the rooks on their sides of the board as you would imagine they could, while still also allowing white to castle in the ways that the rules of Doublechess allow. In Doublechess vs. Doublewide chess, white has an extra queen but white also has the responsibility of capturing one of black's kings first and then checkmating the other one to win the game, whereas black only needs to checkmate white's lone king. I will playtest several games and then later post the moves here. Oh and obviously I will take the white side and let zillions play black. If anyone would like to volunteer to take the side of the black pieces in an email game in the setup below please contact me at pbm4dc@hotmail.com a b c d e f g h i j k l m n o p +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 8 |*R*|*N*|*B*|*Q*|*K*|*B*|*N*|*R*|*R*|*N*|*B*|*Q*|*K*|*B*|*N*|*R*| 8 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 7 |*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*|*P*| 7 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 6 | |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| 6 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 5 |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| | 5 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 4 | |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| 4 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 3 |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| | 3 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 2 | P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| 2 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 1 |:R:| N |:B:| Q |:R:| N |:B:| Q |:K:| B |:N:| R |:Q:| B |:N:| R | 1 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ a b c d e f g h i j k l m n o p
>>>Well I intend to answer the question once and for all of which is a better game, Doublechess or Doublewide chess, by having zillions of games play it as a game of chess between different armies. i don't understand what this proves.
I have a flair for being overly dramatic or to exaggerate things sometimes. Actually it will prove nothing. What it will achieve is to show an aesthetic preferrence for one side vs. the other. Which side can co-ordinate their pieces better? So far zillions isn't doing a very good job with the black side. I think I need a human opponent. I'm still solicitting opponents for an email game of Doublechess vs. Doublewide Chess. Email me at pbm4dc@hotmail.com
David, I think you missed part of Ralph's point. Doublechess is a good game and fun to play, but I think Ralph was interested not only in the effects of the double-size board, which applies equally to both games, but also in the effect having two kings to defend and attack has on the play, when losing either (not both) ends the game. Furthermore, in any contest between equal players, I would bet on the Doublechess army, simply because it has an extra Queen, and only only one King to defend.
So many comments for such a simple game! Yes, the point is that doubleking is interesting and doublewide is interesting, but the combination of the two is doubly interesting. Doubleking is especially interesting with the wide, not square, board. Doublewide is especially interesting when doubleking lowers the average number of moves per game.
I don't think the 'great' simplification has too much to do with it. And the simplification is not really done at a specific point of time, but more as a process that culminated with a standardized list in the 90s. AFAIK. (the list was necessary after people start to over-simplify characters, in a kind of slang) Moreover the number of characters didn't really reduce. I think the sets produced in the 80s that I have seen is the same as gnohmon described. I think the xiangi associations in china may be able to resolve our quandries, so if any member is reading please send a link.
Oh, well, it was just a guess about the simplification. I guess it was a wrong guess. I do not claim to be good in Chinese or Japanese language, I just know enough to read a xq book or a go book; same as I know enough russian to read a chess book. Why is this message in doublewide instead of in xq thread???? Back on topic, Doublewide xq would maybe be interesting with two kings confined to two Castles; but maybe too strong for the side with initiative?
Sorry I misposted my last message to the wrong thread. Double wide xiangqi, ummm, interesting
If it's impossible to do that, how did he do it in the first place? It must not be impossible, or at least not to Europeans. Would someone please ZRFolize this? --Jared (EDIT) This should be under the Gufuushogi link! Oops!
'If it's impossible to do that, how did he do it in the first place?' What a clever new game you've invented! From now on, all comments must be added to Doublewide, and then everybody gets to guess what game they really belong to! But how does one win? (Pls run over to teeny tiny shogi and give the man the 'excellent' you accidentally dropped here.)
'But how does one win?' It's like one of those 'co-operative' games where everyone wins or loses together. Note also, if you are registered, that you can actually edit comments you have previously made.
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