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The set looks nice. The main Chess pieces are in the Renaissance style designed by E. S. Lowe. I have had a set like this since I was a child. Although the pieces look nice, I have quicker piece recognition for Staunton style pieces. The dragons are designed to fit with the Renaissance set, and they look nice. Curiously, the designer of the Dragons is a former TSR employee, and he probably knows that his former boss has a previous claim on the name Dragon Chess. I wonder if Lex Parker made any arrangement with Gary Gygax before trademarking the name of his well-known 3D Chess variant.
I looked over Dragon Chess and it is clearly not as imaginative as 95% or more of the games I've seen at CV. But I think the intent of the game is to stay very close to chess, and at the same time wipe out all the Openings. So, it has done that. (( But then so does FRC... and so would switching Knights and Bishops, etc. )) In regard to making Dragon Chess stray further from chess I think adding a few more piece types would have made the game more desireable to a variants player. For a typical chess player wanting something marginally different, Dragon Chess might be good. On a somewhat related note: Navia Dratp varied from chess quite a bit with lots of different piece combos and options. On an interesting note, I've been informed that BANDAI (that game's producer) is abandoning it.
(I know these words are somewhat strong, however I feel strongly that this variant with some changes has far more potential than it currently has. I mean all this in a constructive manner. I understand the urge to stick close to the original, but by straying a bit farther from the source, the game will standout much more against other games in this niche) [I meant to add the above remark to my original post, but edit didn't have the option of maintaining the same rating.]
The lack of innovation of this commercial game suprises, one would have thought that they do their due diligence and seek out something more innovative, as very much on displayed here. Most of the games on these pages easily out flanks games such as this. Here's the challenge: What is the most minimal change of the rules that one can propose that would make this game much more innovative? Suggestions?
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