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Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🔔Notification on Fri, May 3 08:25 PM EDT:

The author, A. M. DeWitt, has updated this page.


💡📝A. M. DeWitt wrote on Mon, Apr 29 05:27 AM EDT in reply to François Houdebert from Sat Apr 27 03:09 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.

Well, that problem was kind of already baked in to begin with, unless you used a separate piece style like you do with the Shogi Motif pieces on the biscandine site.

The point is to make sure all the 2D Kanji are oriented correctly on the biscandine site. Anyone who has played Shogi long enough would immediately notice something was wrong with the second player's promoted minor pieces if they used the 2D Classic set for Seireigi.


François Houdebert wrote on Sat, Apr 27 03:09 PM EDT in reply to A. M. DeWitt from 02:27 PM:

I have done it but not sure it is a good idea because if you use "view as player B". It won’t be correctly oriented.


💡📝A. M. DeWitt wrote on Sat, Apr 27 02:27 PM EDT in reply to François Houdebert from 02:18 PM:

I also updated the seireigi-sprites file one more time so that the promoted Kanjis are all facing the right way.

www.chessvariants.com/play/jocly/dist/browser/games/chessbase/res/shogi/seireigi-shogi-sprites.png

P. S. GIMP is awesome.


François Houdebert wrote on Sat, Apr 27 02:18 PM EDT in reply to A. M. DeWitt from 01:41 PM:

ok, taken into consideration


François Houdebert wrote on Sat, Apr 27 02:13 PM EDT in reply to H. G. Muller from 12:45 PM:

do you want me to replace the sprites Adam just sent for shogi on the pullreq branch?


💡📝A. M. DeWitt wrote on Sat, Apr 27 01:41 PM EDT in reply to A. M. DeWitt from 12:48 PM:

Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)

I also took the opportunity to clean up stray pixels in your other shogi spritesheets.

www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true


💡📝A. M. DeWitt wrote on Sat, Apr 27 12:48 PM EDT in reply to François Houdebert from 12:10 PM:

I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.


H. G. Muller wrote on Sat, Apr 27 12:45 PM EDT in reply to François Houdebert from 12:10 PM:

The Wikipedia has it that the player with the weakest player has the Jade General, and the strongest player the King. I am not sure if and how we should implement that in Jocly.


François Houdebert wrote on Sat, Apr 27 12:10 PM EDT in reply to A. M. DeWitt from 11:55 AM:

I made the modification on my branch,

I'll wait to see if HGM wants us to do the same on the branch that will go into jocly.


💡📝A. M. DeWitt wrote on Sat, Apr 27 11:55 AM EDT in reply to François Houdebert from 11:24 AM:

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?

In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.


François Houdebert wrote on Sat, Apr 27 11:24 AM EDT in reply to A. M. DeWitt from 10:32 AM:

you can also swap the 2d in the same *-set-view.js

It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?


💡📝A. M. DeWitt wrote on Sat, Apr 27 10:32 AM EDT in reply to François Houdebert from 10:08 AM:

You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.

For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.

P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.

P.S.S. Also you have two extra rooks in your laser cutter SVG.


François Houdebert wrote on Sat, Apr 27 10:08 AM EDT in reply to A. M. DeWitt from 09:59 AM:

I use gimp. if the general of jade should be white (player a), it could be changed in seireigi-shogi-model.js

keep me posted I'll have to make the change too.


💡📝A. M. DeWitt wrote on Sat, Apr 27 09:59 AM EDT in reply to François Houdebert from 07:25 AM:

Thanks.

Out of curiosity, what program did you use to make the Seireigi Jocly sprites?

I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.


François Houdebert wrote on Sat, Apr 27 07:25 AM EDT in reply to A. M. DeWitt from Thu Apr 25 04:53 PM:

Note that the SVG for laser cutting is updated with a rabbit.

Also the doc has been improved a bit in jocly.


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