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Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Derek Nalls wrote on Thu, May 19, 2005 03:16 AM UTC:
I cannot help wondering how many of the 'excellent' ratings for this item by unregistered users are legitimate. Perhaps the open policy of this web site toward unregistered comments must regrettably change?

Salmon P. Chase wrote on Thu, May 19, 2005 01:55 AM UTC:Excellent ★★★★★
The honor of having this game named after me far exceeds having my picture on the ten-grand bill! My colleagues and I have been playing it, here in Heaven, and find it exhilarating in the extreme. Good show, Mr. Holmes!

JCRuhf wrote on Sun, May 15, 2005 01:59 PM UTC:Excellent ★★★★★
This game is great! The number of piece types makes many interesting maneuvers possible, a countless number of which just can not be reproduced in other games!

Kathy wrote on Wed, May 11, 2005 01:27 AM UTC:Excellent ★★★★★
I don't know *what* I'm looking at! This is complicated! Coongratulations on a great Mind Bender.

Larry Smith wrote on Tue, May 10, 2005 09:45 AM UTC:
Another observation:

The orthogonal(F) translation around the central rosette involves passing
through adjoining faces of the cells.  Might slides only involve passing
through the opposing faces of the cells?

The orthogonal piece could still step around the center.  It just might
not be permitted to make such a continuous slide.  

Just as Fa1 is orthogonally(F) linked to Hh1, might not Fd1 be
orthogonally to He1?

Darrel wrote on Mon, May 9, 2005 11:48 PM UTC:Excellent ★★★★★
Writing style makes very complex things clear & understandable!

Larry Smith wrote on Mon, May 9, 2005 02:42 AM UTC:
I have a small observation.  Shouldn't the diagonal(E) translation at the
central rosette involve all the cells of similar color which touch
edgewise on the level?  This would correspond to the triagonal(C)
translations to the next level.  Which are indentical in a cubic field.

The only restriction that I would give to diagonal(E) movement is that a
piece must translate through opposing edges of the cell when crossing it.

Tickled Pink wrote on Mon, May 9, 2005 01:42 AM UTC:Excellent ★★★★★
This is /beyond/ excellent! Outstanding, incredible, and fun to contemplate. Ten stars!

Anonymous wrote on Sun, May 8, 2005 05:21 PM UTC:Excellent ★★★★★
Larger than Taikyoku Shogi!

dave jagger wrote on Sun, May 8, 2005 09:22 AM UTC:Excellent ★★★★★
Couldn't stop smiling. Reminds me of Archimedes cow puzzle. Quite brilliant. Even deserves to win!

Larry Smith wrote on Sun, May 8, 2005 06:11 AM UTC:
Dale,

May I suggest the following designation for a few of the un-named pieces.

Hippogriff = 1,1,2 leaper
Wyvern = 1,2,2 leaper

These are the classic names for these two 3D Chess pieces.  The first
given by Kogbetliantz, although he eventually extended the leap of this
piece in order to remove its being bound to a single diagonal pattern. 
The second was given by V. R. Parton.

Gary Gifford wrote on Sun, May 8, 2005 01:42 AM UTC:Excellent ★★★★★
My 'excellent' applies mostly to the presentation of this game. The illustrations, the writing, the very high intellectual look... all top rate. Unfortunately I presently do not understand enough about the game to comment on its specifics or on its playability. At first glance I thought that it was a work of sarcasm. And maybe it is... I just can't be sure. With a person's name like Salmon Chase I even thought perhaps we were being taken on a wild fish chase (up stream no less). But Salmon Portland Chase actually did exist. So, I find this work very intriging. Enough so that I imagine if Douglas Adams were still alive he may have been tempted to write, 'The Hitchhiker's Guide to Salmon P. Chess.'

Larry Smith wrote on Sat, May 7, 2005 10:04 PM UTC:Excellent ★★★★★
I'm impressed! Definitely a mind-flip. And with ten players. Really cool. I'm looking forward to the first game. Let me know when.

Derek Nalls wrote on Sat, May 7, 2005 08:28 PM UTC:Poor ★
Beautiful, complex geometries, notwithstanding, it is utterly unplayable even by modern supercomputers. Besides, only people can enjoy playing games.

Roberto Lavieri wrote on Sat, May 7, 2005 07:31 PM UTC:
I am atonished yet, my face has not recovered a natural expression, my mouth is still open and my eyes continue out of orbit, and I think I can´t give ratings. Makes some sense if I give a rating?.

Tony Quintanilla wrote on Sat, May 7, 2005 06:15 PM UTC:Good ★★★★
Wow is right. This game puts all other multi-dimentional games to shame! I have to admit I can't even wrap my mind around the rules, much less a game. But, what a game to admire, even if in a distant way. I reminds me of 'Magister Ludi'. What if someone created a musical instrument that played notes according to the moves made. One could then play by musical intuition rather than by brute calculation, which for this game proves completely inadequate -- at least for me.... The game is beautiful too in its sheer complexity, grandeur and geometry. As Greg says, I can't imagine AI that could play the game either, but someone might be able to program an instrument to play it. What a dream. The only reason I don't rate it excellent is because I can't imagine actually playing it, unless a dream came true.

Greg Strong wrote on Sat, May 7, 2005 02:36 PM UTC:Good ★★★★
Wow!  It's hard to say anything about this game but 'Wow!'  
The sheer scale of it has an audacity and boldness that must be respected.
 This game will not be playable by computers until quantum computers become
a reality, and probably not by humans until we've had a few thousand more
years of evolution.  Still, this page made me laugh a great deal, and the
extensive use of the number ten cannot be denied!

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