Ratings & Comments
@HG: maybe not a useful info for you: I can access to some games by this site, below the example for Gigachess. On my Mac it works only on Firefox, not on Safari.
https://mi-g.github.io/jocly/examples/browser/control.html?game=giga-chess
@HG: I had it right yesterday, but today while making the other corrections I have edited the page. The ID is in the Notes section. At one moment I did toggle the Source button of this section to see something, and just that lose the HTML needed for the ID. This is a pain.
Now, it is corrected.
Try it again. I added some code to translate values to integers when integer values are expected.
Spartan Chess has the Warlord and the General, together worth approximately three Rooks. These are solid performers that have been used in many variants. Worth noting that pieces like the Lieutenant with additional noncapturing moves are rare. My Shatranj Kamil (64) has Elephants with noncapturing Dabbabah leaps and ArchMage Chess by Cyrus Arturas has the Prince, a Commoner with noncapturing R2 moves (no mention of Dabbabah leaps). In the diagram below, a Warlord pins a Rook against the White King - winning the piece and the game.
WHITE TO MOVE AND LOSE
P.S. Those empty comments were me trying to insert this comment while I was not logged in, which may be the result of a bug.
Comments from non-(signed-in-)users display empty until an editor approves them, or a certain amount of time passes. They used to display a message to that effect; I'm not sure when or why that changed.
I deleted the copies of this comment.
Fergus, you were able to see proper sql error messages in the logs before; can you get those to print in the helper function?
I think we use 0 for infinite/indeterminate.
Would it be possible to implement a system to allow the inclusion of pieces with multiple-character IDs in the Diagram parameters that use them? If you need suggestions for how to implement something like this, Fergus uses a system in his FEN parser for Game Courier that surrounds multi-character piece IDs in {} curly brackets (e.g. {+P} for promoted Shogi pawn).
P.S. Those empty comments were me trying to insert this comment while I was not logged in, which may be the result of a bug.
Since some days I can't create a new game page. After filling out the form and clicking on "step2" it only says:
"adding item entry..."
but nothing happens. The game page doesn't show up in my unreviewed submissions. Clearing the browser cache didn't help.
BTW: what should I enter in the "Rows", "Cols" and "Cells" fields of the form if I want to post a chess variant on an infinite board or on a board whose number of cells/squares can change during the game?
I made an inventory of how we are doing w.r.t. Jocly:
Variants for which we have pages that do work:
- 3D Chess (3D)
- Amazon Chess
- Baby Chess
- Brusky Chess (hex)
- Byzantine Chess
- Chess Attack
- Courier Chess (no thumbnail)
- Xiangqi
Variants mentioned on the overview page, which fail to start Jocly when you click the link. (Probably because these are implemented in the 'old way', using an off-site link to the Jocly engine on a website that no longer exists.) Those marked with * are supported by the Jocly version on CVP, and can be started by starting another variant, and use the 'Other Jocly games' link on the Jocly page:
- Capablanca Chess *
- Cavalier Chess
- Chess *
- Embassy Chess
- Grand Cavalier Chess
- Grand Chess *
- Grotesque Chess
- Modern Carrera Chess
- Univers Chess
Variants supported by the Jocly version on CVP, but which do not have their own (working) Jocly page (with rules and images), and are not directly accessible through links on the overview page:
- 360 Chess
- Basic Chess
- Capablanca Chess
- Carrera Chess
- Chancellor Chess
- Chess
- Chess960
- Cylinder Chess
- De Vasa Chess (hex)
- Demi Chess
- Duke of Rutland Chess
- Elven Chess
- Gardner MiniChess
- Gigachess
- Glinski Chess (hex)
- Gothic Chess
- Gustav III Chess
- Hyderabad Decimal Chess
- Janus Chess
- Kaiserspiel
- Los Alamos Chess
- Losing Chess
- Makruk
- McGooy Chess
- Metamachy
- MicroChess
- Mini Chess 4x4
- Mini Chess 4x5
- Modern Chess
- Modern Circular Chess
- Modified Chess
- Musketeer Chess
- Raumschach (3D)
- Reformed Courierspiel
- Rollerball Chess
- Romanchenko's Chess
- Scirocco (no thumbnail)
- Shafran Chess (hex)
- Shako
- Shatranj
- Shogi (no thumbnail)
- Smess
- Spartan Chess
- Sultanspiel
- Sweet 16 Chess
- Team-mate Chess
- Terachess
- Tori Shogi (no thumbnail)
- Tutti-Frutti Chess
- Werewolf Chess (no thumbnail)
- Wild Tamerlane
- Wildebeest Chess
- mini-Shogi
Variants that are supported by the Jocly version on my website, but not on CVP:
- Chu Shogi
- Tenjiku Shogi
@Jean-Louis: You posted the Interactive Diagram as text, rather than HTML source.
And if you prefer board-painter piece symbols over alfaerie, why don't you use those in the Interactive Diagram too? The Interactive Diagrams in the on-line appendix for your book all use the board-painter images. I think it would be much better to keep some uniformity within the article.
@Fergus: What is 'his site'? We do have a Jocly installed here, and if I invoke it, Reformed Courier Spiel appears in the list of "other Jocly Games" on the Jocly page (viewed through the iframe) itself. And it appears to work fine there.
Itis not in the overview of Jocly-supported chess variants, though. That overview is very incomplete. It also strikes me as strange that it is organized by date of creation, like it is a What's New page. This is not helpful when searching for a variant at all; alphabetical order would be much better.
It would also be good if articles for which a Jocly implementation exists would contain a direct link for starting Jocly for that variant.
Corrected for the sentence
corrected also
corrected
On his site, the Jocly version of his game is not working. I'm wondering if we could get it working here, since we also support Jocly games on our server.
I fixed some problems with the insertperson.php script and added him as ClementBegnis.
The third sentence of the archer's description is incomplete.
I tried to set Begnis as the inventor. That field seems to have populated, but the edit person script appears to still not work. I can try again later if Fergus (or another) doesn't beat me to it.
In Reformed Courier-Spiel castling is defined so as to recover the same positions as in standard modern chess: the King moves to the square on the c-column or k-column and the Rook jumps over it (to the d- or j-columns).
Since Chess has no k or j column, this would not be recovering the same position as in standard modern chess. You could say that the King moves four spaces when castling, which places it in the same relative position to the edge it has moved towards as it has when castling in Chess.
There is a discrepancy between your written description of the setup and your diagram. As written, the King and Queen have a Champion on each side, but as illustrated, there is a Paladin beside the King.
I think this needs a little clarification. It says:
The objective is to checkmate the opponent’s “0” by attacking it so that it has no safe positions to move to.
But it also says:
“Zero”: Stay still, moves and captures 0 steps.
So can the 0 move if attacked? Or must an attack on it be resolved by capturing the attacker or moving another piece in the way? (In which case, any double-check would automatically be mate).
This has been published. Although very similar to Janus, I consider it an improvement and sufficiently different to justify having its own page.
I think I have finished with this page. This game has been long missing on the CVP. I beg an editor to check it and publish it. Thanks.
I fixed it by trimming the section variables of whitespace before testing whether they are empty.
@Fergus, the sections aside from Introduction are empty, yet the display script is not hiding them as usual. Any idea why?
@Eric, I had to fix most of the index information you provided.
@Kevin, OK!
I value thematic consistency, which is the only reason I added Zebras at all. Maybe I go too far with it at times. I do think they serve a functional role too by protecting the edge pawns. An Alfil-Zebra might be an interesting piece, but I wouldn't use it here because that would break the theme, unless the knights were made FN. I also don't want to have only very strong pieces; there are plenty of those already. I used zebras for aesthetic reasons; whether that choice makes for the best game, I cannot say.
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Thanks. But I think what we have here is the same thing:
/http://chessvariants.com/play/jocly/examples/browser/control.html?game=giga-chess
It is just that there appears no link to it on the Jocly overview page. Or from the Gigachess article. So you can only play it here by selecting something that does work (e.g. Courier Chess), and then using Jocly's own "other Jocly games" link to select GigaChess.