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Reservists' doublechess. Each side has 16 non-pawn pieces, split among 10 types.[All Comments] [Add Comment or Rating]
Andrew L Smith wrote on 2021-12-31 UTC

I've changed the full file rule to be simpler and make more sense, clarified how commonners interact with check and renamed the major pieces to heavy pieces as suggested.

I've also done some editing cleanup as suggested by Ben Reiniger.

I believe that makes this ready to publish.

H. G. Muller wrote on 2021-12-14 UTC

I suspect 'cannot be placed in check' was intended to mean 'is not subject to any checking rule'. Why else call it a Commoner?

I would avoid calling the Nightrider a major pieces, as this term usually indicates pieces with mating potential. I suggest to use the term 'heavy piece' instead.

The full-file rule strikes me as odd: it tries to 'solve' the problem that on a full file there would be no room for a new Pawn, so that you could not capture a heavy piece in it, by merely making that same problem occurring earlier, when the file still has one empty square. It still seems to be a never-happens situation, but if this rule is just added for completeness, it would seem best to make it such that it only has to be invoked at the latest possible stage, i.e. that you cannot capture a heavy piece on a completely filled file. If the idea is that this gives the game an interesting twist, and should actually occur in games, it should already kick in on more sparsely filled files. E.g. half full, or when there is no empty square on your own half of the board.

Ben Reiniger wrote on 2021-12-13 UTC

The full-file rule seems clunky, but I guess it won't come into effect often. Maybe just allow no pawn creation in those rare cases, instead of making it an illegal move?

I would move all the "represented using ... from the second chess set" to the equipment section, leaving the Pieces section cleaner.

A couple of descriptions could use clarification. The "cannot be placed in check" description for the commoner might be misread to mean the opponent can't move to attack it. The knightrider's consecutive moves require empty intermediate square.

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