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What are the origins of te pieces names? Mostly the Mecklemberg, Defending and Fish pawns? Thanks!
It's me, who suggested rule about pawns. I think, it's not good enough: knight, wich have no 2 of his backward moves is also pawn! Here is some changes: backward moves can be nly to adjecent squares. If non-capturing forward moves are also to adjecent squares, pawn can make several forward moves on it's first turns (depending on board size). En-passant on skiped squares. Also, i think, it's better to limit number of choise to 5. What to you think about pawn properties?
Pao or Grasshopper placed on a square of row 2 or 9 in opposition of enemy King is vevy dangerous.
This game can be well played by humans with this Ed Freedlander's Java applet: http://www.pathguy.com/chess/ExoticCh.htm (I sayd 'by humans' beause computer can't choose piece itself, but it can control them).
I'd like to add my thumbs up to Pick-the-team chess that can be extremely intense with two aggressive players.
It's very good game. I can suggest rule to make one pawn- pieces, 10 or 8 (depending on board size) of same pieces must be put on 2nd rank. Pawns may have such propertys: they must not have more than 6 options to go and no more than 2 of them can return pawn to previous rank; pawns only pieces, wich can promote. By the way, there are one mistake in your list of pieces: the thing, you called 'Chinese pawn' is rather Japanese pawn: Chines pawn can also move sideways on opponent's half of board and can't promote.
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