Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND `LinkText` LIKE 'R%' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Race Chess. On a circular board where white and black pawns move in the same direction. (8x8, Cells: 64) By Ralph Betza.
- Racing Kings. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Radical Chess . Commercial chess variant with 16 different pieces. Inventor: Daryl Fazekas.
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64) By Lev Grigoriev.
- Raft Chess. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
- Ramayana Chess. Chess variant inspired by the Ramayana epic. (Cells: 84) By Luiz Carlos Campos.
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) By Gavin King.
- Random Pieces. A 20 game match is played, with each player receiving a number of pieces equal in value to the game number. (8x8, Cells: 64) By Roger Cooper.
- Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
- Random Transposal Chess. Use dice to swap pieces. (8x8, Cells: 64) By John Smith.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Rank and File Chess. Move from Most Crowded Row. (8x8, Cells: 64) By George William Duke.
- Rank-behind-Rank Chess. 30 pieces on a side with two Kings each on a 6 by 12 board. (6x12, Cells: 72) By Sergey Sirotkin.
- Raptor Chess. 104 square large board game with complimentary diagonal and orthogonal flying pieces each with dual mode capture abilities. (10x10, Cells: 104) By Charles Daniel.
- Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
- Raumschach. The classical variant of three-dimensional chess: 5 by 5 by 5. (5x(5x5), Cells: 125) (Recognized!) Author: Bruce Balden and Hans L. Bodlaender. Inventor: Dr. Ferdinand Maack.
- Raven Chess. Kings move like queens and leap over friendly pieces, but cannot move through check. (8x8, Cells: 64) Author: John Love-Jensen. Inventor: John Love-Jensen and Richard .
- Ravioli Chess. Chess on two boards squeezed together at the edges. (2x(8x8), Cells: 100) By Antoine Fourrière.
- RChess. A news site on Chess. (8x8, Cells: 64) Author: Fergus Duniho.
- Re. Drop pieces on a 5 by 5 board. (5x5, Cells: 25) Author: Hans L. Bodlaender. Inventor: Reiner Knizia.
- Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64) By Lev Grigoriev.
- Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) By Tony Quintanilla.
- Real chess. Players start with placing their major pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: E. I. Csaszar.
- Reality check. Remember the opposite site of flippable pieces. (Cells: 39) By Andrew Juell.
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64) By Edward Jackman.
- Rebel Chess. King's Pawn is replaced by Recruiter piece that moves like an Alfil and can change a piece's side. (8x8, Cells: 64)
- Rebel Fury. A Variation of V.R. Parton's Royal Fury. (12x12, Cells: 144) By Larry L. Smith.
- Rebellion chess. Besides normal moves, you can move a piece of the opponent. (8x8, Cells: 64) By Ralph Betza.
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
- Recapturable Chess. Captured pieces belong to other player and then removed permanently. (8x8, Cells: 64) By (zzo38) A. Black.
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64) By Ralph Betza.
- Rectangular Cubic Chess. Experimental variant on 3d shaped board. (6x(), Cells: 72) By Robert J. Bell.
- Recycle Chess. Players can capture and drop their own pieces. (8x8, Cells: 64) By Robert Huber.
- Red Fool Chess. Standard Chess, but with two extra rows and one semi autonomous piece, the Red Fool. By Amy Johnson.
- Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96) By Charles Gilman.
- Reduced Endgame Chess. Two kings and six pawns are used for practicing endgames. (8x8, Cells: 64) Author: David Howe.
- Reenterent Chess. There is one additional square where taken pieces can wait to reenter 5 by 8 main area. (5x8, Cells: 41) By Edward Lovett.
- Reflection teammate. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Reflex Chess. Force your opponent to mate you. (8x8, Cells: 64) Author: David Howe. Inventor: William Geary.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Reformed Courier-Spiel. Begnis's attempt to reform the Courier-Spiel proposed by H.C. Albers in 1821. (12x8, Cells: 96) Author: Jean-Louis Cazaux. Inventor: Clément Begnis.
- Refreshing Bubble Fizz Chess. When a piece moves, he can create a bubble. Pieces in bubbles cannot move for three turns, but may make two non-capturing moves. By Ralph Betza.
- Refusal Chess. Refuse your opponent to make certain moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Fred Galvin.
- Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) By Jared B. McComb.
- Regimental Chess . Commercial variant. Groups of pieces can form battalions and regiments and move at the same time. (36x16, Cells: 576)
- Regulator Chess. Game on a 35 square board with a 7 square track on which a piece moves that determines how Knights and Bishops can move. (6x7, Cells: 42) By Samuel H. Bell.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Relativistic Chess. Squares attacked by the opponent are considered not to exist. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kevin Whyte.
- Relay Chess. Pieces inherit the ability of friendly pieces they are in the attack range of. (8x8, Cells: 64) By Johnny Luken.
- Reldoub. Game with river, relays, walls, and fractions. (11x11, Cells: 121) By (zzo38) A. Black.
- Relocation Chess. A remarkably easy method of rearranging the standard array of pieces (with zrf). By M Winther.
- The Remarkable Rookies. A team for Chess with Different Armies with Rook-like pieces. By Ralph Betza.
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81) By Gary K. Gifford.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81) By Gary K. Gifford.
- Renezans Chess. 9x9 game with gnus and central powerup square. Author: Ben M Reiniger. Inventor: Bi-Triad.
- Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120) By Eric V. Greenwood.
- Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64) By Ralph Betza.
- Repeating Chess. Usually called Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Reproduction chess. The Queen is pregnant. (8x8, Cells: 64) By Piotr Smagacz.
- Reroute66. A simpler game using the same board as Gerd Degens' Chess66. (10x8, Cells: 66) By Fergus Duniho.
- Reservists' doublechess. Each side has 16 non-pawn pieces, split among 10 types. By Andrew L Smith.
- Retiar Chess. Introducing the Retiar, a bifurcating bounce-slider, on an H-board (zrf available). By M Winther.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- Retrochess. Play chess from the end of the game backwards. (8x8, Cells: 64) By João Pedro Neto and Ralph Betza.
- Rettah. Different setup and powerfull king. Taking obligatory when in check. (8x8, Cells: 64) Author: Vu Q Vo. Inventor: Vernon Rylands Parton.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Reversi Chess. Pieces closed in on a line can be converted to the other side. (8x8, Cells: 64) By Terry H. Jones.
- Revised Chess. The pawn can also capture forwards if positioned on 7th rank. Thus, many more won endgames (zrf included). By M Winther.
- Rex . Six Direction Chess. By Arnaldo Rodrigues D'Almeida.
- REX Hexagonal Chess. Six Direction Chess. (Cells: 85) By Arnaldo Rodrigues D'Almeida.
- Rhomboidal Chess. Chess variant on rhombic cells. (8x16, Cells: 84) By Max Koval.
- Rifle Chess. Pieces are taken by shooting: capturing without moving. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: W. B. Seabrook.
- Riftwalker Chess. A 4 dimensional game on a 3x3x3x3 board. (3x(3x(3x3)), Cells: 81) By Nick Fletcher.
- Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
- Rithmomachia. Information on Rithmomachia. (16x8, Cells: 128) Author: Hans L. Bodlaender.
- Rithmomacia . Medieval game based on arithmetic and number theory.
- Robber-Baron. Which of the seven robbers is the robber-baron? (7x7, Cells: 39) By Seth McGinnis.
- Rocket Chess. Space-themed fairy chess variant on neoteric board: piece’s movement depends on type of cell where it stands. (Cells: 248) By Lev Grigoriev.
- Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!) Author: Peter Aronson. Inventor: Peter Aronson and David Howe.
- ' Roid Rage Chess. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Rollerball. Chess race fight on board formed by removing 3 by 3 square from center of 7 by 7 square. (7x7, Cells: 40) By Jean-Louis Cazaux.
- Rolling Chess. A game played with dice, where movement causes rolling and rolling changes piece identity. (8x8, Cells: 64) By Herb Gilliland.
- Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64) By Peter Aronson.
- Roman Chess. Commercial chess variant on a 10x10 board with two non-royal kings added. Author: Greg Strong. Inventor: Mark Woodall.
- Romanchenko's Chess. A board with a kind of Z-form. (10x8, Cells: 64) Inventor: V. Romanchenko.
- Romulan Chess. Kriegspiel variant: played with a referee where pieces cloak and uncloak. (8x8, Cells: 64) Author: Steve Kramer and Hans L. Bodlaender.
- Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) By Jared B. McComb.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Rooksquare Chess. Win by moving piece to corner at opponent's side. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jens Baek Nielsen.
- Rose Chess. Grand Chess, with Roses instead of Knights. (10x10, Cells: 100) By Abdul-Rahman Sibahi.
- Rose chess. Hexagonal chess variant, with additional variants, from St Albans, UK. (Cells: 91) Author: Hans L. Bodlaender.
- Rose Chess XII. With Nightriders, (Half-)Roses, Spotted Gryphons and War Machines. (12x12, Cells: 144) By David Paulowich.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70) By Gary K. Gifford.
- Rotary. On a 9 by 9 board with rotating pieces. (9x9, Cells: 81) By Christian Freeling.
- Rotary Chess. Featuring rotary counterparts of existing (and generally familiar) pieces. (12x12, Cells: 144) By Bob Greenwade.
- Rotating Cylinder Chess. Positions of pieces rotate one square to the right after each move. (8x8, Cells: 64) By John Smith.
- Rotation Chess. Every 10th move, the board is turned around. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Rotor-blades Chess. Game played on a board that is both circular and trigonal. (Cells: 150) By David Cannon.
- Rotorblades Fusion Chess. Played on a circular tiling on triangular cells. A further development of my previous game, Rotorblades Chess. (Cells: 150) By David Cannon.
- Round chess. A variant of Shatranj, played on a round board. (Cells: 64) Author: Hans L. Bodlaender.
- Round Honeycomb Chess. A cross between Circular/Cylindrical Chess and Hexagonal Chess. (9x11, Cells: 99) By David Cannon.
- Round Table Chess. Chess variant on a board with round and square part. (Cells: 92) By Richard G. VanDeventer.
- Round Table Chess 84. Chess on a special round board with 84 squares. (Cells: 84) By Richard G. VanDeventer.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- A Royal and His Pet. Missing description By Zhedric Meneses.
- Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64) By QIDb602.
- Royal Chess. Variant on ten by eight board. (10x8, Cells: 80) Author: Hans L. Bodlaender.
- Royal Court. On 8 by 10 board with crowned knights: can move like king or knight. (10x8, Cells: 80) By Sidney LeVasseur.
- Royal Lion Chess. Chess with a Royal Lion and many strong pieces. (10x10, Cells: 100) By Michael Nelson.
- Royal Magician's Chess. Missing description (8x8, Cells: 64) By Gary K. Gifford.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- The Royal Standard. Pieces can only move when near a standard-bearer piece on board with 38 squares. (7x6, Cells: 38) By Alexandre Muñiz.
- Royal-Copy Chess. Some pieces can gain power of captured pieces. (9x8, Cells: 72) By (zzo38) A. Black.
- RPGchess . Combines chess with Role Playing Game rules. By Patrick Mulcahy.
- Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64) By Adam Norberg.
- Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64) By Peter Aronson.
- Rules of Chess 1. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 2. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 3. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 4. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 5. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 6. Missing description Author: Hans L. Bodlaender.
- Rules of Chess 7. Missing description Author: Hans L. Bodlaender.
- Russian Chess. Pieces are not removed when captured, but stacked. (8x8, Cells: 64) Author: Ivan Derzhanski.
- Russian fortress chess. An old Russian variant for four players. (Cells: 192) Author: Hans L. Bodlaender.
- Russian progressive chess. Progressive chess variants where one occasionally moves a piece of the opponent. (8x8, Cells: 64) By Sergey Sirotkin.
- Rutherford’s 1-dimensional Shogi. Modern one-dimensional chess variant, based upon Shogi. (1x17, Cells: 17) By Jonathan H Rutherford.
- Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) By Jared B. McComb.
- Ryugi. 10x10 variant with Kirins, Marshalls, and Dragons, the latter which can move as a Bishop or as a Nightrider. By A. M. DeWitt.
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