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🕸Fergus Duniho wrote on Fri, Mar 18, 2011 09:49 PM UTC:
Okay, I've now remembered why Hex Shogi uses horizontally-aligned hexagons rather than vertically-aligned hexagons. Using horizontally-aligned hexagons modifies the movement of every piece in Shogi, whereas using vertically-aligned hexagons leaves the movement of some pieces unmodified, which creates a greater disparity in value between the pieces with additional powers of movement -- such as Rooks, Bishops, and Kings -- and those without, namely the Pawns, Lances, and Knights. Although I wasn't aware of it when I created Hex Shogi, George Dekle adapted Shogi to a vertically-aligned hexagonal board in 1986 and called his game Hexshogi. His is a more straightforward adaptation of Shogi to a hexagonal board, but I expect the weakness of the forward only pieces makes it more drawish than my game. In fact, it includes rules for counting pieces and declaring a winner when the game is at an 'impasse,' which I take as an indication that even the inventor found the game drawish.

Also, the use of the same board as Glinski, McCooey, and Wellish used is an afterthought. Hex Shogi was originally designed for a board with 41 spaces, and it is only after I had formulated the rules for the game that I selected some more suitable boards for playing it on.

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