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Comments by GaryK.Gifford

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Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Feb 6, 2008 10:42 AM UTC:
Yuri - Thanks for the information. I just looked up V. R. Parton's 'Kinglet' (invented in 1953). You are correct. It is very interesting that in Kinglet, pawns promote to Kings. Kinglet may have been the inspiration for Extinction Chess. I will update my rules page to mention Kinglet due to the fact that Pawn Eaters has the same winning condition. However, the game dynamics are very different as only Knights and Pawns are common to both games. Shamanic Rooks, Pawn Eaters, and Old Elephants change things quite a bit... while the goal remains the same.

Janus Chess. Variant on 10 by 8 board. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Feb 6, 2008 10:07 PM UTC:
Since the pre-set for Janus Chess has Kings and Queens reversed from that in the rules, I wanted to point out that castling long and short are now reversed. But, to castle Kingside with the current pre-set, the Kings would go to 'i' and the rooks to 'h'... to castle Queenside the Kings would go to 'b' and the Rooks to 'c'... At least that is what I think.

Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Feb 13, 2008 09:36 PM UTC:
Hello all... Transdimensional creatures can only land on vacant squares. And on corresponding squares. Like D6 to d6 and visa versa. Please bring up any points of DX confusion so I can help clear any issues. We used to have lots of example jpegs, but I had to remove them :(

Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Mar 8, 2008 10:37 PM UTC:
Joe, I read the last three Chieftain comments and I must admit, that whether you were joking or not, 'Gas Hogs: Warriors of the Silicon Plain' has a nice 'Mad Max' feel to it and does fit your analogy very well. It sounds like a more wild and more fun game, just by the name change. But, if it did have such a name change I think little vehicle figures should replace the current ones (an alternate piece set). This would be going thematic, of course. Yet the game of Camelot seems much nicer than Inside Moves... yet it is exactly the same game! I can picture ''Gas Hogs: Warriors of the Silicon Plain' ' on the toy store shelves... who knows? Take care.

Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Mar 10, 2008 03:49 AM UTC:
Hi Charles, Thanks for commenting. Actually, I agree with you that 'it is not much like std chess (play-wise at least)' - What I meant was that piece wise we were dealing with close to Fide chess, i.e., Rooks, Bishops, Knights, Queen, Pawns... So, you are correct when you say, 'the game is substantially altered because of those pieces [Maces and Horse-apults].

You ask, 'Am I right in understanding the mace this way: I move my mace next to enemy pieces. Then on same turn I can take them off the board?

Yes. One of the adjacent pieces, your choice as to which one. Then, on the next turn, you could for example, move your King, but the Mace still gets to remove an adjacent piece. The Mace need not move... its weapon is essentially striking adjacent enemy pieces (one per turn, if possible). Of course, you can move it or toss it with a Horse-apult... or use the Horse-apult to toss an enemy piece over to a Mace.

Also, is it compulsory to remove all pieces attacked by mace?

Yes. But only one gets removed per turn. (one per Mace, that is) And if mace removes piece/pawn that exposes king to check then does that not mean that the opponent can then capture your king?

No - because the Mace capture (assuming he does not move) is free... so, you could move your King out of the way before or after the exposing... or block the exposing. I can add some examples, perhaps tomorrow. I was wondering too what do you think of adding one mace and one Horse-apult to my customizable game : pick piece big chess. I think it will be a bit slower than yours but it might be quite interesting.

That is fine if you give reference to 'Maces and Horse-apults.' If you dont mind - I can add that into the presets for my game.

Yes, that is fine. Best regards, Gary


💡📝Gary Gifford wrote on Mon, Mar 10, 2008 04:31 PM UTC:
Thanks for the comments. They are much appreciated. As a side note: I had an idea to add a 'Pawn Shield Variant' to the rules - in that variant pawns would be immune from Mace capture... but, upon further reflection I will leave that variant out... it is different enough from the intended game that it should not be considered in the same write up.

Of interest, to me at least, is the fact that a horizonal line of pawns will tend to hold off a lone Mace. The Mace could take out one pawn, but then another would capture the Mace (unless the Mace took a pawn at the edge from the adjacent file). This gives us an interesting Pawn dilema. Diagonal pawn chains (where one pawn protects another) are great against standard chess pieces, but week against maces, and horizontal pawns (that offer no protection to each other) are effective against Maces (but not against standard pieces). Piece and Pawn play will need to be carefully calculated.

oops... got to run to a meeting...


💡📝Gary Gifford wrote on Fri, Mar 14, 2008 10:45 PM UTC:
Hello Charles. The Mace (both Maces) automatically capture on each turn, one adjacent enemy piece)... and this does not count as a move. In the notes I wrote this:

'The removed piece must be adjacent to the Mace at its final resting place. If he stays still, he removes one adjacent piece. But, if he moves, then he removes one enemy piece that is adjacent to his new home.'


Pick the Piece Big Chess. In this customizable game, players decide on the pieces to fill two empty slots and those to be dropped during play. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Mar 15, 2008 12:58 PM UTC:
Charles: This is a nice variant concept that reminds me a little of Chess with Different Armies. It offers a good variety of play.

I do have some simple requests in regard to your interesting Maces and Horse-apults piece set:

a) Please call the Maces in your preset Alfil-Maces or Elephant-Maces. Because they have that added movement and the new name would make that more clear.

b) Please call the Horse-apults in your preset Dabbabah Horse-apults or War Machine Horse-apults. Because of their added movement. Also, in your rules you need to mention that Horse-apults capture 'adjacent pieces by displacement' (as does a King.)

In time I would hope to see new graphic pieces for the Alfil-Mace and the Dabbabah Horse-apult. The new graphics would be a Elephant/Mace combo image and a Dabbabah/Horse-apult combo image.

With the new images we could have games with standard Maces and Horse-apults; and Alfil-Maces and Dabbabah Horse-apults on the same board.

In closing, congratulations on creating the 'Pick the Piece Big Chess.' I look forward to watching some of these in action.


Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Mar 19, 2008 04:38 PM UTC:
I looked at the home page for Seirawan Chess

http://www.seirawanchess.com/

The new plastic pieces (Hawk and Elephant) look very nice. But, I would have preferred that these pieces kept their earlier names (as we see in Capablanca and Gothic Chess and many other variants) and that they kept logical designs which reflect their piece movement, as in Gothic Chess pieces. When I see an Elephant I think of the one from Shatranj, or even the modern Elephant... but certainly not a Bishop-Knight. Seeing an Elephant move like a Bishop or Knight seems terrible to me.


[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Mar 19, 2008 10:00 PM UTC:
This is a request for help in obtaining a list of games that include introducing pieces to the game via gating. An unofficial definition in review follows, and is only to be used for now as a guideline for looking for games that employ gating. If you help add to the list, please also include the applicable letter. For example, Catapults of Troy and Shatranj of Troy use method 'b.' Time Travel Chess and Cannons of Chesstonia use a restricted version of 'd.'

Gating - 1. v. A specialized version of a drop, where a piece or pawn [in reserve, i.e., a pocket piece] is dropped onto a vacant square as designated by the rules for that specific game. A gated piece, for example, could possibly enter a game by one or more of the following methods as designated by the rules: (a) the starting space of a piece or pawn that just moved; (b) a space which was just vacated by a pawn or piece (not necessarily the starting space), (c) a vacant space which is under the influence of a pawn or piece (a projected gated piece); (d) dropped onto a designated vacant space, or one space of a set of spaces (as with a Shogi drop). (e) use another method, such as the roll of dice to introduce a piece. Typically only one of these methods would be expected to exist in a given game which deploys gating. Note that gating is often a two-piece move, akin to castling in standard Fide chess.

When citing a game, please include author and date invented. Many thanks for helping with this project, sincerely Gary


Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Mar 20, 2008 03:03 AM UTC:
If the gating issue does not work you could always use the Trojan Horse method to get the Chancellor, ArchBishop, Amazon etc on to an 8x8 board. The end-result can be made to achieve the same effect (see Shatranj of Troy for an example of how the Horse works. However... you would not want to simply recreate the Seirawan game... it would need a different setup or different pieces to avoid plagiarism.

Actually, by using the Trojan Horse you could drop the Chancellor or ArchBishop or Amazon (etc)on a square other than the horse's initial starting point. You could also stipulate ... 'must be droped not passed the 4th rank,' or something like that if you wanted to avoid drops within the opponent's camp. The Trojan Horse method was introduce in my Catapults of Troy several years ago... I do not know if there are any earlier examples...


Gary Gifford wrote on Thu, Mar 20, 2008 05:06 PM UTC:
You are correct about 'd' being a standard Shogi drop.

Gary Gifford wrote on Fri, Mar 21, 2008 02:39 AM UTC:
Charles, wrote: '...why use a knight compound anyway: Just drop a real Elephant (modern type)and war machine/wazir and maybe 2 ninja pawns - thats a bit more subtlety than just going crazy with powerful knight compounds.'

Great comment! Especially when talking about an 8x8 board. I agree wholeheartedly.


[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Mar 21, 2008 02:42 AM UTC:
Many thanks Antoine for listing your games pertaining to gating and drops. 
They have been noted.  Best regards, Gary

[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Mar 21, 2008 04:40 PM UTC:
Richard's comments regarding the Chancellor and Archbishop (and hopefully an Amazon) are well-founded. In playing with them on an 8x8 board we introduce a lot of power in a relatively small arena. However, both players will have the same pros and cons, though White's initiative could be expected to go up (but to what extent?). One idea is to have a variation that introduces only one of the above mentioned pieces in a game. Thus, the possibilities of (a) IAGO 8x8 Chancellor Gating, (b) IAGO 8x8 Archbishop Gating, (c) IAGO 8x8 Amazon Gating. Another way to keep power distribution reasonable is Substitution, i.e, remove the Queens and replace with Chancellor, Archbishp, or Amazon.

There are many possibilities... but the idea of having lots of physical pieces to set up CVs seems fantastic to me. I look forward to the day when we could acquire USCF size Ferz, Wazir, Elephants, War Towers (Dabbadahs (sp?)) etc.

An IAGO system 10x10 board and piece set is also something that I look forward to seeing.


[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Mar 22, 2008 11:11 AM UTC:
je ju's idea has merit, but I disagree with the game selection aspect that states [a first vetoed game] 'will be replaced by any other game chosen by the person who originally chose the game that got vetoed. The replacement may not be vetoed by anyone.'

The reason I think that is bad is that the person might have two very bad games. He can submit his least dreadful game first, if it gets vetoed he can then submit his more dreadful game. If he is the only one that likes those games; well, it hardly seems to be a good thing.

Another reason is that a person might have a game that everyone thinks is fantastic. Then 1 player vetoes it... thus disappointing 7 players. Better I think, would be a veto of 4. A game is submitted, but it would take 4 players to reject it, not 1. If half the players don't like a game, then that seems to be good reason to offer a replacement.


Gary Gifford wrote on Sat, Mar 22, 2008 03:22 PM UTC:
I think a player should be allowed to nominate one of his(or her) own games, or nominate a game of another instead. Being allowed to nominate one's own game opens interest up to players who may have invented a long forgotten (or overlooked game)... and, unless it happens to get 4 vetoes it sees the light of day.

To see an event with, for example, 8 players, each of who have brought 1 game to the table of their own design would be interesting, I think.


European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Mar 25, 2008 09:34 AM UTC:
Rich, yes, European Chess also reminds me of 'Cosmic Encounters' [another game]. But, there is a good reason for that. At the end of the page they state 'Finally, I would like to thank Peter Olotka and the Cosmic Encounter community. The boardgame Cosmic Encounter was my main source of inspiration for the different countries in European Chess.'

Also, did you realize European Chess's Ottoman Empire (The Turks) army starts with what is essentially gating?


Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, Mar 27, 2008 08:51 PM UTC:
Hi Carlos - Yes, as the rules indicate, 'Pawns can promote to any non-king piece.' And yes, a Horse-apult can toss another of its kind... friend or foe. As a note, I'd like to toss a pawn (my own) into the promotion zone, promote it to a Mace, and wipe out an adjacent enemy King... that would be a fun conclusion to a game. Best regards.

[Subject Thread] [Add Response]
Gary Gifford wrote on Thu, Mar 27, 2008 09:12 PM UTC:
Joe, you write: 'Juan has made a proposal [pairing designers and novices] which may be too ambitious, but we can test out his idea at the garage.'

I think Juan's idea is fine and does not seem overly ambitious to me. We would just need to see if enough designers were interested and enough first-time designers were interested. If not, then the garage is an option.

In regard to defending your games... do they really need defended? Just list your critic's points, then use logic to tear them down. It should be a simple task. In event you cannot tear down a point, then (in that case) you would likely need to say, 'I think you are right about this aspect.'

I think it is best for a critic to play a game before attacking it... but there is a lot of the 'Green Eggs and Ham Syndrome' and they will be quick to say they do not like it without trying it. Perhaps some required reading is in order for all would-be game critics?

P.S. Another idea is to take a critic's points and apply them to one of his (or her own games)... the results can be interesting.


[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Mar 29, 2008 02:20 PM UTC:
Thanks Roberto for the very interesting comment. I was fairly big into checkers about 10 years ago and had read several books on it. Did you know that there are actually checker openings?

Anyway seeing that computers have solved a game (essentially a problem with 500 billion billion possible positions (5 x 1020); then I cannot help but wonder how many possible positions our various CVs have. With some of the very large games it must truly be a phenomenal number. Also, having large numbers of piece types... well, take Chess with Different Armies for example, the computers can have fun there. And Chu Shogi... wow!

In closing, the number for checkers is much higher than I would have expected.


Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Apr 4, 2008 09:24 PM UTC:
GATING - I was thinking that the Valkyrie piece in Odin's Rune Chess might be the initiator of Type C gating, or at least something related to it i.e.

(c) a vacant cell which is under the influence of a pawn or piece (a projected gated piece)

The Valkyrie moves as does a Queen, but can essentially capture one of its own pieces and then relocate that piece to any space that the Valkyrie had just traveled through. Of course, the relocated piece was already on the board... so this would not be conventional gating.


💡📝Gary Gifford wrote on Sat, Apr 5, 2008 01:42 PM UTC:
Graeme, yes, I see that 'e' includes castling and the Valkyrie maneuver is related to that.

'(e) be teleported to another cell on the board (example: castling).'

George takes it further by stating, 'The Castling comparison is apt among the 'a' to 'e' definitions of 'Gating'.'

Of interest is George's follow up statement,

'Castling is now-necessary encumbrance, complication, accepted widely in majority of CVs as making better play.'

And that sentence belongs in a book.


[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Apr 7, 2008 09:50 PM UTC:
To me it looks like you are entering the 95.5 Trillion world that George Duke has put a lot of effort into.

For me, personally, the number of games already here at ChessVariants is enough to last me past my lifetime. I see no need for infinite boards and infinite pieces.


[Subject Thread] [Add Response]
Gary Gifford wrote on Tue, Apr 8, 2008 02:24 AM UTC:
Joe: You write in regard to PotLuck, 'I believe this event would be considered a Chessvariants Email Athlon Event - the first ever.]'

Would not the CV Tournaments be considered such events? After all, they had lots of players, lots of games, and I think each started in one year and finished in the next. The first two even had cash prizes.

PotLuck seems more like 'Bring games you like and lets have a round robin.' Nothing wrong with that of course. And I applaud the concept and implementation. It is a great idea and I'd loved to have participated but I am currently a bit exhausted from CV3, playing in an ongoing Chess Thematic Tournament, and playing in a final round of a Shogi Tournament.

At any rate, I wish all participants the best in this PotLuck event and I will be watching from the side... with great curiosity as to the outcome.


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