Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by JamesSpratt

LatestLater Reverse Order EarlierEarliest
Alfaerie Expansion Set 4. More Alfaerie graphics![All Comments] [Add Comment or Rating]
James Spratt wrote on Fri, Jul 14, 2006 01:39 PM UTC:Excellent ★★★★★
Well, I don't have any pieces in it yet, so I can rate it.  Done.  Good
job, David, Christine and the rest of you. As Jeremy says 'it's a wonder
what a little organization can do.'
(Umm, just a suggestion--couldn't you turn the Archers so they're facing
the enemy instead of their buddies to the left? Hey, don't hit me! :-)Did
you know that many professional archers from olden days had chronically
deformed spines from pulling their heavy bows for years and years? No OSHA
back then, Ah reckon.

Gifford Graphics for Pillars of Medusa. Missing description[All Comments] [Add Comment or Rating]
James Spratt wrote on Wed, Jul 12, 2006 05:16 AM UTC:
Well, actually, I was checking out the game logs, vaguely looking for
someone sorry enough to make a good opponent for myself, and those pieces
from the Mini-POM game just sort of jumped off the page at me, different,
bright and striking, and the more I looked the better I liked, so you can
paint that E on yer sail, as far as I'm concerned. Well Done.
I happen to like variant piece-sets as much as variant games, and I like
the strong colors of some of the sets and boards, like icing on the cake
of this site, supported by the soberer and more utilitarian alfaeries and
their kin, and I think there's room for some more.  I'm still muddy on
the extra bandwidth costs of complex sets like that, but I'm learning,
slowly, how complicated it is to make the icons for them.

James Spratt wrote on Tue, Jul 11, 2006 11:07 PM UTC:Excellent ★★★★★
Terrific graphics, Gary.
(Having just read the instructions, a short clarification:)
I like the bright, strong colors; I like the fact that the capital pieces
are multi-colored, underlining their relative importance, and I like the
way they look on the board for the Mini-Pillars-of-Medusa game, where I
first spotted them. Now I'm prompted to go digging around to see what
other interesting piece-sets are hiding in the links.

James Spratt wrote on Tue, Jul 11, 2006 10:51 PM UTC:Excellent ★★★★★
Terrific graphics, Gary.

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jul 8, 2006 04:45 PM UTC:
You could diversify the SISSA by having a Sissa, a Rook-Sissa, who'd be
obligated to make the rook-leg first, then the bishop-leg, and a
Bishop-Sissa, who'd be obligated to make the bishop-leg first, then the
rook-leg of the move.  Maybe symbolized by a character holding two
weapons--swords, maybe, with one held vertically to symbolize the rook
move, the other held at an angle to symbolize the bishop move. The Sissa
could hold his at the same height, the Rook-Sissa could hold the vertical
one higher, and the Bishop-Sissa could hold the diagonal one higher.

James Spratt wrote on Thu, Jul 6, 2006 06:31 PM UTC:
Gary, I could do the 8 Spearmen, if you don't mind them looking sort of
like the Pikeman in Imperial Chess. I'm thinking about expanding that
piece-set, but maybe you'd prefer your own look?
Jeremy, the Bent pieces are going to be difficult to symbolize, I think. 
I'm a little in the dark about background colors, so I'll just send you
what I've got so far in jpg and you tell me if you can work with it or
not.  Once I know we've got the technical part of it whipped, I'll feel
freer to get down to drawing.

James Spratt wrote on Wed, Jul 5, 2006 02:51 AM UTC:
Thank you, Magritte; yes, a very stimulating and productive exchange. 
C'est bon.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jul 4, 2006 01:06 PM UTC:
Jean-Louis, je le regret que nous avons levee' du mauvais pied; je ne suis pas la meme 'James' qui a vous votre premier 'Pauvre' donnee'. Sommes bonnes?

[Subject Thread] [Add Response]
James Spratt wrote on Tue, Jul 4, 2006 12:15 PM UTC:
That's the one, Antoine, and thanks.  Ha-haaaaaaaa!  He looks like he
swallowed a crawdad that's diggin' its way out, O he'p me!

Archabbot preset, boy, that's one helluva piece collection.  It'd be
hard to improve on it.  I think I'll stick to sets by request for
specific presets and maybe play with some different looks, different
stylizations, explore a little. Joe's waiting for a Postal set and
Jeremy's got some whopper projects.

James Spratt wrote on Tue, Jul 4, 2006 09:41 AM UTC:
I've dug around to find the location of David Howe's Alfaerie set
additions, and for the life of me I can't find that goofy Frog I swear I
saw in it somewhere. He was so funny-looking I almost fell out of my chair
laughing; I want to know what that Frog has been smoking. I think it was at
the bottom of a long piece-list of a new game that Jeremy posted not long
ago.  Is there a complete list of the Alfaerie pieces somewhere?
I've noticed that there are lots of fractions of that set here and there;
I've also looked for some kind of Piece Index that a user could go to to
find out what piece does what, what it's called, what its other names
are, what other graphic versions of it look like, etc., but what I can
locate seems piecemeal and scattered. Piececlopedia seems fragmentary,
too.  
The Alfaerie set looks like it's building into quite a toolbox of generic
pieces that could be used for almost anything.  They look clear and
workmanlike to me.

James Spratt wrote on Tue, Jul 4, 2006 08:49 AM UTC:
I don't know if drawing a piece in a way which describes its move, or
including some kind of graphic move indicator, like the Drapt pieces, is
practical, mainly because the icons may be adopted for another variant
later and its move altered.  I tried marking the bases of my Jetan variant
sculpted pieces at first with graphic indicators, but that locks you in to
one type of move for that piece, which isn't always desirable if you want
to use the same piece differently in another variant.

A few things I realized while studying Jean-Louis Cazaux' set:

Icons can be either instantly recognizable by most people, such as most
animals are, or they must be memorized, such as abstract or heraldic
images must be.  While abstract or heraldic icons can lend dignity to the
look of a board, they can steepen the learning curve of a new game a
little due to the fact that a new player must first labor to remember what
the pieces are, in addition to how they move. That's okay if you like the
game to look more mysterious to newcomers, or make them work a little
harder; the experienced player will have a stronger advantage over a
newcomer at first, also. 

All the icons in a set should look like they were drawn by the same hand.
Consistency of size, color, or line quality and execution tend to unify
any single piece with its brothers.  Although realistic draftsmanship can
be a nice feature, it is not a necessary feature, except for easy piece
identification at first; consistency of 'look' across a piece-set is
more important, and there are an infinite number of ways to stylize icons
homogeneously.

I am partial to realism, or possibly a cartoony but recognizable type of
whimsy, as the best look for icons, based on my experience with art, which
has always shown me that more people like realism than abstraction, mostly
because they can tell if you got it right or not. I've always had to keep
an eye out for the new customer because I believe that to expand the
client-base I have to make it easy for them to recognize the subject, then
show them something new about it (content) and feel that the same thing is
true with any form of art, such as chess icons.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jul 4, 2006 07:36 AM UTC:Excellent ★★★★★
Well, all right, maybe the Editors will let me get away with another
'Excellent' if I point out that I've studied this set with considerable
care in the last couple of days, and noted a few more of its merits, such
as:
a. It is a large, fairly comprehensive set, and an inspirational 
foundation upon which others have built, to great effect
b. Piece-moves and names are clearly described next to icons
c. Icons are all readily distinguishable, if not all readily identifiable
(I finally deduced that the Hunter is a drawn bow and arrow, pointing
upwards, and the heraldic ones must be memorized)
d. I have learned a lot in these exchanges, some of which I'll pass on to
the next thread.
Big Smilie.

James Spratt wrote on Mon, Jul 3, 2006 02:19 PM UTC:Excellent ★★★★★
After several days of prompted pondering, I now realize I was holding these
icons to a standard of representational accuracy, which only applies here
in small measure, but which has ever been a critical concern with my own
artwork.  Without going into human recognition patterns and windows of art
imprinting, I'm content with the fact that others like them well enough to
so pointedly reject my critique and provoke my further education in what
makes a piece-set good. 
Magritte, thanks for the lesson.  Jean-Louis, maybe the Editors will let
me make it up to you with a better rating, which maybe I ought to do twice
to get the average up.

[Subject Thread] [Add Response]
James Spratt wrote on Sat, Jul 1, 2006 12:38 PM UTC:
While we're on the subject of graphic icons for chess variant pieces, and
I have volunteered to draw up some new ones for various games, it seems
like a good time to solicit some input from users regarding features that
might make the pieces more enjoyable.  This might be hard to do, to
describe theoretical pictograms, but some aspects that could be
universally applied, such as representationalism, abstraction, coloration,
and--what else?--might be definable enough to serve as guidelines prior to
taking pen in hand to draw.  Thoughts, anyone?

Fergus, Christine, thanks for your ameliorative efforts; I can get too
close to things sometimes.

Chess (Variant) Graphics by Jean Louis Cazaux. Icons of chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Sat, Jul 1, 2006 10:09 AM UTC:
Bonjour, Magritte.  I believe you are misreading me.  I was not lecturing
M. Cazaux, who I have no real reason to believe is reading this anyway,
and who I will readily admit probably knows more about chessvariants than
I, but who I will not readily admit knows more about art than I (
www.sprattart.com ), nor was I making any comparison between his icons and
mine.  I have never said that my Jetan icons were any standard of
excellence, either; those particular icons are patterned after real
sculpted pieces four to six inches tall, and I'll be the first to admit
that they are a bit difficult to distinguish at 60 pixels if you are not
an ERB Mars fan who already knows something about them.
My comments were intended to be helpful, based on decades of hard-won
experience, and no reflection on M. Cazaux, whom I note that you are not,
and who is probably a very nice guy who could polish his icons a bit.

James Spratt wrote on Sat, Jun 24, 2006 09:13 AM UTC:
Ha-ha! Well, all right, Stephen, if you say so; but regarding art from the past--I think 'Mona Lisa' is awfully darn' homely--I mean, LOOK at her--, and 'Pieta' has Mama at 7 foot 8 inches to Sonny's 5 foot 6 or so, so Jean-Louis isn't the only arteeste who could have done it better. (I'm not saying a word about some of the things that I did that I wouldn't mind doing again better, either. Hopefully we grow as we go, so, M. Cazaux, ou etes vous? (Peut-etre il est mon malodoreuse francais? Ou que j'ai votre nom misecrivee dans l'article a erbzine? Pardon, je sais c'est tres tard, mais je le fixerai toutes de suite!)

James Spratt wrote on Sat, Jun 24, 2006 07:29 AM UTC:Poor ★
I think these graphics need more work; they don't look like much effort
went into them.  One must remember, when doing artwork, that there are 100
ways to portray anything, 3 good ways, and ONE best way, which very few
artists are able to achieve on the first effort.  I'd suggest drawing
several versions, walking away for a few days between efforts, then coming
back to appraise them with a fresh eye, at which point improvements will be
obvious.  There's no point in hurrying something that might be around
forever.
A player's connection to a game is via the icons; a good game deserves
good icons.

Abstract Chess Pieces. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jun 22, 2006 05:50 PM UTC:Excellent ★★★★★
Very nice, very logical and easy to learn. Though I'm no expert, the
collection seems pretty comprehensive, too.  Just a thought--you could
take piece icons to further abstractions, using mere line combinations to
indicate moves, such as Pawn | Rook +  Queen * (needs 8 points) Bishop X,
etc. You could even call them the Bar, the Plus, the Asterisk, the Eks,
etc.

Abstract sets, in my thinking, are all that's needed for play, yet we
remain childlike and earth- and history-bound enough to still love our
little Kings and Queens and all their little helpers.

Pre-Grandchess. Eric Greenwood realized that Christian Freeling's Great Chess could have arisen with this more normal looking position.[All Comments] [Add Comment or Rating]
James Spratt wrote on Mon, Jun 19, 2006 01:30 AM UTC:
Seconded! Thirded! JEREMY, YOU da MAN!! I see things shapin' up all over this place.

I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5.[All Comments] [Add Comment or Rating]
James Spratt wrote on Fri, Jun 16, 2006 08:39 PM UTC:
Hey, Ferdinand's one of the Emperors in Imperial, too. Th' boy gets around, doesn't he?

Dragon Chess (tm)A game information page
. Commercial board game played on a large board with a new piece -- the Dragon.[All Comments] [Add Comment or Rating]
James Spratt wrote on Thu, Jun 15, 2006 08:07 AM UTC:
I had one of those tan-vs.-brown Renaissance sets as a teen in the sixties, too, and I have no idea what happened to it. FWIW, we might salute these folks for stumping up for the tooling to cast the extra (dragon) piece; they might have contracted for a run of standard Ren. pieces, if they're the same as the old ones, but the Dragon must be new. Plastic injection molds are complex precision machines and very expensive, and to make one for a chess-set indicates a serious commitment. The ubiquitous plastic picnic fork and knife are made in exactly the same kind of mold, but sold cheap by the millions, are not nearly as risky an investment; you've gotta sell a LOT of either to justify the tooling costs, and chess sets are a much lower demand item.

[Subject Thread] [Add Response]
James Spratt wrote on Wed, Jun 14, 2006 12:02 AM UTC:
Hey, Joe (where you goin' wit' dat guninyourhand?
Da-dum-da-dum-dum..nyuk-nyuk!)  Sounds like it's gonna need a pretty big
board, with all those details.  I like it well enough to fiddle with it a
bit, maybe it'll go somewhere.  Email me, and we'll show it off if we
get somewhere, howzat?

Dragon Chess (tm)A game information page
. Commercial board game played on a large board with a new piece -- the Dragon.[All Comments] [Add Comment or Rating]
James Spratt wrote on Tue, Jun 13, 2006 11:56 PM UTC:
Hi, Gary. S'aright, no biggie..

James Spratt wrote on Tue, Jun 13, 2006 01:30 PM UTC:
Um, I think that was Greg's question; since I get an Active-X Alert, to
accommodate which I won't trouble myself one keystroke, I can't see
their site, have never seen the game, and it doesn't look like I will
unless they authorize a (maybe temporary?) preset here from which to
derive some qualified suggestions for improvement, I'll never know enough
to even ask any questions about it.

Jianying, you might be right, about the inexperience part; we don't know
how much we don't know, do we?  But when you put dollars and deadlines
into creativity equations, they don't balance any more.

It might be a really good game; the box looks very nice.

James Spratt wrote on Tue, Jun 13, 2006 05:41 AM UTC:
Nothing made for profit is made as well as it can be made--the profit could
have been applied to making the product better.
Employers (of creatives) in the US hold copyright by default, unless
otherwise agreed in writing, which is rare, which further compromises
product quality; the (hired) creative, not having a long-term interest in
the product, need only please the boss between paychecks.
'Front-line' control is when the sales staff direct product development
based on previously-observed market interest in similar products, i.e.
'copycatting' or 'knocking-off'; 'back-line' control is when the
creative staff comes up with something really original, which is rarer. 
The boss is usually interested in sales, not originality or even, really,
product quality.
This may account for some of your complaints.

25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.