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Comments by JohnLawson
No. Quoting from this page, 'When a pawn moves two squares on its first movement, then this must be without capture, i.e., two squares straight ahead, and the square that he passes must be empty, as must be the square he moves to.'
I've been playing the ZRF to familiarize myself with the rules. I've noticed that the bomb is only 'turned on' when a Flag occupies one of the free red corners, and is 'turned off' agin when the Flag no longer occupies that square, whether it is captured or leaves voluntarily. The written rules are ambiguous on this point, and I want to be sure this is what you intended.
Well, it's not exactly on this site, but.... http://www.chessvariants.com/link2.dir/chessplusdeck.html
Had I understood that the comment pages would now display my ID instead of my name, I would have not used such an anti-mnemonic ID.
Regarding chess sets for variants, there are also styles other than Staunton that could be combined with a Staunton set, if you don't mind some stylistic inconsistency. Possibilities include Bauhaus and Art Deco styles, illustrated here: http://chessandmore.com/r617p.htm http://chessandmore.com/p2220p.html Echoing Ben, Henk van Haeringen's wooden Exchess sets are also nice, go nicely with medium quality boxwood and ebonized boxwood Staunton sets, and the prices are fair for the quality. The shipping cost from the Netherlands, however...
Look at: http://www.schoenberg.at/6_archiv/designs/designs_chess_e.htm http://www.usc.edu/isd/archives/schoenberg/painting/gamehtms/noritter10.htm
In the original concept of the Pizza Kings, the Meatball (Queen) was a WFDAN. This was, in practice, too strong, and I weakened it to a WFDAfN, which seemed to be just right for that army. (This was one of those cases where the theme had to yield.) Also, I've lately been playing Exchess, which includes a piece (Veteran) whose movement is K+N. On an 8x8 board, I find it to be almost as useful as a major piece (Q, B+N, or R+N), and if you can get it across the board, it is excellent at supporting threats by the more long-range pieces. I would expect a Pancake to be similar in strength. Since we now have the Bakery Bombers, as well as the Pizza Kings as CWDA experimental armies, maybe players' appetites have been whetted for the other armies I suggested, the Beer Batterers and the Avenging Appetizers.
While it is convenient to have universally understood conventional names for common variant pieces, it will always be true that variant designers will want to use ad hoc names that fit the theme of their variant. Additionally, there *are* conventional names for the most usual first-order atomic moves (Ferz, Wazir, Alfil, Dababbah, Knight, Camel) and second-order moves (Rook, Bishop, Queen, King) built from them. Add the nearly universally understood use of 'rider' and 'leaper', and it is easy to describe most variant pieces. I am in agreement with Mike Nelson in supporting the universal use of Ralph Betza's funny notation in move descriptions, and I further believe that an effort to standardize the syntax of funny notation would be worthwhile. Once the syntax is consistent, so that a given move can be validly descibed in ony one way, the Piececlopedia could be upgraded to a database, where, e.g., one could enter a query for 'ADF' (but not 'AFD' or 'FAD') and get a list of all the names of pieces with that move and what variants they are used in. This seems like an enormous labor, but there is now so much material on the CVP that no one can be familiar with it all, and this will aid designers in discovering if their new variant has been anticipated by someone else.
There are more current developments, like 'zB' for Crooked Bishop. I try to find them and add them here.
Pages I have found with extensions to Funny [Betza] Notation: http://www.chessvariants.com/piececlopedia.dir/rhino.html http://www.chessvariants.com/dpieces.dir/diffknights.html I'm sure there are others.
IMHO, the purpose of Funny [Betza] Notation is to make move descriptions easier to understand. When you add operators, the move descriptions start to look like symbolic logic expressions, and thereby become more opaque to the reader. When that occurs, the variant author will also describe the move in words, and the main reason for using the notation has been obviated. We could also consider extending Funny [Betza] Notation to cover movement on triangular, hexagonal, and higher dimensional boards. We could also extend it to include the nature of the board and the opening array. Then a variant could be described by a list of statements in Funny [Betza] Notation (or FBN), sort of a Backus-Naur Form for CV's
Maybe what we need is 'Betza Notation' and 'Betza Notation Lite' :-) And just to make it more complicated, why not have arbitrary state indicators? They would have no definite value, but be assigned by the variant inventor. So, for instance, in Optima, Michael could say up front that certain symbols designate the manner a piece captures, or such states as 'armored' or 'loyal'. A 'method of capture' indicator could actually be a worthwhile extension for descibing Ultima-like variants.
Hey! I was gonna do that and now you've spoiled it!
How would you code a piece from Henk van Haeringen's Exchess called the Herald? It is normally a straight-forward FA in Funny Notation, but on its owner's first rank it becomes FAsW. Another challenging example would be the Ultima ruleset where the range of a piece varies with the rank it stands on.
On a hex board, I would consider using clock hours for the six 'orthogonal' and six 'diagonal' directions.
Regarding the Moo-rider, I am not clear on one thing: is it optionally either a Mao-rider or Moa-rider on any given turn, or do you get to choose either the moa-path or mao-path between each touch-down point on a single move? I get the image of a cow on a motorcycle.
You could call it 'Maa-rider'! So, if your game includes moariders, maoriders, mooriders, and maariders, you'd better not make any typos in the rules, and you would have to provide handicaps for dyslexic players. ;-)
Hey, you could set the rules to music! 'You say moarider and I say maorider. You say moorider and I say maarider. Moarider, maorider, moorider, maarider, Let's call the whole thing off!'
Nice pics! I actually own this game, and my impression was the swirliness was there due to cheap manufacturing techniques. I haven't dug mine out, but I believe you would find the swirls are due to the waves of liquid plastic flowing into the mould, and are radial to the sprue, where it flows in.
I'm pretty sure Luiz Carlos Campos should be judging Group B, since he has submissions in Groups A and C. Since both Luiz and Mike Nelson have submissions, if theirs are selected for the next round, that will leave the judging to Michael Howe and me, unless we have more volunteers, or a CVP editor wants to get involved at that point.
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