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Comments by SamTrenholme

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Piece Values[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Jul 1, 2008 07:23 PM UTC:
I think the best way to come up with reasonable piece values is to have a computer program play itself hundreds or thousands of games of a given chess variant, and use genetic selection (evolution) to choose the version of the program with piece values that win the most games.

You can even have mating (Sex! Can we say that on the Chess Variants site?): Two sets of known piece values can mate and the resulting piece values will be an average of the piece values of the two 'mates' (with some randomization; the 'child''s piece values will be a random mix of the two 'parents' piece values).

I could do it myself, but I need a chess variant engine that I can set, from the command line, white's and black's values of the pieces independently, and then have the variant play itself a game of the chess variant.

- Sam


Sam Trenholme wrote on Wed, Jul 2, 2008 04:12 PM UTC:
Muller:

What is you experience with how being colorbound affects the value of a short range leaper?

For example, my gut instinct tells me a ferz (moves one square like a bishop) is worth more than an alfil (jumps two squares like a bishop), since an alfil can only access 25% of the board, and a ferz can access 50% of the squares on the board. Likewise, a wazir (one square like a rook) should be worth more than a ferz, since it can access all of the squares on the board.

Thanks for your input (and I'm sure the short range project will greatly appreciate your reseaarch).

- Sam


Sam Trenholme wrote on Wed, Jul 2, 2008 06:12 PM UTC:
You know, I think Fairy Max is a good program for doing piece value research; I think I will download it and see if I can get some interesting figures for the value of the pieces in 8x10 chess.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Oct 14, 2008 06:51 PM UTC:
Cute, very cute

[Subject Thread] [Add Response]
Sam Trenholme wrote on Mon, Nov 10, 2008 07:43 PM UTC:
Game courier is broken: It is no longer possible to resign from games

[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Nov 19, 2008 05:48 AM UTC:
My thought, as someone who has only seriously 'invented' one chess variant (which is only a minor variation of a 400-year-old variant), is that I don't like proliferation that much.

I think the joy of inventing a Chess variant is the joy of being able to develop opening, midgame, and endgame theory for the new game and new rules.

This is why I only have invented a single chess variant, but I made it one I extensively tested using Zillions before making public, one where I developed some opening theory, and one that I spent hours having the computer play against itself in computer-vs-computer games (usually two different programs playing each other) to creating interesting mating positions.

I personally prefer quality over quantity; 90% of everything is crud, but I think it's better to make just a single variant where it's fully fleshed out: The game includes a game courier preset, a zillion's implementation, in addition to a clearly written description of the rules. Ideally, the game should have some theory established, such as the value of the pieces in the variant, some opening theory developed, and even some mating problems.


Sam Trenholme wrote on Wed, Nov 19, 2008 07:15 PM UTC:
You know what I would love to see. I would love to see the community look at a single chess variant for a while and help develop theory for the variant, such as:
  • Making sure the variant has a Zillions and a Game Courier preset
  • Calculating the value of the pieces in the variant
  • Coming up with some mating problems from actual games played in the variant, either human-vs-human, human-vs-computer, or computer-vs-computer
  • Coming up with some opening theory for the game
One variant that may be worth looking at would be, for example, Grand Chess or Embassy Chess. But I would bow to consensus if people decided to look at another variant instead.

Sam Trenholme wrote on Thu, Nov 20, 2008 09:06 PM UTC:
Mr. Mueller: I know your chess engine plays Capa games a lot better than anything Zillions can do. Zillions is only for prototyping new ideas for games to make sure the games doesn't have any gross problems before making the game public.

I think looking at a Capa 8x10 setup is probably the best chess variant to deeply analyze. These particular avenue has been pretty deeply analyzed, with a pretty good idea about the value of the pieces and what not. I think it's important the opening setup has no controversy; I like the original Carrera setup (RANBQKBNCR), but Embassy chess (RNBQKCABNR) can also be worth looking at.

- Sam


Sam Trenholme wrote on Fri, Nov 21, 2008 03:32 PM UTC:
I, myself, don't trust anything to do with or associated with said
unspeakable variant.

Mr. Muller: What is your favorite Capa opening setup? Do you prefer the
Carrera (RANBQKBNCR), Embassy (RNBQKCABNR), or some other Capa opening
setup?

Conditional Quantum Chess. You may move to two squares each turn, but only one is a real move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Nov 24, 2008 04:57 AM UTC:
Wow, this guy has invented a lot of variants! I guess he's in a contest with Mats Winther, Ralph Betza, and Charles Gilman to invent the most variants.

I'm the opposite. I prefer quality over quantity (see the recent proliferation thread for my viewpoint on all this).

- Sam


Sam Trenholme wrote on Mon, Nov 24, 2008 05:29 PM UTC:
To clarify, I meant to insult nor no harm to Mats Winther, nor to anyone else. I apologize for any misunderstanding that might have implied otherwise. I just was listing people who have made the most chess variants.

That said, I think I might start a deep opening analysis of Mastodon Chess 10x10 with Donkeys.


[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Nov 26, 2008 05:51 AM UTC:
I think Mr. Winther puts more effort in to designing the games than just the pieces. Different games use different boards and different ways of adding the pieces to the standard 'FIDE' arrangement; I remember him saying that he gives the opening arrangements some thought for a given set of new pieces he creates.

In addition to pieces, he has also brought the Gustav board back, something I never heard of until seeing it mentioned on his page. I think the Gustav board is a good way of introducing new pieces to FIDE chess without having the new board affecting the game too much, and without somewhat clunky ideas as gating (Gating makes sense when you want the game to be just as much like FIDE chess with new pieces as possible; but the Gustav board is more intuitive and makes for simpler rules).

One can argue 'Why design games that no one plays', just as one can argue 'why analyze games no one plays', and in both cases the answer is the same: Because it can be an enjoyable way to pass the time. If the act of creating a game brings pleasure to someone, it doesn't matter if that game is never played by anyone.


[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Nov 26, 2008 04:00 PM UTC:
You know, in order to make the politically correct police happy, instead of calling that piece a 'Swastika', we can call it a 'Flywheel'.

Interesting thought. Lets take the 'Swastika'/'Flywheel' and 'Shuriken', and remove the ferz/wazir move from the piece. Now we have this, which I will call the 'Spinner':

. X . . . 
. . . . X 
. . Z . . 
X . . . . 
. . . X . 

This piece, as it turns out, is 5-way colorbound ('Colorbound' is a Betza-ism that means 'this piece can not reach all of the squares on the board'); each side needs five of these pieces to reach the entire board. Now, since the colorboundness is somewhat unusual, if you add another unrelated colorbound move, such as the move of a ferz (Our 'Flywheel'), the piece is no longer colorbound, but can reach every square on the board. Heck, if you add the pawn move to this piece (The piece can move, but not capture, one square straight ahead), the piece is no longer colorbound.


Mad Queen Shogi. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Nov 27, 2008 06:00 PM UTC:
Just glancing at Axiom real briefly, one issue is that it uses a stack-based language (Forth). I don't think it makes much sense to use a stack based language these days except for ultra-embedded applications like robotics and what not. I have never really tried learning a stack based language; I mean I do get reverse polish notation, but it just doesn't feel right to me.

I think the issue is that a stack-based language is what a linguist calls an 'Object Subject Verb' (OSV) language, which are extremely rare in human languages. Languages are usually 'Subject Verb Object' (SVO) languages (English; Spanish; 'a = 2' in programming languages), which is what most programming languages use. Function calls emulate the form of 'Verb Subject Object' (VSO, such as Irish; 'f(a,2)' in programming languages) languages, however, as it turns out.

So, yeah, I think Axiom might get more users if it used a more common language than Forth.

- Sam

Edit: Looking at it a little more, it's nice to finally see a Zillions implementation of Tanbo, which Axiom made possible. I don't see any Chess variants, however.


Gustavian Adjutant ChessA game information page
. Standard chess with empty extra corner squares and extended castling (with zrf).[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Nov 28, 2008 04:38 PM UTC:Excellent ★★★★★
I like this variant; it's a classic 'How close can we be to normal FIDE chess while throwing out the opening book?' variant. Another variant along the same lines that Mr. Winther has proposed is chess 256, where we randomly move a pawn up one square for the eight squares on both sides of the board.

Another idea I like along the same lines is to keep black pieces where they are, but swap White's queen and king. Now, in White's OO move, the king moves right two squares (from the d file to the f file) and the h rook moves left three squares, and in White's OOO move, the king moves left two square (from the d file to the b file) and White's a rook moves right 2 squares to the c file.

Any other ideas for modest chess variants that keep the game the same as much as possible, while throwing out the FIDE opening book?


Spartan Chess 28. Missing description (4x7, Cells: 28) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Nov 28, 2008 08:23 PM UTC:
Mr. Smith:

How would you change the opening arrangement to address these issues you brought up?

- Sam


Parachess. Chess on a rhombus-tiled board. (Cells: 72) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Nov 28, 2008 08:24 PM UTC:
Mr. Smith:

Do you have Zillions? If you do, you can see in the Zillions file alternate opening setups with pieces, as I recall, akin to the 'Marshall' and 'Cardinal' in this game.

- Sam


Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Nov 28, 2008 08:27 PM UTC:Excellent ★★★★★
I love it when people break the mold and come up with an alternate tessellation for a chess variant (such as Parachess).

Speaking of which, is there any interest in my inventing a variant using an alternate tessellation. I have an idea that has been bouncing around my head for over a decade which I should make a variant out of, but only if people would be interested in looking at it.

- Sam


Sam Trenholme wrote on Sat, Nov 29, 2008 05:29 PM UTC:
Mr. Neatham:

Would you be open to me modifying your Zillions' file to have, in the variant pop-down-list, some ideas suggested here:

  • Free pawn promotion
  • An opening setup where each side gets three elephants
  • Both of the above ideas
If so, I can make the necessary changes to the Zillions file. Also, I wonder how hard this will be to implement for Game Courier.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Mon, Dec 1, 2008 07:58 PM UTC:
OK, I think many people look at variants with different goals in mind. Some people have dreams and fantasies of becoming multimillionaires from inventing a variant; this is a ridiculous fantasy. A chess variant inventor has less change of making money from their variant than a conlang creator has of making money from their language.

Other people enjoy inventing new pieces and making a variant based on those pieces. Betza enjoyed this; he also enjoyed finding a mix of pieces just as strong as the FIDE pieces so one could have balanced games with different Chess armies. Other people enjoy combining themes of various variants to create something using a new theme.

For me, I like a variant where we quickly get out of the opening book and in to the 'street fighting' of trying to do tactics better than your opponent. I also like opening analysis of a variant, for the sake of opening analysis (not that said analysis is useful; then again opening analysis was not really useful in FIDE chess until the 20th century).

This is why I like Capa/Grand Chess variants; with two more pieces almost as powerful as the queen on the board, the games get very tactical very quick. Just like 'mad queen' chess before people discovered boring defenses like the Sicilian defense.

And, there are a lot of Capa opening setups one can choose from making it so there is never a chance of the opening getting stale. But that doesn't stop me from having done some opening analysis of my particular Capa openeing setup.

So, I generally don't invent variants because I find more joy in playing and studying variants already invented, and because there are already a lot of possibilities, even with the modest Capa variants.

- Sam


Sam Trenholme wrote on Wed, Dec 10, 2008 07:36 PM UTC:
I side with Mr. Muller here. It's trivial, and I mean trivial, to make a 'new' Chess Variant. A variant can be created in 5 minutes. I can, for example, say, 'Lets replace the knights by Wazir + Alfil pieces' and boom, there's a new variant. If I allow there to be any opening setup using the otherwise FIDE pieces, I just invented 1440 new variants in 10 seconds.

The hard part is fleshing out the variant. A reasonable Zillions implementation can be done in the course of an afternoon. Once this is done, the game can be play tested. I have done this, and have concluded some ideas I had just don't make the games I like to play.

What Mr. Muller has done is far more impressive. He has written one of the strongest chess variant playing programs out there, and has done a lot of extensive research about the real value of some of the fairy pieces on various boards.

I like to see a variant fleshed out: Sample games, some basic opening theory, some mating problems, so people can get a sense of how to play the game before sitting down and playing the game. This is a lot more work than inventing a new kind of piece, which is why I think the type of real research Mr. Muller does is comparatively rare.

- Sam


Sam Trenholme wrote on Wed, Dec 10, 2008 08:11 PM UTC:
I am sorry if I gave the impression of belittling other people's work. I think there are a lot of creative variants here, but I also think Sturgeon's law in definitely in effect here.

I liked, for example, Fergus' 'Storm the Ivory Tower', because I think it was really cool to do something with Smess' idea of making the board affect how pieces move, and it was nice to integrate this idea with some ideas in Chinese Chess. In addition, when people pointed out they didn't like the graphics, Fergus went to all of the effort to make a whole bunch of different graphics available in the Zillions preset.

I also think Mats has come up with a lot of interesting ideas and pieces, and I like how he always makes Zillions implementations and even tries to improve Zillions' gameplay.

- Sam


CHECKers. A very Checkerslike Chess variant. Or is it a Chesslike Checkers variant? (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Dec 11, 2008 06:38 PM UTC:
General comment for Mr. Smith's prolific contributions: I think it would be a good idea to do more than submit an idea for a game here. Non-ASCII graphics would be nice, as would be Zillions implementations and game courier presets.

I'd also like to see some opening theory and mating problems, but I think I'm the only chess variant inventor who has bothered developing a chess variant that much.

Of course, my comments on the proliferation thread show that I'm definitely not a proliferator.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Fri, Dec 12, 2008 12:08 AM UTC:
The Chiral rook is a very creative piece, and a very original and creative idea.

Sam Trenholme wrote on Fri, Dec 12, 2008 12:45 AM UTC:
Here's a thought. Lets have a 'Chiral Marshall' ('Chiral Rook' + Knight). This is like a Chiral Rook, but instead of being restricted to half of the board, its restriction is that it can only make a rook move that ends on the opponent's half of the board. It can always move like a knight, however.

In other words, if we have an empty 8x8 board and a white Chiral Marshall on the D1 square, this piece can move to B2, C3, D5, D6, D7, D8 (the four rook moves which must end on the opponent's side of the board), E3, and F2.

The same Chiral Marshall on D8 can move to A8, B8, C8, D8, E8, F8, G8, H8 (rook move), B7, C6 (knight moves), D7, D6, D5, D4 (rook move again), E6, and F7 (knight moves).

The black Chiral Marshall can only make a rook move ending on White's half of the board (A1-H4)

I like this because it encourages more aggressive play; by making the pieces more powerful on the opponent's side of the board, it makes passive play less fruitful and should make games more exciting.

- Sam


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