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Waffle Chess with Manticore and Falcon. (Updated!) Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Fri Dec 22 2023 06:45 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Waffle Chess with Gryphon and Falcon. Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:33 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Hannibal Chess with Manticore and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Apr 29 03:59 PM UTC in reply to Fergus Duniho from Sat Jan 6 10:21 PM:

@Fergus, It seems the ID does not work here. When pressing "here" the pieces are not shown. Just the legend. I know you have changed the script a bit. Any idea on what is going on?


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Apr 27 05:01 PM UTC in reply to Bob Greenwade from 04:54 PM:

:)


Aurelian Florea wrote on Fri, Apr 26 03:08 PM UTC in reply to Daniel Zacharias from 12:25 PM:

I have feared them being game breaking. Otherwise said, it feels like having a random effect.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Apr 26 01:29 PM UTC in reply to Daniel Zacharias from 12:23 PM:

Ok, I thought it is like in tenjiku shogi!


About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Fri, Apr 26 05:29 AM UTC in reply to Aurelian Florea from Tue Apr 16 01:01 PM:

It seems people are not that interested in this topic. I'm thinking that this is because there is not a lot of experience in games with jokers.

Anyway after a intensive series of games played against the ID these days, I have concluded that on a 10x10 board at least things are ok. What bad thing that can happed is to lose connected pawns, because then the joker is not easily trapped by just moving a pawn. So one has to protect connected pawns, especially near the king, even from sacrifices. That is actually a strategic choice on part of the attacker. I think this is actually a good thing.

So my own verdict is that on a 10x10 board the joker works.


Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Apr 26 05:22 AM UTC in reply to H. G. Muller from Tue Apr 23 03:53 PM:

Flying pieces still do not fly!


Aurelian Florea wrote on Wed, Apr 24 05:06 AM UTC in reply to H. G. Muller from Tue Apr 23 03:53 PM:

Done!


Aurelian Florea wrote on Tue, Apr 23 03:06 PM UTC in reply to H. G. Muller from 02:59 PM:

I have pasted that at the end of the pregame section.


Aurelian Florea wrote on Tue, Apr 23 12:33 PM UTC in reply to H. G. Muller from 09:58 AM:

I have done it and it seems to be working fine!


Aurelian Florea wrote on Tue, Apr 23 10:20 AM UTC in reply to H. G. Muller from 09:58 AM:

Did not knew that! Still in the evening, but thanks!


Aurelian Florea wrote on Tue, Apr 23 09:44 AM UTC in reply to H. G. Muller from 08:43 AM:

Oh, that seems a lot of work. But I'll do it in the evening!


Aurelian Florea wrote on Mon, Apr 22 11:30 AM UTC in reply to H. G. Muller from 07:42 AM:

Now I get this:

Please report any bugs or errors to H.G. Muller

I probably mismatched something.

But neither &showcode=true (I got this from the developer guide) or &edit=true work


Aurelian Florea wrote on Mon, Apr 22 07:10 AM UTC in reply to H. G. Muller from 06:31 AM:

I get this error:

Cannot make a diagram with 0 pieces on an 8x8 board!

satellite=megalo
files=16
ranks=16
promoZone=1
maxPromote=2
promoChoice=EA,AM,G
graphicsDir=/graphics.dir/alfaeriePNG/
graphicsDir=http://chessvariants.com/graphics.dir/alfaeriePNG/
squareSize=33
graphicsType=png
theme=DD
whitePrefix=w
blackPrefix=b
borders=0
firstRank=1
useMarkers=1
newClick=1
captureMatrix=/"27/27^^^^^=/"/27^^^^^%/32%
pawn::fmWfceFifmnDifmnH::a5-p5
warrior::fmWfmnnDfceFbhcN:quickpawn:a2-d2,m2-p2
ram:RM:mgQcfD::c1,n1,e2,l2
scout::mNcA:knightpawn:g4,j4
vao::mBpcB::d1,m1
camel::::d3,m3
zebra::::e3,l3
war machine:D:yafpabmRWD:warmachinewazir:f4,k4
elephant::yafpabmBFA:elephantferz:d4,m4
frog::FH::a4,p4
guard:GD:yafpabmRK:duke:b3,o3
knight:N:yafafafpabmBN::b4,o4
bishop::::h4,i4
cannon:CN:::e1,l1
rook::::a3,p3
leo:LE:mQpcQ:paovao:c3,n3
nightrider:NR:::b1,o1
dragon horse:DH:BW:promotedbishop:c4,n4
dragon king:DK:RF:promotedrook:a1,p1
rhino:RH:[W?fsB]::g1
gryphon::[F?fsR]::f1
archbishop:::cardinal:e4
marshall:::chancellor:l4
queen::::j1
lion::KNAD::h2
amazon:AM:QN::i2
archer:AR:WA::f3,k3
spearman:SM:FD:nspearman:g3,j3
bat:BA:B(paf)14cB::h3,i3
raven:FA:R(paf)14cR:bird2:g2,j2
eagle:EA:Q(paf)14cQ:bird:h1,i1
terror::QNADcamK:dragon:f2,k2
king::KispO9::k1

Aurelian Florea wrote on Sun, Apr 21 06:57 PM UTC in reply to H. G. Muller from 04:22 PM:

I don't think it works. I keep getting orthodox chess. Can it be that the description is too long. I have tried an Grand Apothecary game it it works fine. This is how I know I have followed the proper steps.


Aurelian Florea wrote on Sun, Apr 21 05:33 PM UTC in reply to H. G. Muller from 04:22 PM:

Thank for refreshing my memory, HG!


Aurelian Florea wrote on Sun, Apr 21 08:08 AM UTC in reply to Daniel Zacharias from Sat Apr 20 07:36 PM:

I did not figured out what to copy and paste into the wizard. On my variants I start with this line:

script type="text/javascript" src="../membergraphics/MSinteractive-diagrams/betza.js?nocache=true"

as far as I remember.

But a similar line seems to end the Megalomachy diagram.


Aurelian Florea wrote on Sun, Apr 21 05:03 AM UTC in reply to Daniel Zacharias from Sat Apr 20 07:36 PM:

I'll do it today!


About jokers in large Board Games[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Apr 18 05:44 AM UTC in reply to Daniel Zacharias from Wed Apr 17 06:25 PM:

I have read Eric Silverman's thoughts on powerful pieces now. Trouble with the joker is that it's value is very volatile. In the beginning it is very powerful though. One could argue that maneuvering him it is a matter of skill. This, actually is my conundrum: Is it a matter of skill or a matter or perceived randomness?

By larger boards I mean strictly larger than 8x8. Even in 10x10(where I have 13 piece types) handling the enemy joker is quite tricky. 12x12 could work, too. But larger boards would make games impossible to play if the joker is present. Just imagine Tenjiku shogi with one or God forbid more jokers.

As I have said in my previous comment I have a large palette of piece types represented. This makes things even more complicated.

It could also be that I worry too much, but who knows.


Aurelian Florea wrote on Tue, Apr 16 05:43 PM UTC:

Forget about running the games on ChessV even without the Joker. ChessV does not do riders bent after the second step either. It seems y it is not supported.


Aurelian Florea wrote on Tue, Apr 16 01:01 PM UTC:

This Thread is about games that contain the joker(imitator, jester, fool) piece. The joker piece is here a piece that does not have a move of it's own but borrows the last move of the opponent. It has no other abilities (unlike the one in omega chess), not even double pawn move, en passant or promotion, ability to castle etc. .

The main problem I am facing is that with increased number of piece types (which comes naturally on larger boards) it becomes increasingly powerful. I fear it becomes game breaking. I'm stuck in designing my new games as this piece is also difficult to program (more on this later). Each of the games I am designing has a heavy cavalry piece pair and a light cavalry piece (leapers- their exact abilities are not important now), a bishop pair, a rook pair, a war wagon (as I have renamed the well known falcon), a bent rider, a leaper+slider compound, a queen and of course the royal king. What I have observed by playing against the interactive diagram is that after some pawns and minors are exchanged the joker finds rather easily a central or near central position where it seems almighty. True that the opponent has a joker, too, but it is quite often when one joker paralyzes more pieces than the other. So to me it seems that the joker inserts in the game more a random thing than a good strategy reward. I have to mention that in orthodox chess I have a 1500 rating after the recent increase. Probably stronger players will feel differently. I though of having instead of one all imitating joker to have one that has it's power updated when the enemy moves a light piece and one that has it's power updated when the opponent moves a heavy piece. But this makes a game that already has a steep learning curve into something with an even greater learning curve. I'm writing this in hope for new opinions about including joker in increasingly large games.

On the programming side of things, games that have jokers are more difficult to program. And not because it's move power is difficult to program. I was able to go myself as far, but not further. It is a piece extremely difficult to evaluate. It has been proposed here to aproximate the piece value with the average strength of the enemy pieces. But this does not do it justice. The number of enemy piece types should play a role especially in games where there are many types of piece types like in those I'm designing as mentioned above (riders, leapers, pathers, leapers+riders, bent riders etc.). Moreover chessV does not accept a joker imitating a war wagon (falcon). Some I'm stock only with the interactive diagram which is a poorer AI. I know HG works on something cooler in C++ if I'm not mistaking but this could take many months maybe years.

More I'm thinking of a 10x10 CWDA with jokers. But imitating an opponent's move does not seem like CWDA to me. So I'd go for a transferrer that trasfers the move of a fibnif to a waffle for example. All of these are reasons for why I'm contemplating to take out the joker and replace it with a more normal piece.

But I have reserves to doing that also. First as I have said above I am a merely 1500 chess player. What if introducing the joker is brilliant but I just can't see it. What I find random it is actually strategic for a better player. A NNUE program for example. Also the joker is fun and it offers many tactical possibilities.

For now the best course of action seems to me to make simulations with ChessV without a joker, say jokerless varaints of the variant. That to find out the real piece values when the joker is not involved. An then when HG's more sofisticated program becomes available, try to look at games with joker (never jokers, as many jokers also make each joker more powerful) and see if having a joker makes the games more strategic and tactical, or it makes the game feel more random.


Camelopard Chess. (Updated!) Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Apr 13 04:36 PM UTC in reply to Christine Bagley-Jones from 12:47 AM:

@Christine,

Thanks For including me in this discussion!


Grand Apothecary Chess-Alert. (Updated!) Very large Board variant obtained trough tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Wed, Mar 27 03:28 PM UTC in reply to Bob Greenwade from 02:18 PM:

Ok, I'll remember that for the future!


💡📝Aurelian Florea wrote on Wed, Mar 27 10:27 AM UTC in reply to Daniel Zacharias from Sat Mar 23 08:26 PM:

I don't know why the Picture does not work! It works for me!


💡📝Aurelian Florea wrote on Wed, Mar 27 10:25 AM UTC in reply to Daniel Zacharias from Sat Mar 23 08:26 PM:

I though at warlock for ZW because it is related to the wizard CF.


Including Piece Values on Rules Pages[Subject Thread] [Add Response]
Aurelian Florea wrote on Sat, Mar 9 06:18 AM UTC in reply to H. G. Muller from Fri Mar 8 06:00 PM:

Agreed! But I am all for publishing piece values obtained through applying your experimental method. That and other tactical or strategic tips the author has found. For example I have observed that it is wrong to move a joker, in all my apothecary games, if there are pawns still ahead because they can move forward attacking the joker while the poor sucker cannot run, as it imitates a pawn. Conversely if there are no pawns ahead moving the joker to the center can be very fruitful as it can imitate anything making it temporarily the most powerful piece on the board.


Centaur Princess Chess. Members-Only Chess on a 10x8 board with Centaurs and Princesses (archbishops) added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]

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Frog Chess with Manticore and Falcon. Expansion for frog chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Thu, Feb 29 03:48 PM UTC in reply to Talisnbear from 04:38 AM:

Why is that? The falcon is a rook strength piece. With two Manticores there would be three strong pieces and two medium strength pieces! To me having three medium pieces and two strong ones seems a better distribution of strength.


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Feb 27 08:31 AM UTC:

I think a nice feature would be to allow multiple platforms for cannon like pieces. Personally as I don't like the idea of bishops in a Xiangqi or Janggi environments I'd like a pRppcR instead (where pp stands for 2 platforms). Some food for thought.


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Feb 24 02:58 PM UTC in reply to Bob Greenwade from 02:48 PM:

Actually I expect something along the same lines but better, meaning a stronger engine! I am aware of the fact that it can take many months, though!


Aurelian Florea wrote on Sat, Feb 24 02:38 PM UTC in reply to H. G. Muller from 01:40 PM:

Cool!


Aurelian Florea wrote on Sat, Feb 24 11:33 AM UTC:

Hello HG, A few weeks ago I noticed you contemplated writing a C++ code for the AI of the interactive diagram. Anything from this contemplation?


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Scramble. (Updated!) 36 pieces scrambled on the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Feb 14 04:26 PM UTC in reply to Florin Lupusoru from 01:27 PM:

What is scramble?


Crowded Infinite Chess. Members-Only Missing description () [All Comments] [Add Comment or Rating]

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Black Swan. (Updated!) Pieces are replaced by Black Swans with unpredictable outcomes. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Feb 14 11:56 AM UTC in reply to Florin Lupusoru from Mon Feb 12 07:21 PM:

You have a typo at the beginning of the 3rd paragraph in the rules section. You have written "wite: instead of "white".


Fibnif. Moves one diagonally or makes a forwards or backwards knight jump.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Feb 9 07:52 AM UTC in reply to Jean-Louis Cazaux from 06:22 AM:

You are welcome!


Aurelian Florea wrote on Thu, Feb 8 11:17 PM UTC in reply to Jean-Louis Cazaux from 10:34 PM:

Here is the latest installer version: http://www.chessv.org/. But there are some much newer versions. I'll search tomorrow!


Aurelian Florea wrote on Thu, Feb 8 09:29 PM UTC in reply to Aurelian Florea from 09:26 PM:

And by the way, has anyone news on Greg?


Aurelian Florea wrote on Thu, Feb 8 09:26 PM UTC in reply to Bob Greenwade from 08:23 PM:

Once, when writing code for CwDA, Greg Strong has asked the community for an alternative named to fibnif, as he did not like it. I have proposed lancer and donkey while favoriting lancer. He has chosen lancer for chessV2!


Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Feb 5 07:22 AM UTC in reply to Daniel Zacharias from 05:09 AM:

Chu shogi, elven chess, atlantean ballroom shatranj.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Jan 30 06:41 AM UTC in reply to Fergus Duniho from Mon Jan 22 05:03 PM:

I think the name for WthenB, in games where the FthenR, is present should be chosen acoordingly. So should, in more fantastic theme, the tandem be named manticore and griffin, or in an animal theme rhino and eagle should work also. Personally I like to keep, for games with less pieces, where you don't run into name exhaust, a medieval theme names for both the WthenB and FthenR. So names like duke, minister or regent come into my mind.


Aurelian Florea wrote on Mon, Jan 22 07:15 PM UTC in reply to Bob Greenwade from 03:02 PM:

Nasty little Bob, I see what you've done there!


Wide Nightrider Chess. Chess on a 12x10 board with Nightriders, Champions and fast castling rules.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Jan 16 02:46 PM UTC in reply to H. G. Muller from 11:36 AM:

@HG, I did it first. But I think for me I explained why was that the case. Was I wrong as far as you can see? I'm wondering this as you say that if one person does it (me in this case), then it can perpetuate!


Aurelian Florea wrote on Tue, Jan 16 11:29 AM UTC in reply to Jean-Louis Cazaux from 10:57 AM:

I think HG, does not refer to games that fit a "collection" of sort, but when an author promotes most of his article that, way. For example my just published games inspired by Kevin could find a their place in such a collection and therefore link to each other. But I mention nothing about my apothecary games there. That would make no sense. This is the position I'm taking and I am against the practice mentioned by HG! And I'd really like this clarified as most of my games are coming in collections!


@ Kevin Pacey[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Jan 14 03:03 PM UTC in reply to Kevin Pacey from Sat Jan 13 05:27 PM:

Nothing special Kevin! I'm just happy I could tinker with new ideas. Good luck, Aurelian!


Aurelian Florea wrote on Sat, Jan 13 11:45 AM UTC in reply to Aurelian Florea from Mon Jan 8 08:32 AM:

Kevin,

You have probably did not noticed my games, I have mentioned earlier!


Aurelian Florea wrote on Mon, Jan 8 10:49 AM UTC in reply to Diceroller is Fire from 10:31 AM:

Hello Lev,

You cannot put more interactive diagrams on one page. That makes making more pages necessary!


Frog Chess with Manticore and Falcon. Expansion for frog chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Mon, Jan 8 08:39 AM UTC in reply to Fergus Duniho from Wed Jan 3 07:18 PM:

This game's interactive diagram still puts the panel bellow the board. I don't know why. It works well for the other 5 games!


@ Fergus Duniho[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Jan 8 08:26 AM UTC:

Hello Fergus! Many thanks for publishing the games in my collection of games inspired by Kevin Pacey. I was at an orthodox chess tournament these days and did not had time for the effort needed to publish the games. Before that, I was using chatGPT in order to write code for frog chess, Hannibal chess and waffle chess. It comes much more easy to me to do it this way as I understand the theory well enough but I just can't focus enough to write some instructions!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Jan 4 07:02 AM UTC in reply to H. G. Muller from Wed Jan 3 05:48 PM:

This is great news. Thank you HG!


Hannibal Chess with Gryphon and Falcon. Expansion for hannibal chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Tue, Jan 2 03:46 PM UTC in reply to Fergus Duniho from 01:50 PM:

Yes!


💡📝Aurelian Florea wrote on Tue, Jan 2 07:49 AM UTC in reply to Fergus Duniho from Mon Jan 1 09:38 PM:

To me the diagram appears bellow still.


💡📝Aurelian Florea wrote on Mon, Jan 1 09:11 AM UTC in reply to Fergus Duniho from 12:44 AM:

Ok, Fergus! I'll do it later today!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 26, 2023 11:52 AM UTC in reply to Aurelian Florea from Sat Dec 23 07:56 AM:

Hello, HG!

As I have said earlier I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.


Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Dec 25, 2023 10:57 AM UTC in reply to H. G. Muller from 10:55 AM:

Great work, H.G.!


Mathematichess. A chess variant specially designed for mathematicians. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 23, 2023 06:27 PM UTC in reply to Fergus Duniho from 05:27 PM:

Thanks for telling me about the websites!


Aurelian Florea wrote on Sat, Dec 23, 2023 11:05 AM UTC in reply to Florin Lupusoru from 10:21 AM:

Actually, many of us here like math. If I remember correctly Fergus has a PhD in logic. I have a PhD in applied mathematics. And HG has just been invited to participate in the Physics Nobel prize decertation ceremony, I'm sure he is quite good, and that, leaving aside his programming skills. Here, we are maybe 100 people dealing with thousands of chess variants, many of them very good. There is so much we can play. To be honest I had not read well your article. It is a difficult Idea to grasp at a glance. I have published weird games too, and I have had even crazier ones. There are 8 people here who have favorited my two main games. And that is a lot here. So I'm not sure what your expectations are. But while you are here, as I see you have a Romanian name and I think you can help me a bit. I can't access these two sites: http://jocly.com/ https://talkchess.com/ I was told by a friend that probably they are not accessible from Romania. May you check if you can access them? Maybe I have a problem.


Waffle Chess with Manticore and Falcon. (Updated!) Expansion for waffle chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Sat, Dec 23, 2023 08:03 AM UTC in reply to Fergus Duniho from Fri Dec 22 06:45 PM:

I have noticed the   entities too. I though you have added them and I have added some myslef to match what you have done to the previous article.


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Dec 23, 2023 07:56 AM UTC:

Hello!

I require a bit of help. I have sent you an email on a private address. I'm not sure if you noticed it.


Frog Chess with Gryphon and Falcon. Expansion for frog chess. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Fri, Dec 22, 2023 12:29 PM UTC in reply to Fergus Duniho from Thu Dec 21 07:11 PM:

I have made progress with the five other articles. But I'm not sure about the parts with the interactive diagrams!


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Dec 20, 2023 05:23 PM UTC:

Hello HG, I am trying to contact you privately, on any email. I tried finding an address on hgm.nubati.net, but I'm told that the connection is not secure. How do I send you an email?


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Dec 20, 2023 12:29 PM UTC:

@Fergus, I see you are checking submissions. May you please check the ones mentioned in this thread?


Jocly. An html-based web platform for playing 2-player abstract stategy games.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Dec 17, 2023 05:36 PM UTC in reply to H. G. Muller from 04:35 PM:

Megalomachy next?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Dec 15, 2023 06:41 PM UTC in reply to H. G. Muller from 05:55 PM:

But I am in the wrong anyway regarding the fact that the joker still imitates the double step. At least in the normal case- the one where I was using i - I think the joker only when unmoved got the double step. And this seems normal to me, from a game rules point of view, when I'm thinking it through.


Aurelian Florea wrote on Fri, Dec 15, 2023 06:28 PM UTC in reply to H. G. Muller from 05:55 PM:

I have replaced six with P and it worked. What I am baffled by is that 0 is working too. It seems to me that the promochoice is actually numbered from 0 to 5.


Aurelian Florea wrote on Fri, Dec 15, 2023 05:22 PM UTC in reply to H. G. Muller from 03:48 PM:

I have replaced this:

  pawn:P:mfWfceFimfnnD:Pawn:a3-j3,,a8-j8
  value=95
  morph=2/1/0/././././././.

with that:

  intialpawn:I:mfWfceFmfnnD:Pawn:a3-j3,,a8-j8
  value=95
  morph=6/6/6/6/6/6/6/././.
  pawn:P:mfWfceF:Pawn:
  value=95
  morph=2/1/0/././././././.

I think the AI has trouble putting together pawns structures or something.


Aurelian Florea wrote on Fri, Dec 15, 2023 03:41 PM UTC in reply to Aurelian Florea from 02:42 PM:

But it seems this thing makes the AI really slow. It probably does not worth it. I expected slower, but not that much.


Aurelian Florea wrote on Fri, Dec 15, 2023 02:42 PM UTC in reply to H. G. Muller from Wed Dec 13 06:04 PM:

Oh, I have discovered another feature given by the usage of morph rather than i for games that include an imitator. The imitator does not get the initial double move in the morph way. This is how I want them. This is a really, really small issue but it helps!


Aurelian Florea wrote on Wed, Dec 13, 2023 07:41 PM UTC in reply to H. G. Muller from 07:24 PM:

Ok, thanks!


Aurelian Florea wrote on Wed, Dec 13, 2023 06:57 PM UTC in reply to H. G. Muller from 06:04 PM:

Is N normalized to 1 pawns?


Aurelian Florea wrote on Wed, Dec 13, 2023 06:15 PM UTC in reply to H. G. Muller from 06:04 PM:

Oh, I have forgotten about that! Thanks!


Aurelian Florea wrote on Wed, Dec 13, 2023 04:49 PM UTC in reply to H. G. Muller from Tue Dec 12 10:48 AM:

This solution has a small inconvenience. I named spearman the mfWmfeFmfnnD starting on rank 2 and footman the mfWmfeF after having left rank 2. The AI is inclined to not promote to a "weaker" piece, but the general idea is that pawns need to be pushed. This is just a small inconvenience. I'm just saying the solution is not perfect. But this is to much to handle for such a general program.


@ H. G. Muller[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Dec 13, 2023 09:41 AM UTC in reply to H. G. Muller from Tue Dec 12 06:29 PM:

Congratulations HG!


Aurelian Florea wrote on Tue, Dec 12, 2023 06:07 PM UTC in reply to Bob Greenwade from 05:03 PM:

I don't understand what you guys are talking about! But I think I would if I 'd would!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Dec 12, 2023 12:34 PM UTC in reply to H. G. Muller from 10:48 AM:

The ii does not work for the reason you mentioned. I was interested in finding out if there's an alternative to morph. As it is not I'll do it the way you have said. Thanks!


Aurelian Florea wrote on Mon, Dec 11, 2023 07:49 PM UTC in reply to Jean-Louis Cazaux from 07:40 PM:

No, it can move laterally and keep the ability to move twice ahead!


Aurelian Florea wrote on Mon, Dec 11, 2023 06:01 PM UTC in reply to Jean-Louis Cazaux from 05:42 PM:

@ Jean-Louis,

It is just that the D move should work only from rank 2. The rest is indeed what I am searching for.


Aurelian Florea wrote on Mon, Dec 11, 2023 02:54 PM UTC:

I need a piece that moves like the mfsWcfF. But if and only if on rank 2 it can move twice ahead if not blocked (like an orthodox pawn). The ii modifier does not apply here as there are other pieces on the rank. I have tried morph, and I think I can get it to work, but this has the inconvinience of naming the piece differently after it has moved from the second rank. Is there a better solution? Maybe an offset promotion?


Aurelian Florea wrote on Sun, Dec 10, 2023 10:37 AM UTC in reply to Aurelian Florea from 09:49 AM:

I'm using Utrecht. That does it!


Aurelian Florea wrote on Sun, Dec 10, 2023 09:49 AM UTC in reply to H. G. Muller from Fri Nov 24 02:32 PM:

Is it possible to use different colours for the black pieces?


FOOD FIGHT. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Tue, Nov 28, 2023 12:19 PM UTC in reply to Bob Greenwade from 01:29 AM:

That is tasty.


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Nov 23, 2023 09:52 AM UTC in reply to Aurelian Florea from Thu Nov 9 04:32 PM:

Has any editor had the time to look at the variants mentioned in this thread?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, Nov 10, 2023 07:39 PM UTC in reply to Gerd Degens from 07:37 PM:

Gerd, The limitation is increased once more articles are accepted!


Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Nov 9, 2023 04:32 PM UTC in reply to Fergus Duniho from 04:21 PM:

I have made the modification. I wanted to ask if any editor noticed this thread. It is about a collection of games I am proposing. They need reviewing. But no hurry. I know you guys are having a lot on your plates.


Aurelian Florea wrote on Thu, Nov 9, 2023 03:49 PM UTC in reply to Aurelian Florea from Mon Nov 6 12:30 PM:

@ any editor It seems no editor has caught this thread ! Please any of you take a look!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, Nov 8, 2023 07:42 AM UTC in reply to Aurelian Florea from Sun Nov 5 05:02 PM:

Hello HG,

  1. The falcon is evaluated by the interactive diagram pretty low. It exchanges it for a bishop. We have had a similar trouble with the vulture if you remember.
  2. The interactive diagram displays castling out of chess as legal. Is this by design? That in a fast castling context. I not bothered by this unless the AI understands the proper rule.

Collection of games inspired by Kevin Pacey and proposed by Aurelian Florea[Subject Thread] [Add Response]
Aurelian Florea wrote on Mon, Nov 6, 2023 12:30 PM UTC in reply to Aurelian Florea from Sun Nov 5 02:35 PM:

Hopefully an editor catched this thread. No worries otherwise, I just want to make sure that approving this is on someone's to do list!


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Mon, Nov 6, 2023 10:24 AM UTC in reply to H. G. Muller from 10:22 AM:

It seems I have made a confusion. Thanks for clearing things out.


Aurelian Florea wrote on Mon, Nov 6, 2023 10:16 AM UTC in reply to H. G. Muller from 09:30 AM:

Well, so the NC doesn't mate, unless very particular situations. The falcon probably even less. That was what I was going for! Thanks!


Aurelian Florea wrote on Mon, Nov 6, 2023 10:11 AM UTC in reply to H. G. Muller from 09:30 AM:

Oh! My bad!


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