Comments by catugo
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I, too think Dragon and Gryphon are better names than Gryphon and Manticore. That is because of strength of pieces first (it is logical for the dragon to be stronger than the gryphon). Also the dragon it is a well established fantasy creature, where the manticore is a creature used in fantasy works to a lesser extent. That is for a fantasy setting at least. The usage of eagle and rhino is fine, too though! Those being the names Jean-Louis uses! But your argument is historical, and for that it carries some weight. I'm not sure what to say about that. In my Grand Apothecary Chess variants I have changed the names presented here for the bent riders to fit Fergus's proposal, which is more widely accepted. And by the way there is also a natural selection process at hand here. Maybe people would like more the dragon/gryphon style names. We cannot know for sure.
I have also created dummy berolina pawns and made the trick for them, too!
@HG, I had managed to do it despite some small setbacks. You know what's funny? This game also has berolina pawns!
HG, I meant directly in the game code. Remaking everything is not an option as the diagram designer cannot imitate partially. I'm trying to rewrite just the game code.
I don't think this is a bug. At most it is a missing feature. Greg usually takes care of these but he probably not knew the rule.
@HG,
I have asked you a question earlier on this post. May you take a look?
@HG, Hello I want to use the dummy piece trick here the way you suggested a while ago. I don't know how to define the dummy pawn (a pawn with no capture, en passant or promotion).
EDIT: I mean without having to redo the diagram from scratch.
Can you help me?
I verified this. You are correct!
It seems in the game code I can castle out of check and that should not happen.
Thanks, for that HG!
Thanks HG!
HG, Actually in the following it is not about an error. But I need to figure out how to edit the already done preset so that when the joker that imitates a pawns it inherits only it's basic properties, no double move, en-passant, promotion. The way I had done that earlier was to treat the pawn separately and when it is the case that it is the last piece for it I imitate a barren pawn piece. This worked fine. But I do not know how to do it here. The diagram will still not be able to do that and that is fine for a newcomer, the game is complicated enough as is, but for the game code I think I can do it, just guide me a bit to how.
Thanks, HG. I got it. Good luck!
I have made the change and now it works! May I enquire what the -2 stands for?
To be honest I don't recall it is a long time ago. But it worked before. Anyway I'll make the change.
It seems no one knows what happened. It worked before.
I have only now noticed that as the inventor of the game I get the credit. This is wrong. The inventor is mister Paul Zamă. I do not know how to modify this. I am merely the author of the article. Please help.
It worked before! Hopefully HG knows better!
HG & Fergus
Hello, Something seems wrong with all my grand apothecary chess presets when the imitator has to move. It always imitates a pawn regardless of what the previous player does. Any of you 2 has a reason? Links Below:
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
@Jean-Louis
You can always make a preset with "Gross Chess - Cazaux variation" though. I'll try it with you! I'm quite sure Fergus won't be bothered!
@Daniel Lee
Hello! Is there a way for someone to add new games to that website?
Also feel free to make any comments!
Thanks!
I have added in the notes sections explanations about why are the pieces are the way they are in this game. They are not perfect, but I had questions and I wanted to answer them.
I have added in the notes sections explanations about why are the pieces are the way they are in this game. They are not perfect, but I had questions and I wanted to answer them.
I have added in the notes sections explanations about why are the pieces are the way they are in this game. They are not perfect, but I had questions and I wanted to answer them.
There is also the issue as having all pawns protected in the initial position. Don't forget about it. Although with so many pieces this is relatively easy to do!
Jean-Louis understood what I wanted to say, well. Thanks for the interest Kevin!
I think the archbishop(s) is better on the side. That eases it's development.
I'd like it, but people do not seem interested at this time.
Thanks!
No, actually it does not. It works well when choosing the normal link. But when choosing the deprecated link, after the challenge is made, when one tries to accept the game reverts to regular chess (the default one).
Thanks, Fergus! It now works as intended.
That is probably the case. How do I fix that? It goes the same for apothecary chess modern.
It is about this preset: https://www.chessvariants.com/play/pbm/play.php?game=Apothecary+Chess-Classic&settings=ApothecaryChess-Classic
and this invitation:
Mac uses a different browser. I think that is the differentce.
@Fergus, @Richard Milner - if you may help
A few days ago Richard Milner issued some apothecary chess classic challenges that have shown an older attempt of mine (with the brouhaha squares in the corner). This should not have happened so I had asked around. Jean-Louis found out that on Mac there was button that was leading to the wrong preset (that preset does actually exist but the game page shows something else). I had used a mac and deleted a small part of the code written in the page in the apothecary chess classic page code, and I had seen that button missing. I do not know what happens now, but I'm not seeing the code anymore but Richard Milner managed to make a wrong challenge again. I still do not know what he did. Fergus, have you any idea about what is going on?
That is sad, then.
A tournament would be nice. A longer one than usual maybe.
I have added in this game's initial position one regular pawn on each flank on the fourth row. That is because flank attacks by white where too dangerous in start positions where the black rook of the file was undefended. Also more king safety should he castle.
I have added in this game's initial position one regular pawn on each flank on the fourth row. That is because flank attacks by white where too dangerous in start positions where the black rook of the file was undefended. Also more king safety should he castle.
I have added in this game's initial position one regular pawn on each flank on the fourth row. That is because flank attacks by white where too dangerous in start positions where the black rook of the file was undefended. Also more king safety should he castle.
Ok, Thanks Very Much
If there is something different from the article in the initial position! Something like the brouhaha squares being in the corner!
Anyone?
To me this preset is ok, but someone made a challenge featuring an older preset. May someone check if the preset is the proper one please?
@Fergus
Are these the correct instructions at the end of the presets?
setsystem pieces #mypieces; setsystem flipped #mypieces;
@HG
I have done what you have said and now things work properly. Thank you!
I don't see the error you see. To me the preset works fine. I see the error though in edit mode.You need to set $flipped to the same value as $pieces, because Alfaerie:Many includes some flipped pieces, but your game does not.
@Fergus & @HG
These 3 presets work fine but the shuffling algorithm produces different initial setups for white and black.
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
It seems to me that there is something that does not work. I cannot mve in my games here:https://www.chessvariants.com/play/pbm/play.php?game=Chu+Shogi&log=dax00-cvgameroom-2022-20-382&userid=catugo and here: https://www.chessvariants.com/play/pbm/play.php?game=Maces%2C+Shields%2C+and+Horse-apults&log=arx-catugo-2022-22-073&userid=catugo .
Also when I access my presets they reverse to the default regular chess.
I am not sure though about future chess variants. What do you have in mind Kevin? I was thinking about your 3 games with FA, FH and WA. I though adding one strong piece on an 11x8 to Ballance things out. I think it would be an improvement. Or even a 12x8 or (a better in my opinion) 12x10. I'm particularly interested in adding an archbishop and a dragon king to the mix. Dragon horse and chancellor could be something, too. And want about the gryphon and manticore?
I am not sure about Fergus being available, HG.
Hello Jean-Louis, I am curious if you are interested by the horizontal counterparts of the two pieces for use in your variants.
A very Much agree that the future chess should be more variants enjoying similar popularity! I agree with you Bn Em here!
Omega chess may be out there, too, Kevin although technically not a 10x10 game exactly!
@Fergus, Could you take a look at the latest on this post?
Thanks Greg!
So, if I want to use the falcon in a commercial game, can I do it or should I pay money for it.
It works well, HG, Thank you and a happy new year.
This should be in another function BadZone2 for example, isn't it?
This is done. It works correctly. What about enpassant and promotion?
I get these errors, after a few moves:
BadZone(3,3,1,0,undefined,3) imi =undefined BadZone(3,4,1,0,undefined,3) imi =undefined BadZone(3,5,1,0,undefined,3) imi =undefined BadZone(3,6,1,0,undefined,3) imi =undefined BadZone(3,4,1,0,undefined,3) imi =undefined BadZone(3,5,1,0,undefined,3) imi =undefined BadZone(3,6,1,0,undefined,3) imi =undefined BadZone(1,4,1,0,undefined,1) imi =undefined BadZone(1,5,1,0,undefined,1) imi =undefined BadZone(1,6,1,0,undefined,1) imi =undefined BadZone(4,4,1,0,undefined,4) imi =undefined BadZone(4,5,1,0,undefined,4) imi =undefined BadZone(4,6,1,0,undefined,4) imi =undefined BadZone(7,4,1,0,undefined,7) imi =undefined BadZone(7,5,1,0,undefined,7) imi =undefined BadZone(7,6,1,0,undefined,7) imi =undefined BadZone(8,4,1,0,undefined,8) imi =undefined BadZone(8,5,1,0,undefined,8) imi =undefined BadZone(8,6,1,0,undefined,8) imi =undefined BadZone(10,4,1,0,undefined,10) imi =undefined BadZone(10,5,1,0,undefined,10) imi =undefined BadZone(10,6,1,0,undefined,10) imi =undefined BadZone(5,5,1,0,undefined,5) imi =undefined BadZone(5,6,1,0,undefined,5) imi =undefined BadZone(6,5,1,0,undefined,6) imi =undefined BadZone(6,6,1,0,undefined,6) imi =undefined BadZone(3,3,0,0,undefined,3) imi =1073741825 BadZone(3,6,1,0,undefined,3) imi =1073741825 BadZone(5,9,1,1024,undefined,5) imi =1073741825 BadZone(5,8,1,1024,undefined,5) imi =1073741825 BadZone(5,7,1,1024,undefined,5) imi =1073741825 BadZone(5,8,1,1024,undefined,5) imi =1073741825 BadZone(5,7,1,1024,undefined,5) imi =1073741825 BadZone(6,8,1,1024,undefined,6) imi =1073741825 BadZone(6,7,1,1024,undefined,6) imi =1073741825 BadZone(1,9,1,1024,undefined,1) imi =1073741825 BadZone(1,8,1,1024,undefined,1) imi =1073741825 BadZone(1,7,1,1024,undefined,1) imi =1073741825 BadZone(3,9,1,1024,undefined,3) imi =1073741825 BadZone(3,8,1,1024,undefined,3) imi =1073741825 BadZone(3,7,1,1024,undefined,3) imi =1073741825 BadZone(4,9,1,1024,undefined,4) imi =1073741825 BadZone(4,8,1,1024,undefined,4) imi =1073741825 BadZone(4,7,1,1024,undefined,4) imi =1073741825 BadZone(7,9,1,1024,undefined,7) imi =1073741825 BadZone(7,8,1,1024,undefined,7) imi =1073741825 BadZone(7,7,1,1024,undefined,7) imi =1073741825 BadZone(8,9,1,1024,undefined,8) imi =1073741825 BadZone(8,8,1,1024,undefined,8) imi =1073741825 BadZone(8,7,1,1024,undefined,8) imi =1073741825 BadZone(10,9,1,1024,undefined,10) imi =1073741825 BadZone(10,8,1,1024,undefined,10) imi =1073741825 BadZone(10,7,1,1024,undefined,10) imi =1073741825 BadZone(5,7,1,0,undefined,5) imi =1073742849 BadZone(5,9,0,0,undefined,5) imi =1073742849 BadZone(4,3,1,0,undefined,4) imi =1073742849 BadZone(4,4,1,0,undefined,4) imi =1073742849 BadZone(4,5,1,0,undefined,4) imi =1073742849 BadZone(4,6,1,0,undefined,4) imi =1073742849 BadZone(4,4,1,0,undefined,4) imi =1073742849 BadZone(4,5,1,0,undefined,4) imi =1073742849 BadZone(4,6,1,0,undefined,4) imi =1073742849 BadZone(1,4,1,0,undefined,1) imi =1073742849 BadZone(1,5,1,0,undefined,1) imi =1073742849 BadZone(1,6,1,0,undefined,1) imi =1073742849 BadZone(7,4,1,0,undefined,7) imi =1073742849 BadZone(7,5,1,0,undefined,7) imi =1073742849 BadZone(7,6,1,0,undefined,7) imi =1073742849 BadZone(8,4,1,0,undefined,8) imi =1073742849 BadZone(8,5,1,0,undefined,8) imi =1073742849 BadZone(8,6,1,0,undefined,8) imi =1073742849 BadZone(10,4,1,0,undefined,10) imi =1073742849 BadZone(10,5,1,0,undefined,10) imi =1073742849 BadZone(10,6,1,0,undefined,10) imi =1073742849 BadZone(5,5,1,0,undefined,5) imi =1073742849 BadZone(5,6,1,0,undefined,5) imi =1073742849 BadZone(6,5,1,0,undefined,6) imi =1073742849 BadZone(6,6,1,0,undefined,6) imi =1073742849 BadZone(3,7,1,0,undefined,3) imi =1073742849 BadZone(4,3,0,0,undefined,4) imi =1073741825 BadZone(4,6,1,0,undefined,4) imi =1073741825 BadZone(6,9,1,1024,undefined,6) imi =1073741825 BadZone(6,8,1,1024,undefined,6) imi =1073741825 BadZone(6,7,1,1024,undefined,6) imi =1073741825 BadZone(6,8,1,1024,undefined,6) imi =1073741825 BadZone(6,7,1,1024,undefined,6) imi =1073741825 BadZone(5,6,1,1024,undefined,5) imi =1073741825 BadZone(4,6,1,1024,undefined,4) imi =1073741825 BadZone(1,9,1,1024,undefined,1) imi =1073741825 BadZone(1,8,1,1024,undefined,1) imi =1073741825 BadZone(1,7,1,1024,undefined,1) imi =1073741825 BadZone(3,9,1,1024,undefined,3) imi =1073741825 BadZone(3,8,1,1024,undefined,3) imi =1073741825 BadZone(3,7,1,1024,undefined,3) imi =1073741825 BadZone(4,9,1,1024,undefined,4) imi =1073741825 BadZone(4,8,1,1024,undefined,4) imi =1073741825 BadZone(4,7,1,1024,undefined,4) imi =1073741825 BadZone(5,9,1,1024,undefined,5) imi =1073741825 BadZone(5,8,1,1024,undefined,5) imi =1073741825 BadZone(7,9,1,1024,undefined,7) imi =1073741825 BadZone(7,8,1,1024,undefined,7) imi =1073741825 BadZone(7,7,1,1024,undefined,7) imi =1073741825 BadZone(8,9,1,1024,undefined,8) imi =1073741825 BadZone(8,8,1,1024,undefined,8) imi =1073741825 BadZone(8,7,1,1024,undefined,8) imi =1073741825 BadZone(10,9,1,1024,undefined,10) imi =1073741825 BadZone(10,8,1,1024,undefined,10) imi =1073741825 BadZone(10,7,1,1024,undefined,10) imi =1073741825 BadZone(6,7,1,0,undefined,6) imi =1073742849 BadZone(6,9,0,0,undefined,6) imi =1073742849 BadZone(4,2,8,0,undefined,4) imi =1073742849 BadZone(4,5,8,0,undefined,4) imi =1073742849 BadZone(3,3,8,0,undefined,3) imi =1073742849 BadZone(4,4,8,0,undefined,4) imi =1073742849 BadZone(4,5,8,0,undefined,4) imi =1073742849 BadZone(3,3,8,0,undefined,3) imi =1073742849 BadZone(4,4,8,0,undefined,4) imi =1073742849 BadZone(7,5,8,0,undefined,7) imi =1073742849 BadZone(7,4,8,0,undefined,7) imi =1073742849 BadZone(4,2,0,0,undefined,4) imi =1073741832 BadZone(4,5,8,0,undefined,4) imi =1073741832 BadZone(5,10,1,1024,undefined,5) imi =1073741832 BadZone(5,9,1,1024,undefined,5) imi =1073741832 BadZone(5,8,1,1024,undefined,5) imi =1073741832 BadZone(5,9,1,1024,undefined,5) imi =1073741832 BadZone(5,8,1,1024,undefined,5) imi =1073741832 BadZone(5,6,1,1024,undefined,5) imi =1073741832 BadZone(4,6,1,1024,undefined,4) imi =1073741832 BadZone(6,6,1,1024,undefined,6) imi =1073741832 BadZone(1,9,1,1024,undefined,1) imi =1073741832 BadZone(1,8,1,1024,undefined,1) imi =1073741832 BadZone(1,7,1,1024,undefined,1) imi =1073741832 BadZone(3,9,1,1024,undefined,3) imi =1073741832 BadZone(3,8,1,1024,undefined,3) imi =1073741832 BadZone(3,7,1,1024,undefined,3) imi =1073741832 BadZone(4,9,1,1024,undefined,4) imi =1073741832 BadZone(4,8,1,1024,undefined,4) imi =1073741832 BadZone(4,7,1,1024,undefined,4) imi =1073741832 BadZone(6,9,1,1024,undefined,6) imi =1073741832 BadZone(6,8,1,1024,undefined,6) imi =1073741832 BadZone(7,9,1,1024,undefined,7) imi =1073741832 BadZone(7,8,1,1024,undefined,7) imi =1073741832 BadZone(7,7,1,1024,undefined,7) imi =1073741832 BadZone(8,9,1,1024,undefined,8) imi =1073741832 BadZone(8,8,1,1024,undefined,8) imi =1073741832 BadZone(8,7,1,1024,undefined,8) imi =1073741832 BadZone(10,9,1,1024,undefined,10) imi =1073741832 BadZone(10,8,1,1024,undefined,10) imi =1073741832 BadZone(10,7,1,1024,undefined,10) imi =1073741832 BadZone(5,8,1,0,undefined,5) imi =1073742849 BadZone(5,10,0,0,undefined,5) imi =1073742849 BadZone(4,1,18,0,undefined,4) imi =1073742849 BadZone(3,3,18,0,undefined,3) imi =1073742849 BadZone(2,5,18,0,undefined,2) imi =1073742849 BadZone(1,7,18,0,undefined,1) imi =1073742849 BadZone(0,9,18,0,undefined,0) imi =1073742849 BadZone(3,3,18,0,undefined,3) imi =1073742849 BadZone(2,5,18,0,undefined,2) imi =1073742849 BadZone(1,7,18,0,undefined,1) imi =1073742849 BadZone(0,9,18,0,undefined,0) imi =1073742849 BadZone(4,1,0,0,undefined,4) imi =1073741842 BadZone(1,7,18,0,undefined,1) imi =1073741842 BadZone(6,10,1,1024,undefined,6) imi =1073741842 BadZone(6,9,1,1024,undefined,6) imi =1073741842 BadZone(6,8,1,1024,undefined,6) imi =1073741842 BadZone(6,9,1,1024,undefined,6) imi =1073741842 BadZone(6,8,1,1024,undefined,6) imi =1073741842 BadZone(5,6,1,1024,undefined,5) imi =1073741842 BadZone(4,6,1,1024,undefined,4) imi =1073741842 BadZone(6,6,1,1024,undefined,6) imi =1073741842 BadZone(1,9,1,1024,undefined,1) imi =1073741842 BadZone(1,8,1,1024,undefined,1) imi =1073741842 BadZone(3,9,1,1024,undefined,3) imi =1073741842 BadZone(3,8,1,1024,undefined,3) imi =1073741842 BadZone(3,7,1,1024,undefined,3) imi =1073741842 BadZone(4,9,1,1024,undefined,4) imi =1073741842 BadZone(4,8,1,1024,undefined,4) imi =1073741842 BadZone(4,7,1,1024,undefined,4) imi =1073741842 BadZone(7,9,1,1024,undefined,7) imi =1073741842 BadZone(7,8,1,1024,undefined,7) imi =1073741842 BadZone(7,7,1,1024,undefined,7) imi =1073741842 BadZone(8,9,1,1024,undefined,8) imi =1073741842 BadZone(8,8,1,1024,undefined,8) imi =1073741842 BadZone(8,7,1,1024,undefined,8) imi =1073741842 BadZone(10,9,1,1024,undefined,10) imi =1073741842 BadZone(10,8,1,1024,undefined,10) imi =1073741842 BadZone(10,7,1,1024,undefined,10) imi =1073741842 BadZone(6,8,1,0,undefined,6) imi =1073742849 BadZone(6,10,0,0,undefined,6) imi =1073742849 BadZone(4,0,14,0,undefined,4) imi =1073742849 BadZone(4,1,14,0,undefined,4) imi =1073742849 BadZone(4,2,14,0,undefined,4) imi =1073742849 BadZone(4,3,14,0,undefined,4) imi =1073742849 BadZone(4,4,14,0,undefined,4) imi =1073742849
Is there a mail of yours where I can send my password to you, so you can work on it? Then after you are done I just change the password.
When I had put return 1 all moves where indeed suppressed.
The longer moves are still shown. I'm not sure if the ai internally makes only 1 step moves. The enpassant and promotion rights are probably still there needing more BadZone functions, probably.
Also all these things should be done manually in the game courier generated script. Isn't that true?
These are the articles in question:
https://www.chessvariants.com/rules/grand-apothecary-chess-alert
https://www.chessvariants.com/rules/grand-apothecary-chess-classic
https://www.chessvariants.com/rules/grand-apothecary-chess-modern
Any of them would do.
I have the following script, without any result:
function BadZone(toFile, toRank, pieceType, color, fromFile, fromRank) { if(pieceType != 14) return 0; if(imi != 1 && imi != 2) return 0; return (fromRank != (color ? toRank + 1 : toRank - 1)); }
I could not figure out where to put the bad zone script. It does not work yet it seems, even if with the proper modifications. Another thing that I am in doubt is if the hole piece count towards piece number. I assumed it does!
Wow H.G.,
Thanks!
I thought that was it!
HG, I don't understand the bad zone script. How it would work. The way I see it the specific instructions to be added here would be something like: if lastMoved is pawn then imitate barren pawn. if lastMoved is berolina then imitate barren berolina.
The barren pieces pieces could be added in the diagram but not used in the initial setup.
But I don't think the interactive diagram supports lastMoved as the game courier supports it. It seems I'm screwed with this one!
Hello HG, While testing the interactive diagram on grand apothecary chess alert I have noticed that the joker imitating a berolina pawn has moved 5 spaces. This is probably because the berolina pawn is defined like this mfF*fceW and that means the joker inherited the ability to move as much as to the center of the board. But the rules of the games, as I had made them state : "A joker imitating a pawn has only the regular moves, no double step, no enpassant and no promotion even if that pawn has promoted the last move."
In the game courier I had created a special case for when the joker imitates a pawn to get the moves of a fictious barren pawn that does not promote, and gets no double steps or en passat. But I don't think that can be done here. Can it?
Here is the game that led to this situation:
{770295349} 1. f7 Xi8 2. e6 Wb10 3. d5 Wk10 4. Bd4 Ig9 5. g7 h9 6. f8 Ii7 7. Gi5 Ik9 8. f6 Uk8 9. Me4 Ig6 10. Mf4 Gd9 11. Of3 Id10 12. Wf5 Oj9 13. Wig5 Fb9 14. Xe7 Ji10
Grand Apothecary chess alert can be found here:
https://www.chessvariants.com/rules/grand-apothecary-chess-alert
Happy holidays to you all!
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
HG, Have you changed something to the randomization algorithm? The randomization of 2 pieces is now different among the two players on all 3 games!
Ok, It is Capablanca which I remember then. Thanks!
I don't seem to be able to find HG's piece values for this game. Can someone help?
@Fergus,
Could you please take a look at problem described bellow by me an HG?
@Fergus, Thanks for taking the time!
In the following preset:
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet
the pictures are not shown properly.when playing in online mode. In the local play mode things are fine.
In two other very similar presets:
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
things work properly. Nor I or HG could figure it out. Maybe you can! I don't know how to reproduce it besides looking at the proper preset.
Fergus, Are you here?
Ok, thanks HG! Fergus if you can help?
@HG, Have you had time to take a look at my preset?
@HG The problem is that the piece pictures are not properly displayed. But I cannot see any bug as the end of the pregame section is the same to my two other presets that work fine. This is what I meant
@Daniel Do you see the same problem ?
@HG, I don't see the problem. To me it seems that this preset should work like the other 2!
It does not seem to be that as in play mode it works ok, HG. Also trouble begins with ply 2 which is quite weird!
At the second move of a game of Apothecary Chess Alert the pieces are not shown properly. Any idea why?
Is there no one interested in this?
It works well now!
Good luck with the reading, Fergus. The trouble is that when I invite someone on any Grand Apothecary chess games, and that person accepts, the person in question receives a message that I won. So we can't play. Here are the presets in question:
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
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Hello Andrew!
Agreed!
Now there is another problem. Once an invite is passed it cannot be accepted. If someone tries to accept the invitation (we have tried only personal) it gets an error that says the opponent won. Any idea?
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This game is very interesting and it makes an interesting candidate for the interactive diagram. Probably the stones may be somehow implemented by holes. I'm not sure how neutral would be implemented in XBetza, though!