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I wonder if someone considers making a Mini-Rococo (I can't think of a better name,) which uses the standard chess board and pieces (without flipping the rook) ? I would propose this setup : +---+---+---+---+---+---+---+---+ 8 |\\\|\b\|\n\|\k\|\q\|\n\|\r\|\\\| +---+---+---+---+---+---+---+---+ 7 |\\\|:p:| p |:p:| p |:p:| p |\\\| +---+---+---+---+---+---+---+---+ 6 |\\\| |:::| |:::| |:::|\\\| +---+---+---+---+---+---+---+---+ 5 |\\\|:::| |:::| |:::| |\\\| +---+---+---+---+---+---+---+---+ 4 |\\\| |:::| |:::| |:::|\\\| +---+---+---+---+---+---+---+---+ 3 |\\\|:::| |:::| |:::| |\\\| +---+---+---+---+---+---+---+---+ 2 |\\\| P |:P:| P |:P:| P |:P:|\\\| +---+---+---+---+---+---+---+---+ 1 |\\\|\R\|\N\|\Q\|\K\|\N\|\B\|\\\| +---+---+---+---+---+---+---+---+ a b c d e f g h The edge squares are marked with \\\ . Don't mind the checkering. P's are Canon pawns, they promote on the 7th or the 8th rank. K is King. Q is Pushme-Pullyu R is Immobilizer N is Long-Leaper B is swapper (or Chameleon, but i hate this piece.) What do you think ?
Continue : Mini-Rococo can be possibly played with the rule than no more than two pieces can be captured on the same turn. (Why two ? to make it different from chess, that's all.)
The easiest way to simplify the Chameleon is to disallow the combination of captures; although that can still lead to complex cases where there are multiple possible methods of capture available at the same time.
If it were to be replaced, what would you replace it with? Oddly, this morning I find myself wondering if returning the Ultima Coordinator , discarded during the original Rococo design process would make sense. Yes, it was felt to be unclear, but then, that complaint can be made against the Chameleon as well.
I have never played Rococo, but in looking over the rules page it does appear interesting and challenging.
I do disagree with you when you state, '5 or 10 CVs deserving own tournament or even entire website. Rococo would probably be the only one developed under CVPage auspices worthy of those entitlements.'
I disagree because game 'likes and dislikes' are highly a matter of opinion and preference. Fergus's Mortal Kombat Shogi, for example, in my opinion, is an excellent game that seems to be a natural evolution of Shogi and easily deserves its own tournament and website... but, that likely may not be the opinion of many. There are a lot of games here that I believe are great, Templar Chess, Maxima, Modern Shatranj, to list just 3 examples. And I could list many more, but, my list would just be my opinion.
I do agree that it would be nice to see a Rococo tournament.
Again congratulations on your Rococo standing.
The rules are well written but just need to be updated for clarifications from the 97 comments over the years. Here are several Rococo puzzles without stress on board positions as in mates-in-three: (1) Can a piece ever legally move from border corner to border corner, X00 to Z0 or X0 to Z00? What piece or pieces under what circumstance(s)? (2) What is the maximum number of pieces that may be captured on one move? (3) Is there any piece that may never move horizontally or vertically along border squares? (4) What is the theoretical minimum number of moves for a Rococo Pawn to promote? (5) Describe the quickest possible Rococo Fool's Mate.*** ***[Fool's Mate is just problemists' Helpmates from the start of the game. Helpmates were popularized by T.R. Dawson in the 1930s. This would be a good exercise for anyone who has not yet read every rules-set write-up. Namely -- expanding on that theme -- as you read them all, for each of the 4500 CVs of the Chess Variant Page: (a) figure its genuine Fool's-Mate equivalent, and please determine (b) does any of the 4500 CVs require a Fool's Mate of greater than 8 moves? Or 10 moves? Some CVs actually take quite a few, but so many as 10? Hint: think short-range-piece CVs.]
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