Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Ratings & Comments

LatestLater Reverse Order EarlierEarliest
Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Apr 25 08:53 PM UTC in reply to François Houdebert from 07:48 PM:

Looks like it. I have uploaded the new version to the site and have adapted them so the implementation will work properly with the CVP files.


12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Reche’s Super Faceoff Masquerade. Members-Only Chess with mixed and thoroughly hidden identities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, Apr 25 07:48 PM UTC in reply to A. M. DeWitt from 05:39 PM:

It should be ok now


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, Apr 25 06:56 PM UTC in reply to Gerd Degens from 05:19 PM:

The two rooks, bishops and knights do not differ and can no longer be distinguished in the course of the game. How is a strategic game supposed to come about then?

You can differ them:

  • in offline play by sticky markers;
  • in online by notation used.

BTW I have recently done the rules page.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, Apr 25 06:07 PM UTC:

282. Sandworm. This spawned from a recent comment on this list, like a throwaway line in a movie that becomes a classic.* This is inspired by the creatures from well-known desert planets in the Star Wars and Dune franchises (Tattooine and Arrakis, respectively), but it's not the full-sized version (which probably would be something to go into a four-square space, though with rather similar moves). This can be thought of as a "Juvenile Sandworm."

A main feature of the fictional sandworms is that they burrow underground, so as a piece the Sandworm simulates that by jumping others. At its basic, it slides in any radial direction, like a Queen. In the interest of game balance, I limit that to two pieces that it can burrow under, though in games with particularly large armies that may increase. If there are no pieces to burrow under and the Sandworm moves no more than 4 spaces to capture, it may continue to capture another piece in the next square. ((paf)2QcyafQ4)

In this (hopefully not overly confusing) diagram, the White Sandworm is able to capture any of the Black pices on the board. The only two that it can capture in a single move, however, are the Knight (i9) and Queen (j10), since the Knight is only 3 spaces away, the Queen is in the next adjacent space, and there are no intervening obstacles.

I probably could've posted this much earlier, but (aside from the previously-mentioned issues at Thingiverse) the shape kept coming out so that Thingiverse's sample-graphic (above) made it look like... well, something that probably shouldn't be shown on this site. It still kinda does, but I think it reads OK. (I might see about making the teeth large enough to be visible in the image.)

*It's even happened to my own comments, at the Super-Team Family: the Lost Issues blog. I was only kidding when I mentioned Snow White and the Seven Soldiers of Victory -- which became my first idea to be published there -- and my remark about Bugs Bunny vs. Doctor Doom was supposed to be an example of things we probably wouldn't see done!


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝A. M. DeWitt wrote on Thu, Apr 25 05:39 PM UTC in reply to François Houdebert from 05:00 PM:

Looks good, save for a few errors:

---------------------
Setup Errors
---------------------

White Kirin and Phoenix are swapped from where they should be in the initial setup

Black King and Great Elephant are swapped from where they should be in the initial setup

---------------------
Promotion/Drop Errors
---------------------

Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)

Both Pawns in the hand spaces can be selected when multiple Pawns are in the hand)


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Gerd Degens wrote on Thu, Apr 25 05:19 PM UTC in reply to Fergus Duniho from Mon Apr 22 11:41 AM:

I stumbled across 'GC Preset for Reche's Super Faceoff Masquerade' again, and I'm wondering again how to recognize in the course of the game how an a-Rook takes as Knight, h-Rook as Bishop; b-Knight takes as Bishop, g-Knight as Rook; c-Bishop as Rook, f-Bishop as Knight (according to the description). The two rooks, bishops and knights do not differ and can no longer be distinguished in the course of the game. How is a strategic game supposed to come about then?


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, Apr 25 05:00 PM UTC in reply to H. G. Muller from 01:47 PM:

thanks for the advice.

I have modified accordingly


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, Apr 25 03:00 PM UTC in reply to HaruN Y from 07:00 AM:

An army with your pieces. What'd you call this army?

If it's a CwDA set, probably "Mad Movers."

By the way, Chinoise Rose in problemist language is called Rao.

I should've suspected that it would be something that rhymed with the others.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Thu, Apr 25 01:47 PM UTC in reply to François Houdebert from 12:40 PM:

Should I add : Should I add " ##############" before and after?

Indeed, you should, because you want the extra hand ranks to be colored black as well.


@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Thu, Apr 25 01:22 PM UTC:

Random Pocket Omega Chess

files=12 ranks=10 promoZone=2 shuffle=NBQCW promoChoice=NBRQCW graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K hole::::b1,c1,d1,e1,f1,g1,h1,i1,j1,k1,a2,l2,a3,l3,a4,l4,a5,l5,a6,l6,a7,l7,a8,l8,a9,l9,b10,c10,d10,e10,f10,g pawn:P:ifmnDfmWfceF:pawn:b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,,b8,c8,d8,e8,f8,g8,h8,i8,j8,k8 knight:N:N:knight:d2,i2,,d9,i9 bishop:B:B:bishop:e2,h2,,e9,h9 rook:R:R:rook:c2,j2,,c9,j9 queen:Q:Q:queen:f2,,f9 champion:C:WAD:champion:b2,k2,,b9,k9 wizard:W:FC:moon:a1,l1,,a10,l10 king:K:KisO4:king:g2,,g9

Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, Apr 25 12:40 PM UTC in reply to H. G. Muller from 12:30 PM:

19 is the size of handLayout

boardLayout :
0: "##............##" ​
1: "##............##"
​2: "##............##"
​3: "##............##" ​
4: "##............##" ​
5: "##............##" ​
6: "##............##"
​7: "##............##"
​8: "##............##" ​
9: "##............##" ​
10: "##............##" ​
11: "##............##" ​
length: 12

Should I add : Should I add " ##############" before and after?


H. G. Muller wrote on Thu, Apr 25 12:30 PM UTC in reply to François Houdebert from 11:54 AM:

Strange. 13 should be a valid index for an array of length 19. That means the array should have some internal elements that are undefined. What happens if you print

console.log( this.cbView.boardLayout )?


The Church Meeting. Private A test of the strength of the archbishop using a unbelievable setup. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, Apr 25 11:54 AM UTC in reply to H. G. Muller from 11:32 AM:

the array length is 19

NBROWS-row-1,row: 13, 0


H. G. Muller wrote on Thu, Apr 25 11:32 AM UTC in reply to François Houdebert from 10:22 AM:

Uncaught TypeError: this.cbView.boardLayout[((NBROWS - row) - 1)] is undefined

This sounds like an out-of-bounds access on boardLayout. Are you sure you defined that array with sufficiently many ranks? To further diagnose the problem you could add console.log(NBROWS-row-1); just before the access to boardLayout in paintCells; then you could see in the console  what the offending value is.


François Houdebert wrote on Thu, Apr 25 10:31 AM UTC in reply to H. G. Muller from 09:37 AM:

If you'd like to make an implementation of wa shogi, here are some unused jocly-compatible sprites that might come in handy.

To be seen if useful


François Houdebert wrote on Thu, Apr 25 10:22 AM UTC in reply to H. G. Muller from 09:37 AM:

In that case : I get in 2d with pictos

Uncaught TypeError: this.cbView.boardLayout[((NBROWS - row) - 1)] is undefined
    paintCells chu-seireigi-view.js:1509
    paintChannel chu-seireigi-view.js:1530
    draw chu-seireigi-view.js:941

Would this come from using the draw function wrongly in my view : chu-seireigi-view.js ?

Note that I have the impression that with the modified version the result is satisfactory with or without extra hand ranks.

That's why I'd like your opinion on grid-board-view.js, because I thought it would be useful to transfer this modification to the pullreq branch for jocly.


H. G. Muller wrote on Thu, Apr 25 09:37 AM UTC in reply to François Houdebert from 08:41 AM:

I think that all that is needed is to make the 'row' loop run from 0 to NBROWS, and remove the -NBVHND from

this.cbView.boardLayout[NBROWS-NBVHND-row-1][col]

 And then putting the extra hand ranks in the boardLayout defined in the game's view file. I don't think there are any other games yet that use extra hand ranks. I implemented that feature with Wa Shogi in mind.

The paintCells function is not involved in drawing the grid.

I had already looked at the sources, by looking at the chu-seireigi-view.js of the compiled version. Since you build Jocly without uglification all used source files are in there unmodified.


💡📝A. M. DeWitt wrote on Thu, Apr 25 09:34 AM UTC in reply to François Houdebert from 08:41 AM:

Your current setup for this game looks way better, but I did notice a few errors were made while making the new version. I also noticed a bug in the Hectochess implementation.

---------------------
Chu Seireigi Setup Errors
---------------------

White Kirin and Phoenix are swapped from where they should be in the initial setup

Black King and Great Elephant are swapped from where they should be in the initial setup

---------------------
Chu Seireigi Promotion/Drop Errors
---------------------

Pawn, Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)

White Copper General is put in same place as Black Lion in hand spaces, resulting in the hand space setup looking asymmetrical (White Copper General should be placed between the Great Elephant and Running Wolf)

(Also, because of this bug, a "King" may sometimes appear in current hand space of extra White Copper Generals/Black Lions for some reason...though this thankfully doesn't affect anything)

---------------------
Hectochess Castling Error
---------------------

When attempting to castle, the Champion's starting squares (b2/b9 and i2/i9) and queenside Knight starting squares (c2/c9) are not checked to see whether a piece is occupying them or not.


François Houdebert wrote on Thu, Apr 25 08:41 AM UTC in reply to H. G. Muller from 07:02 AM:

The change in paintCells was necessary because the grid wouldn’t display. May be that a better modification is possible, but I don't think I'm in a position to make it.

After a few modifications, current result

I don't know if you'd like to have a look at sources : latest to check grid-board-view.js


H. G. Muller wrote on Thu, Apr 25 07:02 AM UTC in reply to François Houdebert from Wed Apr 24 09:15 PM:

I guess the drop model still needs some tweeking. The square painting on the hand ranks should be the same as that of the other hand squares. Now there seems to be no coloring at all, so that the rim texture shines through. I suppose the logical way to do this is that the square-painting array that has to be defined in the game's view file should include the extra ranks.

It is also not clear to me why the 'counter piece' in the lower-right corner is larger than the others.

[Edit] The array boardLayout defined in the view file is accessed in two places in grid-board-view.js, inside nested loops over rows and columns. The loop over rows was modified to skip the extra hand ranks. I suppose this was a bad idea; especially in the 'paintCells' function it should have run over all ranks, requiring the boardLayout to also specify how the cells in these extra hand ranks should be colored. There is a second routine 'paintInCoordinates' that also loops over all cells, which does more complex things and might need more subtle modification than just changing the loop limits. But it seems this function is not normally used.

The handLayout[-1] in the view file appears to have a 16 where there should be a 17, which causes misplacement of the 'counter piece' on 15 rather than 16.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, Apr 25 07:00 AM UTC:

An army with your pieces. What'd you call this army? Greenwade Gravels?

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/ squareSize=50 graphicsType=svg symmetry=none royal=K firstRank=1 borders=0 rimColor=#000000 coordColor=#FFFFFF lightShade=#CCCCFF darkShade=#FFDB58 whitePrefix=svg/Greenwade/w blackPrefix=alfaerieSVG/b pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:,,b8,g8 bishop:B:B:bishop:,,c8,f8 rook:R:R:rook:,,a8,h8 queen:Q:Q:queen:,,d8 Limping Rook:L:(afafaf)Wafaf(afafaf)W:rook:c1,f1 Knighted Katana:S:NcafmC:katana:b1,g1 Gunship:G:FyafqFmRcpR:ship:d1 Wide Receiver:W:fbsQ[pomfW-bW-sW?qfF?qfR]:americanfootball:a1,h1 king:K:KisO2:king:e1,,e8

By the way, Chinoise Rose in problemist language is called Rao.


Chu Seireigi. Variant of Chu Shogi playable with drops. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
François Houdebert wrote on Wed, Apr 24 09:15 PM UTC in reply to H. G. Muller from 05:59 PM:

I gave it a try here. I think It looks better this way.
@Adam: apart from the adjustments linked to the changes, what do you think?


25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.