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Game Reviews (and other rated comments on Game pages)
Hey, how do you nominate a game for those anyway? Email me at jaredbmccomb@hotmail.com
A drunken Bishop first makes an F move in a random direction; if the square chosen is off the board or is occupied by a friendly piece, the move is over; if the target is occupied by foe, capture, move over; if target is empty, repeat the process.
<p>A Cooked Bishop is quite another story. I cannot say how it moves until you specify whether it is stewed, fried, sauteed, steamed, or baked.
<p>'The Cavalier may not move to an adjacent square'. This makes it quite a bit weaker than the combination of Gryphon + Aanca; value is Q or even less, I guess. I never liked this rule, but it keeps popping up as a way of limiting the strength of the Gryphon. I suppose it creates interesting situations. I'll have to think about it some more.
<p>The NAD (named the Castle in this game) should have roughly the same value as the NB. on 8x8 board, that is.
<p>The stretched Knights are weak and awkward, and if they don't fork something in the opening they don't add much to your force. As defensive blocking pieces their long moves are an awkwardness and a liability; but if the game as a whole works out, this awkwardness may be a very pleasing element. I wouldn't design it that way because it would need more playtesting; but 'it's a local favorite', so it has evidently been well tested.
Excelent and under-appreciated gem! In a few game of this variant, I found how the simplest change alters the game dramatically. For example this variant makes bishop no longer color bound, and nullifies the use of castling.
Very good!
I have come to learn the werstern version of chess since i was 6 years old. From that time on, i have allways felt a passion for the game. Knowing that there is more than one version of this game, it inspired me to think widely and come up with other forms and variants of this brilliant game. One can experiment with the numbers of squares, the forms of squares (how about a great triagle, with three parties?), the number of pieces, the movements of those pieces, and even swapping movement capabilities (how about giving the Bishop the capability to jump like a knight, every other turn - after each time you have made a move with that piece, its movement-ability changes from knight to Bishop, from Bishop to Knight and so on...)I am glad to see there are people who have taken the time and the effort to do research as to where the game of chess has its origins. It is now commonly believed that not chines chess, but chaturanga is the oldest known form of chess. Its an Indian game. I will compare it with chinese chess, and hope many others will share the same passion.
Hey, I can't edit my own comments!! Oh well... stop sending me information please!! I have already gotten two replies. As for the game itself, I personally do not prefer CVs where non-pawns start next to other identical pieces, like the bishops and camels. Therefore I propose a variant where each player has the option of switching a camel with the bishop on the same color, sort of like the switch rule of Changgi.
THis was Great now I can Play chess!!!
In Australia we call it 'Transfer chess', or normally just 'Transfer'. Normally played with 5 minute time controls, no increment, and the team loses when either player loses. When a player is about to get mated they will wait until their time runs out, unless their partner's opponent has more time, in which case they will resign :) Table talk generally includes 'knight is mate' (meaning that player can give checkmate with a knight) or 'don't give him a knight!' (meaning if that player's opponent gets a knight, some kind of terrible disaster will happen), but suggestions of moves to play for your partner are frowned upon. Questions like 'Should I sac my queen for a pawn?' are also acceptable.
If large teams were playing on many boards, like a tall skyscraper, there could be both local and express elevators.
I think that this is a great game and it is similar to the popular chess. it is fun and you can play it with four players instead of two.
What if you had the setups on each successive board be rotated 90 degrees clockwise (or counter-clockwise)? You could call it 'Twisted Elevator Chess' or something.
Thanks for these rules it is helping my 10 year old daughter beat me at chess.
thanks for these rules it is helping my daddy teach me all the rules of chess.
actually.. if you are a real fan of bobby fischer, you would have heard how the real set up goes.. all pawns are in the exact same spots king is placed in same position.. all other pieces in back row are shuffled but there must be at least 1 piece of 1 kind on each side and on the opposite side like a mirror same goes for black.. mirror of whites side
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.
Absolutely cool! Very well explained! Simpler in feel and direct in play #than some of the other similar ideaed games
A very clean design with lots of tactical interest.
It's nice to see a game of different armies on a large canvas. It's hard
to tell if it is balanced or not, but I wonder if balance is as important
at this scale: both sides possibly having more material than they can
effectively use. Or is 11x11 with 22 pieces a side too small for that
sort of effect?
it helped me with all my chess needs thanks!
I would recommend safety goggles and a digital camera (to record board
positions) as useful equipment for this game.
I could see times when you might send a piece up or down the elevator just
to clear an attack lane.
I'd rate both the site and the game as excellent, the site because the comments at the top prompted me to try the game, which has become my preferred form of chess. I haven't seen a zillions file for this; I wrote one myself which works fine except for the limited promotion rule -- given the current Zillions language, FIDE type promtion to any piece is easy, promotion restricted to previously captured pieces would be tedious to code.
<p>Thanks for your good treatment of Ultima. It seems like this game is a common assignment for computer science students in AI classes. My programming class just had to make a 'Baroque Chess' program, and I put mine on my web page as an applet, just in case you want to link to it.</p>
<p><a href='http://people.tamu.edu/~jwp2654'>http://people.tamu.edu/~jwp2654</a></p>
<p>Thanks again for the help your site offered in designing the program. BTW, I did cite your website in my program report. :-)</p>
<p>
Jesse Plymale <br>
jesseplymale@tamu.edu <br>
http://people.tamu.edu/~jwp2654/
</p>
This is an interesting idea. Here's a logical extension of it:
<p>In 2d chess (thinking in the abstract), pieces are 0 dimensional (ie. points) that move in a line (1 dimensional movement).
<p>Perhaps in 3d chess, pieces could be 1 dimensional (ie. line segments) that move (as suggested) in a 2 dimensional plane. Their direction of movement would be constant, it would simply be their area of movement that would cover a two dimensions.
<p>In the diagram below, the 3d Rook piece at [a1,d1] could move to [a2,d2] or [a3,d3]. It would be blocked by the 3d Bishop piece at [c4,d4]. It could, however move to [a1,d1] on the next level up, assuming no friendly pieces are blocking it. However for the 3d Rook to move to the other half of the board (ie. files e-h) it might have to rotate. Or then again, perhaps in that direction it only covers a single rank instead of a plane.
<pre>
+---+---+---+---+
| | | | | 6
+---+---+---+---+
| | | | | 5
+---+---+---+---+
| | |---B---| 4
+---+---+---+---+
| | | | | 3
+---+---+---+---+
| | | | | 2
+---+---+---+---+
|-------R-------| 1
+---+---+---+---+
a b c d
</pre>
In Spain is called 'vicio' that mean vicious because when you start to play you can´t give up. If you need any other information about can look for me in ICC
Very well explained rules! I played it with a good friend of mine and can't get over how the pieces move through the warps. Fun!
Thanks i didn't know which way the king could move thank you so much
I think you should be able to have a mini game of chess
Must have noted my play :)
give more history?
I wanted something in between Poor and Good here actually. I like the game and the movement but I would have liked a bigger board. This feels more like a tabletop wargame then a chessvariant but I guess that it's a chessvariant in the aspect that pieces have preset moves on a squared board (something not all chessvariants follow even ;) I watched Zillions play this game for a while and realised that the powerful strategies behind a great played game is way above normal chess. It is a bit complicated for my mind and a bit defensive for my taste. Still, the idea is wonderful and I would love to see it come back with a bigger board variant *smile* This is a game I want to have at the table at home to play with my friends rather then playing it over the net or with the computer. Adding two more players would also increase the fun level since tactics would increase and you could help eachother out, if rules allowed it....I'm now changing from poor to good actually *smile*
the page gives good information but when you show the games you sould be aloud to play a mini version of the game and see if it is intresting because from what i read i thought these games look fun and i would like to play a number of them before i download it. thanks for you time.
this is completely in error, chataranga is a four player game pre-dating crist, you dopes.
Great! I have to try Chaturanga with my friends. Very interesting!
At least pople are agreeing that India had some form of chess from the earliest of times Thanx for the info.
Holly crap I've never been to a site with so much info on chess....i mean wow this is a really good site and im a huge chess fan
This site is o.k. but you should let people play chess on it!
I must say that I have fell in love with this game. You say in your description that you don't like the setup of the pieces but I enjoy them very much. The consept of the one ring is wonderful and really adds to the game. I am just about to download the bigger version as well and find out why you like that even more then the smaller one. Congrats on a wonderful variant. Tomas Forsman
Just as I loved the smaller version I fell in love with the bigger one. I have just watched the white side crush the black side again. I'm using a slightly slower computer then you (450 Mhz) wich might indicate that the black has some advantage but has to think things through more. Anyways, I love this game very much and I am very greatful that you invented it. I enjoy variants that doesn't change to much on the original rules. Just enough to make it interesting. Simple changes are often more enginous, this one certenly were. With regards Tomas Forsman
Hey! I'm as innocent as a kitten! I wasn't even there! And if I was there, I didn't do it! And if I did it, I was lead astray by evil men!
This game is highly remaniscent of Capriccio described by Mark Thompson at http://home.flash.net/~markthom/html/capriccio.html. though maybe arguably better since the goal is better defined.
The fault is mine but the credit yours. It's easy, and it's fun, to toss out a 'brilliant' idea for a strange CV in an offhand remark, but to actually make it work, that can sometimes be hard work. One criticism. and one only: Basingstoke. Where is it in the rules? I suggest that in order to offer a draw one must say 'Basingstoke'. In the same vein, should one wish to announce check (not required by the current laws of FIDE Chess), one should say 'Beware! Beware! Beware!' (((((((((((((( it just occurred to me in a 17th level digression tat the actor who delivers this line is usually anything but gaunt. ))))...))) 'Inky clouds like funeral shrouds sail over the midnight skies' -- isn't that some of the finest poetry in musical theater (second only to 'svani' per sempre un sogno d'amore')? Just like the chessboard in my head, I have a record player in my head, and Ruddigore Chess has moved me to put that platter onto the turntable of my mind; and for this if nothing else it would deserve an excellent rating. It is said that one's favorite G-and-S opereta is always the one most recently attended (exception being perhaps the overperformed but excellent Pirates -- NYGASP recently gave my lifetime best Pirates, far exceeding DC in London (and please note: if you know Pirates you gotta see Il Trovatore!!)). Listening to Ruddigore again, what a pleasure, and the theme of G-and-S Chess, well, hey, what's next? I once hitchhiked to Penzance from Stonehenge, and although of pirates I saw not one there, yet I wait in breathless anticipation for Pirates Chess. With different armies, no less. Instead of Bishops, the Pirates have a Pair of Docs, Doctor Einstein and Doctor Schweitzer (unless you despise Marxism), the Q is a nursemaid, and Frederick is a semi-neutral piece who, being the Slave of Duty, can belong to either side according to the argument most recently presented.
Two 'excellents' because i love the way it's written up. The idea of going back to the source of the play to justify the alternate-move requirement is excellent as well. Perhaps I should have made this line a separate comment for 3 'excellent's.
Since the major pieces in the back row are weak, it might make sense for the following variant: No apprentices, Just the backrow pieces. and have the pieces promote to full strength when they reach the backrow. With the same object of checkmating the king.
it's great and descriptive!!!!!!
This is a splendid idea which strikes me as being extremely Partonesque. The situation of the Anti-King in the opening position also reminds me a bit of Racing Kings.
Although I haven't playtested your idea, it does seem to me that perhaps it makes the pieces more powerful; and this could be a good thing because the 3D King (as I found in my own examinations of 3d chess) is difficult to checkmate.
Every move imitates the ability of the piece moved before, except the first move for nothing is before it. What if time is circular, in that spirit I propose the following variant: As a first move, any piece can be moved with any power, however this implies the last move must be made with a piece with such power, and any move during the game that would make such a ending impossible is declared illeagal.
The ascii diagrams show an extra White N on b1.
needs more deatel about how to move attack bord and moving peaces.
This is more or less an overview of the rules, for the full rules you have to pay. If you are intrested in them go to Andrew Bartmess' page linked to under the notes.
I've been playing shogi for years here in Japan, both with people and on the computer. There was a program 'xshogi' which was maintained until 1994/1995 and is still available through GNU. Is anyone looking at picking up this package and updating it for Linux?
Check out www.debian.org. They have xshogi running for the Debian GNU/Linux distribution. You <i>should</i> be able to compile it for any Linux distribution if you have all of its dependencies. Here's the link to the Debian page for xshogi http://packages.debian.org/stable/games/xshogi.html.
Nice job, useful as starting point.
For Italian-speaking people see <a href='http://web.tiscali.it/marcobresciani/Manuale/'>Scacchi Tridimensionali</a> di Marco Bresciani.
<blockquote>
'The only other rule I can think of is that if it's your move and the
other player is already in check, you cannot capture the King but you
can play any other legal move you choose'
</blockquote>
This also deals with the discovered check problem in multiplayer variants:
that is, when player A moves a piece that was blocking player B's piece,
so now player B's piece attacks player C's King, and the turn sequence is
A-B-C so player C never gets a chance to move out of check before being
captured.
Perhaps a copy to President Bush might enlighten.
In Mexico Bughouse is known as ESPARTACO like the Roman slave. Drop a pawn in 7th rank is not permited, but the rules can vary and nobody knows how it came to Mexico, but it is really delightful specially for young people, who considers it with so much excitement.
Having just bought a chess board as we felt too much time was spent in front of the TV!!!!!! Well done, You explained the rules very simply. Thanks.
I think chest is realy good and i think i am going to by one when i am older.
its to much info its boring there is to much writing i thought it would be short and snappy so any one would understand it in a few paragraphs not about 5 pages sorry it is not 10 out of 10 with me its 0 out of 10 i hope you improve this site and make it short interesting and fun for children and adults like me !!!! maybe make be make the site into a game like how to move the pieces in a game and show picturtes i am really sorry about that
I find this idea intriguing. Wouldn't this result in very fast games? With an 'illegal move', do you mean that you take a piece and move it anywhere on the board? Tomas
I've gone through the rules of this game and I only found a few things I wasn't comfortable with. First I don't agree with the different types of Rooks. Letting them go in both directions would add a lot of strategy to the game but I guess the reason for it is to make it as straight forward as possible. The second thing I don't like is to forbid the players to make a move that means they can not end up on the right square. What if they don't see it? Another 'fix' for this problem is that a player loose if the other catches him making such a move or if in the end your pieces are unable to end up in the right position. This would however create a situation for draw. If both players have made such a move and discovers it at the same time. These are only thoughts and I haven't tried them out in a game yet. Regards Tomas Forsman
Actually, this ought to be Excellent to the Nth Power! I am glad to see this game on a prominent page of its own, for while it's been on this site for years, you had to know where to find it, and as a Chess variant designer this (and the associated work that Ralph did to support it) has been one of the games that has influenced me the most. Bravo!
And how many experimental armies have been devised? Those are fun and instructive, too, both for how they work and the ways they fall short. The supporting work of 'Ideal and Practical Values' is valuable not only for designers, but for players trying to gauge the relative values of unfamiliar combinations of pieces in an unfamiliar variant.
' Super Chess ' is a interesting game ! I also have invented a new type of chess game called ' Connect Capture '. You can view this game and it's rules at: http://geocities.com/ricknordal/index.html What do you think of this game idea ? Regards, Rick Nordal ( Canada ) My email is: alpine_rick_2000@hotmail.com
Here's a (hopefully complete) list of armies: Fabulous FIDEs Colorbound Clobberers Colorbound Clobberers II (alternate setup) Remarkable Rookies Nutty Knights Forward FIDEs Meticulous Mashers All-Around Allstars Amazon Army Amazon Army II (Crabs replace Knights, Amazon replaces Queen) Avian Air Force Spacious Cannoneers Amontillado (7 different knights, 2 queens for 14 total armies) DemiRifle Cylindrical Cinders Colorbound Clobberers with Doublemove F instead of FAD Colorbound Clobberers II with Doublemove F instead of FAD Fighting Fizzies Pizza Kings Seeping Switchers (I've got all of the above implemented in a ZRF that just needs some polishing before I release it.) Jupiter Mannis Manglers Nattering Nabobs of Negativity Fabulous FIDEs with Iron Ferz instead of Queen Fabulous FIDEs with Iron Crab instead of Queen
i am chazz and i havew found antother thing that uses my name im excited, i thought i was the only one
go to my website www.rhsweb.org/cgretsch
or click here
<a href><http://www.rhsweb.org/cgretsch>my chazz site</a>
it is all apropriate, nothing bad, i even had it rated by aol and it said it was suitibal for all users.
i am a chess fan but all my boards are in storage, i cant wait to get one and play thins awsome looking game.
This indeed is a great game. I have played it for a few times now and my favourite way of mating is leaving the Anti-King unchecked with the same move as I check the ordinary King. Sort of a double check wich, as I interpret the rules leads to a mate. Good game Tomas
Very nice introduction to bughouse. For the players interested in online bughouse the Free Internet Chess Server (FICS) located at www.freechess.org is a very good starting point.
Another variant could be, and this probably exists under some name, to start with two boards and two sets of pieces each. Except that there would be no King on the second board. Just a thought. The game is very fun to play however. Tomas
I played the trial version of Chesk 1.0. The artwork, audio, and user interface are very good. I also like the basic premise of the game, since combining games like this is a hobby of mine. The main drawback for me is that the program's AI isn't very good. I'm not an expert chess player by any means, but I defeated 5 computer opponents fairly easily. The game mentions that this is version 1.0 of the AI, so I presume they're going to work on improving it. I imagine that's no simple task, since AI is very complex for standard chess, let alone 6-player chess. But if they can pull it off, that would make the overall game very impressive. One other curiosity about the game: there are no bishops. I'm not sure why they were excluded. The board's irregular shape would make them less powerful than on a standard square board, but that doesn't mean they should be left out altogether. Does anyone know why this is? I haven't yet tried the on-line version of the game against other people. Can anyone comment on that? Overall, I think this is a good game. I look forward to version 2.0 someday. Mike Smolowitz
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.
An 'Excellent' to the editor! Several excellent people have also given excellent ratings for my game, for which I thank. It is common for the neophyte chess variant author to invent his first game and tout it as the inevitable replacement for Chess. We all laugh at this. It is uncommon for somebody who has authored thousands of highly-regarded chess variants to refer to one of his inventions as the most likely evolutionary future of the game of Chess. I hope we all take this seriously. I do not expect that CwDA will become widely played, much less overtake FIDE Chess, within my lifetime; nor do I expect that when it does the same primitive armies that I designed will be used. However! However, it was 1976 when I first conceived of the game, and 1996 when I composed the first succcessful army (Colorbound Clobberers). Twenty years. My first attempts were so bad; and I realized that in order to creat this game I needed to explore the problem of the values of chess pieces. And so I did. Twenty years. A large part of one's life. Don't imagine that I thought about the problem every day of every year, no, that's not how it went at all! I worked on it, and I gave up in bafflement, and I came back to it after a few years of not thinking about it, and then I gave up and came back and tried again and gave up and came back and tried again and so on. Not so much brilliant as really stuborn. Remember that I am a genuinely certified master of FIDE Chess: I know and love the openings, endgames, midgames. Chess with Different Armies has satisfied my expectations of what Chess should be -- it has openings, endgames, midgames, all with the general feel of real serious FIDE Chess, but of course it's different. Someday, the Grandmasters will begin to play my game, and because they are so strong they will find imbalances in the particulat armies I designed -- and I don't care, because once they start, they're hooked. Meanwhile, nobody can design any chess variant without at least thinking about different armies! I am pleased to see this, because I had expcted that my mind's greatest invention would not be recognized so soon; and yet I always hope for more. Chess with Different Armies (together with the essential work on piece values) is, I think, a really revolutionary idea even though my own work on these subjects is so hopelessly bad (I look good now, but when real mathematicians take a run at the val use and real Grandmasters start to evaluate my armies, watch out!) What an accomplishemnt, and did you know that with that accomplishment I only need a buck fifty to ride the subway?
Chess with Different Armies is certainly a very enjoyable set of games. I particularly liked playing the Remarkable Rookies, perhaps because of their mutually supportive and jumping capabilities. On the other hand, I had a much more difficult time with the Colorbound Clobberers. Before I knew it, I had trapped myself in an off-balance position. The overall idea of CWDA is very clever. The idea of balanced, yet different, armies should see more use in Chess variants development. But, as remarked by Ralph, this is not so simple and takes quite a bit of work. On the other hand, it has endless possibilities with a simple theme. One thought, would it be possible for players to 'assemble' an army from 'equivalent' sets? Something else, there is a playful character to the armies, which is a nice touch.
i dont really like this site sorry!
This was a superb site! I unfourtunatley can not give you an Excellent on it because well, I am doing a Chinese Report on Chinese Chess and it has to be 3 pages long. It can be doubled spaced though so I do not think you give enough info because I only got 2 pages! Can you please put more info on it though? Well I will come and check next week.
Thanks Thanx
I still don't get Castling
I am going to teach this game in an institution for emotionally and behaviorally adolescents for summer school. Your illustrated guide will be of a tremendous help. Thank you.
Cool
This looks amusing. It does seem that the scoring system encourages the other players to turn on the first player significantly damaged like starving wolves, lest they be left without any pieces of the eliminated player when it comes time to score. Not a game to play with someone who takes attacks personally! An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional Berolina Pawn. This page might benefit from an ASCII diagram to backup the Javascript -- I first looked at it with Javascript turned off and was puzzled.
I some questions about the moves that a Pawn could make and they were all answered here. Also, I had forgotten about castling. Now it is all coming back. I haven't played in years and am now teaching my 5 year old to play. Thanks for the help!
Or maybe just good because it needs a King. If you look at my 'chess for any number of players', you will see that there is specific attention played to the problem of multiplayer stalling -- that is, keeping all your pieces safe until the other players have been weakened by fighting among themselves. However, the scoring system of this game implicitly rewards the fighter and penalizes the use of Fabian tactics; that is extremely new and clever, I think. But it needs Kings. Even without Kings, I can foresee that there will be some highly interesting situations where, for example, two different players are on the verge of being eliminated. Let's say that player A is all set to win if B is eliminated first and player C can win by eliminating player D first. Suddenly it becomes possible for player D to attack player A with impunity! A dares not capture a piece belonging to D, because it would bring C that much nearer to victory. This can get pretty exciting, don't you think? I still think it needs Kings, and checkmate.
If you have ever played chess or even if you have no clue what a rook is you should definitely visit this site. As a experienced chess player I had a ball with this new variation and I must spread the great news.
This game is awesome, try it for yourself. Remember though, you don't take turns and you can move many pieces at a time. And don't feal bad everyone loses their first match, but eventually you can become a black belt.
bugs bug me. bughouse is cool
cool new rules what about this one when you're about to lose right when your opponent plays the mating move say the person that is mated wins :P
Crowd Chess 1: http://www.chessvariants.com/boardrules.dir/crowded1.html Crowd Chess 2: http://www.chessvariants.com/boardrules.dir/crowded2.html Multiple Occupancy Miscellany: http://www.chessvariants.com/boardrules.dir/multocc.html My nextdoor neighbor in Brooklyn was also a fire-fighter, and was not a big man, but strong. We broke up our common driveway with sledgehammers, and I was impressed.
You answered our castling question: whether the king could castle its way out of check. Thanks for providing this page.
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