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Game Reviews (and other rated comments on Game pages)

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Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Jared wrote on Fri, Apr 19, 2002 11:38 PM UTC:Good ★★★★
Hey, how do you nominate a game for those anyway? Email me at jaredbmccomb@hotmail.com

Mideast chess. Variant on 10 by 10 board, inspired by ancient Tamerlane chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, Apr 20, 2002 01:00 AM UTC:Good ★★★★
A drunken Bishop first makes an F move in a random direction; if the square chosen is off the board or is occupied by a friendly piece, the move is over; if the target is occupied by foe, capture, move over; if target is empty, repeat the process. <p>A Cooked Bishop is quite another story. I cannot say how it moves until you specify whether it is stewed, fried, sauteed, steamed, or baked. <p>'The Cavalier may not move to an adjacent square'. This makes it quite a bit weaker than the combination of Gryphon + Aanca; value is Q or even less, I guess. I never liked this rule, but it keeps popping up as a way of limiting the strength of the Gryphon. I suppose it creates interesting situations. I'll have to think about it some more. <p>The NAD (named the Castle in this game) should have roughly the same value as the NB. on 8x8 board, that is. <p>The stretched Knights are weak and awkward, and if they don't fork something in the opening they don't add much to your force. As defensive blocking pieces their long moves are an awkwardness and a liability; but if the game as a whole works out, this awkwardness may be a very pleasing element. I wouldn't design it that way because it would need more playtesting; but 'it's a local favorite', so it has evidently been well tested.

Tauschach. Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Apr 20, 2002 04:28 PM UTC:Excellent ★★★★★
Excelent and under-appreciated gem! In a few game of this variant, 
I found how the simplest change alters the game dramatically. For
example this variant makes bishop no longer color bound, and 
nullifies the use of castling.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Rookmaster wrote on Sat, Apr 20, 2002 11:01 PM UTC:Excellent ★★★★★
Very good!

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Vibhi van Wersch wrote on Mon, Apr 22, 2002 10:06 AM UTC:Excellent ★★★★★
I have come to learn the werstern version of chess since i was 6 years old.
From that time on, i have allways felt a passion for the game. Knowing that
there is more than one version of this game, it inspired me to think widely
and come up with other forms and variants of this brilliant game. One can
experiment with the numbers of squares, the forms of squares (how about a
great triagle, with three parties?), the number of pieces, the movements of
those pieces, and even swapping movement capabilities (how about giving the
Bishop the capability to jump like a knight, every other turn - after each
time you have made a move with that piece, its movement-ability changes
from knight to Bishop, from Bishop to Knight and so on...)I am glad to see
there are people who have taken the time and the effort to do research as
to where the game of chess has its origins. It is now commonly believed
that not chines chess, but chaturanga is the oldest known form of chess.
Its an Indian game. I will compare it with chinese chess, and hope many
others will share the same passion.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, Apr 22, 2002 01:01 PM UTC:Excellent ★★★★★

Chaturanga for four players.. Oldest multiplayer chess variant. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
maria Schetelich wrote on Mon, Apr 22, 2002 08:33 PM UTC:Excellent ★★★★★

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Jared wrote on Tue, Apr 23, 2002 12:35 AM UTC:Good ★★★★
Hey, I can't edit my own comments!!  Oh well... stop sending me information
please!!  I have already gotten two replies.

As for the game itself, I personally do not prefer CVs where non-pawns
start next to other identical pieces, like the bishops and camels. 
Therefore I propose a variant where each player has the option of switching
a camel with the bishop on the same color, sort of like the switch rule of
Changgi.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Kristi Martinez wrote on Wed, Apr 24, 2002 09:09 PM UTC:Excellent ★★★★★
THis was Great now I can Play chess!!!

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Znark wrote on Thu, Apr 25, 2002 05:26 AM UTC:Excellent ★★★★★
In Australia we call it 'Transfer chess', or normally just 'Transfer'. 
Normally played with 5 minute time controls, no increment, and the team
loses when either player loses.  When a player is about to get mated they
will wait until their time runs out, unless their partner's opponent has
more time, in which case they will resign :)

Table talk generally includes 'knight is mate' (meaning that player can
give checkmate with a knight) or 'don't give him a knight!' (meaning if
that player's opponent gets a knight, some kind of terrible disaster will
happen), but suggestions of moves to play for your partner are frowned
upon.

Questions like 'Should I sac my queen for a pawn?' are also acceptable.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, Apr 25, 2002 11:45 PM UTC:Good ★★★★
If large teams were playing on many boards, like a tall skyscraper, there could be both local and express elevators.

Four seasons chess.. Medieval multiplayer chess variant on 8 by 8 board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Koyama wrote on Fri, Apr 26, 2002 04:37 AM UTC:Good ★★★★
I think that this is a great game and it is similar to the popular chess. it is fun and you can play it with four players instead of two.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Jared wrote on Fri, Apr 26, 2002 04:21 PM UTC:Good ★★★★
What if you had the setups on each successive board be rotated 90 degrees clockwise (or counter-clockwise)? You could call it 'Twisted Elevator Chess' or something.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, Apr 27, 2002 06:04 AM UTC:Excellent ★★★★★
Thanks for these rules it is helping my 10 year old daughter beat me at chess.

Anonymous wrote on Sat, Apr 27, 2002 06:06 AM UTC:Excellent ★★★★★
thanks for these rules it is helping my daddy teach me all the rules of chess.

Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
ken wrote on Sun, Apr 28, 2002 07:05 AM UTC:Poor ★
actually.. if you are a real fan of bobby fischer, you would have heard how
the real set up goes..

all pawns are in the exact same spots

king is placed in same position..
all other pieces in back row are shuffled but there must be at least 1
piece of 1 kind on each side and on the opposite side like a mirror

same goes for black.. mirror of whites side

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 07:06 PM UTC:Excellent ★★★★★
This page is better than excellent! It is so specific and even has the traditional characters in chinese. I would have enjoyed it more if there were pronunciations to them but this is good enough. I never knew there was a modernized version of it and it surprised me to know that not only english-speaking people are interested in learning the chinese chess. Now I know that everyone can learn how to play it, even people who speak an entirely different language from english or chinese.

Family matters chess (small). Variant on 41 square board. (Cells: 41) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 28, 2002 10:46 PM UTC:Excellent ★★★★★

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Apr 30, 2002 10:50 AM UTC:Excellent ★★★★★
Absolutely cool! Very well explained! Simpler in feel and direct in play 
#than some of the other similar ideaed games

Peter Aronson wrote on Tue, Apr 30, 2002 05:05 PM UTC:Excellent ★★★★★
A very clean design with lots of tactical interest.

Spinal Tap vs Terror Chess. The Spinal Tap Chess army vs the Terror Chess army in the battle of the 11x11 variants. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:07 PM UTC:Good ★★★★
It's nice to see a game of different armies on a large canvas. It's hard to tell if it is balanced or not, but I wonder if balance is as important at this scale: both sides possibly having more material than they can effectively use. Or is 11x11 with 22 pieces a side too small for that sort of effect?

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joe wrote on Tue, Apr 30, 2002 05:09 PM UTC:Excellent ★★★★★
it helped me with all my chess needs thanks!

ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:09 PM UTC:Good ★★★★
I would recommend safety goggles and a digital camera (to record board positions) as useful equipment for this game.

Elevator Chess. Multiple boards with simultaneous games are linked through central elevator squares.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Apr 30, 2002 05:17 PM UTC:Good ★★★★
I could see times when you might send a piece up or down the elevator just to clear an attack lane.

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, Jan 2, 2001 12:00 AM UTC:Excellent ★★★★★
I'd rate both the site and the game as excellent, the site because the comments at the top prompted me to try the game, which has become my preferred form of chess. I haven't seen a zillions file for this; I wrote one myself which works fine except for the limited promotion rule -- given the current Zillions language, FIDE type promtion to any piece is easy, promotion restricted to previously captured pieces would be tedious to code.

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jesse Plymale wrote on Wed, May 1, 2002 05:38 PM UTC:Excellent ★★★★★
<p>Thanks for your good treatment of Ultima. It seems like this game is a common assignment for computer science students in AI classes. My programming class just had to make a 'Baroque Chess' program, and I put mine on my web page as an applet, just in case you want to link to it.</p> <p><a href='http://people.tamu.edu/~jwp2654'>http://people.tamu.edu/~jwp2654</a></p> <p>Thanks again for the help your site offered in designing the program. BTW, I did cite your website in my program report. :-)</p> <p> Jesse Plymale <br> jesseplymale@tamu.edu <br> http://people.tamu.edu/~jwp2654/ </p>

3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]
David Howe wrote on Wed, May 1, 2002 09:02 PM UTC:Good ★★★★
This is an interesting idea. Here's a logical extension of it: <p>In 2d chess (thinking in the abstract), pieces are 0 dimensional (ie. points) that move in a line (1 dimensional movement). <p>Perhaps in 3d chess, pieces could be 1 dimensional (ie. line segments) that move (as suggested) in a 2 dimensional plane. Their direction of movement would be constant, it would simply be their area of movement that would cover a two dimensions. <p>In the diagram below, the 3d Rook piece at [a1,d1] could move to [a2,d2] or [a3,d3]. It would be blocked by the 3d Bishop piece at [c4,d4]. It could, however move to [a1,d1] on the next level up, assuming no friendly pieces are blocking it. However for the 3d Rook to move to the other half of the board (ie. files e-h) it might have to rotate. Or then again, perhaps in that direction it only covers a single rank instead of a plane. <pre> +---+---+---+---+ | | | | | 6 +---+---+---+---+ | | | | | 5 +---+---+---+---+ | | |---B---| 4 +---+---+---+---+ | | | | | 3 +---+---+---+---+ | | | | | 2 +---+---+---+---+ |-------R-------| 1 +---+---+---+---+ a b c d </pre>

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
ian wrote on Fri, May 3, 2002 04:07 PM UTC:Good ★★★★

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Theycontrolus wrote on Fri, May 3, 2002 06:54 PM UTC:Excellent ★★★★★
In Spain is called 'vicio' that mean vicious because when you start to play you can´t give up. If you need any other information about can look for me in ICC

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Dane Hoffstadt wrote on Fri, May 3, 2002 09:50 PM UTC:Excellent ★★★★★
Very well explained rules! I played it with a good friend of mine and can't get over how the pieces move through the warps. Fun!

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jake Steinberg wrote on Sat, May 4, 2002 01:58 AM UTC:Excellent ★★★★★
Thanks i didn't know which way the king could move thank you so much

Jake Hodgetts wrote on Sat, May 4, 2002 06:42 PM UTC:Excellent ★★★★★
I think you should be able to have a mini game of chess

ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Stephen Cieply wrote on Mon, May 6, 2002 12:58 AM UTC:Excellent ★★★★★
Must have noted my play :)

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Tue, May 7, 2002 02:14 AM UTC:Good ★★★★
give more history?

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
TW wrote on Tue, May 7, 2002 02:15 AM UTC:Good ★★★★
I wanted something in between Poor and Good here actually. I like the game
and the movement but I would have liked a bigger board. This feels more
like a tabletop wargame then a chessvariant but I guess that it's a
chessvariant in the aspect that pieces have preset moves on a squared board
(something not all chessvariants follow even ;)
I watched Zillions play this game for a while and realised that the
powerful strategies behind a great played game is way above normal chess.
It is a bit complicated for my mind and a bit defensive for my taste.
Still, the idea is wonderful and I would love to see it come back with a
bigger board variant *smile* This is a game I want to have at the table at
home to play with my friends rather then playing it over the net or with
the computer. Adding two more players would also increase the fun level
since tactics would increase and you could help eachother out, if rules
allowed it....I'm now changing from poor to good actually *smile*

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, Mar 20, 2002 12:00 AM UTC:Good ★★★★

Anonymous wrote on Mon, Mar 11, 2002 12:00 AM UTC:Good ★★★★
the page gives good information but when you show the games you sould be aloud to play a mini version of the game and see if it is intresting because from what i read i thought these games look fun and i would like to play a number of them before i download it. thanks for you time.

Anonymous wrote on Tue, Feb 12, 2002 12:00 AM UTC:Poor ★
this is completely in error, chataranga is a four player game pre-dating crist, you dopes.

Anonymous wrote on Thu, Aug 23, 2001 12:00 AM UTC:Good ★★★★

Anonymous wrote on Tue, Mar 13, 2001 12:00 AM UTC:Excellent ★★★★★
Great! I have to try Chaturanga with my friends. Very interesting!

Anonymous wrote on Wed, Dec 6, 2000 12:00 AM UTC:Good ★★★★
At least pople are agreeing that India had some form of chess from the earliest of times Thanx for the info.

Anonymous wrote on Thu, Nov 2, 2000 12:00 AM UTC:Excellent ★★★★★
Holly crap I've never been to a site with so much info on chess....i mean wow this is a really good site and im a huge chess fan

Anonymous wrote on Tue, Sep 26, 2000 12:00 AM UTC:Good ★★★★
This site is o.k. but you should let people play chess on it!

The One Ring. White wants to get the Ring to the far side and destroy it. (5x8, Cells: 42) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Tue, May 7, 2002 11:57 PM UTC:Excellent ★★★★★
I must say that I have fell in love with this game. You say in your
description that you don't like the setup of the pieces but I enjoy them
very much.
The consept of the one ring is wonderful and really adds to the game. I am
just about to download the bigger version as well and find out why you like
that even more then the smaller one.

Congrats on a wonderful variant.

Tomas Forsman

The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Wed, May 8, 2002 12:15 AM UTC:Excellent ★★★★★
Just as I loved the smaller version I fell in love with the bigger one.
I have just watched the white side crush the black side again. I'm using a
slightly slower computer then you (450 Mhz) wich might indicate that the
black has some advantage but has to think things through more.
Anyways, I love this game very much and I am very greatful that you
invented it.
I enjoy variants that doesn't change to much on the original rules. Just
enough to make it interesting.
Simple changes are often more enginous, this one certenly were.

With regards

Tomas Forsman

Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Thu, May 9, 2002 04:55 AM UTC:Excellent ★★★★★
Hey! I'm as innocent as a kitten! I wasn't even there! And if I was there, I didn't do it! And if I did it, I was lead astray by evil men!

Zelig Chess. Game where the power of the pieces varies based on their position. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, May 10, 2002 12:33 AM UTC:Good ★★★★
This game is highly remaniscent of Capriccio described by Mark Thompson
at
http://home.flash.net/~markthom/html/capriccio.html. though maybe arguably

better since the goal is better defined.

Ruddigore Chess. Chessgi variant where you can capture your own pieces, and every other turn you must capture or sacrifice a piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Sat, May 11, 2002 02:36 AM UTC:Excellent ★★★★★
The fault is mine but the credit yours. It's easy, and it's fun, to toss
out a 'brilliant' idea for a strange CV in an offhand remark, but to
actually make it work, that can sometimes be hard work. 

One criticism. and one only: Basingstoke. Where is it in the rules? I
suggest that in order to offer a draw one must say 'Basingstoke'.

In the same vein, should one wish to announce check (not required by the
current laws of FIDE Chess), one should say 'Beware! Beware! Beware!'

(((((((((((((( it just occurred to me in a 17th level digression tat the
actor who delivers this line is usually anything but gaunt. ))))...)))

'Inky clouds like funeral shrouds sail over the midnight skies' -- isn't
that some of the finest poetry in musical theater (second only to 'svani'
per sempre un sogno d'amore')? 

Just like the chessboard in my head, I have a record player in my head, and
Ruddigore Chess has moved me to put that platter onto the turntable of my
mind; and for this if nothing else it would deserve an excellent rating. It
is said that one's favorite G-and-S opereta is always the one most recently
attended (exception being perhaps the overperformed but excellent Pirates
-- NYGASP recently gave my lifetime best Pirates, far exceeding DC in
London (and please note: if you know Pirates you gotta see Il
Trovatore!!)).

Listening to Ruddigore again, what a pleasure, and the theme of G-and-S
Chess, well, hey, what's next? I once hitchhiked to Penzance from
Stonehenge, and although of pirates I saw not one there, yet I wait in
breathless anticipation for

Pirates Chess. With different armies, no less. Instead of Bishops, the
Pirates have a Pair of Docs, Doctor Einstein and Doctor Schweitzer (unless
you despise Marxism), the Q is a nursemaid, and Frederick is a semi-neutral
piece who, being the Slave of Duty, can belong to either side according to
the argument most recently presented.

gnohmon wrote on Sat, May 11, 2002 02:40 AM UTC:Excellent ★★★★★
Two 'excellents' because i love the way it's written up.

The idea of going back to the source of the play to justify the
alternate-move requirement is excellent as well. Perhaps I should have made
this line a separate comment for 3 'excellent's.

Primitive Chess. Short-range major pieces and no pawns, but a piece like an apprentice for each major piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, May 11, 2002 09:58 PM UTC:Good ★★★★
Since the major pieces in the back row are weak, it might make sense for
the following variant:

No apprentices, Just the backrow pieces. and have the pieces promote to
full strength when they reach the backrow. With the same object of
checkmating the king.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, May 12, 2002 02:26 AM UTC:Excellent ★★★★★
it's great and descriptive!!!!!!

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, May 12, 2002 05:27 AM UTC:Excellent ★★★★★
This is a splendid idea which strikes me as being extremely Partonesque.

The situation of the Anti-King in the opening position also reminds me a
bit of Racing Kings.

3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]
gnohmon wrote on Sun, May 12, 2002 05:32 AM UTC:Good ★★★★
Although I haven't playtested your idea, it does seem to me that perhaps it makes the pieces more powerful; and this could be a good thing because the 3D King (as I found in my own examinations of 3d chess) is difficult to checkmate.

Imitating Chess. Pieces move as the last moved piece.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, May 13, 2002 03:49 AM UTC:Good ★★★★
Every move imitates the ability of the piece moved before, except the
first move for nothing is before it. What if time is circular, in that
spirit I propose the following variant:

As a first move, any piece can be moved with any power, however this
implies the last move must be made with a piece with such power, and
any move during the game that would make such a ending impossible is 
declared illeagal.

Spacious Torus Chess. Chess on a toroidal board, using Ralph Betza's spacious pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
gnohmon wrote on Tue, May 14, 2002 01:52 AM UTC:Good ★★★★
The ascii diagrams show an extra White N on b1.

Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
david wrote on Thu, May 16, 2002 01:33 AM UTC:Good ★★★★
needs more deatel about how to move attack bord and moving peaces.

ChrisWitham wrote on Fri, May 17, 2002 05:36 PM UTC:Good ★★★★
This is more or less an overview of the rules, for the full rules you have to pay. If you are intrested in them go to Andrew Bartmess' page linked to under the notes.

Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Marchak wrote on Sat, May 18, 2002 01:51 PM UTC:Good ★★★★
I've been playing shogi for years here in Japan, both with people and on 
the computer.   There was a program 'xshogi' which was maintained until
1994/1995 and is still available through GNU.   Is anyone looking at 
picking up this package and updating it for Linux?

Steven wrote on Sat, May 18, 2002 02:21 PM UTC:Good ★★★★
Check out www.debian.org. They have xshogi running for the Debian GNU/Linux distribution. You <i>should</i> be able to compile it for any Linux distribution if you have all of its dependencies. Here's the link to the Debian page for xshogi http://packages.debian.org/stable/games/xshogi.html.

Tridimensional Chess (Star Trek). Three-dimensional chess from Star Trek. (7x(), Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Marco wrote on Tue, May 21, 2002 02:16 PM UTC:Good ★★★★
Nice job, useful as starting point. For Italian-speaking people see <a href='http://web.tiscali.it/marcobresciani/Manuale/'>Scacchi Tridimensionali</a> di Marco Bresciani.

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 21, 2002 10:09 PM UTC:Excellent ★★★★★
<blockquote> 'The only other rule I can think of is that if it's your move and the other player is already in check, you cannot capture the King but you can play any other legal move you choose' </blockquote> This also deals with the discovered check problem in multiplayer variants: that is, when player A moves a piece that was blocking player B's piece, so now player B's piece attacks player C's King, and the turn sequence is A-B-C so player C never gets a chance to move out of check before being captured.

Kriegspiel. With help of a referee, two players move without knowing the moves of the opponent. (3x(8x8), Cells: 192) (Recognized!)[All Comments] [Add Comment or Rating]
John Allen wrote on Wed, May 22, 2002 03:47 AM UTC:Good ★★★★
Perhaps a copy to President Bush might enlighten.

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Emilio Rodríguez wrote on Thu, May 23, 2002 07:37 PM UTC:Excellent ★★★★★
In Mexico Bughouse is known as ESPARTACO like the Roman slave. Drop a pawn
in 7th rank is not permited, but the rules can vary and nobody knows how it
came to Mexico, but it is really delightful specially for young people, who
considers it with so much excitement.

Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
rata17ar wrote on Sat, May 25, 2002 08:01 AM UTC:Excellent ★★★★★

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
sue wrote on Sat, May 25, 2002 09:07 AM UTC:Excellent ★★★★★
Having just bought a chess board as we felt too much time was spent in front of the TV!!!!!! Well done, You explained the rules very simply. Thanks.

Jikaida. A large variant, taken from A Sword for Kregen by Kenneth Bulmer. (12x18, Cells: 361) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, May 25, 2002 11:58 AM UTC:Excellent ★★★★★

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Sat, May 25, 2002 07:46 PM UTC:Good ★★★★
I think chest is realy good and i think i am going to by one when i am older.

lilly wrote on Sun, May 26, 2002 12:07 PM UTC:Poor ★
its to much info its boring there is to much writing i thought it would be short and snappy so any one would understand it in a few paragraphs not about 5 pages sorry it is not 10 out of 10 with me its 0 out of 10 i hope you improve this site and make it short interesting and fun for children and adults like me !!!! maybe make be make the site into a game like how to move the pieces in a game and show picturtes i am really sorry about that

Cheapmate Chess. Mate your opponent with an illegal move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Sun, May 26, 2002 05:47 PM UTC:Good ★★★★
I find this idea intriguing. Wouldn't this result in very fast games?
With an 'illegal move', do you mean that you take a piece and move it
anywhere on the board?

Tomas

Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Mon, May 27, 2002 01:33 PM UTC:Good ★★★★
I've gone through the rules of this game and I only found a few things I
wasn't comfortable with.
First I don't agree with the different types of Rooks. Letting them go in
both directions would add a lot of strategy to the game but I guess the
reason for it is to make it as straight forward as possible.
The second thing I don't like is to forbid the players to make a move that
means they can not end up on the right square.
What if they don't see it?
Another 'fix' for this problem is that a player loose if the other catches
him making such a move or if in the end your pieces are unable to end up in
the right position.
This would however create a situation for draw. If both players have made
such a move and discovers it at the same time.

These are only thoughts and I haven't tried them out in a game yet.

Regards

Tomas Forsman

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, May 28, 2002 01:20 PM UTC:Excellent ★★★★★
Actually, this ought to be Excellent to the Nth Power!  I am glad to see
this game on a prominent page of its own, for while it's been on this site
for years, you had to know where to find it, and as a Chess variant
designer this (and the associated work that Ralph did to support it) has
been one of the games that has influenced me the most.  

Bravo!

John Lawson wrote on Tue, May 28, 2002 03:53 PM UTC:Excellent ★★★★★
And how many experimental armies have been devised? Those are fun and instructive, too, both for how they work and the ways they fall short. The supporting work of 'Ideal and Practical Values' is valuable not only for designers, but for players trying to gauge the relative values of unfamiliar combinations of pieces in an unfamiliar variant.

Superchess. Pieces can be put on top of rooks and moved with them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
RickNordal wrote on Tue, May 28, 2002 07:26 PM UTC:Good ★★★★
' Super Chess ' is a interesting game ! I also have invented a new type of
chess game called ' Connect Capture '. You can view this game and it's
rules at: http://geocities.com/ricknordal/index.html    What do you think
of this game idea ?  Regards, Rick Nordal ( Canada ) My email is:
alpine_rick_2000@hotmail.com

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Peter Hatch wrote on Tue, May 28, 2002 07:43 PM UTC:Excellent ★★★★★
Here's a (hopefully complete) list of armies:

Fabulous FIDEs
Colorbound Clobberers
Colorbound Clobberers II (alternate setup)
Remarkable Rookies
Nutty Knights
Forward FIDEs
Meticulous Mashers
All-Around Allstars
Amazon Army
Amazon Army II (Crabs replace Knights, Amazon replaces Queen)
Avian Air Force
Spacious Cannoneers
Amontillado (7 different knights, 2 queens for 14 total armies)
DemiRifle
Cylindrical Cinders
Colorbound Clobberers with Doublemove F instead of FAD
Colorbound Clobberers II with Doublemove F instead of FAD
Fighting Fizzies
Pizza Kings
Seeping Switchers

(I've got all of the above implemented in a ZRF that just needs some
polishing before I release it.)

Jupiter
Mannis Manglers
Nattering Nabobs of Negativity
Fabulous FIDEs with Iron Ferz instead of Queen
Fabulous FIDEs with Iron Crab instead of Queen

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, May 29, 2002 01:39 AM UTC:Good ★★★★

Chazz. Only kings and pawns. Pawns can move backwards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
my name is really ch wrote on Thu, May 30, 2002 04:10 AM UTC:Good ★★★★
i am chazz and i havew found antother thing that uses my name im excited, i thought i was the only one go to my website www.rhsweb.org/cgretsch or click here <a href><http://www.rhsweb.org/cgretsch>my chazz site</a> it is all apropriate, nothing bad, i even had it rated by aol and it said it was suitibal for all users. i am a chess fan but all my boards are in storage, i cant wait to get one and play thins awsome looking game.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Thu, May 30, 2002 03:29 PM UTC:Excellent ★★★★★
This indeed is a great game. I have played it for a few times now and my
favourite way of mating is leaving the Anti-King unchecked with the same
move as I check the ordinary King. Sort of a double check wich, as I
interpret the rules leads to a mate.

Good game

Tomas

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Zola wrote on Thu, May 30, 2002 03:40 PM UTC:Excellent ★★★★★
Very nice introduction to bughouse. For the players interested in 
online bughouse the Free Internet Chess Server (FICS) located at
www.freechess.org is a very good starting point.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Thu, May 30, 2002 03:49 PM UTC:Excellent ★★★★★
Another variant could be, and this probably exists under some name, to
start with two boards and two sets of pieces each. Except that there would
be no King on the second board.

Just a thought.

The game is very fun to play however.

Tomas

ChesK: Risk and Chess CombinationBROKEN LINK!. A combination of the classic chess and Risk.[All Comments] [Add Comment or Rating]
MikeSmolowitz wrote on Fri, May 31, 2002 05:02 PM UTC:Good ★★★★
I played the trial version of Chesk 1.0.  The artwork, audio, and user
interface are very good.  I also like the basic premise of the game, since
combining games like this is a hobby of mine.

The main drawback for me is that the program's AI isn't very good.  I'm not
an expert chess player by any means, but I defeated 5 computer opponents
fairly easily.  The game mentions that this is version 1.0 of the AI, so I
presume they're going to work on improving it.  I imagine that's no simple
task, since AI is very complex for standard chess, let alone 6-player
chess.  But if they can pull it off, that would make the overall game very
impressive.

One other curiosity about the game: there are no bishops.  I'm not sure why
they were excluded.  The board's irregular shape would make them less
powerful than on a standard square board, but that doesn't mean they should
be left out altogether.  Does anyone know why this is?

I haven't yet tried the on-line version of the game against other people.  
Can anyone comment on that?

Overall, I think this is a good game.  I look forward to version 2.0
someday.

Mike Smolowitz

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 2, 2002 03:16 AM UTC:Excellent ★★★★★
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
gnohmon wrote on Mon, Jun 3, 2002 03:59 AM UTC:Excellent ★★★★★
An 'Excellent' to the editor!

Several excellent people have also given excellent ratings for my game, for
which I thank.

It is common for the neophyte chess variant author to invent his first game
and tout it as the inevitable replacement for Chess. We all laugh at
this.

It is uncommon for somebody who has authored thousands of highly-regarded
chess variants to refer to one of his inventions as the most likely
evolutionary future of the game of Chess. I hope we all take this
seriously.

I do not expect that CwDA will become widely played, much less overtake
FIDE Chess, within my lifetime; nor do I expect that when it does the same
primitive armies that I designed will be used. However!

However, it was 1976 when I first conceived of the game, and 1996 when I
composed the first succcessful army (Colorbound Clobberers). Twenty years.
My first attempts were so bad; and I realized that in order to creat this
game I needed to explore the problem of the values of chess pieces. And so
I did.

Twenty years. A large part of one's life. Don't imagine that I thought
about the problem every day of every year, no, that's not how it went at
all! I worked on it, and I gave up in bafflement, and I came back to it
after a few years of not thinking about it, and then I gave up and came
back and tried again and gave up and came back and tried again and so on.
Not so much brilliant as really stuborn.

Remember that I am a genuinely certified master of FIDE Chess: I know and
love the openings, endgames, midgames. Chess with Different Armies has
satisfied my expectations of what Chess should be -- it has openings,
endgames, midgames, all with the general feel of real serious FIDE Chess,
but of course it's different. Someday, the Grandmasters will begin to play
my game, and because they are so strong they will find imbalances in the
particulat armies I designed -- and I don't care, because once they start,
they're hooked. Meanwhile, nobody can design any chess variant without at
least thinking about different armies! I am pleased to see this, because I
had expcted that my mind's greatest invention would not be recognized so
soon; and yet I always hope for more. Chess with Different Armies (together
with the essential work on piece values) is, I think, a really
revolutionary idea even though my own work on these subjects is so
hopelessly bad (I look good now, but when real mathematicians take a run at
the val
use and real Grandmasters start to evaluate my armies, watch out!) What an
accomplishemnt, and did you know that with that accomplishment I only need
a buck fifty to ride the subway?

Tony Quintanilla wrote on Tue, Jun 4, 2002 10:12 AM UTC:Excellent ★★★★★
Chess with Different Armies is certainly a very enjoyable set of games. I
particularly liked playing the Remarkable Rookies, perhaps because of their
mutually supportive and jumping capabilities. On the other hand, I had a
much more difficult time with the Colorbound Clobberers. Before I knew it,
I had trapped myself in an off-balance position. 

The overall idea of CWDA is very clever. The idea of balanced, yet
different, armies should see more use in Chess variants development. But,
as remarked by Ralph, this is not so simple and takes quite a bit of work.
On the other hand, it has endless possibilities with a simple theme. One
thought, would it be possible for players to 'assemble' an army from
'equivalent' sets?

Something else, there is a playful character to the armies, which is a nice
touch.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
olivia wrote on Tue, Jun 4, 2002 10:41 PM UTC:Poor ★
i dont really like this site sorry!

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
hopper for sexyness wrote on Wed, Jun 5, 2002 12:34 AM UTC:Good ★★★★
This was a superb site! I unfourtunatley can not give you an Excellent on it because well, I am doing a Chinese Report on Chinese Chess and it has to be 3 pages long. It can be doubled spaced though so I do not think you give enough info because I only got 2 pages! Can you please put more info on it though? Well I will come and check next week. Thanks Thanx

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Hello wrote on Wed, Jun 5, 2002 05:22 AM UTC:Excellent ★★★★★
I still don't get Castling

Mr. E wrote on Wed, Jun 5, 2002 01:24 PM UTC:Excellent ★★★★★
I am going to teach this game in an institution for emotionally and
behaviorally adolescents for summer school. Your illustrated guide will be
of a tremendous help. Thank you.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Brady wrote on Wed, Jun 5, 2002 04:31 PM UTC:Good ★★★★
Cool

Not a Dodgson System Chess. Four player variant, using Alice chess movement. Win by taking most of the eliminated players pieces. (2x(7x6), Cells: 84) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Jun 5, 2002 04:48 PM UTC:Good ★★★★
This looks amusing.  It does seem that the scoring system encourages the
other players to turn on the first player significantly damaged like 
starving wolves, lest they be left without any pieces of the eliminated
player when it comes time to score.  Not a game to play with someone who
takes attacks personally!

An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional
Berolina Pawn.

This page might benefit from an ASCII diagram to backup the Javascript --
I first looked at it with Javascript turned off and was puzzled.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
electric violinist wrote on Thu, Jun 6, 2002 01:21 AM UTC:Excellent ★★★★★
I some questions about the moves that a Pawn could make and they were all answered here. Also, I had forgotten about castling. Now it is all coming back. I haven't played in years and am now teaching my 5 year old to play. Thanks for the help!

Not a Dodgson System Chess. Four player variant, using Alice chess movement. Win by taking most of the eliminated players pieces. (2x(7x6), Cells: 84) [All Comments] [Add Comment or Rating]
gnohmon wrote on Thu, Jun 6, 2002 04:06 AM UTC:Excellent ★★★★★
Or maybe just good because it needs a King.

If you look at my 'chess for any number of players', you will see that
there is specific attention played to the problem of multiplayer stalling
-- that is, keeping all your pieces safe until the other players have been
weakened by fighting among themselves.

However, the scoring system of this game implicitly rewards the fighter and
penalizes the use of Fabian tactics; that is extremely new and clever, I
think.

But it needs Kings.

Even without Kings, I can foresee that there will be some highly
interesting situations where, for example, two different players are on the
verge of being eliminated. Let's say that player A is all set to win if B
is eliminated first and player C can win by eliminating player D first.
Suddenly it becomes possible for player D to attack player A with impunity!
A dares not capture a piece belonging to D, because it would bring C that
much nearer to victory. This can get pretty exciting, don't you think?

I still think it needs Kings, and checkmate.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Jun 6, 2002 04:28 AM UTC:Excellent ★★★★★

Anonymous wrote on Thu, Jun 6, 2002 04:28 AM UTC:Excellent ★★★★★

Kung Fu Chess A game information page
. Simultaneous movement in chess variant as an action and thinking game.[All Comments] [Add Comment or Rating]
Jason Hillard wrote on Thu, Jun 6, 2002 12:34 PM UTC:Excellent ★★★★★
If you have ever played chess or even if you have no clue what a rook is you should definitely visit this site. As a experienced chess player I had a ball with this new variation and I must spread the great news.

Jason Hillard wrote on Thu, Jun 6, 2002 12:46 PM UTC:Excellent ★★★★★
This game is awesome, try it for yourself. Remember though, you don't take turns and you can move many pieces at a time. And don't feal bad everyone loses their first match, but eventually you can become a black belt.

The Fair First Move Rule in Chess. Every turn you flip a coin to see who goes first.[All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, Jun 6, 2002 11:28 PM UTC:Excellent ★★★★★

Tandem Chess. 4 player variant where pieces taken from your opponent are given to your partner. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
Brady wrote on Fri, Jun 7, 2002 06:49 PM UTC:Excellent ★★★★★
bugs bug me. bughouse is cool

Surprise Chess. Speed chess combined with an umpire calling out random rule changes.[All Comments] [Add Comment or Rating]
Anonymous wrote on Fri, Jun 7, 2002 07:18 PM UTC:Excellent ★★★★★
cool new rules what about this one when you're about to lose right when your opponent plays the mating move say the person that is mated wins :P

FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Sat, Jun 8, 2002 03:59 AM UTC:Excellent ★★★★★
Crowd Chess 1: http://www.chessvariants.com/boardrules.dir/crowded1.html

Crowd Chess 2: http://www.chessvariants.com/boardrules.dir/crowded2.html

Multiple Occupancy Miscellany:
http://www.chessvariants.com/boardrules.dir/multocc.html

My nextdoor neighbor in Brooklyn was also a fire-fighter, and was not a big
man, but strong.  We broke up our common driveway with sledgehammers, and I
was impressed.

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Silverword wrote on Sun, Jun 9, 2002 01:04 AM UTC:Excellent ★★★★★
You answered our castling question: whether the king could castle its way out of check. Thanks for providing this page.

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