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Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Sun, Mar 23, 2008 12:30 AM UTC:BelowAverage ★★

I have never been a fan of the drop, feeling it to be an alien addition to the mechanics of chess. Promotion on the other hand is not, being a well established chess mechanism.

I therefore suggest using promotion as a better means of introducing the RN and BN. Thus, for example the Rook could promote to RN on making a capture, and the Bishop likewise but to BN. The idea could be extended further allowing the Knight to promote to, say, a Nightrider.

Using promotion also goes someway towards relieving the piece-density and power increases associated with dropping; more so if the number of each of the new pieces is restricted to one.


Rich Hutnik wrote on Sat, Mar 22, 2008 10:45 PM UTC:
George, what I am looking to have with IAGO Chess (I am looking to get on
here sometime this week), is a better framework for having a version of
chess that would continue to evolve, and draw new players in.  It is a
framework by which we won't run into the same laments over and over that
drive someone to create a stand-alone fixed rules variant, and believe it
is the answer.  This is the approach taken historically.  Instead it is a
form that allows people to contribute to a community effort, in a
framework that is meant to last.  It allows a large degree of freedom,
while having some standardization, and enabling a version of chess to
emerge from a community that will meet ongoing needs.

I personally believe Seirawan Chess could meet these criterions, but it
appears that they the Seirawan group, at this point and time, has no
interest in Seirawan Chess being the starting point for a continually
evolving form of chess.  In other words, it has the same flaws that almost
every other variant does.  It is a game that is done for personal
preferences of the creator, either to stroke their ego, or their own
personal tastes.  This is demonstrated in things like, 'leave my game
alone', and 'I would rather the name of the piece be something I like,
rather than what the community is trying to settle on'.  Purely selfish
in nature, and of small mind.  It gets away from how chess WAS and IS
supposed to be, a game that evolves by the efforts of a community of
players.

IAGO Chess, on the other hand, will be something whose purpose is to serve
the continuing needs of the community.  The first iteration of the game,
does what Seirawan Chess does, but is sufficiently nuanced to be a
different game.  In addition, it uses the Capablanca naming conventions. 
It is also mean to get the Capablanca pieces in circulation, so Grand
Chess and Capablanca Random Chess, and others can finally get greater
exposure.  I do expect the C-Class (Classic or standard) versions to 
likely be adjusted by  the community through practical experience.  Also,
to be kept fresh, the M-Class (Modern, evolving) version be one that
people will be able to change just it starts to get played out.

George Duke wrote on Sat, Mar 22, 2008 04:42 PM UTC:
Thanks for the rating information, our meaning is, as spokesperson to general chess-knowledgeable public, Yasser Seirawan would be first to mind. Actual current ratings, always ballyhooed, seem increasingly obsolete or at least uninteresting, as aged forms become well-understood for anyone wont to memorize lines. There is the fact of more-or-less computer dominance, continually increasing, of even those highest rated in their rote play on 64 squares, manageable to Computer. Logical extension of the same idea shows that, so increasingly solved (like tic-tac-toe), FIDE Mad Queen is clearly already game for machines to play from now on against each other, the only innovators. Seirawan Chess site points out that those on the perimeter, having left OrthoChess for other interests, grow far apace of those participating. Whereas, a great new CV like any of Rococo, Centennial, Weave & Dungeon, Altair (or...) would take computers considerable time even to catch up; and we can also design scientifically ongoing Rules changes, or built-in artifices of other natures precisely in order to try stifling Computer systematically longterm -- advantaging more sentient beings constructively, not least tapping mental skills creative not so easy to avail. At other extreme, in order to have more than ten or twenty individuals eventually interested, one would need reduction from 10^3 or 10^4, or 10^6, possible number of CV Rules-sets and far different selection out of them than pure self-promotion, belligerence, phony reuse without attribution -- or even any attempt at finding priorities -- of longstanding Rules, pieces, names, methods, sizes, mechanisms, powers, helter-skelter. One person one game, that the diehard regulars -- or irregulars -- now happen to be discussing here for some tournament or other would be one small step in some reasoning direction.

Dean wrote on Sat, Mar 22, 2008 12:10 AM UTC:
'Seirawan Chess is important because Yasser Seirawan is the leading USA
Grandmaster at present time.'

Actually, no.  Gata Kamsky is currently the top American grandmaster.

George Duke wrote on Fri, Mar 21, 2008 04:53 PM UTC:Good ★★★★
Seirawan Chess is important because Yasser Seirawan is the leading USA Grandmaster at present time. About average research into background of uses of the introduced pieces is evident at the webpage. To its credit, Ben Foster's Chancellor Chess is cited, predating Capablanca's. ''Rather than being test of skill, Chess has become matter of knowledge and technique,'' the write-up says.'' and ''Capablanca almost had it right.'' Our ratings on SC have been deliberately mixed from Poor to Excellent, to confront the irony. Hutnik is correct in immediate Comment that, after 400 years, RN and BN are the ''top fantasy chess pieces'' -- at least in terms of public awareness, such as it is. Much irony there. We could dump about 9975 of the 10,000 invented (and re-invented, and stolen) chess piece-types as of 2008, and upwards of 25 solid piece-movement concepts would suffice -- definitely including Carrera's venerable Centaur(BN) and Champion(RN) themselves. Give them a pass into the 25 all-time pieces for historical significance alone.

Rich Hutnik wrote on Fri, Mar 21, 2008 04:29 AM UTC:
I want to add a comment here regarding why work with Capablanca pieces
first on an 8x8 board.  A major reason is that these are the top fantasy
chess pieces, and if we can get it to work right, MAYBE we stand a chance
of them being massed produced, so we can have them go forth.  Games like
Grand Chess or even Random Capablanca Chess have a hard time being
adapted, because they are not available.  And I know that people want to
use a larger board, but how available are those?  8x8 is available
everywhere, which is why it serves as a good place to start getting
something going.  I will close here by saying that, 'Gee creating chess
variant pieces is half the fun of doing chess variants'.  Well, I would
like to say, MAYBE FOR YOU.  People would want results NOW and have it
easy for them to get to things.  If you listen to the arguments for
Seirawan chess, you see why this approach is the best one, overpowered or
no.

My suggestion is to work on a way to do Capablanca chess on an 8x8 board
AND MAKE IT WORK.  Lead with this, and then we can go forth from there. 
I
personally believe that drops and gating are essential here.  We get this
to work, then we can talk about being able to drop in weaker pieces and
mixing it up.  As of now, let's get this going first.

I would suggest working together, unless you want to have the Capablanca
Archbishop and Chancellor (or whatever you want to call them) called
'Hawk' and 'Elephant' because they are the only version of pieces you
can by, followed up with the whammy that you can only play Seirawan
chess,
because they forbid you from changing the rules for your variants.  You
can't add new pieces, remove them or change how they move.  This will
cause Grand Chess to disappear, and do I need to add that Capablanca
Random Chess will be nowhere?

I ask everyone to look at the big picture here.  On this note, I am
looking fairly soon to get what I call IAGO Chess on here for review.  I
would like people to get involved with this.

Gary Gifford wrote on Fri, Mar 21, 2008 02:39 AM UTC:
Charles, wrote: '...why use a knight compound anyway: Just drop a real Elephant (modern type)and war machine/wazir and maybe 2 ninja pawns - thats a bit more subtlety than just going crazy with powerful knight compounds.'

Great comment! Especially when talking about an 8x8 board. I agree wholeheartedly.


Charles Daniel wrote on Thu, Mar 20, 2008 11:37 PM UTC:
I am afraid that I have to agree with George Duke's well articulated POOR comment.  RN and BN too powerful on an 8x8 board with only 8 pawns to 10 pieces. Disagree with George only in that I believe Omega plays excellent compared to this shoddy little variant getting a bit too much publicity. Here s an improvement using the drop concept in this game: use Joyce's short range war machine/knight and elephant/knight compounds instead for a more balanced game.  
So Excellent for the whole drop concept (though I would prefer that the player pay the price of 1 move to bring in a piece), and Poor in piece selection. 
I understand the enthusiasm of previous commentators of bringing in new pieces via gating but why use a knight compound anyway: Just drop a real Elephant (modern type) and war machine/wazir and maybe 2 ninja pawns - thats a bit more subtlety than just going crazy with powerful knight compounds.

Gary Gifford wrote on Thu, Mar 20, 2008 05:06 PM UTC:
You are correct about 'd' being a standard Shogi drop.

Rich Hutnik wrote on Thu, Mar 20, 2008 03:48 PM UTC:
I like the definition, except (D) looks like a drop, rather than gate. Perhaps one could argue that pawn promotion is a form of gating, if the gating space is not empty.

Gary Gifford wrote on Thu, Mar 20, 2008 03:03 AM UTC:
If the gating issue does not work you could always use the Trojan Horse method to get the Chancellor, ArchBishop, Amazon etc on to an 8x8 board. The end-result can be made to achieve the same effect (see Shatranj of Troy for an example of how the Horse works. However... you would not want to simply recreate the Seirawan game... it would need a different setup or different pieces to avoid plagiarism.

Actually, by using the Trojan Horse you could drop the Chancellor or ArchBishop or Amazon (etc)on a square other than the horse's initial starting point. You could also stipulate ... 'must be droped not passed the 4th rank,' or something like that if you wanted to avoid drops within the opponent's camp. The Trojan Horse method was introduce in my Catapults of Troy several years ago... I do not know if there are any earlier examples...


Rich Hutnik wrote on Thu, Mar 20, 2008 01:57 AM UTC:
Initial impression I am getting from the designers of this is that they
don't want to have anything to do with the variant community.  I will
hopefully be able to confirm, but apparently they don't want their game
changed in any way.  They also don't want their game anywhere near the
variant community.  This being said, IAGO/IAGO World Tour may be forced to
come up with its own game with the Capablanca pieces, on an 8x8 board. The
version would use gating, and the objective is have things set up so that
the game can continue to evolve and adapt as needed.  The game would
belong to the chess world, to agree on how it is, and avoid falling into
the trap FIDE has, where lines of play get spelled out too much, and it
becomes draw-prone.

My hope is that this version gets an ok to be accepted by IAGO by the
designers, and they allow for variants off of it.  But, if they don't, we
will still use the drop.  I am working up the rules now for this, and once
dust settles, I can post it.

One way or the other, I want IAGO Chess to end up being a leading game for
the variant community to rally behind and make their own.

Gary Gifford wrote on Wed, Mar 19, 2008 04:38 PM UTC:
I looked at the home page for Seirawan Chess

http://www.seirawanchess.com/

The new plastic pieces (Hawk and Elephant) look very nice. But, I would have preferred that these pieces kept their earlier names (as we see in Capablanca and Gothic Chess and many other variants) and that they kept logical designs which reflect their piece movement, as in Gothic Chess pieces. When I see an Elephant I think of the one from Shatranj, or even the modern Elephant... but certainly not a Bishop-Knight. Seeing an Elephant move like a Bishop or Knight seems terrible to me.


Rich Hutnik wrote on Sun, Mar 16, 2008 06:44 PM UTC:Good ★★★★
Here is my spin on this:
1. I also, in 2007 (unaware of this game) happened to wonder how to do
Capablanca pieces on an 8x8.  End result was IAGO Standard Fantasy Chess
(Capablanca 64) in its bunch of mutations, which can be found on the
Zillions site (Seirawan's version isn't in it).  It was different than
this.  I believe the best shot to get Capablanca pieces adopted is with
an
8x8 board.  I played with this concept years ago with my Corner Chess
game
also (meant to be 4 player chess on an 8x8 board)
2. I would propose that the name Sharper Chess be adopted in honor of the
fact that Harper worked on it (S from Seirawan and the rest is Harper). 
It also sounds pretty cool as a name.
3. Here is how you settle the name controversy (people who don't want to
lose the names Chancellor and Archbishop).  The top two pieces in fantasy
chess are the Chancellor and Archbishop.  I know Seirawan wanted
different, because he felt the other ones didn't make sense.  Well, I
say
you can go with BOTH actually.  If the pieces start on the board, they
are
Chancellor and Archbishop (or Cardinal).  If they start in a POCKET
position, then they would be Hawk and Elephant.  I don't see it as a big
deal.  This way, you also know if the Capablanca pieces have entered the
game or not.
4. For people arguing about this and that, and disappointed (want to have
them enter different spot, have different board, and other complaints on
here), please view this variant as being a METHOD to get new pieces into
the game.  This game is a near ideal GATEWAY to get new pieces into chess
in an acceptable manner.  Viewed in light of this, it is a good thing. 
Work with this, and then add your own tweaks.  Want to have the Amazon
get
accepted into chess?  Well, have it as a possible other piece in Seirawan
chess.
a. People who don't think it is radical enough, can we keep in mind, we
need the FIDE crowd to adopt it to some degree for there to be enough
players?
b. People who feel it wrecks one line of play or another, and believe
bishops will die too early (thus propose that if you move a bishop, you
can't enter in the Capablanca pieces), can we play with this a bit more
and see if we can keep the simplicity of what is propose, and make it
lead
to MORE options on play, rather than less?  Also, if makes the game a LOT
more open, with new lines of development, why wouldn't that be
acceptable?
5. I believe an easy variant on this would be you leave the queen space
blank and then players alternate turns each placing a queen,
elephant/chancellor, or hawk/archbishop in the initially left empty queen
space.
6. This variant can work with Chess960 as a variation of Capablanca
Random
Chess, and make it easier to accept.  Also, it can work with Bughouse.
7. This version allows for Capablanca pieces to get into chess, without
having to deal with the headaches of Gothic Chess.
8. The underlying methodology of introducing pieces here can be used with
other chess-like games.  Consider Shogi with this, for example.  You
could
even go with the OLD version of Shogi without the rook and bishop on the
board, and the pieces in the last two rows, and have them come into the
game via the method in this game.  Chinese Chess would be another.
9. Anyone want to calculate how many different ways that new ways the two
new pieces can enter the game?

George Duke wrote on Sun, Sep 16, 2007 08:27 PM UTC:Good ★★★★
So, do Knights moving out first make better openings? It does not seem advantageous not to get (RN) and (BN) out pretty early. Maybe the effect over-all is to reduce the number of feasible openings, not increase them. In the video that came with it, Yasser Seirawan joked that it was hard to tell who was ahead at some points in the 6 or 12 simultaneous games being played. Speculate that they are not really much serious about Seirawan Chess but want to break into the possibility of altenatives. MWinther Commented, so I can say we think Bifurcation Pieces are better than more Marshalls and Cardinals, but since there are so many of them and not yet adapt to 80 or 100 squares, it is hard to be specific.

📝M Winther wrote on Sat, Sep 15, 2007 06:42 AM UTC:
An obvious disadvantage is that the bishops tend to disappear from the board too fast. The bishop fianchetto is seldom effective because the opponent can move his bishop from the initial position, and offer an exchange while simultaneously guarding the bishop by inserting the Hawk. Likewise, a bishop at c4 can immediately be exchanged by moving a bishop to e6 and inserting the Hawk. Of course, one could solve this by disallowing piece entry when the bishop moves. Comparatively, in my Alternative Chess, pieces may only be dropped on a friendly pawn on the second rank. The removed friendly pawn must immediately be relocated two squares ahead of the dropped piece. This forces a weakening of the pawn position. Introduction of a piece comes at a price. /Mats

George Duke wrote on Fri, Sep 14, 2007 03:08 PM UTC:
True, the drop mechanism works so that the introduced pieces fit right in by being immediately protected whatever the bank-rank move may have been. Is Seirawan Chess presented then in the same serious vein as Fischer Random Chess? Maybe instead SC is sort of Chess-light for off-time club play not so serious. Or are Seirawan and Harper wanting to join the CV community, so we can expect more of these? I personally handed Yasser Seirawan face to face a copy of USP5690334(for Falcon) back in 1998 and basically appreciate and approve their showing interest in Rules changes like this. In prolific columns YSeirawan has panned GKasparov's Advanced Chess and been mostly indifferent to FRC.

Andreas Kaufmann wrote on Thu, Sep 13, 2007 09:23 PM UTC:Excellent ★★★★★
Very original and interesting idea about how to introduce 'new' pieces R+N and B+N to chess. Advantages over 8x10 and 10x10 variants are obvious: starting position stays the same (with usual opening patterns). The board dimension stays the same, so balance in piece values is retained. I think the names for these pieces chosen by Seirawan are fine: since ordinary chess player donesn't know them anyway, no problem to come with names you like more.

George Duke wrote on Thu, Aug 16, 2007 03:20 PM UTC:Poor ★
Does Computer detect irony? Our previous Comment of 'Excellent' Seirawan Chess could be computer test for any exclusively left-brained entities. To perspicacious observers, everything meant its opposite! Seirawan's and Hooper's name changes for Marshall and Cardinal are actually to be condemned not appreciated. When we say 'Bravo' for RN and BN on 8x8, it is really one prolonged hiss of disapproval. When projecting recycled Carrera CVs every 50 years til kingdom come, Computer may take it literally, but an effectual 'advanced' Turing test bolts (hey, sounds like 'halts': Halting problem) at a lark, red herring or wild card. How to tell? You simply have to be elite 23-paired-chromosome-carrying (apes have 24). Gary Kasparov's Advanced Chess (teaming purported 'grandmasters' and 'chess-playing' program), no other than Yasser Seirawan has called 'atrocious idea'. True enough despite source. Abominable idea too is Seirawan's Chess' crowding Marshall and Cardinal onto 8x8, foremost because of borrowing without attribution (Perfect Chess, Tutti-Frutti etc.), displaying ignorance of place among hundreds CVs. Besides, SC plays as mediocrely as Omega Chess. Is (IRONY: EUPHUISM) as 1(GRADUALISM: TRANSLOCATION) 2(PERSIFLAGE: APOLOGUE) 3(RNA: COFACTOR) 4(CONSISTENCY: HOBGOBLIN) 5 All of the above, 6 1&3 only, 7 2&3 only, 8 1&4 only ?

George Duke wrote on Tue, Aug 14, 2007 04:58 PM UTC:Excellent ★★★★★
They are doing it again. Henry Bird did it 1874, Jose Raul Capablanca did it 1923 and now Yasser Seirawan does it 2007. 'Revive' as the premier alternate chess 400-year-old D. Pietro Carrera's Chess! See how the names change. Carrera's Champion(R+N) becomes Guard 19th C., then Chancellor or Marshall 20th C., now Seirawan's Elephant 21st C. Bravo for Elephant on 8x8 now instead of everyone else's 8x10! Carrera's Centaur(B+N) becomes Equerry 19th C., Archbishop, Chancellor(not to be confused) or Cardinal 20th C., now Seirawan's Hawk 21st C. New names for new millennium. Same old comfort zone. Capablanca Random shows these can be tweaked in acceptable fashion to taste 50 or 100 or 200 times good and symmetrically. So, with a new one every fifty years or so, the low-order 50 times 50 years is, well, over 2000 years, itself more than age or time of Chess. Consistency is no hobgoblin.

📝M Winther wrote on Wed, Apr 18, 2007 11:53 AM UTC:
I implemented this feature (optional extra piece) in Alternative Chess.
/Mats

📝M Winther wrote on Mon, Apr 16, 2007 04:40 PM UTC:
Chess isn't complex enough in today's computer age. We need a more complex game. But as I pointed out, we needn't abandon traditional chess. If a player in the first move 'tables' the extra piece (e.g. Swedish Cannon), then the game will be played with a later possibility of extra piece entry. If both players, in the first move, refrain from 'tabling' the extra piece, then the game will be traditional. In this way there is a choice, and chess keeps its link to history. /Mats

Graeme Neatham wrote on Mon, Apr 16, 2007 04:31 PM UTC:

I agree, at least in part. Removing either or both is probably necessary to prevent Scrabblization, but may not be sufficient.

I would guess, though, that their removal would prove sufficient as I suspect the causes of Scrabble's Scrabblization are not to be found in Chess.


Doug Chatham wrote on Mon, Apr 16, 2007 01:11 PM UTC:
Since Scrabble has neither determinism nor perfect information, it seems that removing those elements from chess won't necessarily prevent Scrabblization.

Graeme Neatham wrote on Mon, Apr 16, 2007 05:55 AM UTC:

Scrabblization is surely the fate of any game that is deterministic with the players having complete information - given that it is played and studied long enough and widely enough.

If so, and if it is a problem, the only long-term solutions are to either restrict player information or remove the determinism. But is the game we are left with still chess?


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