Comments/Ratings for a Single Item
No, I copied 'files=10' as well. Tried it again, still got 8 files. The thing is, it even said 'unknown parameter files=10' above the diagram.
I got a diagram with just 8 files (still 10 ranks), with some pieces for both armies missing.
Well, I can copy paste that text directly from my Comment into the Applet, and I get 10 files. The only explanation I can think of is that you did not select the full first line ('files=10'), in which case the Applet would not understand the line, and the width would revert to the default of 8 files.
@ H.G.:
Maybe something got left out, but when I tried to paste the text you wrote in your post into the Applet, I got a diagram with just 8 files (still 10 ranks), with some pieces for both armies missing. I didn't have that problem when I pasted (all of - I assumed even the first line and the [div] lines might be needed) Haru's text into the Applet, after I removed the blank lines there. The diagram was correct after that (minor) effort.
A text editor is any aid that allows you to add, delete and modify text on a computer. When you type a message for posting it here, you are using a text editor included in the comment-submission page. Even when you have selected Text mode in the pull-down below it, it is still a text editor, but just a simple one. And simple is good! It means 'what you type is what you get', no nonsense added. In 'What You See Is What You Get (WYSIWYG)' mode the text editor assumes the text you are typing will be used for displaying on a web page, and adds all kinds of (hidden) cruft in it as layout instructions to the web browser for how to display it, which other programs than web browsers will choke on. I have been typing this message in text mode as a reply to Haru's message, and copied the diagram he posted into it. This shows there are empty lines between the lines of the diagram, that don't belong there. So I deleted those: files=10 ranks=10 promoZone=1 promoChoice=BRAFC graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png rimColor=#12111e darkShade=#243065 lightShade=#32a0d1 coordColor=#9eedfa firstRank=1 borders=0 pawn:P:fmWfceFifmW*:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9 bishop:B:B:bishop:c1,h1,,c10,h10 rook:R:R:rook:a1,j1,,a10,j10 advancer:A:[Q-fomcK-bK][Q-fdK-buK]:ram:e1,,e10 butterfly:F:bFfbsNfsC:butterfly:b1,i1,,b10,i10 camelbishop:C:CB:camelbishop:d1,g1,,d10,g10 king:K:KisO3:king:f1,,f10 Although this looks better in the comment, copying it from the web page with the published comment still adds cruft, for indicating the line breaks to the browser (which otherwise would be joining all these lines into one to fill out the lines). But while it is in the edit rectangle where you are typing it it is still uncorrupted. So what you do to copy a Diagram to the Play-Test Applet is this: 1) Open an extra tab in your browser, where you surf to the Play-Test Applet. 2) in the original tab, reply to the comment that contained the diagram as text (like Haru's). 3) in the edit page that appears, select text mode. 4) copy-paste the lines of the diagram from the comment you are replying to, which appears above the edit rectangle. 5) repair any damage this 'copying' might have done (such as adding empty lines) in the edit rectangle. 6) now select those lines, copy them (by rightclickin and selecting 'copy' from the menu, or typing Ctrl-C). 7) Go to the tab with the Play-Test Applet, and paste it there. This should make th Diagram appear. 8) You can the use the GAME code button Because this message was posted in Text mode, you can directly select and copy the Diagram lines from this Comments page, and don't have to go through the process I sketched to convert it to plain text. And then paste those into the Play-Test Applet. Of course it might have been easier to create the Diagram yourself in the Play-Test Applet than copying it from someone else. It doesn't seem all that hard to move 6 different types of pieces from the table to a 10x10 board. But it seems you are bent on doing it the hard way...
WordPerfect is also a word processor, not a text editor.
That's my point. I copy the text onto a WP document, then copy that into the PTA.
WordPerfect is also a word processor, not a text editor.
I’m unfamiliar with OneNote. Since you have Windows 10, you should already have Notepad on your computer. You can also download Notepad++ for free. It is free software that does not require a subscription.
I use WordPerfect.
OpenOffice Writer is a word processor. It is for text people are meant to read but not for text that computers are meant to run.
That worked. Even showed your diagram in the Applet right away, before I clicked the Game Code button - looked like reasonable code, too. I'll try again later, when I have time to make a preset. Thanks again.
Thanks. First I'll paste it here (in this post), edit out the empty lines, copy that, then delete it (else the diagram shows as a public Comment again) then give it a try. Sort of a poor man's way to text edit.
Remove all the empty lines between before pasting it to Play-Test Applet.
Apparently I have OneNote for WIN10, but I don't yet have an account - unfortunately I wouldn't be surprised if Microsoft charges for it. Right now I'm poor as a churchmouse (looking for part-time work, possible health issues permitting), so if a friend has a free text editor to offer me, I'll wait for that instead.
edit: Strange. A Google blurb says Microsoft Editor is a text editor. Like OneNote, some features are free, but likely those aren't too precious to me right now...
Hi Fergus
My laptop is a Toshiba Satellite, which is WIN10 (my techie father may have converted it from a WIN7, as there is a sticker for that on the machine).
I have OpenOffice a friend gave me (MicroSoft Office is not free). Not sure if that would work, if I can figure out how to use it. According to a Google blurb I can use a Special Edit feature of OpenOffice to get unformatted text (if Haru's had formatted text since it's on a webpage of CVP).
I have no idea how to use a text editor, if I have one on my laptop.
A text editor is a very common piece of software that normally comes with various operating systems. Windows has one called Notepad. The basic idea behind a text editor is that you write text in it and save it to a file. Unlike a word processor, a text editor works with plain, unformatted text. So, text editors are more commonly used by programmers than by writers. I use a third party text editor called Notepad++. It includes a bunch of extra features to make things easier for programmers and power users, but you can still use it to just write and save plain text.
These days, text editors tend to have standardized controls, particularly for common stuff they all support. Some of the main things to remember are Ctrl-c for copying text, Ctrl-x for cutting text, Ctrl-v for pasting text, Ctrl-s for saving a file, and Ctrl-o for opening a file. Ctrl is the control key, which is marked Ctrl on Windows keyboards, and like a shift key, you hold it down while pressing another key. On an Apple, you might use the Option key instead, but since I don't have one, I can't say for sure.
I have no idea how to use a text editor, if I have one on my laptop. I'm a dinosaur when it comes to modern day computers.
Try copying the text into a text editor, and then copying from there into the Applet.
@ H.G.:
I cannot seem to put that info into the Play-Test Applet without it expecting more information, it seems. Even before I press the Game Code button, after pasting in the diagram info Haru gave me, there is an error message saying it has 'seen' zero pieces on the board.
<script type="text/javascript" src="/membergraphics/MSinteractive-diagrams/betza.js?nocache=false"></script>
<div class="idiagram">
files=10
ranks=10
promoZone=1
promoChoice=BRAFC
graphicsDir=/graphics.dir/alfaeriePNG/
squareSize=50
graphicsType=png
rimColor=#12111e
darkShade=#243065
lightShade=#32a0d1
coordColor=#9eedfa
firstRank=1
borders=0
pawn:P:fmWfceFifmW*:pawn:a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9
bishop:B:B:bishop:c1,h1,,c10,h10
rook:R:R:rook:a1,j1,,a10,j10
advancer:A:[Q-fomcK-bK][Q-fdK-buK]:ram:e1,,e10
butterfly:F:bFfbsNfsC:butterfly:b1,i1,,b10,i10
camelbishop:C:CB:camelbishop:d1,g1,,d10,g10
king:K:KisO3:king:f1,,f10
</div>
@ Haru (or anyone, especially editor[s]):
Is there any way for someone to use an Interactive Diagram posted in a public Comment like yours, so that they can copy relevant detail(s) into the Play-Test Applet (I guess that's the term for it[?]), ultimately for making a preset (e.g. for Butterfly Chess, again using the relevant Interactive Diagram info from this Comment of yours I'm replying to)?
You can tell I'm a bit lacking in the lingo, but I hope you get my drift.
Kevin
I forgot to ask, if Play-Test Applet [preset] can handle pawns that behave as in Butterfly Chess (i.e. like in Omega Chess, advancing 2 or 3 steps initially if chosen, with en passant possible in either case).
That should be no problem. The Omega Pawn can even be selected from the table.
There does seem to be a bug in the Diagram itself, though; it does not seem to generate e.p. rights for the W* move, as it should. This used to work before. I will check that later today. I don't expect it to affect GAME code generated from it.
I forgot to ask, if Play-Test Applet [preset] can handle pawns that behave as in Butterfly Chess (i.e. like in Omega Chess, advancing 2 or 3 steps initially if chosen, with en passant possible in either case).
AI seems to undervalue Advancer sometimes.
Ah, I misread the diagram, and thought it was something other than the usual Butterfly. Good catch.
No, you missed the Camel part. Butterfly is fsCbFffbsN.
And the Butterfly is easy enough: fhsbNbF.
I think that should be possible. The Advancer move is mQ[Q-fcK-bK].
I've seen that Play Tester was somehow able to make a preset for my Frog Chess CV, using the Play-Test Applet (thanks). Would such a preset be possible for Butterfly Chess, given the unusual movements of the butterfly and advancer piece types that are used?
Butterfly Chess is the last CV not to have a rules enforcing preset, of my apparently (to date) most played and liked CVs on Game Courier, one that also made it to Greg's Chess V site.
I've increased my estimates for the values of the Butterfly and Flying Dragon piece types used on this variant's 10x10 board, as I had underestimated the value of a camel piece type (not used in this game, but it's used for component parts of the just mentioned compound pieces). I initially had a camel on 8x8 or 10x10 pegged at just 1/2 the value of a knight on 8x8 or 10x10, as it is colour-bound, but I didn't appreciate that the camel's slightly longer reach than a knight gave it slightly, but significantly, greater value than I first thought, namely it's actually worth about 2 pawns (as noted elsewhere by others) if used on such board sizes. As a result, I've slightly edited parts of the Introduction and Notes sections to this game's submission.
I've revised my estimate of the value of a flying dragon on a 10x10 board to a full six pawns, making it just slightly worth more than a rook on average. I also revised my estimate of the value of a butterfly, making it worth 3 pawns, slightly less than a bishop on average.
I've corrected my Notes section slightly, in regard to handling a couple of early primitive threats White can make early, from the setup position.
Note to Fergus:
I've now dealt with refining the various preset submissions I've made that are pending further editorial review (perhaps as best as I can in a couple of cases, for now at least, though I think I did as you requested). That's with the occasional [edited] comment added, too.
I've (hopefully) slightly corrected the prose description of the Butterfly's move that was added in earlier by Fergus, in that I think I spotted that there's a Camel move (i.e. 1,3) component to the Butterfly's 2 forward-sideways moves move, too, rather than a Knight move (i.e. 1,2) component to those 2 forward-sideways moves. Again hopefully, my wording of that part is sufficiently clear in the submission, at least to those who visit this website.
For those interested in this variant, I'd note that I also very recently submitted a preset for this game, for editorial review.
I modified the first line and added a written description of how the Butterfly moves.
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This is weird. In pasting H.G.'s lines I got Game Code (in spite of only 8 files).
I did the same lines from Haru's post just now (leaving out the lines like [div], like H.G. did) and, without doing any of H.G.'s other instructions in his comment to me, I pasted it in the Applet, got a proper diagram (10 files) and got decent looking Game Code too (assuming no 'cruft' added to it somehow). There was no kind of warning above the Applet's Butterfly Chess diagram, either.
Maybe my schizophrenia is acting up, consistently?