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Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sat, Jul 28, 2018 02:02 PM EDT:Excellent ★★★★★

This variant is another nifty-looking one by Gary Gifford, albeit with a certain degree of complexity to the play.


💡📝Gary Gifford wrote on Sat, Feb 4, 2012 05:05 PM EST:
A. Black - You ask, 'Are pieces near a spider still allowed to move from the FIDE board to X board?'

Not enemy pieces. As stated in the rules, 'Spiders automatically immobilize all adjacent enemy pieces (including an adjacent enemy Crab and an adjacent enemy Cobra)... Enemy pieces in a web remain immobilized until such a time that the capturing Spider either returns to Dimension X or is captured. Spiders have no effect on other Spiders.'


(zzo38) A. Black wrote on Sat, Feb 4, 2012 02:48 PM EST:
Are pieces near a spider still allowed to move from the FIDE board to X board?

💡📝Gary Gifford wrote on Sun, Jan 23, 2011 09:41 AM EST:

Hi Greg. To your very good question. 'Pawns can be 'pinched' back to the first rank. Can they then make a double move? What if they take a single step back to their starting rank - can they make a double move then?'

Answer: No. Though not stated in the rules, pawns can only move 2 spaces from the second rank. So, a pawn that was knocked back to the first rank would need to move 1 space to reach the second rank. On its next move or after it could then move 2 spaces.


Greg Strong wrote on Sat, Jan 22, 2011 09:57 PM EST:
I appologize if I missed this answer ... Pawns can be 'pinched' back to the first rank. Can they then make a double move? What if they take a single step back to their starting rank - can they make a double move then?

💡📝Gary Gifford wrote on Sun, Nov 1, 2009 01:03 PM EST:
To answer the recent question. 'Can pieces stuck in a web still check?' It really doesn't matter if we see them as checking or not. Because check is irrelevant in Dimension X. One wins by capturing the opposing King and a checking piece in a web cannot capture a King. As indicated in the Rules under '1. ...a King may move into or be exposed to check....' Have no fear of checks from pieces stuck in a web. Also, Cobras in webs cannot spit, crabs in webs cannot pinch, and effectively, Fide pieces in a web are not really checking.

Jeremy Good wrote on Sun, Nov 1, 2009 07:30 AM EST:
Can pieces caught in a web still check?

John Smith wrote on Sun, Nov 23, 2008 05:12 PM EST:Good ★★★★
This page needs a rewrite. I also keep seeing these:

.--.
|FF|
|FD|
.--.

Joe Joyce wrote on Mon, Mar 10, 2008 12:23 PM EDT:Excellent ★★★★★
Just finished getting thumped by Antoine in this delightful game. Congrats, Gary, you've created an 8x8x2 masterpiece here. Offbeat, intriguing, spare and elegant - all in all, a very nice piece of design work. Ha, you make it tough not to envy you. Keep up the good work. [Somebody told me that recently, and it needs to be passed on. You earned it ;-) ] Thanks for the game.

💡📝Gary Gifford wrote on Wed, Feb 13, 2008 04:36 PM EST:
Hello all... Transdimensional creatures can only land on vacant squares. And on corresponding squares. Like D6 to d6 and visa versa. Please bring up any points of DX confusion so I can help clear any issues. We used to have lots of example jpegs, but I had to remove them :(

David Paulowich wrote on Wed, Feb 13, 2008 04:13 PM EST:
As it might be relevant to this discussion, 
I will quote [2006-06-18] Gary Gifford:

Jianying: Thanks for the very important question.  Yes, normal chess pieces
can capture Dimension X pieces [on the FIDE board], providing that the
piece making the capture is not 'stuck' by an enemy Spider. I've just
made this issue more clear in the rules.  Thanks again.

Joe Joyce wrote on Wed, Feb 13, 2008 03:53 PM EST:
Hey, Antoine, I believe the answer is 'no'. Pieces cannot change dimensions and land on top of another piece. I didn't see anything in the rules, but I found it implied in the comments:

2006-06-23	Gary Gifford Verified as Gary Gifford	None	
...In my current game with Jeremy, though I have the White pieces I did not
obtain an opening advantage and I now have an enemy Spider very close to
my King.  I am busy trying to block landing points so his
Trans-Dimensional Creatures don't appear on my Fide-board...

2006-07-26	Gary Gifford Verified as Gary Gifford	None	In my game with Jeremy, currently in progress, there was a swift and powerful attack by black (Jeremy)... I had to occupy critical squares on the FIDE board to stop his DX creatures from making a devastating appearance. After blocking them I was able...

Sneaky of you to ask during my move ;-) Now I gotta wait for the official answer, lol.

Antoine Fourrière wrote on Wed, Feb 13, 2008 01:39 PM EST:
Can a transdimensional piece move transdimensionally, say D6 to d6 or vice-versa, to an occupied square?

💡📝Gary Gifford wrote on Wed, Jul 26, 2006 12:41 PM EDT:
In my game with Jeremy, currently in progress, there was a swift and powerful attack by black (Jeremy)... I had to occupy critical squares on the FIDE board to stop his DX creatures from making a devastating appearance. After blocking them I was able to bring my Spitting Cobra from DX onto the FIDE board where it now appears to be quite menacing. It is a very instructive game thus far. Also, I see that there is currently a DX invite open... I am trying to resist accepting it (as I have too many games in progress). So I hope that someone else will soon take up the gauntlet.

Nasmichael Farris wrote on Wed, Jul 26, 2006 12:06 PM EDT:Good ★★★★
Intriguing. It seems to be a very original game, with opportunities for novice and more masterful chess players. I look forward to seeing some finished games.

💡📝Gary Gifford wrote on Tue, Jul 4, 2006 08:40 PM EDT:
Fergus - The jpegs of movement-tables and other text-only graphics have
been replaced by HTML text.  The DX Problem Diagram Jpegs have also been
removed and the page now loads very fast.

I just noticed a link to Problem # 7 under CV 'What's New.'  The pre-set
allows you to move the pieces so it is sort of a like a chess problem in a
book, only you can move the diagram pieces around.  I do not know if this is
the problem I created in the Game Courier, or if someone else re-did it.  If
it is the second case, I'd like to thank whoever re-worked it.  If it is the
first case I need to know so I can use the same method to make future problems.

I can e-mail the set of the first 6 problems to those who should want them.

💡📝Gary Gifford wrote on Tue, Jul 4, 2006 03:19 PM EDT:
Fergus: I should be able to get to that HTML task later today. I will also remove the problem graphics and stick them in a blog. Best Regards.

🕸Fergus Duniho wrote on Tue, Jul 4, 2006 02:59 PM EDT:
I'm still seeing the same viewable game you had before, not a preset. BTW, would you please provide the full rules in HTML and get rid of the graphics that explain the rules? I don't have broadband, and they are taking much too long to download.

💡📝Gary Gifford wrote on Tue, Jul 4, 2006 02:40 PM EDT:
Fergus - I have re-submiited Problem 7, I think as a pre-set. Thanks again for the advice and tips.

💡📝Gary Gifford wrote on Tue, Jul 4, 2006 01:36 PM EDT:
Thanks for (a) removing the comment, and (b) recommending the problem
submission for #7.  Now I need to see what FEN code editing is.  :( 

On another note, regarding problem # 6: Fergus Duniho, Thomas J.
McElmurry, and Jianying Ji correctly solved it, making them the only ones
who have sentt correct solutions to all 6 problems.  The solution to
problem 6 will appear Friday, so there is still time to make the solvers
list.

🕸Fergus Duniho wrote on Tue, Jul 4, 2006 01:31 PM EDT:
Gary,

Technically, you have not provided your latest problem as a preset. You
have provided it as a viewable game. As a consequence, users cannot enter
Move mode to move pieces around. To provide it as a preset, you need to
make it in Edit mode by editing the FEN code directly, not by entering a
bunch of moves.

💡📝Gary Gifford wrote on Tue, Jul 4, 2006 12:46 PM EDT:
Gary, I would recomment you create user submitted problem pages. Just submit them as game pages, and I'll convert them to problem pages. As you can clearly see, the commenting system is easy to confuse! I have deleted the entry you specified.

How do I remove my last comment? The one with the button for problem 7. It takes up too much space on the comments page and the 'Edit' button is not available to me for it .... so I can't seem to get rid of it. Also, I noticed that while the button works from the rules, it does not work from the Comments... any way. If an editor can remove that comment I'd be much obliged. Thank you in advance.


💡📝Gary Gifford wrote on Sat, Jun 24, 2006 02:18 PM EDT:
Problem # 6 has been added to the rules. I created it in the pre-set fairy problem creation mode... but I must have done something wrong because I could not seem to save the problem... could not link back to it. So I saved an image of it as a jpg for now and put it in the rules. I'll have to figure out how to save the problems using the CV method.

💡📝Gary Gifford wrote on Sat, Jun 24, 2006 10:47 AM EDT:
Jianying Ji - thanks for indicating a desire to see more problems.

Fergus -  thanks for you suggestion..  That is a very good idea.  And in
that way we get: (a) a better diagram graphic (b) don't have to worry
about missing an e-mail; (c) players can move pieces around... and (d)
save memory space.

Comments (at the pre-set) would be a good place to list the solvers and
perhaps the solution (after a week or 2 of solving time alloted.

I'll try to find time to add one later today.  Best regards to all.

🕸Fergus Duniho wrote on Sat, Jun 24, 2006 10:35 AM EDT:
At present, we have over 800 megabytes to spare. But if you want to decrease the bandwidth of loading this page, you could rely on Game Courier to display the problems and just provide links on this page. Game Courier was not designed for just games. It was also designed for displaying fairy chess problems. Using Game Courier would also make it easier for people to try out different solutions.

Jianying Ji wrote on Sat, Jun 24, 2006 05:11 AM EDT:
email sounds like a great idea. Just put a note on the page telling solvers that have not contacted you yet, to email you with their contact info, so you can email them the problems.

💡📝Gary Gifford wrote on Sat, Jun 24, 2006 04:50 AM EDT:
I wonder if additional problems should go into a Dimension X Blog... or perhaps just be sent via e-mail to the solvers to avoid further consumption of CV site file space?

Jianying Ji wrote on Sat, Jun 24, 2006 04:43 AM EDT:
More problems? Three cheers for that. I'm game!

💡📝Gary Gifford wrote on Fri, Jun 23, 2006 11:28 PM EDT:
Tom, thanks for the comment and the interesting questions and insights.
Also, thank you again for providing detailed analysis of the problem solutions.  
It is much appreciated.  

In regard to how well solving problems will translate into success on the
board; I think that a person that can solve the problems (or at least
understand the solutions when reading over them) will be much better
prepared for similar themes when they occurr on the board.  For one thing,
they'll have seen some key concepts... not have to re-invent the wheel, so
to speak.

You also point out that 'the starting position on the FIDE board has the
familiar mirror symmetry, while the Dimension X board has rotational
symmetry. Thus the full starting position is asymmetric.'  You ask, 'Is
there a reason for this?'

Answer: 
I kept the inital mental picture of the DX setup (a player's Spider at
the first dark square to his right, etc.)  Although I pictured this setup,
I did think that some might think it to be a bit awkward; so I considered
various factors: initial DX setup (asymmetrical), mobility, square
blocking, centralization, Kingside and Queenside web balance, etc.  And I
could find nothing wrong with the DX setup.  Nothing seemed to favor one
side over the other.  So, I went with that initial mental picture.

P.S. In my current game with Jeremy Good, black (J.G) thus far has a
positional advantage in that his Dimension X pieces have found their way
to my King's doorstep in relatively short time (but at least they are
still in Dimension X [last time I looked].  How did Black get an
advantage?  I've already written too much for this comment... so perhaps
that will be discussed another time. 

P.S.S.  I might make a few more problems, that is, if the problem solvers
would like to have more DX problems.

Thomas McElmurry wrote on Fri, Jun 23, 2006 07:30 PM EDT:
It certainly is a very interesting game, and the problems were fun to solve. I wonder how well the experience of solving them will translate into success on the board.

I have one question, which for some reason I didn't think about until now. The starting position on the FIDE board has the familiar mirror symmetry, while the Dimension X board has rotational symmetry. Thus the full starting position is asymmetric. Is there a reason for this? I would expect this asymmetry to introduce an imbalance (probably only a small one, since the trans-dimensional pieces need several moves to cross the board). It looks as though the white trans-dimensionals may find it easier to attack on the kingside, and the black ones on the queenside.


💡📝Gary Gifford wrote on Fri, Jun 23, 2006 12:57 PM EDT:
Hi Christine... thanks for the follow-up.  Actually, Spiders can be the key
to a crushing victory and speed a game up.  They can also bring about a
nice win of material by either 

(a) holding a piece captive while a pawn or other piece comes in to pick
it off, or 

(b) allow the capture of a defended piece by immobilizing the defenders.

In my current game with Jeremy, though I have the White pieces I did not
obtain an opening advantage and I now have an enemy Spider very close to
my King.  I am busy trying to block landing points so his
Trans-Dimensional Creatures don't appear on my Fide-board.  Quite nerve
racking, in a fun sort of way.  Take care.

Christine Bagley-Jones wrote on Fri, Jun 23, 2006 08:52 AM EDT:Excellent ★★★★★
ahhhhhaaa well i trust your opinion you know :) .. have to decline game
offer, not starting any new games at the moment, i was just interested to
know how the 'spider' play-tested, if it slowed down the game, but
looking more at the rules, and it finally sinking in, i like how the
spider/crab/etc don't move on fide board, and how they go from fide board
to x board. i see that dimension x is going well in score count for
up-coming tourney, so i think we shall see this game play-tested well, i
look forward to seeing the games.
anyway, looks terrific to me, well done.

💡📝Gary Gifford wrote on Thu, Jun 22, 2006 07:18 PM EDT:

As stated earlier, I was to provide the names of successful problem solvers and the solutions to the 5 Dimension X problems.

Thomas J. McElmurry, Fergus Duniho, and Jianying Ji correctly solved all 5 problems. Jeremy Good worked on and solved problems 1 & 2. An outstanding job by each on cracking the challenges.

As for the solutions, Thomas J. McElmurry has provided relatively detailed analysis in a rather entertaining (fun to read) format. His analysis appears in the rules section, just after the last note.

Looking over the 5 problems and reading over the analysis should greatly enhance a player's understanding of game dynamics.


🕸Fergus Duniho wrote on Tue, Jun 20, 2006 11:44 PM EDT:
It's good to have all information on each new piece consolidated together, but I would recommend writing out all the text in plain html, not placing it in graphic images. This will allow the page to load faster, and it will keep the content of the page more accessible.

💡📝Gary Gifford wrote on Tue, Jun 20, 2006 11:34 PM EDT:
Thanks to a brief discussion with Fergus regarding Problem # 5 and the  
layout of the rules ---  I have just given the rules page a rather
thorough overhaul.  Hopefully information is now presented in a much more
user-friendly manner.  Should anyone notice an omission in the new layout,
please let me know.  Note that the rules themselves have not changed...
just the layout.

On a different note: Problem 5 is apparently the most difficult to date. 
It has, however, been cracked by: Thomas J. McElmurry, Jianying Ji, and
Fergus Duniho.

💡📝Gary Gifford wrote on Mon, Jun 19, 2006 01:04 PM EDT:
Hi Christine: 
You ask how did it go with play testing?
Answer: If you want we can play an unrated game so you can get an opinion
based on your actual experience.  Which is better than me just saying,
'Very good.'  In return I will play one of your inventions (of your
choosing).  If you want.

As for the cobra; It simply spits 1 or 2 spaces.  It can never move on the
FIDE board.  Just onto it, or off of it.

Also, please check out the problems in the rules.  1 and 2 aren't 2 hard
and will give you a good idea of play.

Thanks for the comment.  Take care.

Christine Bagley-Jones wrote on Sun, Jun 18, 2006 09:32 PM EDT:
well this looks great, another interesting game Gary, how did it go with play testing? when a cobra makes a strike, does it move?

💡📝Gary Gifford wrote on Sun, Jun 18, 2006 03:16 PM EDT:
For those who have been solving Dimension X chess problems, problem 5 has been added to the Rules.

Jianying Ji wrote on Sat, Jun 17, 2006 11:31 PM EDT:
Thanks for the shout out, prob 4 was quite interesting indeed.

💡📝Gary Gifford wrote on Sat, Jun 17, 2006 10:38 PM EDT:
Jianying: Thanks for the very important question.  Yes, normal chess pieces
can capture Dimension X pieces [on the FIDE board], providing that the
piece making the capture is not 'stuck' by an enemy Spider. I've just
made this issue more clear in the rules.  Thanks again. 

P.S. While in a D'X comment box, I'd like to congratulate Thomas J.
McElmurry, Fergus Duniho, and Jianying Ji who have each sent in the
correct solution to Problem #4, which is by far the most difficult of the
set thus far.  Well done.

Jianying Ji wrote on Sat, Jun 17, 2006 10:15 PM EDT:
Normal pieces can take Dim. X pieces, (on normal board) I take it.

Jianying Ji wrote on Sat, Jun 17, 2006 08:45 PM EDT:Excellent ★★★★★
A really cool game with a good and innovative mechanics.

💡📝Gary Gifford wrote on Sat, Jun 17, 2006 12:07 PM EDT:
Dimension X Problem # 4 is now included in the rules. The names of the Problem Solvers are now listed beneath the problem(s) they solved. All 4 solutions will be provided next Thursday. The following individuals have solved problems so far: Thomas J. McElmurry (Problems 1, 2, 3) Fergus Duniho (Problems 1, 2, 3) Jianying Ji (Problems 1, 2, 3) Jeremy Good (Problems 1, 2)

💡📝Gary Gifford wrote on Fri, Jun 16, 2006 09:30 PM EDT:
I have received several solutions for Dimension X problems 1 and 2. I can tell you that several of you are correct in both cases... but I must entertain company now so I will have to respond to your e-mails tomorrow... but, if you feel inclined, I have just added Problem #3, which, I think is pretty interesting.

💡📝Gary Gifford wrote on Fri, Jun 16, 2006 06:47 PM EDT:
The first solution to Problem # 2 arrived shortly after the problem was posted... 
but it is  a wrong try.  It reads, 'I haven't solved problem one yet, but in
problem two, white can win by moving his crab to dimension [X] and
checkmating with queen on h8.' 

Response: It is very important to remember that you win by capturing the
enemy King... check mate has no meaning in this game.  And you can't wait
until your next turn to take his King because, as Black states in the
problem, he will move his Crab to Dimension X and use his Cobra to win.' 
(by Spitting on your King no less, the ultimate chess insult).

Best regards to all.

💡📝Gary Gifford wrote on Fri, Jun 16, 2006 06:08 PM EDT:
I have added a second Dimension X problem to the rules page. Individuals who can solve these probably have the type of understanding needed to play the game well. Others may be able to play the game without difficulty, but would likely miss some golden opportunities.

💡📝Gary Gifford wrote on Thu, Jun 15, 2006 05:47 PM EDT:
An incorrect solution to the Dimension X problem was recently sent to me. I will mention part of it as to remove that potential stumbling block from the path of others. The player stated he would start with the Spitting Cobra spitting on Black's Spider, killing it. This would free up the White King to escape from Black's deadly Cobra. However, White's Cobra action is illegal in this position. Reason: The Cobra is adjacent to the Black Spider, and therefore cannot function (a spider-web type effect mentioned in the rules.) If the Cobra was 2 direct spaces away, that action could have been performed.

💡📝Gary Gifford wrote on Thu, Jun 15, 2006 12:54 PM EDT:
Congratulations to Fergus Duniho for solving the 'Dimension X' problem. So far, only Fergus and Tom have sent in the correct solution. I will provide a comment with both: a) the correct solution and (b) a list of all successful problem solvers next week.

💡📝Gary Gifford wrote on Thu, Jun 15, 2006 03:08 AM EDT:
Congratulations to Thomas J. McElmurry. Tom sent the correct solution to the Dimension X chess problem to me. To my knowledge Tom is the only person to have correctly solved the Dimension X puzzle thus far. For others interested in tackling the problem, it is included in the game rules.

💡📝Gary Gifford wrote on Sun, Jun 11, 2006 05:36 PM EDT:
Namik: Thanks for the comment of, 'Good - Very interesting and funny.' I especially appreciated the 'funny' comment because I had not seen the game as being funny. But then I went back and looked at it, and Yes... I think you have a good point... it does seem a bit humorous. However, to show the more serious aspect of the game I have added a Problem just prior to the Rule notes.

Namik Zade wrote on Sun, Jun 11, 2006 10:04 AM EDT:Good ★★★★
Very interesting and funny.

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