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Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Mon, Nov 20, 2023 03:20 AM UTC in reply to Fergus Duniho from 02:39 AM:

Okay, these pages have been published.

I think you missed Dai Seireigi's GC preset page. It's the same as Chu Seireigi's except it is adjusted for Dai Seireigi. Thanks for publishing the others though.

 


🕸📝Fergus Duniho wrote on Mon, Nov 20, 2023 02:39 AM UTC in reply to A. M. DeWitt from Sat Nov 18 07:27 PM:

Okay, these pages have been published. Note that the showpiece.php script can now be used in Interactive Diagrams with set and piece values for Game Courier sets. This means you can use a Game Courier set to more easily provide the graphics in an Interactive Diagram, and you can more easily use the same graphics in both Game Courier and Interactive Diagrams. See the discussion on the homepage for more details.


A. M. DeWitt wrote on Sat, Nov 18, 2023 07:27 PM UTC:

I have finalized Chu Seireigi and Dai Seireigi, as well as their GC preset pages.


🕸📝Fergus Duniho wrote on Sat, Jan 23, 2021 12:40 PM UTC in reply to Jean-Louis Cazaux from 08:10 AM:

I have submitted the GC preset also for Zanzibar-XL, Gigachess II and Terachess II now.

Each one is fine, and I have unhidden each one.


Jean-Louis Cazaux wrote on Sat, Jan 23, 2021 08:10 AM UTC in reply to Jean-Louis Cazaux from Fri Jan 22 06:28 PM:

I have submitted the GC preset also for Zanzibar-XL, Gigachess II and Terachess II now.

You will please tell me if they are OK or if I need to correct something.

Thank you


Jean-Louis Cazaux wrote on Fri, Jan 22, 2021 06:28 PM UTC:

Great, I open a bottle :=) Thank you for your patience.

Strong of this experience I think that you might consider a more user-friendly process. For example, when someone has developed a GC preset which works (which demonstrates some skills already, as it is not very easy), why not having a box to tick that would allow a public submission.

No offense meant.

Now I'm going to repeat that process for 3 other games I wish to offer to our community.


🕸📝Fergus Duniho wrote on Fri, Jan 22, 2021 04:47 PM UTC in reply to Jean-Louis Cazaux from 07:17 AM:

Is that OK now for both Teramachy and Zanzibar-S?

Yes, I have now unhidden both pages.


Jean-Louis Cazaux wrote on Fri, Jan 22, 2021 07:17 AM UTC in reply to Fergus Duniho from Thu Jan 21 08:40 PM:

OK. I start (finally...) to understand what I'm asked to do... Is that OK now for both Teramachy and Zanzibar-S? Thanks


🕸📝Fergus Duniho wrote on Thu, Jan 21, 2021 08:40 PM UTC in reply to Jean-Louis Cazaux from 07:46 PM:

Which links?

These are link pages to locally hosted content. Each page for a Game Courier preset should have a link to the preset it is for.

Where to put links?

Text and image links both work. I recommend putting a link around the image and telling the visitor to click the image to play the game on Game Courier.

Is it OK now (for Teramachy and Zanzibar-S)?

No, I did not see a link on either page.


Jean-Louis Cazaux wrote on Thu, Jan 21, 2021 07:46 PM UTC in reply to Fergus Duniho from 03:05 AM:

Thanks. Which links? Where to put links? I have taken the images now from Diagram Designer as you said, and I put the link in the page of the GC. Is it OK now (for Teramachy and Zanzibar-S)?


🕸📝Fergus Duniho wrote on Thu, Jan 21, 2021 03:05 AM UTC in reply to Jean-Louis Cazaux from Wed Jan 20 08:54 PM:

Could you please check what I've done for 2 GC presets: Zanzibar-S and Teramachy? Are they correct?

No, they are missing links. Also, it is not necessary to upload an image for a Game Courier preset, because you can use an image generated by the Diagram Designer. From your preset, choose the Diagram Designer item in the Related Pages menu. This will open the Diagram Designer with an image matching the setup for your game. You can use this image on your page instead of uploading one. You may also wish to use a smaller image on this page. You may do that with the Diagram Designer by reducing its scale.

I have understood that after creating the page for the preset, I have to select "Upload or Manage Files" to upload an image, that in this case is a screen copy of the preset. (as this image is loaded when the preset is launched, why the need to upload an image already available on the site?)

Because it is not available on the site. Game Courier sometimes renders boards as HTML or CSS code, and when it does render boards as images, it stores them in a temporary directory and eventually deletes them. That's where the Diagram Designer comes in. It more or less uses the same code as Game Courier does for rendering boards as images, and it can give you a link for drawing your board.

And there I have to add the image. If I select WYSYWIG, I can attach an image. When I click the button, I am asked to enter the URL. How can I know the URL straight? Too bad it don't offer to me directly the link to the image I have uploaded.

The file manager that is provided for uploading images should be showing you the URL of each image. You may find it convenient to keep it open in a different tab than the one you're writing your text in.


H. G. Muller wrote on Wed, Jan 20, 2021 09:08 PM UTC in reply to Jean-Louis Cazaux from 08:54 PM:

Perhaps we should create a 'front-end' for making it easier to post GC games and everything that goes with them. E.g. the Play-Test Applet now has a button to generate GAME code and display it, so that people can copy-paste it into a preset to automate it. But in principle it could also issue the required POST and GET requests directly, if the user would specify the name of the game and the preset first.


Jean-Louis Cazaux wrote on Wed, Jan 20, 2021 08:54 PM UTC:

Thank you for that. Could you please check what I've done for 2 GC presets: Zanzibar-S and Teramachy? Are they correct?

This is the problem I had:

I have understood that after creating the page for the preset, I have to select "Upload or Manage Files" to upload an image, that in this case is a screen copy of the preset. (as this image is loaded when the preset is launched, why the need to upload an image already available on the site?)

Then, I understood that I need to go back and then edit by selecting "Edit this Page." I get a page with 5 frames to be filled but only 1 is relevant here, "Introduction". The rest is not needed for a GC preset page. Then, in "Introduction" I have to type a simple sentence like "this is the preset for XXX" (this could be automated no?)

And there I have to add the image. If I select WYSYWIG, I can attach an image. When I click the button, I am asked to enter the URL. How can I know the URL straight? Too bad it don't offer to me directly the link to the image I have uploaded.

Sorry for this long description. I have tried to explain how difficult it can be when someone is not an expert to IS. I don't consider myself as a guy hermetic to technology. I wish to put more GC preset on-line. So many days to make those 2 GC only, I'm a bit discouraged, I wonder if I'm the only one to face so many difficulties for something that should be simple. Thank you for your help.


🕸📝Fergus Duniho wrote on Tue, Jan 19, 2021 10:14 PM UTC in reply to Jean-Louis Cazaux from 07:22 PM:

I have tried. Not sure I have understood what to do.

I have added better instructions to the script.


Jean-Louis Cazaux wrote on Tue, Jan 19, 2021 07:22 PM UTC in reply to Fergus Duniho from 04:46 PM:

I have tried. Not sure I have understood what to do. Indeed, I had to guess where to add the image of the preset. Frankly, this process is not easy when you make it once. When I find my Unpublished Submission, it opens the same interface than when I was composing the page for presenting the game, with several frames to be filled. I understood that for publishing a GC preset all these frames are not relevant.

Then I wonder why it is not simpler than that. It could be a simple box to check when one has developed his GC to allow that it is published. Maybe what I say is not possible.

I wish to understand that process as I plan to publish 5 or 6 more GC. Thank you for the help.


🕸📝Fergus Duniho wrote on Tue, Jan 19, 2021 04:46 PM UTC in reply to Jean-Louis Cazaux from 10:38 AM:

Shall I mention to report any bug to you or to me?

If you mention it at all, it should be to the author of the preset, which would be you. But it's not necessary to mention it.


Jean-Louis Cazaux wrote on Tue, Jan 19, 2021 10:38 AM UTC in reply to Fergus Duniho from Mon Jan 18 06:35 PM:

OK I understand. Shall I mention to report any bug to you or to me? Thank you again for your time and your patience


🕸📝Fergus Duniho wrote on Mon, Jan 18, 2021 06:35 PM UTC in reply to Jean-Louis Cazaux from 05:55 PM:

Step 2 asked to put description and link.

This is where you write the content of the page in HTML. So far, you have a bare link as raw text and a description of the rules. The purpose of such a page is to provide an indexed launch page for the preset. These typically include an illustration of the preset, a link to the preset, and a brief description of the preset. This page does not need to include the rules of the game. That's what the Rules page and the rules description within the preset are for. Since you have made other pages, I expect you know how to write HTML. Take a look at Hex Shogi 91 Preset for Game Courier for an example of what a typical preset page should look like.


Jean-Louis Cazaux wrote on Mon, Jan 18, 2021 05:55 PM UTC:

OK but it is not clear to me.

Step 1 is OK

Step 2 asked to put description and link. OK, where I put the link? Which description? The one I already put on the page describing the preset? It is not clear, I don't understand what I do.

For instance for this preset: https://www.chessvariants.com/play/pbm/play.php?game=Teramachy&settings=Default-Alternate

How can I publish it for everyone? Thanks


🕸📝Fergus Duniho wrote on Sun, Jan 17, 2021 05:12 PM UTC in reply to Jean-Louis Cazaux from 07:55 AM:

How can they get a link in this GC table in order to let people play them? Is it something I can do myself?

Yes, you can do it yourself. Create an individual webpage for each one. There are scripts for letting members create new pages. Look in the menu.


Jean-Louis Cazaux wrote on Sun, Jan 17, 2021 07:55 AM UTC:

I have developed GC for the series of my games:

Zanzibar-S

Zanzibar-XL

Teramachy

Gigachess II

Terachess II

How can they get a link in this GC table in order to let people play them? Is it something I can do myself?


Greg Strong wrote on Sat, Nov 7, 2020 08:41 PM UTC in reply to Jean-Louis Cazaux from 08:09 AM:

You're welcome. Thank you for your patience. I have posted a Metamachy GC launch page.


Jean-Louis Cazaux wrote on Sat, Nov 7, 2020 08:09 AM UTC in reply to Jean-Louis Cazaux from Sat Oct 31 11:29 AM:

Just a reminder if someone could make that Metamachy is visible among the game playable. Thanks a lot


Jean-Louis Cazaux wrote on Sat, Oct 31, 2020 11:29 AM UTC in reply to Greg Strong from Fri Oct 30 10:40 PM:

Thank you very much


Greg Strong wrote on Fri, Oct 30, 2020 10:40 PM UTC in reply to Jean-Louis Cazaux from 10:29 PM:

Here it is:

https://www.chessvariants.com/play/pbm/play.php?game=Metamachy&settings=default

Looks like we never made a Game Courier launch page for it so it is not in the index. I will take care of that.


Jean-Louis Cazaux wrote on Fri, Oct 30, 2020 10:29 PM UTC:

Hello. I can't find Metamachy on Game Courier. Has it been removed?


Ben Reiniger wrote on Wed, Jan 8, 2020 10:25 PM UTC:

That's strange.  The button sends me to the correct settings according to the URL ("default") but the displayed image is that of the old settings ("Minishogi").  If I click Play or Move it takes me to the correct settings after all.

Maybe this is related to the cache issue we've had on other page types?


Armin Liebhart wrote on Wed, Jan 8, 2020 08:55 PM UTC:

Thank you very much Ben,

one little note though, it appears that on the minishogi page it is not possible to choose my version, it's visible but i cannot click on the image, only on the button, which leads to the old version.

however it's possible to get to the mini shogi preset via judkin's shogi.

cheers,

Armin


🕸📝Fergus Duniho wrote on Wed, Jan 8, 2020 07:38 PM UTC:

Pages have authors, not inventors. Someone who programs a preset counts as an author. The inventor exclusively refers to the game inventor.


Ben Reiniger wrote on Wed, Jan 8, 2020 03:43 PM UTC:

Thanks Armin!

I've added links to the settings files on the respective Preset pages:
https://www.chessvariants.com/play/minishogi
https://www.chessvariants.com/play/judkins-shogi

(I've forgotten the convention about Inventors of Preset pages...the preset author or the game inventor?  Fergus, Greg, Joe?)

Judkin's original settings file doesn't appear to actually be different from the Chess one, so perhaps it should be deleted.


Armin Liebhart wrote on Tue, Jan 7, 2020 04:09 PM UTC:

Hello,

i'm putting my comment here, because i can't get through to the editors via e-mail.

I recently created two new rule enforcing presets for Mini Shogi and Judkin's Shogi and wanted to add them to the game courier game page, to make it possible for others to play them.

you can find them here:

https://www.chessvariants.com/play/pbm/play.php?game=Minishogi&settings=default

https://www.chessvariants.com/play/pbm/play.php?game=Judkin%27s+Shogi&settings=default

 

hopefully one of the editors reads this comment and can put them there, because the actual presets are bad or not working at all.

 

Sincerely,

Armin Liebhart (lunaris)


🕸📝Fergus Duniho wrote on Tue, Dec 8, 2015 08:08 PM UTC:
Test comment. My session was not being recognized on play.chessvariants.com, but the comment link led to chessvariants.com, where it is working.

🕸📝Fergus Duniho wrote on Tue, Jun 29, 2010 07:16 PM UTC:
A preset for Chess that doesn't enforce any rules is already available for Chess. It is the default configuration for Game Courier before any changes are made, and the Editor link on the main Game Courier page will take you to it. The others aren't difficult to make if you need them. Just begin with a preset that enforces the rules and delete all the code for enforcing the rules.

Anonymous wrote on Mon, Jun 28, 2010 05:52 PM UTC:
I think, it needs special presets for chess, shogi and xiang-qi, wich DO NOT enforce rules! They'll help to playtest games, played with same board pieces, but with different rules. And it's better if all 3 will have benches for captured pieces, as in shogi.

Travis Compton wrote on Thu, Dec 6, 2007 10:12 PM UTC:Excellent ★★★★★
Greetings to all Chess Variant players! I have often found myself looking to play a live game on the Play By Mail Game Courier, but not able to connect with anyone that can play at the same time. So I have created a chat room (with no requirements to download any software) to help pull fellow gamers together online at the same time. The chat room address is http://www.chatzy.com/574469514839. I titled the room 'Chess Variants Lounge'. Pretty simple to access and no registration required. Hope to find some of you there looking for a live game to play.

Jeremy Good wrote on Tue, Feb 20, 2007 09:41 PM UTC:
Larry Wheeler gave me some good advice today on how to fix the problem, which I took so the problem should be fixed. Apologies for that, David.

David Paulowich wrote on Tue, Feb 20, 2007 01:23 PM UTC:
Hello again Jeremy. It looks like you need to type in 'Sides: White Black' in order to make White move first. Sorry to be such a bother. [Edit] Unfortunately I will not have time to play TenCubed Chess while Game Courier Tournament #3 continues.

Jeremy Good wrote on Mon, Feb 19, 2007 08:05 PM UTC:
Ah, I think maybe you're right. Okay, I think I've fixed it. Let me know. Thanks.

David Paulowich wrote on Mon, Feb 19, 2007 07:48 PM UTC:

NOTE TO JEREMY: I still believe your TenCubed Chess preset needs to be adjusted. Most presets require Sides: White Black and Side: White. The Shogi preset reverses these settings, because Black moves first in Shogi. My email address will change in a week, so I have been avoiding correspondence lately.

And as long as you are working in that preset, I think that the dark squares would look better with Colors: FFFFFF 888888 - but I can always use a custom setting for my own viewing.


David Howe wrote on Sat, Jun 10, 2006 04:12 PM UTC:
Hi Fergus, yes, I will fix that. Sorry for the annoyance...

🕸📝Fergus Duniho wrote on Sat, Jun 10, 2006 03:45 PM UTC:
ATTN David Howe:

David, when I clicked on the 'quick edit' link for this page, I was
informed that this page is now part of a collection, and several new
presets, all created by members through the new system you set up, were
part of the collection. Why is this page now part of a collection with
other pages? What does it mean for these pages to be collected together?
Is it necessary to show pages in the same collection when someone clicks
on 'edit' or 'quick edit'? They don't appear to have the same id, so
no disambiguation seems to be required.

I then had to click 'edit', not 'quick edit' again, to edit the page,
and I had to wait for all the long drop-down menus to load. Would you
please add 'quick edit' links to collection pages and to pages on the
main site, not just in the play subdomain?

Jeremy Good wrote on Mon, May 8, 2006 03:46 PM UTC:
Pallab, maybe that's because the Chess with Different Armies presets, unlike many others, use enforceable rules. When I use another preset as a model for creating a new one, I try to find one that doesn't hasn't had its rules enforced.

pallab basu wrote on Sun, Apr 16, 2006 02:38 AM UTC:
It seems that I can not edit a preset. Suppose I edit the preset of Remarkable Rookies vs Colorbound Clobbers and change a BD to a Rook. Then after pressing 'update' and then 'test' when I choose the option to move pieces by yourself I again get the orginal BD but not the rook. Same thing is happening if I invite somebody to play the edited game and accept the invitation myself.

pallab basu wrote on Sun, Apr 16, 2006 02:22 AM UTC:
Yes this is true. What I meant is that at least the game design part is
left open and one can code a lot of game with game courier. That much is
also not easily avalaible elsewhere. As a matter of fact game courier is
an excellent creation, both as an idea and as an implementation. 
I understand the problem with point and click play. But one generaly use
it as a side option. One may use it or one may enter the move by hand. It
is like that in other servers. Why I suggested point and click play is
that to many computer-novice gammer it gives more comfort and hence is a
important factor to increase the popularity of a system. A java base
system also gives a better and faster preset to analyze and watch a played
game.

🕸📝Fergus Duniho wrote on Fri, Apr 14, 2006 01:15 PM UTC:
First, Game Courier is not an open source project by the users for the
users. It is my own creation, built up from scratch by myself, with a
little bit of assistance from some other editors. It enables open
development of presets by anyone who cares to make them, but that's all
that is open about it. Like you can use a word processor to write a novel
without being able to program the word processor, you can use Game Courier
to develop games without being able to program Game Courier.

Second, I have no plans to add point and click capability to Game Courier.
Entering moves by notation is more versatile than moving pieces with a
mouse, and it will work with any browser. It also helps a player think
about his move more carefully and helps safeguard against making a
mistake. Besides all that, I have no experience programming Java, and I'm
not so excited about the idea of point and click capability to think it is
worth my time and effort to try to implement it.

pallab basu wrote on Thu, Apr 13, 2006 09:54 AM UTC:
With the per game rating system another important addition may be the click and play system. The computer java applet already has this facility and it will not be difficult for game courier to adopt it. One thing I like about game courier is it is a system for the users by the users and it has a expandable 'open source' like structure.

Jeremy Good wrote on Thu, Mar 23, 2006 12:46 PM UTC:
Both schemingmind.com and brainking.com have a number of 'hidden
information' games with rules that are automatically enforced. You can
try both sites out for free. 

They also both have a lot of mini-tournaments (that members can begin) for
their variants, though neither has anything near the number of variants
Game Courier has.

One thing I like a lot about schemingmind.com and would like to see
replicated at chessvariants.org is a pyramid system for each variant. You
can join a pyramid and then challenge other people at your level. If you
win, you go to a higher level and if you lose, you go down a level (or if
you're at the bottom, you stay at the bottom).

🕸📝Fergus Duniho wrote on Thu, Mar 16, 2006 02:45 AM UTC:
Kriegspiel involves questioning of a referee, but Game Courier is not able to handle the role of the referee in the manner required by Kriegspiel. Also, since it doesn't support multi-player games, it has no facility for letting a human serve as referee. At best, Game Courier could support a game that is similar to Kriegspiel but designed for a computer to handle. It might be possible to do Dark Chess, but I haven't looked into that game enough to tell what it would require. It might be handled by deleting invisible pieces during the post-game automation code. This should clear pieces from the player's view without removing them from the game. It would also require high level security that prevents anyone from viewing the game unless it is his turn and he gives the right password, and it would have to disable viewing of the movelist.

Anonymous wrote on Thu, Mar 16, 2006 12:20 AM UTC:
I noticed that there are no Game Courier games for Kriegspiel or other variants with incomplete information. Is this due to a limitation in the game code?

Uzeromay wrote on Mon, Oct 31, 2005 01:11 PM UTC:
I agree. A separate tournament for each variant that draws a minimum number of entrants is a great idea, as long as anyone could participate in as many as they want. :-)

Tony Gardner wrote on Sun, May 22, 2005 02:56 AM UTC:Good ★★★★
Of course, a Shogi tournament would be good, as there seems to be much interest in that game. However, I just used it as an example. What I imply is that tournaments be held for ALL games, or at least all that can draw four or more entries. Thereafter, the site could establish a running record for the winners of each event.

Nicola Caridi wrote on Mon, May 16, 2005 09:37 PM UTC:
I agree with Roberto Lavieri: a Shogi Tournament should be fine and I'm very interested in it.

Roberto Lavieri wrote on Sun, May 15, 2005 09:53 PM UTC:
A Shogi Tournament should be fine. (Perhaps it can be considered a Shogi and variants Tournament, with, say, three or four variants).

Tony Gardner wrote on Sat, May 14, 2005 10:19 PM UTC:Good ★★★★
Rather than (or perhaps, in addition to) the tournament format now being
offered here, it would be interesting to hold tournaments for each game
type.  For example, there could be an omegachess tournament, and a shogi
tournament, etc., maybe on a yearly basis.  In this way, every player
could enter their favorite events.

Prize funds and entry fees to cover them and any incremental costs in
running the events could be considered also.

🕸📝Fergus Duniho wrote on Wed, Jan 12, 2005 04:29 PM UTC:
I have just updated a large number of preset pages to replace every occurrence of + with %20. Each can be used to represent the space in URLs. It makes no difference to the presets provided as URLs, but it does make a difference to presets provided as forms. I have recently updated Game Courier to recognize the + character as itself instead of as a space when entered in forms. This means I am now encoding form data with rawurlencode, which uses %20 for spaces, instead of urlencode, which uses the + sign for spaces. This allows the standard notation for promoted Shogi pieces to be used, and it allows the + operator to be used for addition in GAME Code. But this update was not compatible with old presets whose form fields had been encoded with urlencode. So I did a multi-document search and replace on all preset pages and uploaded those that got altered by the search and replace. I checked a few pages as I was starting, found no problems, and went ahead with all the pages. I have not individually inspected each page for places where the + sign was used as itself. If any of you happen to find a preset page that has %20 where there should be a + sign, please let me know.

🕸📝Fergus Duniho wrote on Fri, Nov 26, 2004 02:16 AM UTC:
I think Game Courier could handle a three-step Pawn move without an
additional function. Assuming Pawns begin on the second rank, like so:

set legal and checkaride origin dest 0 1 less rankname dest 6;

The same principle can be used for a piece with limited movement, such as
an R4, which moves as a Rook no more than four spaces.

set legal and checkride origin dest 0 1 or less abs minus rank origin rank
dest 5 less abs minus file origin file rank 5;

A cursed Queen, which I think is limited to three spaces, like so:

set legal and or checkride origin dest 0 1 checkride origin dest 1 1 and
less abs minus rank origin rank dest 4 less abs minus file origin file
rank 4;

Greg Strong wrote on Thu, Nov 25, 2004 05:28 PM UTC:
I don't think anyone has worked on rules-enforcement for Omega Chess; I
don't think the O.C. people responded to Fergus' request for permission.
 They never responded to me when I asked about ChessV either ...  

I am going to work on rules enforcement for your L&U Chess; I think that
one will be much easier, and thus will be better for my first attempt. 
The pawn move in Wildebeest is fairly tricky - unlike Omega Chess, pawns
may make a single step, and then still make a 2-space move later.

David Paulowich wrote on Thu, Nov 25, 2004 04:58 PM UTC:
Greg, is anyone still working on an Omega Chess Preset? That variant also has three-step initial pawn moves and en passant capture.

Greg Strong wrote on Thu, Nov 25, 2004 04:39 PM UTC:
<p>I started on the code for verifying the moves in Wildebeest Chess, but hit a road-block with the three-space pawn move, because I didn't see a 'checkathreestep' function to correspond with the 'checkatwostep' function, and didn't see another way to do it...</p> <p>Perhaps a useful function would be checknstep, which would check to see if it is a valid move of exactly n steps all in the same direction. This would allow you to put pawns on a really big board more easily. Or make another version of 'checkaride' that allows you to specify the maximum number of rider-steps. This would be important for the short rook in CWDA.</p> <p>P.S. Happy Thanksgiving everyone!</p>

Tony Quintanilla wrote on Thu, Nov 25, 2004 06:26 AM UTC:
Thanks, Fergus.

🕸📝Fergus Duniho wrote on Thu, Nov 25, 2004 03:05 AM UTC:
I have finished changing the item name for each preset page to the name
used for the game in the preset. This will cause a link to the game's
logs to show up on the preset page when there are logs available. In the
future, whenever anyone creates a new preset page, please make the item
name the same as the game's name inside the preset. Don't call it
anything like 'Game Courier preset for ...'. Just use the game's name.

Likewise, just use the game's name for the link text. You can mention
Game Courier in the description, but leave it out of the link text. This
allows the preset pages to be listed together without extraneous
information in the link text that is already obvious from the context.

🕸📝Fergus Duniho wrote on Mon, Sep 27, 2004 02:09 AM UTC:
Okay, I think I found and fixed the problem. I added some preprocessing for automation code today. It strips out comments and any leading or trailing whitespace from a line. The problem was that it changed the value of automation code strings, and this caused them to be saved in logs when they shouldn't be. I fixed this by using separate strings for the preprocessed automation code, and I also fixed the logs that had been causing problems with the Logs page by deleting all the automation code assignments. The automation code for these games should be found in the settings files, not in the logs.

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:27 PM UTC:
I see a different message that the one reported by Greg. Here is it:
Parse error: parse error, unexpected T_STRING in
/home/chessvar/public_html/play/pbmlogs/alice_chess/markthompson-crazytom-2004-264-062.php
on line 83

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:23 PM UTC:
I report the same error, you can´t display any game using the filters. It seems that the problem is originated from the Alice game mentioned in the message.

Greg Strong wrote on Sun, Sep 26, 2004 08:24 PM UTC:
<p>The Game Courier seems to be having a problem. On the <a href='/index/whatsnew.php'>what's new page</a>, if I click on Last Game Courier Move link, to show the index, I get this error: <p>Parse error: parse error, unexpected T_STRING in /home/chessvar/public_html/play/pbmlogs/anti-king_chess_ii/markthompson-ben_good-2004-264-065.php on line 82

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