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Featured Chess Variants. Chess Variants Featured in our Page Headers.[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sun, Mar 31 06:17 PM UTC in reply to Fergus Duniho from 06:13 PM:

Though it probably won't get seconded in time for April, I think Dai Seireigi is worthy.


🕸📝Fergus Duniho wrote on Sun, Mar 31 06:13 PM UTC:

Does anyone want to nominate or second any more games before the month is finished?


Centaur. Moves as Knight or Man. AKA Crowned Knight.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 31 04:50 PM UTC in reply to Jean-Louis Cazaux from 04:21 PM:

The crowned knight would be suitable for a game like Cavalier Chess or Fusion Chess, where the centaur is royal, but for a game such as Sac Chess, where it is not, something else may be more desirable. In my photograph for Sac Chess, I used Peter Ganine's Superba pieces for the so-called crowned pieces, because these have human faces, and this conveyed the idea of being able to move like a man.

The second image is hard for me to see as a centaur. Without the horse head, it is hard to make out that the neck and what's left of the mane are horse parts. So my first impression of it was that it was a weird abstract shape that for some reason has a curve where other pieces don't. It would work better for me if the horse part were more obvious.


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Mar 31 04:22 PM UTC in reply to Bob Greenwade from 03:51 PM:

ok, that does fix it


Centaur. Moves as Knight or Man. AKA Crowned Knight.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sun, Mar 31 04:21 PM UTC in reply to Fergus Duniho from 04:07 PM:

Yes, I wasn't satisfied my self with a crowned Knight like this.

I conceived a Centaur like that:


🕸📝Fergus Duniho wrote on Sun, Mar 31 04:07 PM UTC in reply to H. G. Muller from 09:33 AM:

Keep the snark to yourself. This is chess variant art, and it falls within the purpose of this website.

A figure with a horse head or helmet doesn't remind me of a centaur.

As I was saying, it is hard to accurately represent a centaur without using a fully figurine piece. But some people are interested in representing a centaur in a manner that would be a better fit with a Staunton set. This is a difficult challenge, and I am using AI art here to illustrate some of my ideas for how this might be done. If you think you have a better idea for how to represent a Staunton-compatible centaur, please share it.


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sun, Mar 31 03:51 PM UTC in reply to Daniel Zacharias from 03:44 PM:

It looks like a Black piece on my monitor.

Try adding "?nocache=true" to the end of the URL, press enter, then flush the cache with Ctrl-Reload.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Mar 31 03:44 PM UTC in reply to H. G. Muller from Sat Mar 30 10:17 PM:

This still is white for me.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Sun, Mar 31 01:37 PM UTC:

The author, Lev Grigoriev, has updated this page.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Mar 31 12:49 PM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K firstRank=1 borders=0 coordColor=#ac9aba lightShade=#7b3fa5 oddShade=#786498 darkShade=#65467a rimColor=#483e54 pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:d1 ferzknight:F:FN:knightferz:,,b8,g8 modern elephant:M:FA:elephantferz:,,c8,f8 phoenix:P:WA:elephantwazir:,,a8,h8 cardinalrider:C:NNB:cardinalrider:,,d8 king:K:KisO2:king:e1,,e8

The setup part says that Banshee is RNN.


Steward. Omnidirectional Pawn.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Mar 31 12:09 PM UTC in reply to noahthegamer from Thu Mar 28 04:13 PM:

Is an Omni pawn being able to promote on its own side of the board intentional?


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Centaur. Moves as Knight or Man. AKA Crowned Knight.[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, Mar 31 09:33 AM UTC in reply to Fergus Duniho from 01:19 AM:

It seems we are turning into an art website, now that 75% of the pages is devoted to art, and only a quarter contains actual information. (And that is even discounting the ads...)

Perhaps we should move the website to the domain www.chess-art.com, instead of chessvariants.com?

A figure with a horse head or helmet doesn't remind me of a centaur.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Titanic Chess. Members-Only Chess of Titanic Proportions: Where Ancient Titans Clash for World Supremacy! (24x24, Cells: 576) [All Comments] [Add Comment or Rating]

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Gaugamela Chess. Asymmetric warfare that mirrors the famous battle of Gaugamela. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Sun, Mar 31 05:56 AM UTC:

The author, Florin Lupusoru, has updated this page.


FOOD FIGHT. Besides a Royal Chef, all the pieces are named after food items. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Mar 31 03:06 AM UTC:

somehow it says

Web page created: 2024-01-26. Web page last updated: 2023-11-25


💡📝Bob Greenwade wrote on Sun, Mar 31 01:51 AM UTC:

Somehow this page, which had been published, got switched to Private when I gave it an edit earlier today. :(


🔔Notification on Sun, Mar 31 01:49 AM UTC:

The author, Bob Greenwade, has updated this page.


Centaur. Moves as Knight or Man. AKA Crowned Knight.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 31 01:19 AM UTC:

I have added some more AI art illustrating suggestions for how to portray a centaur in a manner more compatible with Staunton pieces than a full figurine piece would be.


Neohex. (Updated!) Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Mar 30 10:20 PM UTC:

I agree that it's hard to understand with the board distorted so much


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Mar 30 10:17 PM UTC in reply to Daniel Zacharias from 07:19 PM:

the ferz knight in this interactive diagram is wrongly colored for black

Not for me. Try to flush your browser cache; this problem was already detected and fixed in Herculean Chess, and that fix should be effective here too.


Neohex. (Updated!) Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sat, Mar 30 10:11 PM UTC in reply to A. M. DeWitt from 07:26 PM:

Resegnation is a fact of life that cannot be prevented by any rules. The best rules can do is put a sanction on doing it, and the worst imaginable sanction is an individual game is that you would lose. Which is exactly the idea, and thus has zero value as a deterrent. You will have to find a better solution for when one of the palyers forfeits (e.g. loses on time because he simply walked away).

The board is drawn in an unnecessarily much distorted way; many cells are very narrow, without reason. The 'arms' of the board could be made much wider, and all cells could be approximately circular. All edge cells could be of the same, minimal size, and then increase in size towards the center, the three heptagons being largest of all.


Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Sat, Mar 30 09:54 PM UTC in reply to Daniel Zacharias from 08:30 PM:

Is the Sissa possible in fairy-max?

No.:-(

I am planning to create an engine similar in strength to Fairy-Max which can do anything the Interactive Diagram can do. But it is in a very early stage of inception,  and the project was interrupted by the necessity to rescue the TalkChess forum.


Daniel Zacharias wrote on Sat, Mar 30 08:30 PM UTC:

Is the Sissa possible in fairy-max?


FOOD FIGHT!!!. Members-Only Game Courier preset for FOOD FIGHT!!! (12x12, Cells: 144) [All Comments] [Add Comment or Rating]

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Neohex. (Updated!) Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Mar 30 07:26 PM UTC:

This sounds like a neat idea, but I struggle to make sense of the board directions even with the diagram showing where the orthogonals and diagonals are.
 

Resignation is not allowed if one of the opponents (or both of them) doesn’t accept it.

This seems rather arbitrary.

Otherwise, the page is good enough to be approved.


Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Mar 30 07:19 PM UTC:

the ferz knight in this interactive diagram is wrongly colored for black


Neohexagonal Chess. Private Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, Mar 30 04:56 PM UTC in reply to Florin Lupusoru from 04:30 PM:

I do the piece models using Tinkercad, which has a pretty low learning curve, and make the actual renderings shown here by uploading the pieces (and the move diagrams) into Thingiverse.


Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Neohexagonal Chess. Private Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sat, Mar 30 04:30 PM UTC in reply to Bob Greenwade from 02:38 PM:

Do you do all these graphics on Blender? I was wondering how long it takes to master Blender. 


Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Piececlopeida: Advancer. (Updated!) Moves like a Queen, but captures by approach.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sat, Mar 30 04:09 PM UTC:

Ultraadvancer Chess

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/abstract/ squareSize=50 graphicsType=gif symmetry=none royal=K whitePrefix=W blackPrefix=B firstRank=1 borders=0 rimColor=#808080 coordColor=#dedede lightShade=#fbfbfb darkShade=#d3341e Advancer-pawn:P:fmW*fafcabF:Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 Advancer-knight:N:afomcabNafdabuN:Knight:b1,g1,,b8,g8 Advancer-bishop:B:[B-fomcF-bF][B-fdF-buF]:Bishop:c1,f1,,c8,f8 Advancer-rook:R:[R-fomcW-bW][R-fdW-buW]:Rook:a1,h1,,a8,h8 Advancer:Q:[Q-fomcK-bK][Q-fdK-buK]:Advancer:d1,,d8 Advancer-king:K:afomcabKafdabuKisO2:King:e1,,e8

@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, Mar 30 03:37 PM UTC in reply to Daniel Zacharias from 02:47 PM:

Probably. I thought about that, but just decided to go with what I had.

For that matter, I probably could use smaller circles on both pieces, leaving the struts as they are.


Daniel Zacharias wrote on Sat, Mar 30 02:47 PM UTC in reply to Bob Greenwade from 02:38 PM:

Couldn't the Bypass use smaller circles?


Bob Greenwade wrote on Sat, Mar 30 02:38 PM UTC:

256. Cloverleaf and 257. Bypass. When I posted the Left and Right Rotor a couple of weekends ago, Bn Em commented that sliding equivalents of those two Nightrider/Rose variants would also be possible, and I started to think about actually doing them. So, here they are.

The Clovereleaf -- so named because its diagram vaguely resembles a freeway cloverleaf -- slides orthogonally like a Rook; or it can move one space diagonally, then move in a circle with alternating orthogonal and diagonal steps. (RqF)

(On this illustration as well as the one below, the blue arrows show the piece's path when moving clockwise, while the green arrows show the path when moving counterclockwise.)

The Bypass (the best name I could think of to contrast with Cloverleaf) slides diagonally like a Bishop; or it steps one space orthogonally, and then may move in a circle using alternating diagonal and orthogonal steps. (BqW)

Both pieces are clearly a step up from the Dragon King and Dragon Horse, and from the Chancellor and Archbishop, at least as much as those two pairs are from the Rook and Bishop. The Cloverleaf and Bypass could even represent steps in a system of evolutionary promotions (which could also include the Unicorn and Raven).

As for the models, I think that the Cloverleaf came out quite well, though the necessity of truncating the corners of the Bypass makes it look rather vulnerable.


Snappy Chess. Members-Only A nimble affair thanks to morphing. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir.[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sat, Mar 30 08:32 AM UTC:
How about a 135° Rhino '(abz)W'? A Pine.
...989..
...767..
...545..
97531357
86410146
97531357
...545..
...767..
And it's mirror version.
...787..
...565..
...343..
75312135
86420246
75312135
...343..
...565..

@ HaruN Y[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sat, Mar 30 06:03 AM UTC:Good ★★★★

Minor Trouble by HatterTobias, AKA user1221, Bent Piece Enthusiast, burnerguy2222, the Arbalest

files=8 ranks=10 promoZone=2 promoChoice=NBLWZ graphicsDir=/graphics.dir/alfaerieSVG/ squareSize=50 graphicsType=svg stalemate=win extinction=0 royal=K firstRank=1 borders=0 lightShade=#66aa55 darkShade=#bbaa55 rimColor=#444422 coordColor=#ddcc99 holeColor=#cc9977 hole::::a1,b1-g1,h1,a10,b10-g10,h10 pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,,a8,b8,c8,d8,e8,f8,g8,h8 knight:N:N:knight:c2,f2,,c9,f9 bishop:B:B:bishop:d2,e2,,d9,e9 leo:L:mQcpQ:paovao:a2,h2,,a9,h9 wizard:W:FC:moon:c1,f1,,c10,f10 zebrawazir:Z:ZW:zebrawazir:d1,e1,,d10,e10 king:K:K:king:b2,g2,,b9,g9

Territorial Chess (Go-King!). Members-Only "Territorial Chess," a revolutionary fusion of two timeless strategic games: Chess and Go. (21x21, Cells: 441) [All Comments] [Add Comment or Rating]

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Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Mar 29 06:58 PM UTC in reply to H. G. Muller from 05:26 PM:

well it works now so I guess I was doing something wrong


Territorial Chess (Go-King!). Members-Only "Territorial Chess," a revolutionary fusion of two timeless strategic games: Chess and Go. (21x21, Cells: 441) [All Comments] [Add Comment or Rating]

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Snappy Chess. Members-Only A nimble affair thanks to morphing. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Territorial Chess (Go-King!). Members-Only "Territorial Chess," a revolutionary fusion of two timeless strategic games: Chess and Go. (21x21, Cells: 441) [All Comments] [Add Comment or Rating]

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Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Mar 29 05:26 PM UTC in reply to Daniel Zacharias from 04:30 PM:

Is the Paste Diagram description here: input broken?

Not that I know; for me it still works. What are you trying to paste?


Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Mar 29 04:30 PM UTC:

Is the Paste Diagram description here: input broken?


Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, Mar 29 03:45 PM UTC:

255. Mountie. When I published the Moose a few weeks ago, it was taken from a list that treated it as the Queen version, with a Rook Moose and a Bishop Moose also present... but what about a Knight Moose? But it needed a better name, so I thought about what sort of mounted person exists in the land of moose, and the only thing I could think of was the traditional Royal Canadian Mounted Police.

A strictly Knight-like Moose isn't really practical, since the Knight is a single-step mover, but making a Nightrider works. Therefore, the Mountie moves like a Nightrider until it reaches a hurdle, at which point it turns ~45° and makes exactly one more step. (pafsNN)

In this illustration, the White Mountie uses the Black Bishop as a mount, and can turn right to capture the Black Knight or turn left to the empty space (c8). It cannot stop at the first step (c4), capture the Bishop, move beyond the Black Knight (h8), or move in any other direction.

I'm actually not sure how this piece would play out in an actual game. I think it'd work best on a larger board; and it probably would be more of a complication than an actual power piece, though I've been wrong about that kind of thing before.

The model is basically a Knight with my attempt at a Mountie's hat (aka "Smokey hat" in the US).


Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Games on Game Courier. A listing of Chess variants for Game Courier, ranked by number of times played.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Mar 29 03:03 PM UTC:

There are still tables, such as on this page, that don't work with the dark theme.


Hundred Acre Chess. Members-Only Game Courier preset for Hundred Acre Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Territorial Chess (Go-King!). Members-Only "Territorial Chess," a revolutionary fusion of two timeless strategic games: Chess and Go. (21x21, Cells: 441) [All Comments] [Add Comment or Rating]

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