Items Invented by Charles Gilman
Game
12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) By Charles Gilman.
125 Percent Shogi and 125 Percent Xiang Qi. 4-player versions of Oriental variants on cross-shaped boards. (15x15, Cells: 125) By Charles Gilman.
16 Seasons Chess. 4-player variant combining FIDE and Leap Chess pieces. (10x10, Cells: 100) By Charles Gilman.
2 Jewels. Larger version of Pink Panther Chess with second jewel and common Thieves. (9x10, Cells: 90) By Charles Gilman.
2 Level Guru Mahachaturaji. Enlarging the Guru Mahachatuaji board to go with the enlarged army. (2x(10x10), Cells: 200) By Charles Gilman.
3 Level 4 Player Variants. Putting 4 players on a 3d board usually used for 2. (3x(8x8), Cells: 192) By Charles Gilman.
3 Strikes Chess. The first attack does not immediately remove pieces from the board. (8x8, Cells: 64) By Charles Gilman.
3 to the 5. A 6-player variant on 3 overlapping 9x9 boards. (5x(11x11), Cells: 455) By Charles Gilman.
3-player Honeycomb Chess. A variant on a hex-prism board with the hex boards as levels instead of ranks to allow three players. (5x(), Cells: 180) By Charles Gilman.
3d Magna Carta Chess. Adding Barons and Dukes to Magna Carta Chess to commemorate 8th centenary of Magna Carta. (2x(5x8), Cells: 80) By Charles Gilman.
3d Minishogi. A variant originally devised for a contest that never materialised. (3x(3x5), Cells: 45) By Charles Gilman.
4 Faces. 2d multiplayer variant based on a feature of Tunnelshogi. (9x9, Cells: 45) By Charles Gilman.
4 Linepiece Fusion. Variants in which straight linepieces get to fuse with Crooked or Bent ones. (9x8, Cells: 72) By Charles Gilman.
4 Linepiece Hex Chess. Hex Chess with yet more kinds of radial path. (Cells: 91) By Charles Gilman.
6 by 10 Pawnless Half variants. Pawnless variants rearranging non-Pawn ranks of variants with 10 ranks by 10 or more files onto just 6 files. (6x10, Cells: 60) By Charles Gilman.
6 Ranks, remaining variants. Extrapolations from the Diana/Los Alamos/Haynie's Primary family of variants. (6x6) By Charles Gilman.
Aire. River variant on H-shaped board, some parts of camps further back than others. (8x12, Cells: 72) By Charles Gilman.
Alibishogi. Variant with Shogi-style promotion and drops themed on Alibaba and 40 Thieves. (10x10, Cells: 100) By Charles Gilman.
Alternate Promotion Chess. Pieces promoted at one end of the board are promoted further at the other. (8x8, Cells: 64) By Charles Gilman.
AltOrth Hex Chess. Hexagonal variant using pieces moving only one way along each orthogonal. (11x11, Cells: 91) By Charles Gilman.
AltOrth with Further Piece Types. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
AltOrth with Hopping and Crooked pieces. Extending the AltOrth interpretation of hex cells to further variants. (11x11, Cells: 91) By Charles Gilman.
Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64) By Charles Gilman.
Anglojewish Chess. Hexagonal Chess with pieces following curved paths. (Cells: 91) By Charles Gilman.
Armies of Faith 1: The Dawn of Civilisation. The first in of a series of 3d variants themed on various religions of history. (3x(9x9), Cells: 243) By Charles Gilman.
Armies of Faith 2: Later Antiquity. The second in a series of 3d variants themed on various religions of history. (5x(10x10), Cells: 245) By Charles Gilman.
Armies of Faith 3: Assimilation. The third in a series of 3d variants themed on various religions of history. (5x(), Cells: 350) By Charles Gilman.
Armies of Faith 4: Schism. The fourth in a series of 3d variants themed on various religions of history. (4x(8x8), Cells: 256) By Charles Gilman.
Armies of Faith 5: Spiritual and Temporal. The fifth in a series of 3d variants themed on various religions of history. (4x(10x8), Cells: 320) By Charles Gilman.
Armies of Faith 6: After Empire. The last in a series of 3d variants themed on various religions of history. (5x(), Cells: 370) By Charles Gilman.
Avon. Four-player game; two players sharing the White and two the Black pieces. (8x10, Cells: 80) By Charles Gilman.
BacCanCat. 4-player variant with Cannons and Arrows, Cathedralling, and alternative ways to win. (16x16, Cells: 256) By Charles Gilman.
Bachelor Hunterbeest. Hunterbeest without the Queen or Gnu - to start with... (9x8, Cells: 72) By Charles Gilman.
Bachelor Kamil. Combines ideas from Bachelor Chess and Wildebeest Chess. (9x8, Cells: 72) By Charles Gilman.
Bachelor Nearlydouble. Applying the Nearlydouble principle to Bachelor Chess. (9x9, Cells: 81) By Charles Gilman.
Bachelor Nimrod. Small variant with one each of distinctive Nimrod pieces, and of Knight. (6x6, Cells: 36) By Charles Gilman.
Basic Bestiary. Like Wildeurasian Bestiary but without the Hopping-capture pieces. (13x12, Cells: 156) By Charles Gilman.
Battle of the Diagonals. Each player uses the three kinds of diagonal in different ways. (6x(9x9), Cells: 270) By Charles Gilman.
Beyond Omega. Large abstract variant with radial and oblique pieces requiring rotation. (15x15, Cells: 225) By Charles Gilman.
Bigsiege Chess. Combining the length of Besiege Chess with the width of Doublewidth Chess. (16x16, Cells: 256) By Charles Gilman.
Bishogi. An attempt to take the FIDE army further towards Shogi than Chessgi does. (8x8, Cells: 64) By Charles Gilman.
Blocschach. Not only is the size of the back rank squared, so is its composition. (8x(8x8), Cells: 512) By Charles Gilman.
Blunderbuss Chess. Pieces are poorer shots than in Rifle Chess. (8x8, Cells: 64) By Charles Gilman.
Brookschach. 3d variant with three unconconventional subsets of Queen move. (6x(6x6), Cells: 216) By Charles Gilman.
Caliph Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9) By Charles Gilman.
Cannonless Xiang Qi variants. A look at stronger variations of pre-cannon Xiangqi. (10x10, Cells: 100) By Charles Gilman.
Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64) By Charles Gilman.
Chevron Ranks. Pieces use the "ranks" based on the Glinkshy/McCooey analogues to FIDE Pawn ranks. (11x11, Cells: 91) By Charles Gilman.
Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) By Charles Gilman.
Compact Hex Chess. 2 normal hex armies on a board reduced to sides of length 5. (9x9, Cells: 61) By Charles Gilman.
Conclave Ecumenical Chess. Large variant with wide variety of Rook and Bishop compounds. (9x12, Cells: 108) By Charles Gilman.
A Cornucopia of 9x9 Corner variants. The title speaks for itself. (9x9, Cells: 81) By Charles Gilman.
Corrugated Chess. A minimally-3d answer to the problem of symmetric-array 9-file variants. (9x8, Cells: 72) By Charles Gilman.
Courier de los Combinados. A cross between Courier de la Dama and Wildebeest Chess. (12x8, Cells: 96) By Charles Gilman.
Courier Leapale. Extrapolating Courier Kamil to 3 dimensions. (6x(6x6), Cells: 216) By Charles Gilman.
Crooked Board Chess. Variant on a board of standard size but odd shape. (8x12, Cells: 64) By Charles Gilman.
Crossover-piece Dual Direction Variants. Variants adding different moves in the dual direction to already dual pieces. () By Charles Gilman.
Crosstunnel. A cross between Tunnelchess and Fivequarters. (4x(8x8), Cells: 196) By Charles Gilman.
Crouching Stepper, Hidden Rider. Xiang Qi pieces' moves lengthen and shorten with location. (9x10, Cells: 90) By Charles Gilman.
Cyclohex. 3-player round hex variant. (24x5, Cells: 120) By Charles Gilman.
Dai Mitregi. Still larger Mitregi offshoot, replacing the Generals with longer-range pieces. (16x16, Cells: 256) By Charles Gilman.
Dartboard Chess. circular all-three-compounds variant, with different orthogonal ranges on different files. (5x20, Cells: 100) By Charles Gilman.
Decimal Quadruple Besiege. Army based on Échecs De L'Escalier arranged on enlarged Quadruple Besiege board. (20x20, Cells: 200) By Charles Gilman.
Diamond Ring Chess. Courier-style pieces to diamond-shaped camps on a toroidal wraparound board. (12x12, Cells: 144) By Charles Gilman.
Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) By Charles Gilman.
Doubly Nested Chess. A variant hiding FIDE Chess on a Dabbaba binding. (17x17, Cells: 285) By Charles Gilman.
Dream Chess 46. 46-squasre variant played from opposite corners of a FIDE board with the other corners removed. (8x8, Cells: 46) By Charles Gilman.
Dream Chess 47. 47-square variant played from opposite corners of a 7 by 7 board with the other corners removed. (7x7, Cells: 47) By Charles Gilman.
Dual Direction Variants. Adding extra moves to pieces in historic forms of Chess. By Charles Gilman.
Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) By Charles Gilman.
Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) By Charles Gilman.
Ecumenical Eurasian Ninjachess. 3d variant on 10 by 5 by 5 board with many new pieces. (5x(5x10), Cells: 250) By Charles Gilman.
Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
Fivequarters. Four-player game on a cross-shaped board where most pieces can promote. (12x12, Cells: 80) By Charles Gilman.
Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
Gateway Chess. Pieces go a long way round to reach enemy territory. (8x10, Cells: 68) By Charles Gilman.
Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81) By Charles Gilman.
Goldchess and Silverchess. Standard board and setup, but new moves for pieces. (8x8, Cells: 64) By Charles Gilman.
GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
Great Herd. Large variant with Camel, Zebra, Bison, Gnu and Gazelle pieces. (10x8, Cells: 80) By Charles Gilman.
Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
Gross Raumschach. Larger, 4-player version of Raumschach. (6x(6x6), Cells: 216) By Charles Gilman.
Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
Half Courier.
A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
Herichess. A variant on a board in the shape of the English Heritage logo. (14x14, Cells: 112) By Charles Gilman.
Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
Honeycomb Chess. This variant uses a board of hex-prism cells and two sets of FIDE pieces. (Cells: 120) By Charles Gilman.
Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280) By Charles Gilman.
Humpmitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) By Charles Gilman.
Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) By Charles Gilman.
Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
Isis and Cam. Two variants based on ancient English universities and the rivers near them. (6x8, Cells: 48) By Charles Gilman.
Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) By Charles Gilman.
L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
Ladies and Generals. Missing description (6x(6x9), Cells: 324) By Charles Gilman.
Large Variants in the Historic North European Style. Missing description () By Charles Gilman.
Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) By Charles Gilman.
Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
Marmara. A Byzantine Chess variant featuring Trojan Horses. (4x16, Cells: 64) By Charles Gilman.
McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182) By Charles Gilman.
Melbourne Chess and Christchurch Chess. 3-D variant on an 8x8x8 board. (8x(8x8), Cells: 512) By Charles Gilman.
Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288) By Charles Gilman.
MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64) By Charles Gilman.
Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64) By Charles Gilman.
Mitregi. Larger Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) By Charles Gilman.
Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61) By Charles Gilman.
Nearlydouble Chess. A 2d variant with the whole of two identical sets minus the second King. (11x11, Cells: 121) By Charles Gilman.
Nearlydouble Hex Chess. Applying the Nearlydouble principle to Wellisch and McCooey Chess. (15x15, Cells: 169) By Charles Gilman.
Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) By Charles Gilman.
Nearlytriple Raumschach. The logical extension of the Nearlydouble principle to Raumschach. (7x(7x7), Cells: 343) By Charles Gilman.
Nested Chess. A variant hiding another on its diagonals. (15x15, Cells: 141) By Charles Gilman.
Nested Shogi. A variant hiding Shogi on its diagonals. (17x17, Cells: 177) By Charles Gilman.
Nested Xiang Qi. A variant hiding Xiang Qi on its diagonals. (18x18, Cells: 196) By Charles Gilman.
Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) By Charles Gilman.
Nichtschach. A 3d version of Notchess. (6x(6x6), Cells: 216) By Charles Gilman.
Nietzsche Chess. That which does not capture a piece, makes it stronger. (8x8, Cells: 64) By Charles Gilman.
Nimrod Chess. All the same moves as FIDE Chess, but not NECESSARILY on the same pieces. (8x8, Cells: 64) By Charles Gilman.
Ninepiece Nichtschach. Combining 4 Linepiece Fusion with Nichtschach. (6x(6x6), Cells: 216) By Charles Gilman.
Notake Shogi. All pieces stay on the Shogi board at all times. (9x9, Cells: 81) By Charles Gilman.
Notchess. A family of games with Chess and Chess-Variant pieces but no King. () By Charles Gilman.
OctHex 146. Arranging the geometry of Tetrahedral Chess into an octahedron. (Cells: 146) By Charles Gilman.
Once More, with Deans. Subvariants of River-with-university-and-cathedral series with extra piece type. By Charles Gilman.
Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64) By Charles Gilman.
Overkill Ecumenical Chess. Compounds of 2, 3, and all 4 Wildebeest Chess elements. (9x10, Cells: 90) By Charles Gilman.
Overyang. Variant using compounds of Yang Qi pieces. (11x13, Cells: 143) By Charles Gilman.
Paired Piece Tunnelchess. A new approach to the Tunnelchess first rank. (4x(4x8), Cells: 128) By Charles Gilman.
Partnership Mitregi. Unthemed 4-player variant with most pieces always moving toward or across the River. (8x8, Cells: 64) By Charles Gilman.
Pass variants. 4-player Xiang, Anglis, &c. Qi on a 10x10 board with intersecting Rivers. (10x10, Cells: 100) By Charles Gilman.
Pink Panther Chess. Possess the Pink Panther diamond give your piece extra moves. (7x7, Cells: 49) By Charles Gilman.
Plattraum. 2d variant which, like Raumschach in 3d, has three basic long-range pieces. (11x11, Cells: 91) By Charles Gilman.
Proto Prelates. An Armies of Faith offshoot adding Bishop compounds named after pre-Christian religious titles. (6x(10x10), Cells: 294) By Charles Gilman.
QB Goes East 162 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using double sets on 2 9x9 boards. (Cells: 162) By Charles Gilman.
QB Goes East 98 squares. Quadruple Besiege versions of Shogi, Xiang Qi, and offshoots using single sets on 2 7x7 boards. (Cells: 98) By Charles Gilman.
Qiube. Xiang Qi variant with Fortresses expanded from square to cube. (3x(9x10), Cells: 126) By Charles Gilman.
Quadruple Besiege Chess. A variant on a "finite but unbounded" board comprising two FIDE boards notionally joined on every edge. (Cells: 128) By Charles Gilman.
Random Rodent Chess. Variant geneRATing rodent-named pieces marks Year of the Rat. (4x(9x9), Cells: 324) By Charles Gilman.
Raumherichess. Board shaped like 3d version of English Heritage logo. (5x(7x7), Cells: 140) By Charles Gilman.
Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
Redistribution 3d Chess. Relatively small 3d variant with short-range pieces including Pasha family. (4x(4x6), Cells: 96) By Charles Gilman.
Ringworld Chess. Themed hex variant differentiating opposite directions along orthogonals. (Cells: 198) By Charles Gilman.
Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
Saint Pancras Shogi. double-set Sainted Shogi variant with half the pieces starting promoted. (11x12, Cells: 132) By Charles Gilman.
SerPent Chess 50. Pentagonal cells form hexagonal blocks in two ways. (Cells: 50) By Charles Gilman.
sFhIoDgEi. A variant nesting two different smaller variants within it. (17x17, Cells: 289) By Charles Gilman.
Shogi-set Nearlydouble Variants. Variants using two Shogi sets, minus a second King aside, but with moves adjusted for a large board. (13x12, Cells: 156) By Charles Gilman.
Shoxiang 108. A combination of Shogi and Xiang Qi on a number of ranks divisible by both 2 and 3. (9x12, Cells: 108) By Charles Gilman.
Sinojewish Chess. Hexagonal approximate analogue to Wildeurasian Qi. (13x13, Cells: 127) By Charles Gilman.
Small Game Nearlydoubles. Nearlydouble versions of Diana, Los Alamos, et cetera. (7x10, Cells: 70) By Charles Gilman.
Star of David 2 Level Hex Chess. An AOF offshoot on two side-10 triangles opposite ways round. (2x(), Cells: 110) By Charles Gilman.
Stelliform 6 player Chess. Stellisch from Wellisch, Stellicorn from Revergent, and Stellgi and Hexgi. (17x17, Cells: 121) By Charles Gilman.
Stock Goes East 25 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (5x(5x9), Cells: 225) By Charles Gilman.
Stock Goes East 49 files. Stockschach-style analogues to Shogi, Xiang Qi, and offshoots. (7x(7x9), Cells: 441) By Charles Gilman.
Stockschach. 3d game with "stock" 3d analogues to FIDE pieces. (6x(6x6), Cells: 216) By Charles Gilman.
Strong Yang. Another way of applying the Nearlydouble principle to a variant with Cannons. (13x13, Cells: 169) By Charles Gilman.
Switchback Xiang Qi. Folding the Xiang Qi board into 3d has surprisingly little effect. (3x(3x10), Cells: 90) By Charles Gilman.
Symgi. A Shogi variant with back ranks filled with symmetric pieces. (9x9, Cells: 81) By Charles Gilman.
Taijitu Qi. Xiang Qi pieces are joined by (but not combined with) their duals. (9x10, Cells: 90) By Charles Gilman.
Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (3x(9x10), Cells: 144) By Charles Gilman.
Tee Garden Shogi. Not itself a spelling mistake, but inspired by several potential ones. (9x9, Cells: 72) By Charles Gilman.
Tetrahedral Shogi and Tetrahedral Hexgi. Shogi-based 3d variants on an enlargement of the Tetrahedral Chess board. (9x(9x9), Cells: 165) By Charles Gilman.
Trebuqi. Hex variant using pieces selected for their similarity to Xiang Qi ones. (11x11, Cells: 91) By Charles Gilman.
Triana. 3-player version of 6x6 games. (9x9, Cells: 54) By Charles Gilman.
Triaxial Qi. A 3d variant based on Xiang Qi but with triaxial steppers. (5x(5x10), Cells: 250) By Charles Gilman.
Trios Hex Chess. Filling Glinsky-size camps with extra pieces. (11x11, Cells: 91) By Charles Gilman.
Triple Crown. A three-halves variant making use of the cross-centre step. (15x15, Cells: 150) By Charles Gilman.
Truffle Hunt Chess. Chess played with dice, with pigs and truffles. (8x8, Cells: 64) By Charles Gilman.
Tryzantine Chess. A three-handed form of Byzantine (circular) Chess. (4x21, Cells: 84) By Charles Gilman.
Tunnelchess. 3D variant played on a stack of four Half Chess boards. (4x(4x8), Cells: 128) By Charles Gilman.
Tunnelshogi. 3-D Shogi variant. (8x(4x4), Cells: 128) By Charles Gilman.
Turn Qi. Cannonless Xiang Qi on a Byzantine-style board, complete with Byzantine geography! (18x5, Cells: 90) By Charles Gilman.
Twin-board Ecumenical Chess. Ecumenical Chess with extra Pawns, on two FIDE boards joined together on one or more edges. (Cells: 128) By Charles Gilman.
Unidirectional arrays on standard boards. Both players in the same direction, as Viking Chess, but on boards of correspondiyng face-to-face variants. By Charles Gilman.
Unionschach, Sachsenschach, and Leapale. Some 3D Chess variants. (6x(6x6), Cells: 216) By Charles Gilman.
Vimes Chess. Variant inspired by a footnote in a Discworld novel. (8x8, Cells: 64) By Charles Gilman.
Weltschach. 3d Wildeurasian variant including Unicorn and Sling moves and covering all 2nd-perimeter destinations. (8x(8x8), Cells: 512) By Charles Gilman.
Westfield Chess. Unidirectional hemed variant introducing enhanced Nimrod pieces. (12x8, Cells: 96) By Charles Gilman.
Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64) By Charles Gilman.
Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) By Charles Gilman.
Xiang Courier. Xiang Qi enhanced in the style of Courier. (12x10, Cells: 120) By Charles Gilman.
Xiangaroo. Xiang Qi variant with compounds of back-rank pieces. (9x10, Cells: 90) By Charles Gilman.
Year of the Pig Variants. Subvariants extending the forward moves in assorted previous variants old and new. By Charles Gilman.
Yonin Bishogi. Variant based on Yonin Shogi but with FIDE pieces. (11x11, Cells: 121) By Charles Gilman.
Yonin Toyang Mitregi. Four-player variant with returns from capture and promotion to Yang Qi pieces. (13x13, Cells: 169) By Charles Gilman.
Yoto. Variant with heavy Xiang Qi influences marks Year of the Ox. (9x9, Cells: 81) By Charles Gilman.
Yo[n]o Shogi. 4-player Shogi variant with all 8 kinds of piece (fewer of some) on a standard Shogi board. (9x9, Cells: 81) By Charles Gilman.
Java
Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Ed Friedlander. Inventor: Charles Gilman.
PBM
12 Sharp Chess. Missing description Author: Nick Wolff. Inventor: Charles Gilman.
Bachelor Kamil. Play by E-mail! Combines ideas from Bachelor Chess and Wildebeest Chess. Author: Tony Quintanilla and Charles Gilman. Inventor: Charles Gilman.
Courier de los Combinados. Variant with the most Basic Combinations of Knight, Camel, FIDE pieces, with ferzes, wazirs and guards. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
Ecumenical Chess. Ecumenical Chess features three variants with camel-bishop, camel-rook knight-camel compounds. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
GraTiA. Preset for GraTiA, a blend of two historic variants. Author: Greg Strong. Inventor: Charles Gilman.
Half Courier. Missing description Author: Nick Wolff. Inventor: Charles Gilman.
Hex Dabbaba Qi. A Wellisch-style hex interpretation of Xiang Qi, indluenced by Toccata. Author: Abdul-Rahman Sibahi. Inventor: Charles Gilman.
I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
Quadruple Besiege Chess. Toroidal Variant with piece movements defined by stretches. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
Wildeurasian Qi. Variant on 10 by 10 board combining ideas of several existing variants. Author: Tony Quintanilla. Inventor: Charles Gilman.
Piece
Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A. By Charles Gilman.
Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B. By Charles Gilman.
Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m. By Charles Gilman.
Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o. By Charles Gilman.
Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D. By Charles Gilman.
Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E. By Charles Gilman.
Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F. By Charles Gilman.
Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G. By Charles Gilman.
Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H. By Charles Gilman.
Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K. By Charles Gilman.
Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L. By Charles Gilman.
Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M. By Charles Gilman.
Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N. By Charles Gilman.
Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q. By Charles Gilman.
Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P. By Charles Gilman.
Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R. By Charles Gilman.
Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I. By Charles Gilman.
Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y. By Charles Gilman.
Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T. By Charles Gilman.
Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V. By Charles Gilman.
Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z. By Charles Gilman.
Man and Beast 01: Constitutional Characters. Systematic naming of symmetric and forward-only coprime radial pieces. By Charles Gilman.
Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces. By Charles Gilman.
Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces. By Charles Gilman.
Man and Beast 06: The Heavy Brigade. Systematic naming of symmetric and forward-only non-coprime radial pieces. By Charles Gilman.
Man and Beast 07: When Beasts Collide. Systematic naming of more complex oblique pieces. By Charles Gilman.
Man and Beast 08: Diverse Directions. Systematic naming of symmetric pieces mixing radial and oblique components. By Charles Gilman.
Man and Beast 09: Mighty Like a Rose. Systematic naming of pieces following Curved, Crooked, or Bent paths. By Charles Gilman.
Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
Man and Beast 11: Long-nosed Generals. Systematic naming of part-symmetric pieces with non-coprime components. By Charles Gilman.
Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
Suffix Index to Man and Beast. Alphabetic list of suffixes used in the Man and Beast series. By Charles Gilman.
Piececlopedia
Caliph. compound of Bishop and Camel. Author: Charles Gilman. Inventor: Mark Hedden and Charles Gilman.
Canvasser. Compound of Rook and Camel. By Charles Gilman.
Zillions
Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Peter Aronson. Inventor: Charles Gilman.
MiniXiang
. Missing description Author: Larry L. Smith. Inventor: Charles Gilman.
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