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This page is written by the game's inventor, Stephen Howell.

Hit and Run Chess

Background – in the 80’s a good friend (Galth Ractus) and I decided to see if we could make Chess more challenging, yet still easy to remember. It's already a great game, but I really wanted to see if it could evolve to another level. So, after much play-testing we decided that upping the number of moves you can make each turn to two dramatically changed the game. (We did try 3 and 4 move variants, but they seemed frought with issues and would require extensive changes to work.) After working out a few challenges to make sure the game was balanced and fair, we came up with what was dubbed Rune Chess, as I was running a BBS on my C64, dedicated to gaming, called Runestone BBS. Over the years I have honed the rules and determined that playing Pirate Chess adds a whole new dimension to chess. I’m not sure if it makes your chess game any better, but it sure makes you think at right angles.

Rules

Hit and Run Chess is played with a normal chess set with normal pieces, placement, and movement.

The big difference is the combination of pieces and moves you can make after the 1st turn.

The complete rules and stipulations follow:

It’s really simple, especially if you already know how to play chess.

Variations: (No matter the variation, no Kings may be captured without Check. If no Check was called, no King may be captured.)

              This usually results in much longer games, more pieces are required to pin the king, and although the King is the piece this version most affects, it may have some situational benefits across the board.

Notes

Also Known as Pirate Chess Also Known as RuneChess

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By Stephen Howell.

Last revised by Stephen Howell.


Web page created: 2020-07-31. Web page last updated: 2020-07-31

Revisions of MShit-and-run-chess