Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE FIND_IN_SET(:'Diff-MultiMove',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 007 Chess. 007 Chess involves three move per turn, including one of your opponent's pieces. Author: Jeremy Gabriel Good. Inventor: Edward Jackman.
- 007 Chess. A variant where you also move your opponents pieces. (8x8, Cells: 64) By Edward Jackman.
- 1st WWW Progressive Fischer Random Chess Championship. Missing description
- 2 Pronged Chess. Each player makes "simultaneous" moves with 2 different pieces. By John Whelan.
- 2nd WWW Progressive Fischer Random Chess Championship. Missing description
- Accelerated Chess. White makes one move at first and then each player makes either a capturing move or two non-capturing moves. Author: Jeremy Gabriel Good. Inventor: Tony Paletta.
- Alternating Chess III. Each side alternates between moving pawn and piece. Author: Ed Friedlander.
- Amazons. Queens fire arrows to make squares unpassable. Last player that moves wins. Author: Antoine Fourrière. Inventor: Walter Zamkauskas.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers. By Omar Syed and Aamir Syed.
- Assault&Siege. Missing description (8x8, Cells: 64) By Ismael Santos.
- Avalanche Chess. Advance the opponent's pawns. Popular variant. Author: Ed Friedlander. Inventor: Ralph Betza.
- Avalanche chess. A popular chess variant, where you advance your opponents pawns. (8x8, Cells: 64) (Recognized!) Author: Edward Jackman. Inventor: Ralph Betza.
- Avalanche Chess . A popular chess variant, where you advance your opponents pawns. Author: Young-Hyun Joo. Inventor: Ralph Betza.
- Avalanche Chess. A popular chess variant, where you advance your opponents pawns. (Recognized!) Author: Antoine Fourrière. Inventor: Ralph Betza.
- Avalanche Chess 2. As before, except that the red king and queen are switched. Author: Ed Friedlander. Inventor: Ralph Betza.
- Backlash. Play on two boards, but capturing on one board leads to a backlash on the other! (2x(8x8), Cells: 132) By Greg Strong.
- Bank of Scotland -- Main Branch. Progressive Variant where each check earns the player an extra move, and check ends turn. Author: Ed Friedlander. Inventor: Bob Bruce and Bruce R Trone.
- Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) By Vincenzo Rapisardi.
- Battle Chess. Move as many of your units as you like, once each, each turn. Author: Ed Friedlander.
- Battle Line. A military-style variant with 48 pieces per side. By Joe Joyce.
- Bennekom Double Move Chess. Move twice per turn with the same piece. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Billiards progressive chess. Progressive chess variant where queens and bishops bounce against the edges of the board. (8x8, Cells: 64) Author: Fabio Forzoni.
- Black and White Chess. Two moves per turn, the first from a white square, the second. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- BordahBee. A two-move, two-board game with restrictions for the second move according to the first move. By Gary K. Gifford.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128) By Gary K. Gifford.
- Canadian Progressive Chess. Usually Canadian Chess is played progressively. Author: Ed Friedlander.
- Capturing Progressive Chess. Scotch Chess, but if no capture is made the count drops back to one. Author: Ed Friedlander.
- Central Chess. Move twice per turn, once in center and once on edge. Author: Ed Friedlander.
- Charismatic Chess. x5 speed up your chess game! (8x8, Cells: 64) By Вадря Покштя.
- Cheapo. Missing description Author: Ed Friedlander.
- Chess Draughts. Missing description (8x8, Cells: 64) Author: Ed Friedlander. Inventor: Mannis Charosh.
- Chess New. Missing description (10x10, Cells: 64) By Hector Quintana.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- ChessVariants.zrf. 17 variants in 1 file. By (zzo38) A. Black.
- Chieftain Chess. Missing description (16x12, Cells: 192) By Joe Joyce.
- Chinese Checkers Chess . Some pieces may make multiple jumps as in Chinese Checkers. By Ken Franklin.
- Circe Progressive Chess. Progressive variant where captured pieces return to their original square. Author: Ed Friedlander. Inventor: Roberto Gravino.
- Circe Progressive Chess. The usual way in which Circe chess is played today. Author: Ed Friedlander. Inventor: Roberto Gravino.
- Circe Progressive Chess. Combination of Circe and Progressive Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Circe Vulcanici. Progressive Circe chess, units returning as in the non-progressive game, waiting if needed until the square becomes available. Author: Ed Friedlander. Inventor: Roberto Gravino.
- Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) By Ralph Betza.
- Conditional Chess. In addition to a normal move, a player states a move that is executed if a certain condition holds. (8x8, Cells: 64) By João Pedro Neto.
- Conquest ®. A popular board game, designed and marketed by Donald Benge. (8x8, Cells: 64)
- Cost Progressive Chess. Pieces cost varing amounts of movement points to move, and each turn you get more movement points to move them with. (8x8, Cells: 64) By Sergey Sirotkin.
- Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
- Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
- Double Hammer Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Double Move Chess #1. Move twice per turn, win by capture not checkmate. Author: Ed Friedlander. Inventor: Fred Galvin.
- Double Move Chess #2. Move twice per turn, win by capture not checkmate, check or mate ends turn. Author: Ed Friedlander.
- Double Move Chess #3. Move twice per turn with the same piece. Author: Ed Friedlander.
- Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
- Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Fred Galvin.
- Doublestep Chess and Doubletime Chess . All pieces may move twice when moving. Author: Young-Hyun Joo. Inventor: Ralph Betza.
- Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Echo Chess I. If possible, make a second move with a matching unit. Author: Ed Friedlander. Inventor: Ralph Betza.
- Echo Chess II. If possible, make a second move with a matching unit. Author: Ed Friedlander.
- Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
- English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
- English Progressive Chess. Missing description Author: Ed Friedlander.
- Extra Move Chess. Move twice per turn with Extra Move Chess. By Fergus Duniho.
- Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) By Fergus Duniho.
- Extra Move Chess ZRF . Double-move variant based on limitations of Zillions of Games. By Fergus Duniho.
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
- Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- French Revolution Chess . Advanced pawns threaten the noble pieces. Author: Marek14 . Inventor: Hans L. Bodlaender.
- French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) By Hans L. Bodlaender.
- French Revolution Chess. Short game with your pawns facing the enemy. Author: Ed Friedlander. Inventor: Hans L. Bodlaender.
- FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
- Greek Progressive. Make at most one move more than your opponent in his last turn. Author: Ed Friedlander. Inventor: Kostas Prentos.
- Greek Progressive Chess. Make at most one move more than your opponent in his last turn. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kostas Prentos.
- Green Chess. More than 100 chess variants playable online. By János M. Uray.
- Grolman Chess. Game with sequential movement of pieces of the same color. (8x8, Cells: 64) Author: Вадря Покштя. Inventor: Lev Vladimirovich Grolman.
- Hermit Chess. Play vs opponent making increasing numbers of random moves. Author: Ed Friedlander. Inventor: Karl Scherer.
- Hexagonal Hole Chess. A hexagonal variant of Hole Chess. Engineers can move holes and barriers. Teleporters can relocate enemy pieces. By Gary K. Gifford.
- Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move. By Stephen Howell.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- How to Program Multi-Move Variants for Game Courier. A tutorial with examples borrowed from code for Marseillais Chess and Extra Move Chess. Author: Fergus Duniho.
- Hyper-Banzai Chess. Sub-variant of Banzai where you can push more than 1 piece per move. (8x8, Cells: 64) By Vincenzo Rapisardi.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. (8x8, Cells: 64) Author: Alessandro Castelli.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. Author: Ed Friedlander.
- Italian Progressive Chess Game Positions. Problem based on an actual game position.
- Kansas Progressive Chess. Missing description Author: Ed Friedlander.
- King's progressive chess. Players may make a number of moves in a turn, depending on row where king is on. (8x8, Cells: 64) By Sergey Sirotkin.
- Kung Fu Chess . Simultaneous movement in chess variant as an action and thinking game. Author: Hans L. Bodlaender.
- Leandro's Chess. You can move any number of units one time each per turn, providing. Author: Ed Friedlander. Inventor: Tony Quintanilla.
- Leandro's Chess. You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. (8x8, Cells: 64) By Tony Quintanilla.
- Leandro's Chess. You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. By Tony Quintanilla.
- Leandros Chess . You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. By Tony Quintanilla.
- Limited Doublemove Chess. Several variants on Doublemove Chess. (8x8, Cells: 64) By Ralph Betza.
- LiQi. Very Strong Chess. (8x8, Cells: 64) By Larry L. Smith.
- LiQi . Very Strong Chss. By Larry L. Smith.
- March Hare Chess. Each side moves first a black unit, then a white unit. Author: Ed Friedlander.
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Marseillais Chess. Move twice per turn. (Recognized!) Author: Fergus Duniho.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64) By Anthony Peterson.
- Michelson's Chess. Each side moves first a red unit, then a white unit. Author: Ed Friedlander.
- Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Moderate Progressive Chess. A player may move one more piece than his opponent just moved. By Adrian Alvarez de la Campa.
- Monkey Do Chess. If possible, make a second move with any unit. By Ed Friedlander.
- Multi-Dimensional Multi-Player (MDMP) Chess. 2-8 player Chess, traditional and alternate armies, optional laser. By Donald Cimics.
- Multimove Chess. Players spend points to make multiple moves. (8x8, Cells: 64) By David Howe.
- Multimove FIDE Chess. Each turn utilizes a number of points that get applied to movement. Author: Jeremy Gabriel Good. Inventor: David Howe.
- Multiple of 10 Checkmate. Variant where you can only checkmate or be checkmated on move 10, 20, 30, ect.. By Calvin Jack Pomerantz.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- New Types of Progressive Chess. Several new progressive chess variants. (8x8, Cells: 64) By Ralph Betza.
- No Limit Bet Chess. A gambling multi-move chess variant played with dice that allows players to place bets on each move. (8x8, Cells: 64) By Charles Daniel.
- One or Two. Make a normal move, or denote two pieces for which your opponent chooses how they must be moved. (8x8, Cells: 64) By Ralph Betza.
- Option Chess. Missing description (8x8, Cells: 64) Author: (zzo38) A. Black. Inventor: Paul Bonham.
- P.O.C.: Progressive 007 Chess. Which pieces one moves are determined by throwing dice. (8x8, Cells: 64) Author: Bill Taylor.
- Pawntrooper chess. Missing description (8x8, Cells: 64) By Karl Prosser.
- Plaid Chess. Progressive Grid chess. Author: Ed Friedlander. Inventor: W. H. Rawlings.
- Portugese Progressive Chess. Progressive chess variant where you move each piece at most once. (8x8, Cells: 64) By João Pedro Neto.
- Progressive 007 Chess. Players play increasing numbers of moves each turn, but which color you move simply alternates. Author: Ed Friedlander.
- Progressive Absorption Chess. Very popular in Italy. Author: Ed Friedlander.
- Progressive Chess . A collection of variants with increasing numbers of moves each turn. Author: Young-Hyun Joo.
- Progressive Chess. Several variants where white moves one time, black twice, white three times, etc. (8x8, Cells: 64) (Recognized!) Author: Alessandro Castelli.
- Progressive Chess . An online guide to Progressive Chess. Author: Doug Hyatt.
- Progressive Forwards Chess. Progressive chess where pieces may only move forwards. (8x8, Cells: 64) By Hans L. Bodlaender.
- Progressive Give-Away Chess. Giveaway chess played in progressive fashion. (8x8, Cells: 64) Author: Andrea Mori and Alessandro Castelli.
- Progressive Mutation Chess. Missing description Author: Ed Friedlander.
- Promotion progressive chess. Progressive chess variant where a piece `promotes' when it takes. (8x8, Cells: 64) By Fabio Forzoni.
- Quadaptation. Use commanders to recruit better pieces. Capture your opponents commander and they lose. By realityreaper989.
- Quest-Chess. Players make 10 moves per turn but opponents get chance to react on checks and taking of pieces in between. (8x8, Cells: 64)
- Random Move Number Chess. A die now controls the number of moves a player makes each turn. Luck and skill required to win! (8x8, Cells: 64) By Charles Daniel.
- Realm chess. Board is divided into realms and multiple pieces can move into and out of a realm in one turn. (8x8, Cells: 64) By Edward Jackman.
- Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)
- Rolling Kings . Kings must move along a predetermined path. By Peter Aronson.
- Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64) By Peter Aronson.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Russian progressive chess. Progressive chess variants where one occasionally moves a piece of the opponent. (8x8, Cells: 64) By Sergey Sirotkin.
- Scotch Chess. Missing description Author: Ed Friedlander.
- Scottish Progressive Chess. White moves one time, black twice, white three times, etc. Series ends when check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
- Shatranj N W. catsmas. By Mark Simpson.
- Simple Marseillais Chess . Simplified version of Marseillais Chess. By Fergus Duniho.
- Skock. 64 pieces on an 8 x 8 board. Dice determine how far pieces can be moved. (8x8, Cells: 64) By Ulf Göransson.
- Triplet Chess. Each turn, move a king, a pawn, and another piece; win when opponent cannot. Author: Ed Friedlander. Inventor: Adam Sobey.
- Triplets. Move in one turn a pawn, the king, and another piece. Author: Doug Chatham. Inventor: Adam Sobey.
- Triplets. Move in one turn a pawn, the king, and another piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Adam Sobey.
- Twinmove Chess (uncompelled). Double move variant where a pawn can, optionally, be moved first. By M Winther.
- Twinmove-Chess (compulsory). Double move variant where a pawn must be moved first. (This is like a pistol held to your head.). By M Winther.
- Two Move Chess. Designed to alleviate the first move advantage for White using double moves, while retaining the tactics of international chess. By Ted Larson Freeman.
- Two Pronged Chess. 2 "simultaneous" moves per turn with separate pieces. By John Whelan.
- Verve. A real-time, hidden information, chess variant for playing online! By David Potter.
- The Water Buffalo Game. Everybody's got a water buffalo! (8x8, Cells: 64) By Jared B. McComb.
- White and Black Chess. Move each turn a piece from a white and a piece from a black square. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Wizard of Oz Octal Chess. Based on Baum book and 1939 film. (8x8, Cells: 64) By George William Duke.