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This page is written by the game's inventor, Stephen Howell.

Hit and Run Chess

Background – in the 80’s a good friend (Galth Ractus) and I decided to see if we could make Chess more challenging, yet still easy to remember. It is already a great game, but I really wanted to see if it could evolve to another level by taking more than one move a turn. So, after much playtesting we decided that upping the number of moves you can make each turn to two dramatically changed the game. (We did try 3 and 4 move variants, but they seemed fraught with issues and would require extensive changes to work.) After working out a few challenges to make sure the game was balanced and fair, we came up with what was dubbed Rune Chess, as I was running a BBS on my C64, dedicated to gaming, called Runestone BBS.

Over the years I have honed the rules and determined that playing Pirate Chess adds a whole new dimension to chess. I am not sure if it makes your chess game any better, but it sure makes you think at right angles.

Rules

Hit and Run Chess is played with a normal chess set with normal pieces, placement, and movement.

The big difference is the combination of pieces and moves you can make after the 1st turn.

Rook Capture / move Example

The complete rules and stipulations follow:

Capturing en passant

It’s really simple, especially if you already know how to play chess.

Variations: (No matter the variation, no Kings may be captured without Check. If no Check was called, no King may be captured.)

Enhanced Side-step Capturing en passant

Notes

Also Known as Pirate Chess Also Known as RuneChess

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By Stephen Howell.

Last revised by Stephen Howell.


Web page created: 2020-07-31. Web page last updated: 2020-07-31

Revisions of MShit-and-run-chess