Comments by PeterAronson
Examining this site and The Encyclopedia of Chess Variants, I find the following Ultima Variants:
- Bogart's Chess, which replaces a Chameleon and a Long Leaper with an Absorber (which picks up the capture method of each piece it captures) and a Golem, which only moves two but has to be captured twice (this was the inspiration for Golem Chess).
- Renaissance, which is played on a 9x9 board, and adds a Pusher, a Puller, a Resurrector, and a Bomb, and has a limited form of drops of captured pieces (using the Resurrector).
- Stupid, where each piece can move like an Ultima piece and an Orthochess piece.
- Ulti-Matem, except the Pawns have the moves of the Orthochess pieces they would be standing in front of, except for the King's Pawn which is a Double Knight Pawn which makes two Knight's moves in a row in any pattern.
- Ultimate Ultima which you described in this comment system here.
- Unorthodox Ultima, in which a Long Leaper and a Chameleon are replaced by a Neutalizer (which removes the ability to capture of adjacent pieces) and a Repeller which forces an opposing piece moved next to move as far away as possible.
I kind of like the current version, and will play with it further. That is: - Sacrifice every other turn - Knights replaced by Halfling Nightriders - Only Baronets (Royal WFcN) can capture own pieces - Pawns are quick Pawns and no en passant I'll try to find some of my usual suspects to playtest with via e-mail, and see how it works.
The editor handling the contest, Fergus Duniho, hasn't been available to work on it of late. But there's plenty of time, and it will be caught up eventually.
OK, I've gotten ahold of the original page, and will attempt to merge them this weekend. John Lawson has also promised me the e-mail notation when he has time from making his house unnaturally clean.
OK, the pages have been combined and uploaded. Please send all complaints to king-in-yellow@hastur.eldergods.org.
Err, I don't think Project Gutenburg is using FFEN -- just plain text.
Seems to me that Basingstoke indicates a temporary mitigation of the situation, not a permanent cessation; thus Basingstoke seems to me to be inappropriate for an offer of a draw. However, 'Beware! Beware! Beware!' is a perfectly good way to declare check.
Oh, I took Partonesque as a compliment! It's just my regretable tendency towards weak statements that made it sound otherwise. I'm a big fan of V.R. Parton's work.
Now updated to Rev 1.5 to fix a bug in the Anti-King's King's leap where the leap could be made after making normal moves.
Actually, this ought to be Excellent to the Nth Power! I am glad to see this game on a prominent page of its own, for while it's been on this site for years, you had to know where to find it, and as a Chess variant designer this (and the associated work that Ralph did to support it) has been one of the games that has influenced me the most. Bravo!
Thanks for the kind words, Tomas. And yes, if you manage to obtain double-check, your opponent must relieve both of them or it is mate.
The comment about the Knight's contribution was regarding the Cardinal (not Crabinal) whose value I was comparing the Eaglescout against. It seemed to me that a color-switching piece paired with a non-colorswitching piece might also have some sort of correction factor, smaller than the 1.15 for colorbound pieces, but greater than 1.0.
This looks amusing. It does seem that the scoring system encourages the other players to turn on the first player significantly damaged like starving wolves, lest they be left without any pieces of the eliminated player when it comes time to score. Not a game to play with someone who takes attacks personally! An omnidirectional Pawn is actually mWcF -- mFcW is an omnidirectional Berolina Pawn. This page might benefit from an ASCII diagram to backup the Javascript -- I first looked at it with Javascript turned off and was puzzled.
The Drunken Elephant or Suizo moves like a King, except not directly backwards (fsWF). It promotes (by capturing) to a Crown Prince (!), which is essentially a spare King. It's found in Chu Shogi and most other large Shogis.
OK, I fixed the Mammoth -- current ZRF revision is 1.3.
I've merged the additional material at the end, and added the notation additions.
If you move a piece next to two or more Cookie Monsters simultaneously, what happens? Do they all leap on it and devour it, and disappear? Or does the moving player choose one?
An alternate approach to balancing Colorboundmost Chess would to follow the path used in other double-move variants -- only have white make a single move on their first move. I would suggest having white make their first move on white, so that each player would make the first move on their King's color. Once you have white making only a single starting move, it should no longer be possible for black to mirror white, so race rules could be applied.
Jared, the Zillions implementation of Chaturanga 4-84 does exactly that, and seems to play pretty well.
I think the weakened King might to the trick, though I would express the funny notation as FcW. The resulting game ought certainly to be different!
Michael, I've changed the reference from Asymmetric Chess to Biform Chess -- thanks for pointing that out!
Whoops! I missed the part about check being ignored. I guess if, by selecting the order in which pieces are mated you mate the opposing King before yours is, you do win. Sorry about that!
What about this situation (white to move):
+---+---+---+---+---+---+---+---+
8 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
7 |:::| P |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
6 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
5 |:::| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
4 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
3 |:::| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
2 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
1 |:n:| |:::| |:N:| |:::| |
+---+---+---+---+---+---+---+---+
a b c d e f g h
If white b8=Q or b8=R, then stalemate. If b8=B, then I believe there is insufficient material for mate -- thus b8=K. I'm fairly sure that K+N can mate bare N. If not, add a B at g1. Two B on the same color + N vs N is still not promising, but K+B+N vs N is surely enough!
Hmm. A Problem with my previous post -- White could move their Knight, then on the following move promote the Pawn to Queen.
However, this situation ought to do it.
+---+---+---+---+---+---+---+---+
8 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
7 |:::| P |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
6 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
5 |:n:| |:::| |:N:| |:::| |
+---+---+---+---+---+---+---+---+
4 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
3 |:::| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
2 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
1 |:::| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
a b c d e f g h
Since white better promote the Pawn or black will take it.
According to the Encyclopedia of Chess Variants, in Knightmate a K can mate a N unaided, so my solution to your challenge stands.
Valid point. However, this version of the problem, with white to move:
+---+---+---+---+---+---+---+---+
8 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
7 |:::| P |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
6 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
5 |:n:| |:::| |:N:| |:::| |
+---+---+---+---+---+---+---+---+
4 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
3 |:B:| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
2 | |:::| |:::| |:::| |:::|
+---+---+---+---+---+---+---+---+
1 |:::| |:::| |:::| |:::| |
+---+---+---+---+---+---+---+---+
a b c d e f g h
Should do it. After b8=K, black Nb3 is forced. After white Kb7, the black N is pretty well trapped.
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