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Comments by catugo

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Jul 30, 2022 04:21 PM EDT in reply to H. G. Muller from 04:14 PM:

Can it be a non finished game?


Aurelian Florea wrote on Sat, Jul 30, 2022 10:46 AM EDT:

I remember there being a way to save and load games for the interative diagram. I cannot find where. Any ideas of how to do it?


The power of the imitator [Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Jul 17, 2022 03:01 AM EDT in reply to H. G. Muller from Sat Jul 16 12:51 PM:

In comparing the joker inthe 10x10 games with the joker in 12x12 games I've noticed that having more "options" is good. Imagine a KJBB vs KJBN the KJBB side has an advantage because the joker sees more potential moves.


Aurelian Florea wrote on Sat, Jul 16, 2022 12:45 PM EDT:

While playing my 12x12 variants I have noticed that besides the material type owned by the opposite side, the imitator's power is also greatly affected by the number of different types the opponent has. What is your guys take on this?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sun, Jul 10, 2022 01:11 PM EDT in reply to H. G. Muller from 09:30 AM:

I see your point, HG. You are probably correct but I'll do it my way. It can't really hurt. Unless I blunder a bug anyway.


Aurelian Florea wrote on Sun, Jul 10, 2022 09:02 AM EDT in reply to H. G. Muller from 07:01 AM:

This game, like Gross chess has promotion limited by rank. Bishops are easier to promote earlier in the game.


Aurelian Florea wrote on Sun, Jul 10, 2022 06:35 AM EDT in reply to H. G. Muller from Sat Jul 9 02:01 PM:

Well I can manipulate the captured pieces array. I did that before! Thanks!


Aurelian Florea wrote on Sat, Jul 9, 2022 12:53 PM EDT in reply to H. G. Muller from 11:05 AM:

But how do I put 2 bishops in the supply array?


Aurelian Florea wrote on Sat, Jul 9, 2022 12:52 PM EDT in reply to H. G. Muller from 11:05 AM:

OK, Thanks


Aurelian Florea wrote on Fri, Jul 8, 2022 05:21 AM EDT in reply to H. G. Muller from Thu Jul 7 04:29 PM:

No, it does not work with (P 10 p 10 X 10 x 10) nor with (P p X x)


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Jul 7, 2022 02:15 PM EDT in reply to Jean-Louis Cazaux from 01:14 PM:

I'm experiencing similar issues!


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Jul 7, 2022 11:52 AM EDT in reply to H. G. Muller from 05:20 AM:

It seems that staying a pawn does not work. Is that because the self pieces do not appear in the supply array?


Aurelian Florea wrote on Thu, Jul 7, 2022 09:08 AM EDT in reply to H. G. Muller from 05:20 AM:

@HG There is also a peculiar situation in the Grand Apothecary chess games given by the brouhaha squares. Technically pawns should not reach there and that is easily done by adjusting the promotab so that you are forced to promote before reaching the brouhaha squares. But I'm not sure how easy it is for the interactive diagram.


Aurelian Florea wrote on Thu, Jul 7, 2022 06:39 AM EDT in reply to H. G. Muller from 05:20 AM:

That is great. I'll be testing it soon!


Aurelian Florea wrote on Wed, Jul 6, 2022 09:17 AM EDT in reply to H. G. Muller from 04:29 AM:

@HG,

On the previous rank the promoting pawn basically has a sergeant power (fWfA). This is to difficult to stop in my opinion.


catugo wrote on Wed, Jul 6, 2022 04:42 AM EDT in reply to H. G. Muller from 04:29 AM:

Thanks, HG!


Aurelian Florea wrote on Wed, Jul 6, 2022 03:09 AM EDT in reply to H. G. Muller from Sun Jul 3 10:08 AM:

A problem might be that if you allow both Pawn and Berolina as promotion choice, you don't only allow Berolina to promote to Pawn and vice versa, but you also allow Berolina and Pawn to stay themselves. Since the choice would make no sense on the last rank, where neither of these would have any moves, I suppose this is not a problem, but rather exactly what you want.

I don't see the way to ban promotion of regular pawns to berolina pawns and vice versa.


Aurelian Florea wrote on Mon, Jul 4, 2022 06:47 AM EDT in reply to H. G. Muller from Sun Jul 3 10:08 AM:

I think I have found a bug in the diagram below:

https://www.chessvariants.com/rules/grand-apothecary-chess-alert

The AI, while playing black, promotes to rook at rank 4 (1 being the brouhaha rank). It supposed to de able to promote to rook since the 3 rank downwards. The weird thing is that I checked it manually with the diagram and it worked fine. The trouble is only when the move button is pressed.


Aurelian Florea wrote on Sun, Jul 3, 2022 11:17 AM EDT in reply to H. G. Muller from 10:08 AM:

Thanks for the clarifications, HG


Aurelian Florea wrote on Sun, Jul 3, 2022 08:25 AM EDT in reply to Aurelian Florea from Mon Jun 27 12:33 PM:

@HG

In all my 3 Grand Apothecary games pawns do not promote, except to other pawns. I have identified the error coming from the supply vector. It is defined like this:

set supply (P p X x); // in infinite supply

But not the other pieces that are there initially. How do I fix this as the interactive diagram works well.

And by the way, also the regular pawn is able to promote to berolina and the berolina to regular pawn. Is that fixable?


Aurelian Florea wrote on Sat, Jul 2, 2022 03:54 PM EDT in reply to H. G. Muller from 03:06 PM:

It is just that I remember an older discussion. Thanks for clarifications!


Aurelian Florea wrote on Thu, Jun 30, 2022 11:42 AM EDT in reply to Aurelian Florea from Mon Jun 27 12:33 PM:

@HG,

It is really annoying that the imitators are traded for nothing. Maybe you can do something about this when you find the time, like when the move button is triggered the value of the imitator is updated with the average of the values of foe pieces.


Aurelian Florea wrote on Mon, Jun 27, 2022 12:33 PM EDT in reply to H. G. Muller from 10:05 AM:

@HG,

All my tests are working. Thanks!


Aurelian Florea wrote on Mon, Jun 27, 2022 09:12 AM EDT in reply to H. G. Muller from 08:34 AM:

It seems we are almost there. The 4 squares to the left castling with the rook should also be suppresed.


Aurelian Florea wrote on Mon, Jun 27, 2022 07:40 AM EDT in reply to H. G. Muller from 04:20 AM:

There is no error now but the short 3 squares castle with the rook still deletes the rook while jumping the cannon over the king!


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