Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by judgmentality

EarliestEarlier Reverse Order LaterLatest
Royal Pawn Chess. The e2 and e7 pawns are royal, but Kings are not. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Apr 7, 2006 10:12 PM UTC:
See 2 (quoted below). Promoting a royal pawn is an alternate method of winning.

2. In the unlikely event a royal pawn reaches the eighth rank, that shall
be a game ending move counting as a win.

Jeremy Good wrote on Sun, Apr 16, 2006 10:41 PM UTC:
Yes, unlike in FIDE chess, the king can even sacrifice it/himself. The only checkable piece is that highly vulnerable Royal Pawn, sadly restricted to ordinary pawn movements. So yes, the king can put itself in 'check.' And the king can castle through 'check.' Although the king is allowed to castle, I doubt one will encounter a worthwhile excuse to move the king further away from the center of the board where royal pawns are likely to be confined for most of the game (The king will likely wish to remain there too, in the center, at first to defend, later maybe even to attack). To talk about the king in this way (in terms of 'check') is, of course, misleading, since the king is not subject to check. I'm sorry I didn't make that explicit in my rather terse description of the rules for this page.

Atomic chess. Pieces explode when captured. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 11:33 AM UTC:
I created a preset and sent out an invitation to play atomic chess with an extra row of pawns over Game Courier.

Symchess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 01:56 PM UTC:
That happened because in your Figure 3, in your diagrams above, they are in different places. This is also the case in your more recently submitted diagram for the s.i.p. variant. Is it meant to be so?

Colorbound. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 18, 2006 10:31 PM UTC:Good ★★★★
Clever. Knights appear to move as camels.

Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Apr 24, 2006 02:11 PM UTC:Good ★★★★
Another interesting twist on FIDE Chess by innovative Adrian de la Campa. Fun to play. Aptly called 'Centaur Chess' since all the pieces are half horse, half person.

En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Apr 24, 2006 02:41 PM UTC:
This is a mess. There now appear to be three variants sharing the same name listed here on Chess Variants site and the one that Betza lists, which apparently preceded the other two, is not described.

[Subject Thread] [Add Response]
Jeremy Good wrote on Fri, Apr 28, 2006 11:45 AM UTC:
Sounds like fun. I have a joke game which wasn't meant to be a joke. It
featured giraffes and it turned out that White could checkmate on his
first move. I already submitted that to chessvariants yahoogroup (before I
figured out the joke so the joke was on me, as it turned out).

Jeremy Good wrote on Fri, Apr 28, 2006 11:53 AM UTC:
Regarding your idea of submitting games with X-Mas related themes...

J.K. L. and I also have the suggestion also of having a Valentine's Day themed variants (contest?) day.

We started working together shortly before last Valentine's Day but then realized we needed more time so maybe next Valentine's Day, I'll have some Valentine's Day related themes to submit. John and I thought of some ideas for a cupid piece, cupid's army pieces, romeo and juliet pieces, pieces that could fall in love with each other, pieces that suffered from unrequited love, etc.


Jeremy Good wrote on Fri, Apr 28, 2006 03:09 PM UTC:
Yes, you have five different points and I hope everyone reads them all. I
endorse the proposal in its entirety. Just wanted to single out that one
because it was a chance for me to advance the Valentine's Day theme idea.

Jeremy Good wrote on Fri, Apr 28, 2006 09:34 PM UTC:
Yes, that sort of thing, Christine, good idea, although it sounds a bit
coercive. Perhaps certain pieces can be more vulnerable to seduction than
others. A seduction could also involve being attracted to a piece that
falls within a certain range (thus having to move one or two squares
closer to it - opposite to the effect of the fearsome ghast of nemoroth).
An attractive piece, literally...

Well, one idea is that a piece falling in love with another piece has to
follow it around. Such a thing could happen if a piece gets struck by a
cupid piece which could operate similarly to the coordinator in ultima and
such variants. The coordinator carries its move out by drawing an imaginary
love triangle so to speak between itself, its king and another piece. A
cupid piece could form triangles among all sorts of pieces, friendly and
foe alike.

Jeremy Good wrote on Fri, Apr 28, 2006 09:44 PM UTC:
Speaking of joke games, in my first version of Quintessential Quadrupeds,
both kings were in check from the start (again, this was unintentional and
only hard experience taught me this).

The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Apr 30, 2006 10:16 AM UTC:
I don't understand how these pieces move. If anyone cares to try to expound on them, I'd be very pleased as I'm attempting to play such a game but suddenly feel totally lost. I don't see the logic behind the pieces' movement. I understand the central squares connection. What I don't understand is the bizarre 3-D movement capabilities. I think I might have rook and bishop down. I'm stuck on knight. Where does that dababah movement come from? And how does it get to move one square on board C in the first set of its diagrams?

The Secret Invisible Pass Chess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Apr 30, 2006 05:48 PM UTC:
Okay, a quick question about the pass. Is it fair to presume that using the pass squares to get to the opposite side of the board is an option? In other words, one has the option, at any given time, to use them just like regular squares without using them as a transit spots?

[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, May 1, 2006 12:52 AM UTC:
Hi, Joe and Gary. I'm a huge fan of both of you and your chess variant
contributions. There is a chess / go combo that really has me fascinated
and I'm wondering whether either of you have checked it out. It's called
Gess.

http://www.chessvariants.com/crossover.dir/gess.html

[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, May 4, 2006 03:42 PM UTC:
The inventor of Benedict Chess which is played at Schemingmind.com also
invented a variant called Cleopatra Chess which has a seduction idea like
the one you mention. 

http://www.chessvariants.org/difftaking.dir/cleopatra.html

The Central Squares. 3d chess variant where all three levels share their central squares. (3x(6x6), Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 4, 2006 03:45 PM UTC:
Thank you for responding, but I'm still bewildered by some of these movements. Why the dababa move for the knight? (As especially in the second set of diagrams for the knight) And why does the knight have a wazir move? (As in diagram for Board C in the first set of diagrams for the knights) Are they just arbitrary ideas or was their a logic behind it that I'm overlooking?

Jeremy Good wrote on Fri, May 5, 2006 12:10 PM UTC:
Okay! Now I get it! Thanks for the explanations! Now, I'll have to figure out how those pesky pawns move.

ArchCourier Chess. This game is Courier Chess expert Eric Greenwood's modernization of Courier Chess. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 02:02 AM UTC:
Why not refer to the Duke here as 'Eagle' instead?

Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 03:46 PM UTC:
Pallab, maybe that's because the Chess with Different Armies presets, unlike many others, use enforceable rules. When I use another preset as a model for creating a new one, I try to find one that doesn't hasn't had its rules enforced.

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 8, 2006 09:46 PM UTC:
Never noticed this before. Hey, Joe (Joyce) you and I have a very similar rating at this time. We're a good match.

Schoolbook. (Updated!) 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 9, 2006 04:16 AM UTC:
Every game of Schoolbook Chess I've played has been swashbuckling great fun.

[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, May 9, 2006 03:59 PM UTC:
I like your idea, Joe.

There is another variant somewhat germane to this discussion, and that is
'Diffusion Chess' by the brilliant and highly creative Alexandre Muñiz
famous in part for the invention of the Windmill piece. Someone should
definitely create a GO Board for the Game Courier preset so we can try
out some of these nifty chess-go variants. 

http://www.chessvariants.org/32turn.dir/diffusionchess.html

Capablanca's Chess. Play Capablanca's Chess on the Play-by-Mail system![All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, May 10, 2006 08:44 PM UTC:
Here's one for you, Stephen:

Link


Jeremy Good wrote on Wed, May 10, 2006 11:13 PM UTC:
Stephen, does this work for you? Capablanca's Chess with Archbishop and Marshall in between knight and bishop

The Black Ghost. Betzan attempt to remedy White's first move advantage in FIDE by giving Black a noncapturing but capturable teleporting piece.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 11, 2006 12:50 PM UTC:
Perhaps it might be better to file this one under letter B?

Wives Versus Guards. FIDE setup with additional pieces to offset white's first move advantage - two ferzes + two wazirs against two guards.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 11, 2006 01:00 PM UTC:
Eric and I would be interested in getting any feedback on the concept behind this game and whether it might make for good chess combat.

Jeremy Good wrote on Thu, May 11, 2006 07:30 PM UTC:
Haven't zillionsed it yet. Good idea. Should do that.

 Good point about the first one. I know Eric is very distrustful of it and
our assumption is that White may very well be able to gain a quick winning
position by playing the opening accurately. 

The impression I'm getting about the second one - hidden - is that it is
'cozy' because the guards, wazirs and ferzes protect points that are
traditionally weak in FIDE.

4-Way ChessBROKEN LINK!. Commercial fourhanded chess variant.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 14, 2006 11:07 AM UTC:Excellent ★★★★★
Hi, Stephen. In our game against you, Eric and I were under the apparently
mistaken assumption that we could confer with one another. Clearly didn't
help us much but that's what we did. Now, I'm reading over these comments
and I see that we weren't supposed to, otherwise you wouldn't have the
admonition, 'never trust your partner.' Can I suggest that you allow
partners to confer with one another as part of the rules of the world
championship. This would increase game quality and allow for partners to
feel that they are truly cooperating with one another. How will the
tournament be structured? With what time parameters? 

To everyone else: 4-Way Chess is great fun and I encourage everyone to
enter this tournament, either by themselves or with a partner. Is anyone
interested in being my partner? (even though I've only played one game of
4-Way Chess and lost quickly?)

Jeremy Good wrote on Sun, May 14, 2006 11:09 AM UTC:
What's the deadline for joining up?

Agincourt. Decimal variant with Archers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 14, 2006 11:15 AM UTC:
Appears to me they move like Alfils.

Go. Preset for Go and Go-Chess variants.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 14, 2006 01:38 PM UTC:

Hi, Roberto.

Not a chess variant, no, but the piece drop is not unknown to chess variants (as Shogi).

There are a few chess variants that use a Go board and integrate concepts from Go. Diffusion Chess is one. As we make other chess-go hybrids available for play on Game Courier, such as Gess, I shall call attention to them here.

Your suggestion that we add other games is a good one because it will provide further inspiration for chess variant designers to hybridize.


Agincourt. Decimal variant with Archers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 14, 2006 01:59 PM UTC:

Ah, David, I'll bet you're right. I'll bet they do move like Camels. Intriguing way to describe their movement, strictly in terms of diagonals!

Which in fact makes it almost, but not quite, identical to Super Cardinal Chess. I bought a copy of that once, and I must admit to some disappointment. The pieces were light plastic. The design is not unattractive though. To be honest, I've never tried playing it , but with different people re-discovering it (10 x 10 chess with ordinary pieces and two camels added), perhaps there is something to the gameplay.

It's rather trendy to re-name the camel for some reason. It's been done in Renniassance Chess (General) and more recently in Clash of Civilizations Chess (Unicorn). In these variants (Agincourt and Super Cardinal, we have a very similar setup and two different names for the same camel piece, Cardinal and Archer.

I guess great pieces have a tendency to attract many names and uses. I designed a game once called Camel-Cardinal chess which featured one cardinal and one camel. I guess I could have called it Cardinal-Cardinal Chess.

Well, as you say, what's in a name. My answer is 'a lot' and I think your unicorn is the best unicorn!


Enochian Chess. Four-player team variant of the Golden Dawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, May 17, 2006 11:20 PM UTC:
My impression is that perhaps the author doesn't so much miss the point as tailors the game to remove the divination aspect, as you see in the caveat he expresses at the end of his piece, but thank you for the info.

Go. Preset for Go and Go-Chess variants.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, May 17, 2006 11:21 PM UTC:
Here is a preset for Gess

[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, May 18, 2006 01:48 PM UTC:
Did you design that piece? It's quite lovely. I'd like to see it uploaded
and used in a preset.

Bushi shogiA game information page
. Shogi variant on a two-square board! Bushi means Samurai.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 18, 2006 05:23 PM UTC:
With only two squares, perhaps this is the smallest of all chess variants.

[Subject Thread] [Add Response]
Jeremy Good wrote on Fri, May 19, 2006 12:38 PM UTC:
Tony Quintanilla's Net Chess operates somewhat like this, with the teleportation of pieces through a 'Net' and then the extra move to activate them.

Agincourt. Decimal variant with Archers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, May 20, 2006 12:56 AM UTC:
another nearly identical variant with identical description of special pieces, this time called 'jesters': j-chess

Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, May 20, 2006 11:34 AM UTC:
Gary, here is a preset for your new variant, Cannons of Chesstonia. If you like it, I can formally submit it to the Game Courier index.

Jeremy Good wrote on Sat, May 20, 2006 02:57 PM UTC:
Hi Gary. Okay, click on the link again and tell me if I've achieved what you needed. I did make at least deviation. Instead of 'i j' for the last two files, I added 'wy' or some such thing.

Alfaerie Variant Chess Graphics. Set of chess variant graphics based on Eric Bentzen's Chess Alpha font.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, May 20, 2006 03:38 PM UTC:

Jared, I agree that the tiger should have stripes :-)

Meanwhile, we've been using this particular tiger in one of Eric Greenwood's Courier Modified variants, Courier Mod 3 and casually referring to him as a 'mountain lion.' He moves as a non-leaping lion that moves one or two spaces outward in any direction.

I don't know which variants / presets / zillions games have been implementing the same piece and using it for a different purpose. It would be nice to know though, and also know more about who uses a 'tiger' piece and for which purpose. I dissuaded Eric from introducing a new 'tiger' this morning, partly because there is no alfaerie piece which really looks much like a tiger yet. If someone stripes that one though, it would do, I'll say.


Choiss. Starting with a 2x2 center, players assemble a 64 square board of any shape before play.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 21, 2006 03:11 PM UTC:
I'd like to know more about the rules on how to play this game: How do the two players get to decide where to put the squares?

Unionchach, Sachsenschach, and Leapale. Some 3D Chess variants. (6x(6x6), Cells: 216) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, May 22, 2006 11:34 AM UTC:
Hi, Charles, I think I would like to try my hand (one day or soon) at designing presets for these variants but I need more information about the different types of pawns on Unionschach and I want to know where the new pieces go on Sachsenschach and Leapale. Do you think you could give me this information?

Dunsany's Chess. 32 pawns play against a full set of pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 23, 2006 02:44 PM UTC:
Peter do you know who invented Horde Chess? It would be nice if we could add a page to chessvariants.org on it. I have been playing a three game match of it at brainking and the non-horde army has won them all, leading me to the preliminary conclusion that the non-horde army is better.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 23, 2006 06:01 PM UTC:
The answer to your question is that your friend was wrong if he thought he
was representing the standard rules. Perhaps he confused 50 with 15. From
the FIDE laws stated on this page: 

'The game is drawn when a player having the move claims a draw and
demonstrates that at least [the last?] 50 consecutive moves have been made
by each side without the capture of any piece and without the movement of
any pawn. This number of 50 moves can be increased for certain positions,
provided that this increase in number and these positions have been
clearly announced by the organisers before the event starts.
[The claim then proceeds according to 10.13. The most extreme case yet
known of a position which might take more than 50 moves to win is king,
rook and bishop against king and two knights, which can run for 223 moves
between captures!]
10.13, etc.'

Dunsany's Chess. 32 pawns play against a full set of pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 23, 2006 06:03 PM UTC:
Thank you Peter. Yes, either way, I'd be happy. Just like to see credit given and the variant recognized. Not sure how sound it (Horde Chess) is though you seem to have some confidence in its soundness, no?

Royal Magician's Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 23, 2006 11:57 PM UTC:Excellent ★★★★★
Great cartoon, Gary! Very amusing. Variant looks a lot of fun. You keep finding new incentives for me to put my king in danger, don't you? Hehe.

Jeremy Good wrote on Wed, May 24, 2006 01:57 PM UTC:
Not as much motivation as in the wild Ibu Ibu Chess! ;-)

Jeremy Good wrote on Thu, May 25, 2006 01:36 AM UTC:
Naturally.

Ganymede Chess. Mark Hedden's idea for "a large chess variant with many weird pieces...which wouldn't seem too different from orthodox chess".[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, May 25, 2006 01:39 AM UTC:
Though I've managed to get a fair representation of the pieces present on the board at the start of this game, I can't say, at this point, the same for the pieces that can come as a result of promotions. It would be nice if someone could design some.

Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡Jeremy Good wrote on Fri, May 26, 2006 10:52 AM UTC:

In the rules section, I specify that pawns can only promote to Kings or Ubi-Ubi's, and I briefly discuss the fate of supernumerary kings. In this game it's frequently desirable to have more than one king. In most cases, as in variants such as 'Kings or Lemmings?' by Ingo Althofer, and 'Time Travel Chess' by Gary Gifford, multiple kings are disadvantageous (at least prior to the endgame) because any king may be checkmated (and in 'Time Travel Chess' there are more perils than just fear of checkmate). The situation in Ibu Ibu Chess is a bit more analagous to the 'adventitious kings' in Tamerlane Chess.

In my rules, I don't address the question of what would happen under the scenario you pose, i.e., to the pawns on the entourage squares if a king goes to the seventh rank.

Now I shall.

These pawns do promote too, automatically.

If your king moves to the seventh rank and both eighth rank entourage squares are empty, you can specify whether you want two additional kings, an additional king and a Ubi Ubi or two Ubi Ubis. Promoting to a king not only removes the immediate threat of checkmate (before your opponent can checkmate you, he will have to capture your additional kings), but also may create the possibility of moving one to the seventh rank, creating additional new promotions!

I think that's all very much in the spirit of this game.

Thank you, Sam, for your excellent questions.


Wall Chess. Orthochess with additional untakable wall pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, May 26, 2006 05:31 PM UTC:
Similar to Blue Chip Chess, but slower.

Elite Chess. Elite Chess adds an Amazon to Capablanca's Game by adding one more row to the board.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jun 1, 2006 11:30 PM UTC:Good ★★★★
Hi Stephen. I don't know if there are any other 8 x 11 with 1 amazon, 1 cardinal and 1 marshall. Good idea. I'll let you know if I come across any. There are a number of closely related games of course. Email me if you want to know more about those.

Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 2, 2006 01:29 PM UTC:
Can medusas capture each other? Forgive me if you addressed this already in the rules.

Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 2, 2006 11:38 PM UTC:

I am just going to post this preset here for now, but will post it formally some time in the next week (you are certainly free to do that now, Gary, if you want, but I want to tinker with the showpiece function and maybe try to get the notation to be a little less cumbersome before I post it myself).

http://play.chessvariants.org/pbm/play.php?game%3DThree+Elephant+Chess%26settings%3DThree+Elephant+Chess


[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Jun 4, 2006 05:49 PM UTC:
Wow, USA took 3rd. That's a big result! Congratulations to Nakamura! 

And kudos to Armenia and China! Very exciting results. That's great! 

Can you update us on the women's teams too?

Jeremy Good wrote on Sun, Jun 4, 2006 05:50 PM UTC:
Last year, it was the Ukraine that won. They've got to be very
disappointed with their performance this year. (I see Ponomariov didn't participate -- wonder why). 

 Kramnik had very good results this year but Anand had terrible results.

Jeremy Good wrote on Sun, Jun 4, 2006 05:51 PM UTC:
Actually, I'm surprised Anand even played as I knew that he didn't think
his country's chess powers were sufficiently training for it. I think the
stress of it all prolly got to him.

[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Jun 4, 2006 06:06 PM UTC:

There is (what I consider) a disturbing phenomenon I've been discussing with Gary Gifford (in our game notes here) who doesn't appear to share my view that the phenomenon is disturbing. The phenomenon affects professional FIDE chess, but it attaches itself to any chess variant (FIDE Chess being one) where white has first move advantage in that White should have better chances, all other things being equal (players being equal). In FIDE chess, I believe white wins on average 53% or so of the time. But Black's winning percentage is much less given that a large percentile of games end in draws. In the professional FIDE chess circles, there is a tendency for grandmasters to draw on particular occasions because it's safer to avoid losing, and this makes it less sporting for the entire chess community. Which means, ultimately, less money for professional chess players, so it's a practice that comes back to bite them.

This sort of conversation will be familiar to many who follow professional FIDE Chess. I propose that more fighting and probably more precise and accurate chess play would come from a different point system that rewarded winning more and punished drawing more, while acknowledging White's advantage (in variants that don't attempt to provide balance as with Balanced Marseillais and Extra Move Chess).

Here is one proposal:

Black Win: 4 points

White Win: 3 points

Draw for Black: 2 points.

Draw for White: 1 point.

Loss: Zero point(s).

This system is modelled a little bit on NFL football's point system where a touchdown is 6 points, with field goal 3 points, extra point 1, safety 2 points, etc. One can arrive at the same score through differing achievements.

Someone who wins as black and then loses with white will have the same score as someone who wins with white and then draws with white.

I don't just want this to be an idle discussion though for the sake of discussion. I want this conversation starter to be considered also as a proposition, a proposal. I want us to set the example for the chess world by implementing this point system (or a similar one which takes into account the same issues) in our next chessvariants.org tournament.


[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Jun 4, 2006 06:55 PM UTC:
On the upside for the Ukraine: Looks like Ukrainian women's team took
first place this year! Last year, it was China's women's team that came
in first, as I recall.

[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Jun 4, 2006 07:09 PM UTC:

******The perenially thoughtful and constructive Joe Joyce offers me these comments:

Read your comment about points scoring - think you'll run into a tough sell on that.

[Okay, you're about to hit the Rock of Gibralter while paragliding; that's my real suspicion, but we'll see. Two suggestions on that:

* Run a new-scoring variants tourney. Tempt by letting each player pick a game for the tourney, maybe.

* Recalculate game courier tourneys 1 & 2, and compare them with the actual results. See how close they are - the closer the better for your purposes, possibly.

* You may have created CV Power Ratings. I'd like to see T #1 & #2 both ways, side by side. Show the validity of your method.

* Luck. [you can stick some of this in a comment if you want]

******Paragliding into the Rock of Gibraltar. Hehe. Nice metaphor.


Jeremy Good wrote on Sun, Jun 4, 2006 07:58 PM UTC:
Oh, btw, it may be that a lot of serious-minded people have delved into
this issue more deeply than me and I admit I didn't do any research
before laying my idea down for you here. There may be some who have
developed alternate point systems for chess that are more elaborate and
justified. I'd appreciate if anyone wants to throw those down here too,
though I think mine may have a simplicity and merit all its own. Then
again, it's very possible that someone else has proposed the exact same
point system. Any help here will be appreciated!

Jeremy Good wrote on Mon, Jun 5, 2006 04:07 AM UTC:

Andy, thank you for considering this issue, but why wouldn't that be exactly equivalent to the situation as is, except with colors reversed? Am I missing something here? Maybe it would help overcome the irrational fear people have because of the stigma they attach to the black pieces? After all, if orange is the new pink, why can't black be the new white?

Rotation Chess might be another interesting approach to dealing with this problem. In Rotation Chess, white has first move advantage but because Black can leave a piece en prise every tenth move, it might even things out. Not sure how much longevity an average Rotation Chess game might have!

Another creative approach, one that Gary Gifford tried out with me, is Betza's Black Ghost. Gary thinks that variant favors Black, but maybe if the Black Ghost (capturable but non-capturing) moved like a pawn instead of teletransported and started out on one of White's central squares (c4, d4, e4 or f4) it might have more life to it (if Gary's right that it does favor black, as I suspect he may be.)


Optimum design of a Chess variant. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 5, 2006 04:37 AM UTC:Excellent ★★★★★
Namik, some very intelligent and constructive ideas. I'd like to see these ideas further elaborated and expanded upon (and more applications and examples). Great beginning for very important and intriguing discussion.

Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 5, 2006 06:55 AM UTC:
FYI, corrected rules link on preset.

[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, Jun 5, 2006 01:23 PM UTC:

I totally agree with you, Gary.

I still think that maybe only users should be able to leave comments. This would give more people an incentive to join this site and actively partake of its benefits and it wouldn't allow anonymous people to spam the comments sections as easily as they sometimes do now.

That's just an idea, and it's meant as a bit of an aside.

Mainly, I want to write in support of what Gary is saying here, as a chess editor. I want to suggest that we re-program the comments section so that anyone who wants to leave a comment has to construct at least a five word sentence (has to write at least five words) about why they felt the way they did about any given variant. We can make it so that when you click on the send button for comments, we will politely and kindly ask for a small comment about why they felt the way they did about a variant. This will be helpful to everybody. The current system involves some counterproductive activity, in which we editors have to check all the anonymous messages where someone did nothing but rate a game without any explanation and then people, including variant authors and inventors, have to read through these anonymous comments most likely without any gain of insight or understanding or common feeling.

This happened to me twice yesterday and just now, and it made me want to go back and write in support of Gary's valuable suggestion.


I'm a Wazir, Get Me Out of Here. A variant in which pieces disappear if left too long in the wrong place. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 5, 2006 02:05 PM UTC:

Charles, your use of the phrase 'double move' to connote two entirely different things in adjacent sentences potentially leads to confusion.

You won't mind, I presume, if I change the phrase, 'Pawns inherit the FIDE double move...' to read, 'FIDE initial two step move...'?

We might then leave the next sentence intact or optionally substitute 'A wazir spending five turns...' for 'A Wazir spending five double moves...'

Please let me know whether you would approve either or perhaps both of these minor editorial changes.


[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, Jun 5, 2006 03:15 PM UTC:

Gary, I want to thank you for all of your comments and input.

You have inspired me to continue probing this issue, but with a little more depth. Your application to the Fischer - Spassky championship is pretty interesting as it decreases the proportion of the overall winning percentage significantly for Fischer, and as you pointed out to me privately, would have had Spassky tied at a certain juncture when he was behind in that match (under the point system they were utilizing at the time). None of this is meant to take away any of Fischer's achievement in that match, but only to apply a different dimension and allow for another perspective.

Above all, you have made it clear that my initial proposal has one, maybe two, highly significant omissions. So you have significantly helped me to clarify my proposal.

One of the omissions concerns the type of tournament for which this point system is appropriate. It would be, exactly as Gary says, 'grossly unfair' to implement this point system in a swiss system tournament. Such a system is, as Gary says, appropriate to a 'round robin' and might also make world championship matches more exciting if applied to them.

The second omission may concern ratings and how they are calculated and whether this point system would impact that. I don't know anything about how ratings are calculated and shall defer to Gary who is probably much more knowledgeable on the subject, having been a tournament director. Joe Joyce gives me hope though when he suggests that what I've 'invented' is what he refers to as 'power ratings.' (I think that was the phrase used). An entirely separate category of rating, appropriate to the point system.

Measuring the relative worth of players can be done in different ways. Please see some of chessmetrician Jeff Sonas's work on this subject. My point system is not sophisticated enough to address this issue. Perhaps Mr. Sonas will want to investigate this (maybe he already has).

The separate debate about the relative merits and demerits of White's first move is something that I'm also inspired to delve into more deeply, so thank you for the intriguing reference to Adorjan's book. Do you happen to know what Adorjan's career average as Black vs. White was? As you say, the statistics can't disprove the thesis. Another interesting approach comes from a comment Kasparov made in his second-to-last CD on the Najdorf (part of an ongoing series) in which he describes the Najdorf as an opening which gives Black a chance, not just to equalize, but to win, from the start. It might possibly be interesting to compare the winning percentages Fischer and Kasparov enjoyed with the Black pieces while playing the Najdorf to the winning percentages they enjoyed playing against the Najdorf as White. Again, that could be misleading since both were without peer in their knowledge of that opening.

Bent Larsen, one of my favorite players, an adherent of Nimzovich and enthusiast of the Alekhine Defense, noted in his most famous collection of games, that he happened to have among them more wins with Black than White. I mentioned Bent's use of the Alekhine Defense because of the interesting hypermodern strategy that defense implies, which encourages a focus on the weakening effects of white's first move ('every pawn move exposes a weakness' is a fairly standard chess maxim). Bent Larsen suffered some notorious failures in chess, but he also enjoyed some wild successes.

Like Derek Nalls, my starting point for this discussion is the weight of statistical analysis leading me to pose an ideal standard model. I don't think it's a resolved controversy. How can we prove that White in FIDE Chess is not, in fact, in a state of zugzwang? I would like to hear more about this. We can not rely solely on the rich heritage of accumulated human knowledge because computers have recently shown that human knowledge of FIDE chess is relatively insubstantial. Computer scientists demonstrated this when they beat a world champion (Bent Larsen, by the way, was the first grandmaster to lose to a computer!) and began exceeding humans in ratings. We must now turn to the statistical analyses of computer vs. computer games, but that might be misleading too, since we have every reason to believe that even more superior computers will surpass the ones we currently have. What is needed is a mathematically precise theory of chess that proves decisively the relative winning chances of both sides and that is not quite here yet. I'm open to hearing more about this from Derek, if he has more evidence for me.

The point system I propose is not necessarily geared towards resolving this interesting debate!

It is primarily intended to encourage professional and serious chessplayers to be less willing to compromise the highest standards of gameplay for the sake of winning half a point here and there. It is meant to extract excellence, but it is a very imprecise attempt at helping us describe the actual situation relative to the first and second players. I admit its extreme inadequacy and welcome a more vigorous, precise and knowledgeable analysis of that situation. Such an analysis may lead to a differing proposal for a point system, based on our current knowledge of the game, something perhaps more likely to bring out the most excellent gameplay possible.

The alternate point system's attempt to provide greater balance to an apparently imbalanced system is a secondary effect for me and one that requires a much deeper investigation.

My initial suggestion to Gary was to make draws equivalent to losses, as a way to encourage both sides to always seek the most winning lines. Upon reflection, I decided that it would probably be more fair to award a draw a point, so that it is still much more desirable to win, but draws won't be so heavily penalized. If a draw were worth zero points, it would still not be equivalent to a loss, for the sake of tournament (or match) strategy, since draws would involve neither player gaining a point and losses would involve one player gaining three or four points and the other player gaining zero points. On the chessvariants yahoogroup this morning, John Kipling Lewis commented that he prefers draws be made equivalent to losses. 'Draw is the new loss' in this proposal. Another interesting experiment. I fear that quality of game play could suffer if the draw incentive were virtually removed in this way, but I welcome and encourage other people to weigh in on this aspect of the alternate point system.

There is something in particular about the proposal I made here which seems to me not quite right and that is the fact that Black would gain twice as much from a draw as White, giving Black greater incentive to draw (as Gary pointed out). Black would still have even more incentive to win, and you could argue, perhaps successfully, that Black already has incentive to draw, simply because of his presumptive disadvantage in the opening. Most theorists appear to believe (Kasparov's comment in his Najdorf series notwithstanding) that Black should strive to equalize in the opening and only after Black achieves equality can Black seek to win.

Under this theory, White has to fail to maintain the initiative for Black to have a chance at winning. The onus is on White to prove that he can't win. This is the crux, it seems to me, of Reuben Fine's thesis in his Ideas Behind the Chess Openings, a book former world postal chess champion Hans Berliner commends in Berliner's The System (as opposed to Nimzovich's more famous book My System). If this theory turns out to be the correct approach, then rewarding Black more than White for drawing shouldn't affect the gameplay negatively. It would still be questionable whether a draw for Black should be worth twice as much as for White, when a win for Black is not worth twice as much. A smaller increment of reward for Black, such as .25 points, would complicate this point system, but might be more appropriate. Especially since a win for Black should be much harder for Black to pull off (than obtaining a draw, so that the ratio expressed by the proportions of White to Black draws as opposed to White to Black wins seem off-balanced).

I'll admit: I added the extra point for a Black draw impulsively because it seemed to me at the time that if we are going to say that a Black win is worth one point more than a White win, it must be just to say that a Black draw is worth one point more than a White draw. It may be that we should just say that all draws are worth one point regardless of color while retaining the extra point for a Black win.

It would be interesting to conduct a poll: In this alternate point system awarding three points for a White win and four points for a Black win, should draws be worth one point for either player? Or no points for either player? Or two points for black and one point for white? Or some other, more, incremental difference?

Again, I welcome feedback, and reiterate that this is intended not just as discussion, but as a serious proposal (one that I'm willing to amend as the facts and opinions come in).


Vortex Chess. Ortho-chess with the inclusion of a new piece: the Portal.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 5, 2006 09:40 PM UTC:
Vortex Chess for zillions

Jeremy Good wrote on Mon, Jun 5, 2006 09:46 PM UTC:
Here it is not as easy to co-ordinate your portals (as in Warp Point Chess) since each side only gets one and they have to work together. Moreover, your portal may also fall in the category of games where Black has something to counterbalance White's first move. After my opponent played 1. e4, I played, 1...V-e2, obstructing his bishop and Queen and threatening 2...b7-b5 threatening his queen.

Blue Chip Chess. Fun variant where each turn you get to create an off-limits square for your opponent .[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 5, 2006 11:04 PM UTC:
Gary Gifford and I were playing a game of this (see log) and midway through, Gary read the rules a bit more carefully than I had and we realized that we'd been playing it wrong! We had been treating the blue chip square as an impassable square. The gameplay from that 'Impassability Deviation from Blue Chip Chess' is not uninteresting.

[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, Jun 6, 2006 02:19 PM UTC:

Well, I feel that I may have derailed Gary's initial intent by mentioning my own pet idea about linking ratings to users. I think I have some fairly good reasons for that, so I think I will reintroduce the topic at a later date when I have time to marshall my arguments.

Could we just consider the merits of Gary's proposal instead of mine? Gary's proposal is simply that rating a game should require a comment, placing no restrictions on who can rate and who can comment.

If I read him correctly: Gary seems to be introducing a further idea which is the compromise: If you're going to rate a game below 'average' you should at least have to say something about why. Could we at least agree on this compromise proposal? It's one thing to have a free forum in the interest of encouraging people to use this site, but it's another thing to be sensitive of the inventors' hard work and effort and realize that this too is something we should be trying to encourage. The current comment system is not always very encouraging and could be dispiriting. I know of at least one fantastic chess variants designer who is very disgruntled with this site because of all the arbitrary negative comments some of his work has garnered.

I really think it's fair to ask people to take a moment to think about why they're making a judgement if they care to be doing that. Because judgements can be very significant things, I think.

Personally, I think the 'say at least 5 words' if you're going to rate a game is still a good one. In a different thread, I suggested de-linking ratings from comments. Just for purposes of greater organization. It's one thing if you want to go to a website and make general comments and ask general questions, as we encourage people to do on the 'rules of chess' area and another if you want to offer a judgement as to the quality of a game. One may wish to drop by and say, 'The inventor of this variant was my great uncle, etc.' That's of topical interest and doesn't run the same risks as the rating system. It's another thing if you want to say, 'I dislike/like this variant because...' It's the latter subset of remarks that concern me because they reflect on how people will regard the quality of this website.

I think the best way of handling the situation would be to re-program our comments section so that if you click on a rating, a new screen comes up with a different message for each comment. If you click on 'Excellent' The screen could have the message. 'Great! Please say 5 words or more why you liked it.' If 'Poor' -- 'Please say 5 words or more about what you didn't like about this game or how you think it might be improved.' Etc.


[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, Jun 6, 2006 03:34 PM UTC:
Chris comments:

'Maybe the real solution is to financially reward wins better than 2 draws.

What do you think?'

Yes, Chris, I agree, I mean, let's get real here. Money is a major factor for most professional chessplayers in determining the kind of play they will execute. Many chess spectators want to think everything a grandmaster does should be for the love of what they do. Maybe that's one reason why we don't have much of a sustainable professional chessplaying community in the United States. Financial rewards matter, as in any sport, whether you disperse them directly or indirectly. Tal's anecdote is about play being rewarded directly, for each game. My point system would have the same effect, but indirectly, insofar as the winners have to wait until the end of the tournament to be rewarded. Same thing though.

Even among amateurs, the financial incentives for playing in amateur tournaments can be a critical factor in determining how they will play the game. It's reflected in the point rewards system.

There are some major professional tournaments where additional factors are directly rewarded. I can't think of them off the top of my head. The effect is similar to contracts in football where players will be rewarded additional money for rushing so many yards or scoring so many touchdowns. Can you tell I'm a football fanatic? Baseball too.


[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, Jun 6, 2006 04:59 PM UTC:
Yes, David, a voluntary, opt-in system like that sounds very reasonable and
accomodating to all sides in this discussion and would be a huge
improvement. Very thoughtful proposal.

[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Jun 7, 2006 12:32 AM UTC:
Hiding pieces within pieces, eh? Sneaky! Hehe. I like your game design. Are
those for sale? How much do they cost?

Jeremy Good wrote on Wed, Jun 7, 2006 12:38 AM UTC:
That's a pretty original idea. I like the step-back rule. With the hidden
information it does introduce a pretty strong element of chance, no?

Jeremy Good wrote on Wed, Jun 7, 2006 12:38 AM UTC:
A little like chess + battleships.

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 7, 2006 10:22 AM UTC:
Just created a preset for Shields' Grand Warp Point Chess. I expect it to be an improvement and am anxious to try it out.

[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Jun 7, 2006 10:52 AM UTC:
Re: Dice-based Chess pieces:Bushi Shogi. It's sort of an attractive looking thing, isn't it? With only two squares, it is perhaps the 'smallest number of squares' playable chess variant (perhaps we should have a one square chess variant contest, to see if anyone can invent playable one square chess variants -- probably a multiple occupancy square -- does that sound silly? Here is a variant without a board: 'no squares'), but because of all the sides in Bushi Shogi, I don't think you can call it the smallest playable chess variant. That honor may go perhaps to Knight Court Chess at least that is the inventor's claim. By 'playable' perhaps we mean, no forced win? I can't verify whether Knight Court Chess has a forced win. I just played against zillions and I was checkmated in six moves.

[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, Jun 8, 2006 01:16 AM UTC:

I was re-reading the Betza interview on here today and came across this quote (which happens to come right before the lines that make up the footer for my emails). Thought it might amuse you a little:

Bodlaender:

What makes a chess variant a good game?

Betza:

What makes you think I would know? Seriously, my favorites among the games I've invented have never been the most popular, so it's not unreasonable to argue that I really don't know what makes a good one.


Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 9, 2006 11:20 PM UTC:
Well, this is exciting. So the first poll is meant to narrow the number of games down for the second poll which will finalize the results. So how many will be culled from the first and how many from the second? I presume you can vote for as many as you want? But if I know the final numbers, it will better allow me to prioritize. I see you voted for app. 21.

Optimum design of a Chess variant. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 9, 2006 11:38 PM UTC:
That previous discussion discusses some other interesting ratios and comparisons. Perhaps Namik would be interested in adding them to this essay and we could continue here where that discussion left off.

The Clash of Civilizations Chess (Shuffle Version). Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jun 10, 2006 12:48 AM UTC:
How does the Cobra move?

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jun 10, 2006 01:09 AM UTC:
Okay, I added a dozen descriptions. I'll do the rest over the weekend. [Update: I have now attempted to add descriptions to all indexed games in Game Courier that previously lacked them. If I've overlooked one or two, please let me know. - JGG]

Jeremy Good wrote on Sat, Jun 10, 2006 04:33 PM UTC:
Hi, Fergus. I have a request. Gary Gifford has a few presets for his games that haven't been formally indexed because the presets haven't been formally submitted even though they've been around, most recently his Three Elephant Chess which he has been playing through Courier with Joe Joyce. I've obtained Gary's permission to submit them but haven't gotten around to it yet. I'd like to ask if I could submit them tomorrow and they could be added to this poll.

Jeremy Good wrote on Sat, Jun 10, 2006 05:10 PM UTC:
Good deal!

Jeremy Good wrote on Sat, Jun 10, 2006 10:43 PM UTC:
I don't understand why Amazon Grand Chess is still indexed as Grand Chess 2.

Letter Chess. Pieces are a diagram that shows a letter and their movement capabilities. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jun 10, 2006 11:22 PM UTC:Excellent ★★★★★

This is a great idea. We should make a piece set modelled after this!

Any volunteers? We could make a piece set for the English alphabet and a piece set for other alphabets too, such as Greek. This would give Game Courier variants a lot more to work with. Small letters as well as tall letters.


Jeremy Good wrote on Sun, Jun 11, 2006 11:45 AM UTC:
Upside down as well as right side up (as in diagram).

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Jun 11, 2006 02:12 PM UTC:

I have a special proposal for this tournament.

I propose that Gary Gifford, since he won the last one, should be allowed to sit out as the 'reigning Chess Variants Champion' so to speak, and that this tournament be a qualifying tournament for the chance to play a 'Chess Variants Championship' match against Gary.

I suggest that the challenger (winner of this tournament) and the current champion (Gary Gifford) each select one variant and they play eight games of each, 4 with white and 4 with black. Of course, the compensatory point system shouldn't be used if one of them chooses a game like Balanced Marseillais which takes away the theoretical first move advantage of white. Most variants do not.

The 'Compensatory Point System'discussed here awards 4 points to a win for Black, 3 points for a win with White, 2 points for a draw with black and 1 point for a draw with white. Or perhaps a different point system for the drawing aspect than the one I mention here, such as zero points for a draw.

So what do people think about my idea?


Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Jun 11, 2006 11:36 PM UTC:
Is this a viable game? Or if both players play properly, will games never come to a decision? I've played and enjoyed Benedict Chess which apparently favors White. But this Cleopatra Chess has seemed to go in circles except for a decisive error on the part of my opponent. Anyone have experience with Cleopatra Chess?

I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jun 12, 2006 12:25 AM UTC:
I'd like someone to try out this game with me because I think it would be a fun diversion. All you have to do to win is move your ferz four steps from its starting square to the Z5 square. If your Ferz gets captured, it has to start over on the other side of the board. Of course, allowing your Ferz to get captured might be good strategy because it will mean that your opponent loses what ever piece used to capture it. If it interests you, click on the Logs for this game link above and accept the open invitation.

Big Chess. Chess variant on a 14 by 8 square board with extra Pawns, Knights and Bishops. (14x8, Cells: 112) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Jun 13, 2006 11:52 PM UTC:
WHooops. Thank you. Hopefully it's fixed now.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jun 14, 2006 10:18 PM UTC:
Just want to generate a little bit of discussion on this. Looks like we've got some pretty good games with 4 votes or more. What games would you - anyone - like to see in a tournament the most? What would be your first choice? What would be your top three? Top five? Top ten? Just curious. Which game that currently has only 2 votes or less would you like to see the most? I'd like to see 'Sky' played.

Jeremy Good wrote on Thu, Jun 15, 2006 12:52 AM UTC:
You don't mean Catapults of Troy with five votes so far? I voted for it. Add yours.

Jeremy Good wrote on Thu, Jun 15, 2006 10:47 PM UTC:
Storm the Ivory Tower has a pretty amuzing first paragraph description. A fun alternate second poll would be to select from those games that got zero votes. I would like to see a list of the zero vote games after this poll is over.

Jeremy Good wrote on Fri, Jun 16, 2006 11:27 AM UTC:
You can use this link.

I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jun 16, 2006 04:43 PM UTC:

I've given a name to the ferzes in this game - 'Ferdinand' and 'Franz.'


Caïssa Britannia. Play this British-themed game with royal Queens plus Lions, Unicorns, and Dragons.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jun 17, 2006 01:53 PM UTC:
When I click on the above link, I don't get to the proper preset.

100 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.