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3D Great Shatranj. a simple approach to 3D chess.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jul 13, 2018 08:15 PM UTC:

Thank you!


Falcon King Chess. A shortrange variant on an 8x8 board featuring a pair of royal Falcons.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jul 13, 2018 12:59 PM UTC:

Are these links working?


3D Great Shatranj. a simple approach to 3D chess.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jul 13, 2018 12:40 PM UTC:

not seeing preset


Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Jul 3, 2018 02:27 AM UTC:

In my current game of Shogi, it won't let me play bishop takes bishop. An error message appears instead. 


Modern Chess. Variant on a 9 by 9 board with piece that combines bishop and knight moves. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jun 30, 2018 02:00 AM UTC:

Hi.

i believe the personal invitation feature for game courier simply hasn't been working for some time now.

Only public invites are working. 

Nonetheless: Thanks for all your great work on the website, Fergus. 


Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, May 1, 2018 01:02 PM UTC:

is it just me or are some of the pieces in this preset not showing up - try clicking on the preset and tell me if this is happening to you too.


Rose. Can make consecutive knightmoves in a circle.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 24, 2015 04:01 PM UTC:
My Oxford Companion to Chess, by Whyld and Hopper, informs me that the Rose was invented by the French composer Robert Meignant (1924-) in 1968 and used in FAIRY PROBLEMS; it is moved like a nightrider but on an octagonal path....

Nightrider. Makes a Knight leap, and can make additional leaps in the same direction.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, May 24, 2015 03:33 PM UTC:
My Oxford Companion to Chess by Kenneth Whyld and David Hooper informs me of the following:

nightrider a LINE-PIECE invented by W.S. Andrews in 1907 and first used in FAIRY PROBLEMS in 1925 by DAWSON, who named it (perhaps after Nightrider Street, adjacent to the place where he attended Problemists' meetings)...


Chu Shogi - Alfaerie Style. Private Chu Shogi with Alfaerie Style Pieces.[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Chess on a Really Big Board. Game that introduced rose and knight-camel-zebra...[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Apr 17, 2015 04:06 PM UTC:
Geez, I'm really sloppy sometimes. :(

Okay, I think I got these issues corrected (while, again, preserving the old version so previous logs should be intact).

Thanks again and apologies! :-)


Golden Age Chess on a Really Big Board. Play this 16 x 16 variant with several different pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Apr 14, 2015 12:20 PM UTC:
Apologies. I've corrected it, while preserving intact the other setup for games already started and finished.

Thank you, Georg.


Potluck Tournament on Game Courier[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Apr 1, 2015 12:32 PM UTC:

A few of us (so far, Carlos, Cameron and I) who enjoyed playing in the Cetran Chess 2 tournament would like to host another informal tournament here where everyone is invited to play and to suggest his/her own variant.

Event start date: May 1st.

Period for accepting entries: from April 1 to April 28: 2 days for making the matchings.

Competition system: ...details to be worked out depending on number of players...

My "dish" will be my 2 Queen Rocky Horror Lycanthropic Chess (Symmetric Variation) but your offering doesn't have to be your own (e.g., Cameron might bring Ultima).


Tonight. Superstrength double moving knight pieces and king that can create squares for itself to move in limited area.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Mar 22, 2015 02:45 AM UTC:
Carlos: Please see this page for help understanding these knightzee pieces.

Knightguardzee can move as knightwazirzee or knightferzee.

All are inspired by / derivative of Joe Joyce's Atlantean Shatranj pieces.


Cetran Chess 2. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Mar 20, 2015 10:58 AM UTC:Excellent ★★★★★

Cameron, I'm glad to play the game out for our own purposes, just as Joe Joyce and I hope to play out our games too, but without any bearings on Cameron's well-earned victory in this tournament. Thank you, Cameron, for exhibiting such tremendously great sportsmanship.

Your lavish praise of me earlier is much appreciated and made me feel already like a real winner long before our two games concluded. Thank you for that!

It really was part of my strategy to use as much time as I was allowed but I don't say it was a particularly good or ethical strategy. It may have created an aura of self-consciousness that wouldn't have been there otherwise and this may have detracted from the quality of some of the games, I'm not sure. But regardless, I, for one, learned a lot from playing in this tournament.

Thank you, Carlos, for organizing the tournament. I richly enjoyed it and look forward to the next one. I hope there will be another one in 2015 (I hope to talk with you about this, Carlos as I have some ideas about it; you mentioned wanting to organize other tournaments as well; let's discuss). I enjoyed the lucky games I played against you quite a bit too.

I would also like to come back and annotate each of the games played in this tournament. Perhaps a few of us can collaborate on that.

The tournament helped lure me back to the site and created a really positive turning point in focus, perhaps not just for me. I'm tremendously grateful that I was invited and allowed to play in it.

I tried very hard to win this tournament but I hope to re-double my efforts in the next one. There were points at which I wish I'd played much better (despite taking much time, overlooking some perhaps obvious moves) and/or taken more time to examine my moves (I see these time management issues as an essential part of my learning curve though) and obviously many points at which I benefited from others' blunders. I have a deep and increasing personal, vested interest in improving as a chess/variants-player. For one thing, I enjoy the athletic and aesthetic aspects of competitive chess.

The game Cetran Chess 2, like Tutti Frutti but more so, should help people appreciate that games with all different pieces are certainly as sophisticated as games with twin pieces. Cetran Chess 2 encompasses a nice range of value, with maybe four, five or six levels.

1) Knight (in its own beloved category).

2) Rook and Dragon Horse,

3) In its own category: Cardinal/Archbishop (which in some ways was the star of this tournament with its great mobility and forking ability),

4) Marshall/Chancellor

5) Queen

6) Sissa.

One could also lump the latter three in the same category as it frequently makes sense to allow exchanges among them. The exchangeability of pieces in categories 2 and 4 - 6 is part of what makes Cetran Chess 2 so fascinating. I think you really hit it out of the park with this one, Carlos.

Although the Sissa has a much more limited range than I thought initially (until the endgame it is very hard for it to go more than three or four spaces orthogonally), its tremendous forking abilities give it an edge, in my opinion, over all the other pieces, one that grows as pieces are removed from the board. If you can, I suggest to hang on to your Sissa! Too bad I had to exchange it in my last game.

As with all fairy pieces, I'm still trying to get used to it and even overlooked completely two of its moves in my last game (the ones prior to my opponent enjoying a sizeable material advantage).

The more I play with the Sissa, the more I appreciate it as a piece. It provides a wonderful and vital way of re-envisioning orthogonal and hippogonal distances on the chessboard.

Playing in this tournament gave me a renewed appreciation for both the piece and the game. Thanks again to you and everyone who played with me, including Sagi (don't be discouraged; thank you for conceiving of the idea of this tournament) and Joe (who is always a great player, designer and friend).

As a designer, I am inspired by Cetran Chess 2 to think about creating more games filled with diverse pieces and multi-tiered values. The randomizing keeps it fresh, but I encourage people to play both sides of each new random setup to make things fair.


Maka-Dai-Dai ShogiA game information page
. Historical ultra large Shogi variant.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Mar 18, 2015 11:59 PM UTC:
Would love if you did.

Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Mar 14, 2015 11:05 PM UTC:
"First of all, my credentials. I am the only person in the world to have earned a 2400 rating in both chess and shogi, being an International Master in the former and an Amateur 5 Dan in the latter. I was once thought to be the strongest non-oriental player in the U.S. of Shang-chi (Chinese chess)..." GM Larry Kaufman on Shogi

Tenjiku Shogi. Four hundred year old, large, historical variant of Shogi.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Mar 10, 2015 12:15 AM UTC:
Looking forward to Macadamia Shogi.

Jeremy Good wrote on Tue, Mar 10, 2015 12:14 AM UTC:
Can't wait to try it, H.G. Sounds very nice.

Sovereign Chess. Ten neutral armies can be activated on this 16 x 16 board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Mar 8, 2015 12:55 PM UTC:
I got an email this morning telling me it has a kickstarter campaign. This actually looks like it would be really great fun. The colored squares determine which armies you control!

Euqorab. Anti-Baroque. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jan 24, 2015 05:35 PM UTC:
Ultima with Different Armies. I like it. :-)

Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jan 22, 2015 03:07 PM UTC:
Some good ideas worth trying out here. :-)

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jan 21, 2015 03:59 PM UTC:
cherry, ty so much - great - well, Sky is a variant I'd like to keep working on, both the original and some subvariants. I'll post more about this variant eventually....It's one of a handful of *unique* variants I've truly enjoyed playing and thinking about...

The email address you have listed on your profile for this site doesn't seem to work. Maybe you should create a new one?

If and when you have time, I'd like to correspond with you about piece icons, e.g., your Fairy Pieces 1 (which I just noticed only today), forthcoming Fairy Pieces 2 and other cv-related things...

I'm doing a lot of piece design too (more than ever), including venturing into some art territories that I've never explored before. Very exciting for me. Would like to share what I'm working on, confer and maybe collaborate...? We also need to get all these pieces you've already created and shared with the site uploaded to Alfaerie - Many and maybe you could coordinate with me to get that done...

You were the one who explained to me how I could design pieces to begin with...I'm impressed with all the work you've done in this area.

If and when you get a chance, please do email me...suspecting you're a busy professional so please don't feel rushed or obliged.


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jan 12, 2015 06:37 AM UTC:
Ah, yes, this is one you're going to have to enter manually. If it were rules-enforced, you could just click on your king and then click on its destination square.

Instead:

You will need to enter (type in) two moves in the Moves space and then click the preview button, etc.

e.g., f10 to e10, d10, c10 or b10 and then your rook from a10 to the other side of your king (since in Wildebeest Chess, one has the option of moving the king 1, 2, 3 or 4 squares over and then the rook to the square immediately on the other side of the king).

The way to do this is by separating the two moves with a semi-colon.

For example:

f10-c10; a10-d10

Good luck. That should work just fine.

If not, let me know...


Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jan 10, 2015 12:31 PM UTC:
Did "Ranks of Anti-Relay featuring the mighty Roar" come out?

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jan 10, 2015 03:23 AM UTC:
George, thank you for the Gilman references.

By saying it would breathe a little easier, I wasn't meaning to imply that the Dragon in an 8 x 8 is not still a fun piece to play with.

Please let me know, here or in email, what you think of this queen, whether it works for you as a were-queen piece or if you think we need a different piece.


Duking Falcons - WereQueen[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, Jan 8, 2015 10:32 PM UTC:
Just being opportunistic and expedient here...

A while back, I created a piece that I intended as a Queen + Renniassance Cavalier + Renniassance Duke. But I've not used it yet and in the mean time I think I may have a more appropriate solution for the piece I had in mind. That frees up this piece to become standard for the Were Queen (Fox / Wolf) if you like it. If not, it's back to the drawing board for me. FIDE vs. Duking Falcons.


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jan 8, 2015 10:16 PM UTC:
And, as I think you are pointing out, Joe Joyce has already given us the Grand Shatranj CDA, though I don't see whether Joe intended it for an 8 x 10 board - since all the pieces of both sides are the same though...why not? Optimized Chess I vs. Shatranjians CDA.

Purely for the sake of diversity, I've taken the liberty of replacing the Shatranjian Knights with crab-ferzes.


Jeremy Good wrote on Thu, Jan 8, 2015 06:07 PM UTC:
Good idea, George.

Re: CDA for 8 x 10, here's one attempt, an off-the-cuff one, pairing an unnamed CDA against Derek Nalls' Carrera contribution where pawn protection is maximized in the opening setup.

Optimized Chess I vs. CDA

Btw, one reason why Waffles are so popular in CDAs is because they are fun to play with and they just feel really good as knight substitutes. Though I too strive for orginality, it's not a "no no" per se to use the same pieces in different CDAs. Ralph Betza did it a lot.

Where I have my yet undefined "st-queen" substituted for the queen piece (can go to all the same squares as a queen via different routes), I might actually like to put a more thematic BNW (cardinal-wazir) but I'm not sure if there is such a thing yet on the Alfaerie - Many set. I may need to create one and get it uploaded. Do you know of such a piece? I've been looking for ways to modify the cardinal to make it equal to the queen on an 8 x 8 board and this way occurred to me this morning.

My most questionable substitute might be the gryphon for the marshall but I think what the marshall loses in the expanded board, the gryphon gains.

Now here's another challenge, George: Create a CDA for 8 x 10 that utilizes the Dragon, Scorpion and Falcon. This time our Dragon shall breathe a little easier.


Jeremy Good wrote on Thu, Jan 8, 2015 03:23 AM UTC:
George Duke says: "Of course I am hoping we can agree on Were Queen in a Chess Different Army being compound of the major components of the same two Wolf and Fox." Well, I'm really not good at assessing from a distance the value of pieces and armies but I will certainly be excited to try this Were Queen out unless we get a good tip that we need to readjust some values...I also feel challenged to design pieces for the Fox, Wolf, Rabbit and Fox-Wolf compound.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Jan 6, 2015 11:25 PM UTC:
Georg, here is my first advice. Let's see if it works. If not, please try to email me and if that doesn't work I will try to email you.

A. Please go to this site: http://play.chessvariants.org/pbmlogs/index.php

(Save the link because it can be a good idea to check in on it frequently. For some reason, not every move that's made via game courier goes through to email.)

B. When you go to that site, please enter your userid avunjahei where it says userid and then click the button on the right that says "submit". Then click on your name in blue for any of the three games you've started there. It will take you to that game.

Now, there are two ways you can enter a move and then there are some tricks for unusual moves that you may sometimes need to use especially in presets that aren't rules enforced (like all the ones I have submitted so far since I haven't taught myself that much programming yet for game courier). I will attempt to tell you the tricks if and when you may need them but for now, let me try to walk you through entering a move with a step-by-step process:

1. Point at the piece you want to move. Click on it. Click on its destination square. The move should show up in the space marked "Moves."

OR

2. Enter the actual move into the space marked "Moves" - this means entering the first coordinate followed by the last coordinate. (d2-d4 for example would move a pawn from d2 - d4 in a variant where this is possible).

3. Now, after completing step 1 OR 2, click the button "Preview."

4. In the new screen, there will be a space for you to enter your password. Enter it if you are satisfied with the move that appears on the screen (good to double-check!) and then click "Send."

Voila. It should now record your move. The move might not show up right away but it will.

Does that work for you?

I am working on a preset for Duking Falcons. It should ultimately require me to design a piece, get it and its movement approved by others who are working on this, and then get it uploaded. But in the mean time, I can send you a mockup preset with a piece we will pretend is the new one and / or one with the rook as the consort piece. Let me know if you want to do this. I'm glad you want to try it out.


Jeremy Good wrote on Tue, Jan 6, 2015 01:25 AM UTC:
Georg, we will work it out. Game Courier works just fine but it can act a little weird. I'll challenge you to some games and we'll get it to work.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Jan 3, 2015 02:31 PM UTC:
Please describe by what routes your lame gnu gets to its camel / knight squares. Or are you saying the knight-chirality is what makes it lame?

Jeremy Good wrote on Wed, Dec 31, 2014 02:46 PM UTC:

George, that's a rook you put in the center there, right?

I've been inspired this morning to think of a substitute that would perfectly complement the rest of these pieces, some sort of a lame multipath queen that would have approximately the same value as the rook. Sounds funny because queens are already "lame" but I'll show you what I mean...Why don't I email you tentative details and maybe we can work out such a piece and post it here...should I use the same email address as you use in games you play via courier?

I will copy H.G. Muller on this correspondence and hope he can help us finetune for accuracy of value.


Jeremy Good wrote on Wed, Dec 31, 2014 04:07 AM UTC:
Thank you. I look forward to trying it out!

Jeremy Good wrote on Tue, Dec 30, 2014 08:53 PM UTC:
George, is there a way of making any other substitutions too? What would you estimate the value of the Scorpion? Dragon? (On an 8 x 8). Could we take out one or two other orthochess pieces and get one of these others of your pieces in there too, finding some way to balance out overall?

Jeremy Good wrote on Tue, Dec 30, 2014 08:44 PM UTC:
Then we should ever so slightly enhance another piece in the Falcon army maybe. Anyway, that gives us something to work with - thank you.

I have posted a nightrider cda but I think because of forking factors that makes them too strong (as with Fearless Fairies - courtesy again H.G. Muller). I have what I think is a clever idea how to revise it and only say this pre-emptively before unveiling...

Cunning Cupids is still in a very primitive state of un-readiness but I hope it will one day be a legit cda too (in the mean time, i'm preparing several new pieces in the heart theme)...I have another geometric army even less ready called Awful Alfils based on hexagonal movements.


Jeremy Good wrote on Mon, Dec 29, 2014 06:31 PM UTC:Excellent ★★★★★
If I haven't done so before, I wish to add my voice to the rousing chorus of praise for this *classic* inspiration (by "The Philosopher" of chess himself, Ralph Betza) which begins to bridge the gap to cv and start the necessary transition from increasingly obsolete (but not dead yet) Eurocentric chess currently undergoing brutal, dark ages under the corrupt auspices of FIDE organization and its kooky real life tyrant of Kalmykia (really casting a very dark and unseemly shadow over the contemporary scene of professional chess and it's really quite a shame that Kasparov didn't manage to succeed Ilyumzhinov but I'm grateful to Garry Kimovich *to whom I wish to give a "shout out" of FULL respect* for trying).

I think it's a fun exercise for chess variant inventors to develop their own CDAs, kind of like a poet to develop his/her own haiku or sonnet. Obviously, it's not essential for poets to adopt "accepted" (but also merely arbitrary and conventional) forms. I encourage cv inventors with time, energy and inclination to do what Aronson, Lawson, Joyce and several others have done and try to come up with their own unique blend of pieces to compete against the ortho-Eurocentric one, e.g., what CDA might employ a GW Duke Falcon? I would LOVE to see such a thing developed and I'm sure some very nice ones could be.

A fun variant design contest would be for CDAs.

I hope to see CDA developed for other variants besides the ortho-eurocentric one such as the Shatranj for Different Armies alluded to by such as Knappen and Joyce and Tripunch for Different Armies as Betza has alluded to (I have recently myself discovered a Tripunch CDA currently in Beta Testing). One hopes to see more classic, exotic, fancier CDAs developed such as those by Knappen, Maxson, Makov, I myself, others and older ones fine-tuned with the guidance of computers such as H.G. Muller has been delving into...


Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Dec 29, 2014 06:22 PM UTC:Excellent ★★★★★

I can't disagree more strongly with such people as those who take the ultraconservative Book of Ecclesiastes approach to variants and life, that "there is nothing new under the sun" and that "all is vanity and vexation of the spirit." There is so much yet to be discovered, looming just before us. Just look at the advance of science, technology, math, even art, music, literature, cinema. There is no shortage of inspiration. We do not criticize science or math for proliferation of new discoveries, new inventions, new understandings and neither should we criticize variants qua variants or professional chessplayers who specialize in particular variants. There are, of course, almost innumerable amazing chess moves, variants and pieces yet to be discovered...almost (cvts maybe suggests otherwise!? Is infinity real?!). In elaborating this philosophy, I call myself a pupil of no school but rather a student of every serious academy of variants play.

*The* case in point, this variant of Carlos's:

I am truly astonished at all the work Carlos has put into developing this chess variant, which attempts to be an homage to all chess variant pieces and tribute to chess variants / "variants chess" / chess qua chess.

Fantastic work!

I would really encourage all chess variant inventors who have the time and energy to play as much Universal Chess as possible and not only that, but to work on developing Universal Chess variants. I myself have big plans for this realm. The energy you put into it will reward you richly - at least, I have found it so. Universal Chess has provided me with phenomenal growth in understanding and appreciation of variants and pieces.

Even some of the pieces I invented for some untried "prolific" variants (upon my most recent return to this world, I am attempting a more measured approach to publication, preferring to update in some cases) only really came to life for me once I started to play Universal Chess and this, in turn, inspired discovery of more astounding pieces and designs.

The inventor sees this game as a parade of pieces and chance for the pieces to be put on display on the grand venue of 8 x 8. He uses the metaphor "shadowboxing". I want to see and help develop this concept grow beyond that.

In my own personal experience, I've found work on this variant most beneficial if regarded as a serious arena for chess combat. That may just speak to my own general philosophy, perhaps like that of the great Em. Lasker (whose philosophical works about chess as struggle I would like to read one day - I don't think they've been translated into English).

I award this variant 6 out of 5 stars or 11 out of 10 stars. You broke the mold with this one, Carlos. Thank you, with sincerest gratitude, for developing this universal chess "chess utopian" work. BRAVO, BRAVO, BRAVO, BRAVO, BRAVO, BRAVO, bravo, bravo, bravo, bravo, bravo!!!!


Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Dec 24, 2014 01:15 PM UTC:
Great. I posted it along with the preset for Elven Chess and I look forward to playing both and to seeing what future variants you come up with too!

This discussion, about contracting the FIDE board, helped me recall this morning Ingo Althofer's En Passant Chess which although merely gimmick-y is also fun and I've played it a little. Because it *is* gimmicky, it might not have much depth and might very well give White a forced win which we could discover, as you suggest. The consequence of contracting the board allows the En Passant rule to really come into its own. Most established dogma about what makes cvs playable is entirely arbitrary and can be thrown out the window with a little rule adjustment, I've found...the familiar shouldn't be confused with the truth.


Jeremy Good wrote on Tue, Dec 23, 2014 03:40 PM UTC:
To be very clear, I'm not here of course talking about Elven Chess but the Elven Shogi you refer to at the bottom of your notes on Elven Chess. I already submitted an Elven Chess preset exactly as you described it. The question is whether to leave Elven Shogi on the 10 x 10 board. When you say the pawns are FIDE like, with an initial double-step, I wonder whether you didn't realize I was talking about Elven Shogi. Are you saying the Elven Shogi pawns have a double-step?

Jeremy Good wrote on Tue, Dec 23, 2014 01:39 PM UTC:

I probably should have emailed you before I posted this. I apologize if so.

Perhaps it wouldn't give any extra advantage to White. Perhaps you're somehow right and it would give White some sort of advantage - that would be interesting. Demonstrate.

Yes of course I assumed the shogi pawns would only move one step at a time.

By giving it nine ranks, we give it the same number of ranks as in a 9 x 9 Shogi game where three lines separate the pawns. There's at least a bit of reason to my madness here...

If, on the other hand, you have four ranks between the pawns then it creates a certain asymmetry in pawn domination of ranks where the second player can not always directly meet the opponent's pawn on its fourth rank. In 9 x 9 Shogi, there is a middle rank that neither side can easily foray into....

Well, it's just a suggestion. I'm sure the 10 x 10 version of Elven Shogi would play out just fine and if that's the one to go with as standard, you're the boss in the matter and I defer to your judgment.

Reviewing the wikipedia Shogi Variants, I see no 10 x 9 Shogi version (and I can't think of any chess variant that is such a shape either but I don't think this apparent absence means that such a shape is inferior in any way to just about any other shape) so you may be right that my suggestion is unique. I do see a contemporary 10 x 10, like yours - Okisaki Shogi but can't easily locate the rules for it and can't see any but the vaguest notion of a setup. Some places they say it has ten pawns and others 11. Apparently, Okisaki means queen and this variant is a western hybrid that, like yours, implements a queen. Yours looks more interesting though.


Jeremy Good wrote on Mon, Dec 22, 2014 02:41 PM UTC:
For the Elven Shogi variant, might one take out one rank so that the board has 10 rows and 9 ranks? Like so.

65 Square Chess. FIDE chess but pretend there's another square smack dab in the middle.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Dec 22, 2014 01:48 PM UTC:
Thanks for the questions. I've updated and slightly revised the variant to answer them.

Chigorin Chess. White has knights instead of bishops and a chancellor for his queen; black has bishops instead of knights. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Dec 20, 2014 06:51 PM UTC:
My excellent rating is based on a feeling, not experience, just the feeling that the CDAs of Knights vs. Bishops would be enormously fun to play and experiment with for FIDE enthusiasts. I assume that the struggle will hinge partly on whether the side with the knights can minimize unfavorable exchanges, get good outposts for its knights and keep the position fairly closed. I have a few open invitations to play Chigorin Chess currently and would like to invite people to explore it with me.

Jeremy Good wrote on Sat, Dec 20, 2014 06:48 PM UTC:Excellent ★★★★★
For my own purposes, I am going to dub the side with the knights the Chigorin Chess CDA (Chess with Different Armies). The side with the two bishop pairs, I'm going to call the Kaufman CDA Army, after FIDE Grandmaster, great chess computer programmer and Shogi expert Larry Kaufman, in honor of his work on Bishop Pairs.

cvts[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Dec 10, 2014 05:54 PM UTC:
Email me, plz, zzo. If you have time.

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Dec 10, 2014 04:31 PM UTC:
Hi Christine.

Did you get my email I sent you a few months ago? Email me, please, if you have time.

I have a suggestion for a possible Sky variant which I'm currently calling "Sky Kamil." This is just a working playtest variant, not necessarily final.

The point is to tame it; make it a teeny bit more "chess-like" by adding a little bit of traditional pawn-interference.

1. These camel pawns move like forward camels or like regular "European" / Orthodox / FIDE pawns.

2. They can NOT make a NON-CAPTURING camel move on their first move.

3. After that, the SK Camel-Pawn's camel-move aspect switches, from CAPTURING to NON-CAPTURING.

4. Camel-Pawns can only promote to Trippers or Commuters.

Open, of course, to any comments you might have.

***This occured to me in writing out the above: An easier and simpler alternative to the above (and this could be implemented easily in the Game Courier automation - all the camel-pawns can be programmed to change into regular pawns upon moving): The camel pawns only exist as such camel / orthodox pawns for their first move which can be capturing or non-capturing. Immediately upon moving, they revert to "normal" (orthodox / fide / European) pawns.

This latter variant of "Sky Kamil" sounds more appealing at the moment...thotz?


Man and Beast 02: Shield Bearers. Systematic naming of divergent coprime radial pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Dec 10, 2014 04:12 PM UTC:
Might we substitute the word "can" for "must" in your description of pawns' initial steps? Why?

"WARHEAD Pawn: both steps must be capturing (more aggressive than the above)"

- to say that both steps MUST be capturing is not to make the Warhead pawn more aggressive but to allow the Warhead pawn an initial double step only in the extremely unusual event that two pawns are lined up for it to take. Since an opponent is unlikely to allow that to happen, in practice, that means the Warhead pawn is unlikely to be able to make an initial double step at all.

So in practice, makes it more passive, not more aggressive (unless we substitute "can" for "must.")

Edit: I see my comment is insufficient in light of how you use "may" to introduce combinations of initial-step pawns. I will review and comment again later, unless someone can clear all this up in the mean time. I am now thinking perhaps we can create an even more comprehensive list that is also more plausible - unless you already did that, Charles. I wouldn't put anything past you when it comes to creating authoritative lists.


cvts[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, Dec 8, 2014 06:01 PM UTC:
My comments below might possibly be re-framed in the following way: At what point will humans alone be unable to devise a chess variant too complicated for computers to solve?

OR:

At what point will the technological singularity arrive to chess variants and how might we define that?


AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Mon, Dec 8, 2014 06:00 PM UTC:
G2K re: GKK (Garry Kimovich) middle name used here as traditional Russian
sign of respect.

Jeremy Good wrote on Mon, Dec 8, 2014 04:49 PM UTC:

Hehe, in defense of my muddled arithmetic: Why, thank you, George. ;-)

There is discussion of assigning a different value to draws with Black than draws with White based on the overall statistical likelihood of drawing with one versus the other and the perceived (and likely objective) greater difficulty of drawing with Black than with White.

I would say this: One day soon, computers will be so advanced, especially quantum computers, that they will produce a definitive solution of FIDE Chess. At the exact same time, or shortly thereafter, almost every chess variant ever invented will be solved too, I believe, including variants with "bug-eyed monsters" (cf. wikipedia's fairy chess page). The "more chess moves than atoms in the universe" doesn't really apply because there aren't so many moves which are at all sound.

Does that mean professional chess play will be obsolete?

No, no more than extreme fighting is made obsolete by gorillas or kangaroos who can surely outperform in the ring.

As sport, some of these chess variants can still be played by chess athletes even after computers have "solved" them. And the solutions should come with greater clarity too, just as Fermat's problem is currently solved but there may be a more elegant solution still out there.

If my thinking may seem muddled, it's because it is muddled. We may even see the specter of computers and humans working together (appropriate for a likely cyborgian future) to solve chess variants on the spot, in the course of competitive professional play. I don't know.

But possibly "Next Chess" (if there is a "Next Chess") will be too complicated even for forthcoming quantum computers to solve.

If Anand is still performing at a very high level and if Emanuel Lasker and Steinitz could perform highly into their fifties, perhaps Kasparov should come out of retirement and test his mettle. I was one of those, perhaps misguidedly, urging him to retire and pursue politics full time. I do appreciate that he has been an outspoken and courageous voice of dissent against kleptocrat Putin. I've been told that Russian prejudice against Judaism and Armenia has made it impossible for charismatic Garry to gain leverage and perhaps kooky theories of history haven't helped? (Though I haven't kept up on Garry's idea that most historians are off on their recent chronology). Now I'd like to see Garry return to the realm professional sports.

Also, as David Paulowich has pointed out, the basic maxims (heuristics) guiding fine FIDE play are much the same in most chess variants. There is little doubt in my mind that were professional FIDE players to be given financial incentive to go into variants, they would also easily dominate our own realm and easily become the best chess variant players. Or at least highly successful, just as many great professional chess players have done well on the poker circuit.


Doubles Chess Partnership Ltd A game information page
. Website of company selling four player chess variant. (Cells: 128) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Dec 6, 2014 05:54 PM UTC:
I mistook "cvp" as "CUP" - sorry. Thanks! :-)

Jeremy Good wrote on Sat, Dec 6, 2014 05:21 PM UTC:
Ben, please just email me if you don't want to post it here. Thank you.

Jeremy Good wrote on Sat, Dec 6, 2014 04:00 AM UTC:
Ben, is the email listed on your person page accurate? I tried to email you and it came back.

Eurasian Pawn piece. A hybrid European and Asian Pawn.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 30, 2014 10:21 PM UTC:
To be clear: This pawn can capture forward or diagonally forward but can only move orthogonally forward if it is not capturing. It can not capture sideways. Correct?

AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Tue, Nov 18, 2014 03:15 PM UTC:
Carlsen is one point ahead but with five games to go, Anand has White
pieces three more times.

Cupid Chess 3. Pieces trace out geometrical patterns suggested by the way they are designed.[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sun, Nov 16, 2014 11:03 AM UTC:
Who ever made the comment about the Top Heart being a Boyscout restricted to just two moves, great point and nice analysis. :-)

AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Fri, Nov 14, 2014 12:43 PM UTC:
No, hehe, I can't add. 2 points each.

Jeremy Good wrote on Thu, Nov 13, 2014 04:10 PM UTC:
After the second game, I thought, "Oh, no, Carlsen's just going to run away with this again."

So I didn't pay attention for a couple days...

First game: Carlsen draws with Black.

Second game: Carlsen wins with White.

Third game: Anand wins with White.

Fourth game: Anand draws with Black.

Rest Day.

Anand will have the White pieces coming back.

Carlsen - Anand WCC II, tied at 1 1/2 points each.


Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Nov 11, 2014 01:25 PM UTC:

These are all ingenious ways of looking at the problem, H.G. :-) Excellent work.

In Universal Chess, the question of Colorboundness may not be quite as relevant to the ending since there is always the possibility of adding a new piece every sixth move.


Jeremy Good wrote on Mon, Nov 10, 2014 09:30 PM UTC:

Proposal:

A Colorbound Conversion Rule

for Universal Chess.

Any colorbound piece has, in addition to its normal movement, one extra possibility: the colorbound piece may move one square horizontally or vertically. This may be done only once and if it is done, it must be done on the first move made with that piece.

Many opening setups will cause the same colorbound piece to end up on opposite colors for opposing sides. This will gives players of those pieces an option to make it the same color if they should think it wise and helpful or even necessary for defensive purposes! :-)


science and chess and war[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Nov 9, 2014 01:35 PM UTC:
In my last comment, I liken the scientific community and chess variant community (chess can be seen as a specialized science so really there is no need to differentiate them, per se - Steinitz regarded by many as the first chess scientist laying out principles of the game that still apply not only to the FIDE army but to most variants) as being international at their best.

There is, however, a way in which the ("pure" / "theoretical" / "hard") scientific community differs very much from the professional community in that scientists are encouraged to share their results and submit them for peer review. Chess athletes too are encouraged to do the same and the universal consensus about advice grandmasters have for chess athletes as the number one way to improve themselves is this: Play over your own games and annotate them in as detailed a way as possible, drawing on the most pertinent resources (AI, opening theory, tablebases, etc.)

Yet, the professional chessplayer will want to keep his most important innovations (mostly I speak here of TN "theoretical novelties" or opening innovations - relatively easy for computers to find but surprisingly difficult for humans) secret to unleash as weapons. The model for this is obvious: Warfare. This is the most genesis metaphor I failed to mention in posts of today. Yes, this chessplayer is similar to teams of scientists who compete to patent in the marketplace and don't rush to publish until they've acquired intellectual property.

There was an innovation by a great variant player on PBM that involved one's opponent selecting possible moves for choice on each successive move. This conversational way of engaging during ongoing games of chess is a nascent field of variant theory I wish to develop further, adding another metaphor, chess as a rigid way of exploring logical communication, exposing hypocrisy (cf. Em. Lasker again). For me, it's a chief appeal of rule-based games. People can and do argue endlessly about abstractions (regardless of whether they are right or wrong) but only a poor sport will argue with a fairly executed, concrete winning game experience.


Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 9, 2014 01:10 PM UTC:
Speaking only for myself, I had no intention of discouraging an alternate system of nomenclature. At this moment, I have no flash of insight into how to begin one, but my remarks were intended to convey that it would make sense to develop an internationally recognized system that is more accurate and sensitive to language differences. Possibly language, traditionally, has effectively divided people as much as it has united them. Like the scientific community at its best, the chess variant community is and should be international in scope, when we act with deliberate purpose and not mere whimsy and comfort (neither of which should be discounted as important motivating forces for lingual and variant activity). 

IN short, I welcome the dialogue, discussion and any contributions to this subject matter any interested parties may have.

I only ask, if we are to continue this dialogue, that perhaps we start a new thread for it rather than under the rubric Team-Mate Chess.

AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Sun, Nov 9, 2014 12:47 PM UTC:
Chess is definitely a sport (as well as art, science, arena for Em. Lasker-ian "struggle" and venue for AI exploration, among other things). Any serious chessplayer knows this. That's why it was so important to Bobby Fischer and Garry Kasparov (to name only a couple of the most prominent luminaries) to stay in great physical shape when training for important chess events. "CHESS" (by which I mean any viable variant) should definitely be added to the Olympics and broadcast on networks like ESPN which should have channels entirely devoted to chess and chess variants with great commentators like Svidler and Ashley being paid high salaries.

Our trick, as chess variant enthusiasts, is to show that chess variant traditions and innovations are what will revitalize the international chess scene of professional chess athleticism...

e.g., Look at the way (scroll to bottom of article) Carlsen and Anand talk, exactly like any sportsmen, football players or basketball players, golfers, etc...focus on the present, don't place too much importance on any past moment or future prospect, a bland way of speaking esp. downplaying any past accomplishment (there are exceptions of course, trash-talking and amusing conceit of Cassius Clay, e.g.) but a lingo deeply familiar to any and all sports fanatics (there is a scene in the film Bull Durham where a promising athlete is coached to speak blandly in interviews, underselling - something legendary Patriots coach Bill Belichick advises his players as a media strategy "don't believe or fuel the hype" - "manage expectations" - "ignore the noise")...

When asked if the last match had any bearings on this one Anand said, “I don’t see the point of keeping that in the background. There will enough problems in this match to deal with without adding that, so at least that’s not something I am trying to reflect on.”

Carlsen agreed with his senior on the matter.

“What happened in the last match is in the past, I agree with Vishy that are going to be plenty of difficult and critical moments in the match, no point in dwelling in the past,” he said.


Jeremy Good wrote on Fri, Nov 7, 2014 05:27 PM UTC:
Even if Carlsen loses, he is thought by many as possibly the greatest
player of all time reflected in his highest rating of all time. People
thought he was far the best before he gained the title. Anand is a
tremendous underdog and if he wins, one imagines Carlsen will one day
regain the throne.

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Nov 6, 2014 07:00 PM UTC:
I lean towards thinking dropping should be after the move myself but I too am open. What did you envision originally?

Jeremy Good wrote on Mon, Nov 3, 2014 07:45 PM UTC:
Probably this question is answered elsewhere already so forgive me if so: Can you drop a piece and then move it? Or does dropping come at the end of a move?

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sun, Nov 2, 2014 05:01 PM UTC:
To John Smith: I've finally figured out how to answer your question. If a Cylindrical Bishop goes to an x or y square it acts normally and not cylindrically. The board shall be regarded as cylindrical only in an 8 x 8 way while seeming to exclude the unusual corner squares (which still exist, just not in cylindrical space). I've updated the rules to reflect this. Thank you for bringing attention to this formerly unaddressed problem.

Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Oct 24, 2014 01:43 PM UTC:
I enjoy the Betzan lexicon but maybe that's only because I'm used to it. Was it really necessary to create mnemonic devices like Waffle Wazir + Alfil for pieces that were known for hundreds of years before (Waffle = Phoenix). Just because we've been promoting the Betzan lexicon for a decent amount of time here doesn't mean that we can't come up with a new one that works better internationally. Also, this can be a little idiosyncratic like naming your child Emily rather than Susan. I have preferred names for bishop-knight compound and the rook-knight compound but there are several that others prefer and I've noticed variant inventors will often rename well known pieces the way Betza did not too long ago. 

Standardization is something that has to catch on in order to work.

Jeremy Good wrote on Fri, Oct 24, 2014 01:37 PM UTC:
Hi John. Actually that's why Betza named the Aanca "Aanca" but when he named it he implied maybe it was a temporary moniker. For me, it works. Here: "For lack of a name, I'll call it the Aanca (13th century Spanish for 'Gryphon')."

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Oct 15, 2014 08:10 PM UTC:
In the diagram for Grand Warp Point Chess, shouldn't the upper knight also be able to go to d8? (Would like to see it be able to go to g4 and e4 too).

Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Oct 12, 2014 01:38 AM UTC:
Thanks for your consideration. 

Okay, I think I mis-stated the real question in 2009. 

I think my friend and I agree that the spotter is the same side as the archer. 

If I understand correctly, the question is really where does the spotter have to be? 

* Behind the victim? (I think this is my friend's interpretation).

* Or anywhere within two spaces in a straight line (diagonal or vertical or horizontal) from the victim? (My interpretation).

In the current position of the game I cite, can the cannon pawns on e2 and a2 be seen as spotting the piece on c4?

Jeremy Good wrote on Sat, Oct 11, 2014 11:14 PM UTC:
My friend and I continue to interpret the rules differently. My question of 2009, below, still stands. The main question is really just "Can white consider the pushme-pullyu spotted by its cannon pawns on e2 and a2 and thus shoot it?" In this game.

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Sep 24, 2014 03:00 PM UTC:
"To keep adding more pieces to this variant, the main task to be done is standardize the various piece sets into one: the Alfaerie-many." I will work on that too. As much work as I've already done on Alfaerie - Many, it represents just a fraction of what I intend to do.

Up for Replacement[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Sep 24, 2014 03:00 PM UTC:
I would like to do some de-cluttering, or at least consolidating, too, for
my own variants. Can relate.

AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Sep 24, 2014 01:48 PM UTC:
I think it's wonderful that they're playing again and I can't count
Anand-the-underdog out. I'm rooting for him because he's a peer age-wise.
He might very well come back and win. He earned the rematch by beating very
fine players. He has experience, nerve and pluck. Carlsen and Anand both
have remarkably fine personalities, similar ones even, winsome and
charismatic and a pinch self-deprecatory. Great chess athletes and fine,
beloved people. I won't be surprised if this isn't their last world
championship match. 

Caruana vs. Carlsen seems like a good possibility too though. Edit: This is a fun site to monitor: http://www.2700chess.com/

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Sep 24, 2014 01:37 PM UTC:
Thank you both, for lending clarity to the discussion. I do have a way of getting confused, especially while under the pressure of playing unfamiliar positions. Yes, now it seems clear that my commentary bucked chess norms we routinely follow so it's not as unfamiliar as I made it out to be. 

I was wrong and you're both right - good job.

George, thanks for your thoughtful commentary. I especially liked your description of the moa route to capture the Harvester! Heh. :-) 

I deeply appreciate your poignant argument, H.G. Muller AND want to ask you: Is Chu Shogi really to be considered a large variant? Apparently, it means "mid-sized chess." I am not trying to undermine anything you're saying (because I think it's all true even the comment that 12 x 12 is a large variant in contemporary terms where variants bigger than 12 x 12 are almost never played). If we're going to regard Chu Shogi's lion as a normative piece, I only wish to suggest that we should perhaps consider 12 x 12 boards normatively mid-sized and not large. Here I'm deferring to shogi history, not contemporary thought.

Jeremy Good wrote on Tue, Sep 23, 2014 11:04 PM UTC:
Suppose a King is on d1, nightrider on e2 and Harvester on f4. Ordinarily the nightrider should be able to capture the Harvester, but it can't, in this case, because it's pinned and in the process of capturing its pinner, it would illegally leave its king in check. Right?

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Sep 21, 2014 04:58 PM UTC:
I will post a couple of prototypes for these pawns here to be added, with your approvals, at some point, hopefully, to alfaerie - many. 

Carlos, in the description about cannon pawns, it talks about edge squares, which I think are only relevant to their use in Rococo. So it can just be erased, for the sake of this game.

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Sep 18, 2014 12:34 PM UTC:Excellent ★★★★★
Jörg, I very much enjoy the game and exploring these pieces. You are a very good variant designer and thinker about chess variant fairy pieces.

I also like Quinquereme and I'm very excited one day to try experimenting with your CwDA army, Sai Squad (as well as your other CwDA armies). 

I am trying to get an idea for an estimate of the strength of these Nachtmahr pieces - I believe the Rose is strongest, maybe followed (in order of strength) by straight wide crooked nightrider, quintessence, regular nightrider, diagonal wide crooked nightrider and diagonal narrow crooked nightrider. Any thoughts? Maybe after more experience, I will have a better theory - these are just vague guesses.

How might the Nachtmahr army fare against FIDE? It's commonly thought that a normal nightrider is worth as much as a rook on an 8 x 8 board. I suppose the Nachtmahr army would handily defeat the FIDE army...

http://play.chessvariants.org/pbm/play.php?game%3DNachtmahr+vs.+FIDE%26settings%3Djudgmentality

If you please, what are the names for pieces other than rose, nightrider (qua nightrider) and quintessence? In your notes, you mention a French and German name but you don't say which piece specifically these names apply to...

Also, Carlos and I are having a bit of discussion about the Quinquereme - he created a nice diagram which you can see here: 

http://www.chessvariants.org/index/listkibbitz.php

I have ideas about some other nightriders one might develop for fun and a sort of game design for a Nachtmahr 2 (which I might call something more akin to "a dream") introducing some of these other nightriders.


Please email me if you're interested in discussing or as a courtesy, I shall email you when I've come up with an actual variant. It too will be a "study game" but maybe playable as well...certainly I am having fun playing Nachtmahr right now and it's, at the very least, helping me to become more familiar with how these pieces move.

Pawnless vs. Pawnful FIDE. Which side do you think will win? The one with the queen or the one with the pawns?[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Thu, Sep 18, 2014 12:04 PM UTC:
Daniil - good questions - different people may want to weigh in on this with ideas. My own suggestions are that yes the pawns from the queenless side can promote into a queen and that the pawn starting on the queen square can advance one two or three squares for its move (that en passant could be exercised against it on the double or triple space move), but that after that initial move, the double (or triple) option is taken away (which might be hard to remember if this pawn opts to move just one square for its first move). I'm happy to see that this game has been fully played out several times now since I posted it here. I'll be interested in reviewing the games...

What does anyone think? Is one side superior? Or are they evenly matched?

Cupid Chess 3. Pieces trace out geometrical patterns suggested by the way they are designed.[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Thu, Sep 18, 2014 01:41 AM UTC:
Was not able to figure out a good CDA team - was going to be "Cunning Cupids" but it will take a lot more work if it will ever come to fruition. I think I even had some questions lingering about how I wanted these pieces to move. A cursory glance leaves me sputtering, not being able to interpret [all of] these diagrams. 

Hoping to re-visit and polish...at some point...

Wild Kingdom Chess. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Sep 14, 2014 10:27 AM UTC:
ty Ben...well, hmm... :)

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Sep 13, 2014 06:57 PM UTC:
Ben, thank you very much. 

"Frog logs" - hehe.

We may possibly need the designers of the presets to help by telling us what changes were made along the way? I don't currently have the expertise to figure this out but there may be other ways of unlocking those records...

The one nice thing though is that the logs *do* exist and I'm sure that they can be unlockable at some point (so I hope they don't get arbitrarily deleted) - I'm just not sure how right now.

Jeremy Good wrote on Fri, Sep 12, 2014 11:03 AM UTC:
Out of ten games (two of the ten Carlos and I just started) the following are inaccessible: 1,2,3,6,7,8...

:)

I think an effort should be made to retrieve these and other games lost to changes in piece names. In cases when the older names can be remembered, we should re-alter them so we can publish the games in the proper places (below their courier presets) alter them back again, and then delete the ones whose logs can no longer be accessed. We should be careful not to change names when they can endanger games logs. 

This is important for building knowledge and understanding of chess variants through play and playtesting.

Wild Kingdom Chess. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Sep 12, 2014 10:52 AM UTC:
None of the logs for this game are accessible. They all run into an error message related to the frog piece.

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Sep 11, 2014 03:55 PM UTC:
Forgive me if this has already been addressed but almost none of the logs for these games are accessible and i would really like to review them. Ah well, i suppose there's nothing to be done about it.

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sat, Aug 30, 2014 04:16 PM UTC:
Hi John. Yes. 

Edit...

Afterthought: Yes but in a way no, because at some point it will have transformed in the process of moving - hence it will never actually have been a wuss in check.

Tenjiku Shogi. Four hundred year old, large, historical variant of Shogi.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jul 7, 2010 01:32 PM UTC:
There is one in the works.

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Fri, Jan 1, 2010 01:27 AM UTC:
John, thank you. I hadn't been thinking about this problem. I think you may have a very good point and I'm not sure yet how to address it. Regards.

Hikaru NakamuraInformation on a person
. Current U.S. Champion is also accomplished at some variants.[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sun, Nov 29, 2009 12:04 AM UTC:
Today, Nakamura beat Magnus Carlsen in the four game finale of a blitz tournament (BNbank Blitz). Carlsen is (at the time I'm writing this) the top rated chess player in the world and someone who had just topped the likes of Kramnik and Anand at Tal World Blitz.

Here is a video of them playing blitz at an earlier event. Video starts with music but then features commentary by both Nakamura and Carlsen.


2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Fri, Nov 27, 2009 10:06 PM UTC:
Hi John, thanks for the question. Yes, if there are no other transvestites or werewolves, capturing the last transvestite (as queen) satisfies a winning condition.

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Jeremy Good wrote on Wed, Nov 18, 2009 11:14 AM UTC:
My opponent wanted me to delete this game (because we decided it wouldn't be part of our variants tour) but when i tried to, i got a new error msg saying i don't have permission to delete it. So what's next? Who do I ask permission from to delete it?

Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Nov 16, 2009 01:36 AM UTC:
Just want to report: I was, in fact, able to move when I tried today - not sure what the problem might have beeen - whether with me or something else. If I recall correctly, I had been getting error messages when I tried to enter any move. But if I'm wrong, perhaps I was trying to enter an illegal move, like a check or capture on the second move, most likely. At any rate, I appreciate your work you've done on this and the attention you've paid to it, with apologies if I misdirected it. Regards.

Jeremy Good wrote on Sat, Nov 14, 2009 09:04 PM UTC:
We were able to make a couple of moves in our current game but I wasn't able to make another move just now.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Nov 6, 2009 09:14 AM UTC:
Not a complaint, but a wish: I wish that GAME Courier had the additional feature that one could click and move multiple pieces each turn for some of the multiple move variants. Maybe games could have an option for designers to hit the verify button only after you've pointed and clicked on all the pieces you intend to move (or it could be done automatically if one was able to specify in the rules how many pieces each side is supposed to move each time). Maybe that's too ambitious though? There are a number of games (Chieftain Chess, Giant Chess, Balanced Marseillais Chess, Moderate Progressive Chess, etc.) that would benefit hugely from this.

Side note: On this subject there is a curiosity I've noticed. The wonderful feature that allows one to have pieces change automatically disappears when one has to manually enter additional notation. I'm hoping this can be remedied if we can somehow institute multiple point and click.


Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 1, 2009 12:30 PM UTC:
Can pieces caught in a web still check?

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 1, 2009 10:06 AM UTC:
This game one of those not accepting resign pass lost or won command.

10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Oct 22, 2009 08:47 AM UTC:Excellent ★★★★★
Well, ideal for OTB play would be an electronic board that is connected to the clock and can tell exactly when one moves and tally how long it takes. Such technology will be commonplace soon. Do Fischer clocks have a control to tally time expended on each move? This aspect [of 10 Minute Melee] must be tested before evaluating. The mandate to move quickly each turn makes the variant even more sporting than the mandate to make all the moves within ten minutes. I rate this variant as excellent because I consider it groundbreaking in the area of temporal variant work.

Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Oct 20, 2009 09:52 PM UTC:Excellent ★★★★★
There is a misunderstanding in our current game regarding the nature of spotting for archers. Quoting from your rules:

'FOR LONGER SHOTS, some other friendly piece must spot the target by being ADJACENT to it or TWO squares away in an unobstructed STRAIGHT LINE.'

By 'some other friendly piece' do you mean friendly to the target or the archer?


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