Check out Omega Chess, our featured variant for September, 2024.


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Game Reviews (and other rated comments on Game pages)

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Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Sun, Mar 24 05:15 PM UTC in reply to Daniel Zacharias from 03:24 PM:Good ★★★★

I like it too, very much. I agree with Florin that the text is not well promoting this variant. Maybe someone with better English than me could help Lev in re-phrasing his presentation. That game would deserve it.


Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Sun, Mar 31 12:49 PM UTC:Excellent ★★★★★

The setup part says that Banshee is RNN.


Life, the Universe and Everything. 42-square double-move variant with unusual pieces, inspired by Douglas Adams' fiction. (6x7, Cells: 42) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Mon, Apr 1 02:25 PM UTC:Poor ★

Life, the Universe and Everything is a Chess variant inspired by the works of the late Douglas Adams. It is a double-move variant with unusual pieces on a board of (of course) 42-squares.

A game with a pretentious title that adds nothing to chess. I don't care how famous the author was. If "the answer to everything is 42", the author refuses to further explain his reason for choosing such a number. 

Of course, the elites know what 42 really means, and are terrified. 


Hundred Acre Chess. Chess based on Winnie-the-Pooh. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Apr 3 07:52 PM UTC:Good ★★★★

This is a very unusual variant. It appears to work despite the seemingly excessively jumpy Owl. The game is very sharp, which I like. The donkey's feel mostly useless, but that might fit the theme? I wanted to get it working with ChessV but couldn't.

I'm rating it Good (why is there no Average rating option, by the way?) because I like the creativity and emphasis on diagonals.


TCB. Traffic Calmed Boders. (9x9, Cells: 65) [All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Fri, Apr 5 07:29 PM UTC:Good ★★★★

Fresh)


R-Chess. Chess as Rhombus. (21x17, Cells: 213) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, Apr 7 09:53 AM UTC:Excellent ★★★★★

I don't normally give the excellent rating unless a game really impresses me. But this game looks great and deserves it. 

Congratulations! 


Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 10:24 AM UTC:Excellent ★★★★★

Nice to see a game with the Locust in it and it's a great idea too, well done.


Camelopard Chess. Game with Camelopards. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Apr 12 01:15 PM UTC:Excellent ★★★★★

Some interesting pieces in this game, I'm wondering if this is the first game with the 'Camelopard' in it.

It's first appearance is as you say from R.J.Darvall. You can see the chess problem here: 'Variant Chess' #2, April-June, 1990, page 20, 'Fairy Chess Review' 1949, R.J.Darvall, mate in 2. Amazing from the year 1949, so yes, this could be the first game ever it is in, if anyone knows another, please say.

Correct me if I am wrong, but the Tribune: (2,0)+(3,3) leaper and the Zerdinal: Slides diagonally, or makes a (3,2) leap are named by Charles Gilman with his thousands of piece creations lol. Is that where you got them from, and if so, are these the first games they also have ever been in. If anyone knows another game they are in, please say!!

Anyway, good work on the game.


Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 17 02:50 AM UTC:Good ★★★★

Tusk Tower 1320

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/abstract/ squareSize=50 graphicsType=gif symmetry=rotate royal=K firstRank=1 borders=0 rimColor=#063682 darkShade=#0e336e lightShade=#ec4e19 coordColor=#fb721a shuffle=KQRBN whitePrefix=W blackPrefix=B Storz pawn:P:frmFfrcW:Pawn:d1,d2,c3,d3,a4,b4,c4,d4,,e5,f5,g5,h5,e6,f6,e7,e8 morph=*/.......*/"/"/"/"/"/" knight:N:N:Knight:c2,b3,,g6,f7 bishop:B:B:Bishop:b1,a2,,h7,g8 rook:R:R:Rook:c1,a3,,h6,f8 queen:Q:Q:Queen:b2,,g7 king:K:KijO2:King:a1,,h8

Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, Apr 19 01:29 AM UTC:Excellent ★★★★★
files=8 ranks=8 promoZone=1 promoChoice=F graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none stalemate=win baring=0 royal=K firstRank=1 borders=0 darkShade=#769656 lightShade=#eeeed2 oddShade=#baca44 coordColor=#ffffff rimColor=#000000 shuffle=:WV,:VR shatranj pawn:P:fmWfcF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:b1,g1 rook:R:R:rook:a1,h1,,a8,h8 ferz:F:F:ferz:d1,,d8 elephant:E:A:elephant:c1,f1 wide knight:W:vDsN:wideknightwarmachine:,,c8,f8 narrow knight:V:vNsD:narrowknightwarmachine:,,b8,g8 king:K:K:king:e1,,e8

With shuffle.


Annapurna1 SandraPaul.Brand Chess. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Apr 24 12:08 AM UTC in reply to H. G. Muller from Sat May 15 2021 07:06 PM:Excellent ★★★★★

How about switching Diamonds & Onyxes? or Onyxes with Lame Ducks? That'll make Onyxes easier to bring to long diagonals.

How about LafJ instead of Diamonds?


Square Root Chess. Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Cannon wrote on Wed, Apr 24 03:29 AM UTC:Good ★★★★

This is an excellent concept. There's just one tweak I'd like to see. Pawns on the a-file cannot move any further to the left, so that could be a problem. One way to remedy that might be to divide the board vertically down the middle, giving pawns on files A-D a move to the RIGHT, and on files E-H to the LEFT, as you have currently done for all pawns.


Astrohex. Members-Only Star-alike variant on irregular hexagons. (Cells: 72) [All Comments] [Add Comment or Rating]

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Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 2 02:56 PM UTC:Excellent ★★★★★

Since it's the featured variant for this month, here's Glinski's HC:

files=11 ranks=11 promoZone=1 promoChoice=NBRQ graphicsDir=/graphics.dir/galactic/ whitePrefix=W blackPrefix=B squareSize=50 graphicsType=gif symmetry=none firstRank=1 borders=0 oddShade=#d8d4d4 coordColor=#e3e0e0 lightShade=#ddc8c8 darkShade=#c79f9f holeColor=#b96767 rimColor=#b96767 shuffle=NRQK white hexarect glinski pawn:↑:iifrmnF2frmFfrceW:Pawn:e1,e2,e3,e4,a5,b5,c5,d5,e5 morph=*/..........*/"/"/"/" black hexarect glinski pawn:↓:iifrmnF2frmFfrceW:Pawn:,,g7,h7,i7,j7,k7,g8,g9,g10,g11 morph=*/*........../"/"/"/" hexarect knight:N:lfrbbrflNrflbfrblCrflbfrblZ:Knight:c1,a3,,k9,i11 hexarect bishop:B:flbrBrflbfrblNN:Bishop:a1,b2,c3,,i9,j10,k11 hexarect rook:R:RfrblB:Rook:d1,a4,,k8,h11 hexarect queen:Q:QrflbfrblNN:Queen:a2,,j11 hole::::g1,h1,i1,h2,i2,j2,i3,j3,k3,j4,k4,k5,,a7,a8,b8,a9,b9,c9,b10,c10,d10,c11,d11,e11 hexarect king:K:KrflbfrblN:King:b1,,k10

But with shuffle.


Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, May 4 02:49 PM UTC:Excellent ★★★★★

It would be an interesting challenge for someone to make an Interactive Diagram for this variant.

Pushing does appear in other games, of course (a couple of pieces in my own Zwangkrieg do it), but I don't think I've ever seen the idea applied as uniformly as this, nor explained as neatly, clearly, and elegantly. It makes me wish that there was a simple code one could add into XBetza for doing it.


Cleopatra Chess. No captures, but your Cleopatra (Queen) can seduce opposing pieces to your side. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, May 5 07:28 AM UTC:Good ★★★★

This looks like a good idea but I am not so sure of its practicality. The board might end up very crowded and we need to see a game simulation before deciding on its "greatness". 

The 4 stars are only for the name. I like the idea of using Cleopatra as a seducing piece.

I had this idea of making pieces switch sides for a long time, but I always thought that the person in charge of finances could do this job, which is more realistic. 


Cylindrical Chess. Sides of the board are supposed to be connected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Mon, May 6 06:32 AM UTC:Excellent ★★★★★

K+2B can only draw.


The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, May 7 10:23 AM UTC:Excellent ★★★★★

KNS is about 11 Pawn.


Self Eliminator. You are allowed to take your own pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Giulio Quaresima wrote on Thu, May 9 01:13 PM UTC:Excellent ★★★★★

I had the same idea yesterday, glad to know I am not alone. What about en passant? If introduced, it should be applied "from behind", so e.g. after c4, white could capture its c4 pawn moving b2 or d2 to c3.


Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9 04:01 PM UTC in reply to Aurelian Florea from Wed May 8 12:50 PM:Excellent ★★★★★

Here's an example:

files=9 ranks=10 promoZone= promoChoice=PRCGHZ graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=39 graphicsType=png royal=K shuffle=:RH:HZ symmetry=none lightShade= darkShade= borders=0 background=https://www.chessvariants.com/xiangqi.dir/xiangqi-chinese.png captureMatrix=/..$$$$$$$$$$=/"/"/"/"/"/"/"/"/" asian pawn:P:fsWsmpafmpafmpafoabmpafmpafmpafasmpafmpafoabmpafqWfmpafoabmpafasmpafmpafmpafmafoabmpafmpafmpafsWsmpafmpafmpafoabmpafmpafsoasafW:chinesepawn:a4,c4,e4,g4,i4,,a7,c7,e7,g7,i7 cannon:C:pR:cannon:b3,h3 morph=...D.E...//...A.B.../////...D.E...//...A.B... cannon:A:pRpfrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:B:pRpflF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:D:pRpbrF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:E:pRpblF:cannon: morph=CCCDCECCC/C/CCCACBCCC/C/"/"/"/CCCDCECCC/C/CCCACBCCC cannon:U:pR:cannon:,,b8,h8 morph=...W.V...//...T.S.../////...W.V...//...T.S... cannon:S:pRpfrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:T:pRpflF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:V:pRpbrF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU cannon:W:pRpblF:cannon: morph=UUUWUVUUU/U/UUUTUSUUU/U/"/"/"/UUUWUVUUU/U/UUUTUSUUU rook:R:Rvoabasmpafmpafmpafoabmpafmpafmpafafs(af)1WvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:rook:a1,i1,,a10,i10 guard:G:smpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:man:d1,f1,,d10,f10 mao:H:afsW:horse:b1,h1,,b10,h10 zebra darter:Z:afsafW:elephantwazir:c1,g1,,c10,g10 general:K:kRsmpafmpafmpafmpabmpafmpafWbKoabafWmpafoabmpafafWvoabasmpafmpafmpafoabmpafmpafmpafafsWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafafzWvmpafoabmpafasmpafmpafmpafmpafoabmpafmpafmpafmpafafsW:general2:e2,,e9

Smess. Produced and sold in the early 70's by Parker Brothers. Arrows on squares determine direction pieces can move. (7x8, Cells: 56) (Recognized!)[All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, May 10 01:43 AM UTC:Excellent ★★★★★

Smess

satellite=smess files=7 ranks=8 promoZone= promoChoice=NB lightShade= darkShade= graphicsDir=/graphics.dir/smess/ squareSize=83 graphicsType=gif background=/play/pbm/backgrounds/smess83.png whitePrefix=B blackPrefix=R borders=0 shuffle=NB symmetry=rotate Ninny:P:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Ninny:a2,b2,c2,d2,e2,f2,g2,,a7,b7,c7,d7,e7,f7,g7 morph=.*****. Numskull:N:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafyavWsoabalmpafmpafmpafmpabmpafmpafmpafyavWvoabyalWsoabasmpafmpafoabmpafmpafyasWvmpafmpafmpafoabmpafmpafmpafaroabyafhKvoabasmpabyaWvmpafoabmpafasmpafoabmpafyafWvmpafoabmpafasmpafoabmpafyarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafyabWvmpafmpafoabmpafmpafasoabyasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafya(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyarWvmpafmpafmpafoabmpafmpafmpafyalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafyasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafyaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabyaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafyavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafyavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafya(b)K:Numskull:b1,c1,e1,f1,,b8,c8,e8,f8 Brain:B:soabarmpafmpafmpafmpafmpabmpafmpafmpafmpafavWsoabalmpafmpafmpafmpabmpafmpafmpafavWvoabalWsoabasmpafmpafoabmpafmpafasWvmpafmpafmpafoabmpafmpafmpafaroabafhKvoabasmpabaWvmpafoabmpafasmpafoabmpafafWvmpafoabmpafasmpafoabmpafarWvmpafoabmpafarmpafoabmpafablWvmpafmpafmpafmpafmpafmpabmpafmpafmpafmpafmpafabWvmpafmpafoabmpafmpafasoabasWsoabasmpafoabWsmpafoabmpafalmpafmpafoabmpafmpafa(b)WsmpafoabmpafasmpafmpafmpafoabmpafmpafmpafarWvmpafmpafmpafoabmpafmpafmpafalWvmpafmpafmpafoabmpafmpafmpafalmpafoabmpafasWsmpafoabmpafasmpafmpafmpafmpafmpafoabmpafmpafmpafmpafmpafaWsmpafmpafoabmpafmpafasmpafoabmpafafmpabaWsmpafmpafoabmpafmpafasmpafmpafoabmpafmpafavsWsmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafoabmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafoabmpafmpafasmpafmpafmpafoabmpafmpafmpafavWvmpafmpafmpafoabmpafmpafmpafasmpafmpafmpafoabmpafmpafmpafa(b)K:Brain:d1,,d8

But with 5 & Ninny can promotes to Brain.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Grolman Chess. Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Mon, May 13 03:59 PM UTC:Excellent ★★★★★

Lovely


Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
wxrbm2 wrote on Sun, May 19 09:31 PM UTC:Excellent ★★★★★

Macadamia Shogi is, by a hefty margin, my favourite Shogi variant of the larger boards to date. Maka Dai Dai was previously the most enjoyable to me, but 400 moves later I'm stil in the middle game and it feels more like committing to a project than playing a game. Macadamia Shogi really helps alleviate this without detracting too much from the main points of appeal of Maka Dai Dai in my opinion. My heartfelt thanks to H. G. Muller for assembling this variant!

I also root for his success with the C localserver project if it still considered in the pipeline.

Admittedly, the main purpose for my comment to this page though would actually be to raise awareness--if it weren't already known--that the kanji character piece set for the js board on this website has sadly seemed to have broken partially, as a few of the pieces may be missing links now, or at least otherwise aren't loading on multiple browsers I've tested with. I was hoping that these could be potentially restored, as they were a much preferred visual setting.

Anyway, thanks again for all the hard work you've done for chess variants and the like, and I wish you good luck with the future endeavours!!


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