Comments/Ratings for a Single Item
I have never played Rococo, but in looking over the rules page it does appear interesting and challenging.
I do disagree with you when you state, '5 or 10 CVs deserving own tournament or even entire website. Rococo would probably be the only one developed under CVPage auspices worthy of those entitlements.'
I disagree because game 'likes and dislikes' are highly a matter of opinion and preference. Fergus's Mortal Kombat Shogi, for example, in my opinion, is an excellent game that seems to be a natural evolution of Shogi and easily deserves its own tournament and website... but, that likely may not be the opinion of many. There are a lot of games here that I believe are great, Templar Chess, Maxima, Modern Shatranj, to list just 3 examples. And I could list many more, but, my list would just be my opinion.
I do agree that it would be nice to see a Rococo tournament.
Again congratulations on your Rococo standing.
The easiest way to simplify the Chameleon is to disallow the combination of captures; although that can still lead to complex cases where there are multiple possible methods of capture available at the same time.
If it were to be replaced, what would you replace it with? Oddly, this morning I find myself wondering if returning the Ultima Coordinator , discarded during the original Rococo design process would make sense. Yes, it was felt to be unclear, but then, that complaint can be made against the Chameleon as well.
Continue : Mini-Rococo can be possibly played with the rule than no more than two pieces can be captured on the same turn. (Why two ? to make it different from chess, that's all.)
I wonder if someone considers making a Mini-Rococo (I can't think of a better name,) which uses the standard chess board and pieces (without flipping the rook) ? I would propose this setup : +---+---+---+---+---+---+---+---+ 8 |\\\|\b\|\n\|\k\|\q\|\n\|\r\|\\\| +---+---+---+---+---+---+---+---+ 7 |\\\|:p:| p |:p:| p |:p:| p |\\\| +---+---+---+---+---+---+---+---+ 6 |\\\| |:::| |:::| |:::|\\\| +---+---+---+---+---+---+---+---+ 5 |\\\|:::| |:::| |:::| |\\\| +---+---+---+---+---+---+---+---+ 4 |\\\| |:::| |:::| |:::|\\\| +---+---+---+---+---+---+---+---+ 3 |\\\|:::| |:::| |:::| |\\\| +---+---+---+---+---+---+---+---+ 2 |\\\| P |:P:| P |:P:| P |:P:|\\\| +---+---+---+---+---+---+---+---+ 1 |\\\|\R\|\N\|\Q\|\K\|\N\|\B\|\\\| +---+---+---+---+---+---+---+---+ a b c d e f g h The edge squares are marked with \\\ . Don't mind the checkering. P's are Canon pawns, they promote on the 7th or the 8th rank. K is King. Q is Pushme-Pullyu R is Immobilizer N is Long-Leaper B is swapper (or Chameleon, but i hate this piece.) What do you think ?
Rococo's claim to clarity is a matter of how clear the moves and captures of the pieces are, not, alas the clarity of either the write-up or the ZRF. Game rules are really hard to write well, and just when you think you've made everything unambigious, a new issue arises. As for the ZRF, probably it needs to be coded again from scratch, but I don't think either Dave nor I have the time nor energy these days. Sorry.
1-2: The rules on this page state quite clearly, 'Swaps with Swappers may be combined with other captures.' Also, the animated illustration unambiguously shows a Chameleon swapping with a Swapper and capturing a Withdrawer, a Long Leaper, and an Advancer in the same move.
3: The only requirement for promotion is that the Cannon Pawn's move end on the 9th or 10th rank. There is no restriction on where the move must begin. Therefore a Cannon Pawn may promote after moving along the 9th rank.
4: A move to an edge square is permitted only when necessary for a capture. Moves from edge squares are unrestricted. Suicide by an immobilized piece on an edge square is surely not a move to an edge square, and is therefore permitted.
Well, I am not an author, but I think the answers are: 1.- No. 2.- No. 3.- Yes.
Hi! I was exploring Rococo's ZRF, I found many divergences between what I was expected to be correct and what does Zillions do. Now I have many questions to any one concerned with Rococo: 1) wether the Chameleon could swap with the Swapper, jumping over any Long leaper; 2) wether the Chameleon could swap and capture any Withdrawer or Advancer; 3) wether a Pawn that's already on the 9th rank could promote by moving sidewards (it's clear it could not go to the 10th rank); 4) wether a piece on the outer ring could 'commit suicide' (i.e. - does this count as capturing?). I will appreciate having authors' opinion. Thanks a lot.
(As for reference to old emails, unless they are extremely old documents, they'd have to be subject to authentication somehow, and I'm not sure they are even capable of that.)
25 comments displayed
Permalink to the exact comments currently displayed.