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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote at 12:12 PM EDT in reply to Bob Greenwade from 10:11 AM:

What about Mountaineer for DZ?
AC should be related to whatever you'd call ND.


Bob Greenwade wrote at 10:11 AM EDT in reply to Jean-Louis Cazaux from 07:41 AM:

I'm contemplating the DZ and AC compounds, if I can think of good names (and models) for them.

I can understand your resistance to the Senator and Governor names; they're rather American-biased, and you're French. I initially was going to go for battlefield names making reference to how the corners of the moves point inward to the center, but nothing came to mind (though Iron Maiden might be interesting for SCZ). Animal names are worth considering too.

Oh, and it's the Senator (DC) that's color-bound, not the Governor (AZ). In a weird way, that's even more American (gubernatorial seats change party rather more easily than senatorial seats).


Octal XiangQi. (Updated!) Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification at 10:07 AM EDT:

The author, HaruN Y, has updated this page.


Sloppy Slippers. (Updated!) An army consisting of slip-pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification at 09:45 AM EDT:

The author, HaruN Y, has updated this page.


Kryptonite Chess. Members-Only Chess from another planet. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Zen Zebras. (Updated!) A team for Chess with Different Armies based around the moves of the Zebra. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification at 08:15 AM EDT:

The author, HaruN Y, has updated this page.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Aurelian Florea wrote at 07:53 AM EDT in reply to Jean-Louis Cazaux from 07:41 AM:

I agree with all your points here, Jean-Louis! But I have two comments. I remember you did not like compound leapers. Also I thought about those pieces in an 8 stones chess environment!

P.S. By the way 8 stones chess is really good but not programmed!


Jean-Louis Cazaux wrote at 07:41 AM EDT in reply to Bob Greenwade from Sat May 18 10:02 PM:

I think AZ and DC are interesting compounds. AZ is colorbound. DZ and AC are worth a look too. That being said, I don't think that Senator and Governor are good names for them.


Suspicious Spies. Members-Only An army where some pieces cannot be captured until it has captured a piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote at 04:27 AM EDT in reply to Fergus Duniho from Mon Apr 22 02:16 PM:

Why this instruction: setsystem legalmoves ((e5 a1) (e5 b1) (e5 c1) (e5 d1) (e5 e1) (e5 g1) (e5 h1) (e5 i1) (e5 j1)); gives the error: e5-b1, which is listed as a legal move, is not a well-formed move.

Here is the preset in question.

https://www.chessvariants.com/play/pbm/play.php?game%3DFrog+Chess+with+Gryphon+and+Falcon%26settings%3Ddefault


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Sat, May 18 10:02 PM EDT:

305. Senator. and 306. Governor. These are two pieces whose names are given indirectly from their Betza notation. The first leaps two spaces orthogonally, or (1,3) like a Camel, and -- at least, to an American -- Senator seemed like a natural name. (DC)

Less obvious was the name for the piece that leaps two spaces diagonally, or (1,3) like a Zebra; in the context of the Senator, though, the only thing that seemed natural was Governor. (AZ)*

I'd originally just looked at these the DC and AZ moves for the novelty, but couldn't find any existing pieces** with those moves.

The crossed spears are from the symbols used by the Roman Empire; the wedge on the Senator recalls the eagle that was used in the Senate's symbol. The five stars on the Governor piece are just a decision based on desperation (I couldn't think of anything else!).

*For those outside the United States, AZ is the postal abbreviation for the state of Arizona, which is adjacent to the lower end of California. DC, of course, is the District of Columbia.

*Outside of Gilman's Man & Beast articles, that is. And I'm sure that if something exists anywhere to show that I'm wrong, someone will graciously point it out.


Question on viewing past games[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, May 18 05:25 PM EDT in reply to wdtr2 from 12:35 PM:

one of the viewing button becomes a "@". There is an info message: "Lacking data to view this position. To view whole game, load in last move.".

This means you loaded the game from an earlier position instead of from the latest position. You might have done this accidentally by clicking the View button, which used to be the only way to navigate through the moves of a game. You should follow the instructions and load it from the latest position. Click on the >| button, then click on the View button. This will load the game at the last move, making all past moves accessible without the need to reload any of them.


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sat, May 18 04:14 PM EDT:

@HG: thank you very much for adding the icons I was missing for the ID of Obento. And thanks also to Daniel for their initial design.


🔔Notification on Sat, May 18 04:12 PM EDT:

The author, Jean-Louis Cazaux, has updated this page.


Checkmating Applet. Practice your checkmating skill with fairy pieces.[All Comments] [Add Comment or Rating]
sergio wrote on Sat, May 18 02:21 PM EDT:

Ok. I'm ready to declare a winner. In the 8x8 the fairy piece that delivers mate (major) on the most moves is: fWbrFfD2lfNfrblA with 159 moves from the most difficult position. I tried may other combinations and could not improve it.


Question on viewing past games[Subject Thread] [Add Response]
wdtr2 wrote on Sat, May 18 12:35 PM EDT:

@Fergus OK, I wanted to review a past game of Xhess. I picked Wed dec 13 2017. 23 moves, the last move was a resgin. so far so good. I click orentation 2nd palyer on the drop down list box. I click go back to starting position. OK so far so good. Now the view buttons contain a ">" go to next move button. I click that. next move. good. I click again next move. good. I do this four times and one of the viewing button becomes a "@". There is an info message: "Lacking data to view this position. To view whole game, load in last move.". From that point on viewing moves becomes difficult. Can you view a prior past game of xhess and see if the view functionality is working as you like? thanks. Jim.


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Sat, May 18 11:31 AM EDT in reply to Aurelian Florea from 10:39 AM:

There was indeed a fatal bug that would cause an immediate crash. I don't know how this crept into the betza.txt include file; I had seen that bug before, and fixed it, and when I tested Megalomachy it worked.Which would not have been possible with this bug. It must have reverted somehow, by the version I have on my PC and the version here on CVP being out of sync.

Anyway, I applied the fix again, and that seems to make it work. (I am not sure it would work if the King only makes a single step, though, as this is ambiguous.)


💡📝H. G. Muller wrote on Sat, May 18 07:55 AM EDT in reply to Aurelian Florea from 06:34 AM:

Link?


Aurelian Florea wrote on Sat, May 18 06:34 AM EDT in reply to H. G. Muller from Fri May 17 05:09 AM:

I have noticed that both my megalomachy and frog chess with gryphon and falcon give an error related to fast castle. Probably it is not a coincidence!


@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Sat, May 18 05:51 AM EDT:

Random Omega Amazon

files=11 ranks=10 promoZone=2 promoChoice=NBRQZSW shuffle=NBQZSWK graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png royal=K hole::::b1,c1,d1,e1,g1,h1,i1,j1,a2,k2,a3,k3,a4,k4,a5,k5,a6,k6,a7,k7,a8,k8,a9,k9,b10,c10,d10,e10,g10,h10,i10 pawn:P:ifmnDfmWfceF:pawn:b3,c3,d3,e3,f3,g3,h3,i3,j3,,b8,c8,d8,e8,f8,g8,h8,i8,j8 knight:N:N:knight:c2,i2,,c9,i9 bishop:B:B:bishop:d2,h2,,d9,h9 rook:R:R:rook:b2,j2,,b9,j9 queen:Q:Q:queen:e2,,e9 amazon:Z:QN:amazon:f1,,f10 squirrel:S:NAD:squirrel:g2,,g9 wizard:W:FC:moon:a1,k1,,a10,k10 king:K:KisO4:king:f2,,f9

alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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@ HaruN Y[All Comments] [Add Comment or Rating]
HaruN Y wrote on Sat, May 18 04:59 AM EDT:Excellent ★★★★★

Attack on the Castles by Grandmaster Chessbloon, AKA a little narwhal's little brother

files=8 ranks=6 promoZone=1 promoChoice=QRBNC graphicsDir=https://chessvariants.com/cgi-bin/fen2.php?s=50&p= squareSize=50 graphicsType= royal=K firstRank=1 borders=0 rimColor=#000000 darkShade=#14213d lightShade=#fca311 coordColor=#ffffff shuffle=KF symmetry=none pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a5,b5,c5,d5,e5,f5,g5,h5 knight:N:N:knight: bishop:B:B:bishop: rook:R:R:rook:a1,h1,,a6,h6 morph=D queen:Q:Q:queen: cannon:C:mRcpR:cannon:c1,f1,,c6,f6 dragon king:D:RF:promotedrook:b1,g1,,b6,g6 morph=F crowned canvasser:F:RFC:camelferz--rook:d1,,d6 king:K:KisO2:king:e1,,e6

Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Bn Em wrote on Fri, May 17 06:47 PM EDT in reply to Jean-Louis Cazaux from 07:00 AM:

Of course, makes sense that Eric would've already been using such images; I haven't got round to trying Ai Ai yet so I hadn't seen them.

Though in any case I should maybe try my hand at doing some of these SVG conversions one of these days; there's still a few images (particularly these and the move‐based Bent Rider ones) that I quite like and haven't yet made it into SVG


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, May 17 01:21 PM EDT:

304. Three-Toed Box Turtle. As (semi-)promised, here's the mirror counterpart to the Three-Toed Sloth from a week and a half ago. It shares the same history, except for the extra step of making it as a mirror. (And a special salute to HaruNY for the name.)

To recap: This piece moves one step directly forward, or diagonally backward and to the left; or leaps two spaces diagonally forward and to the left, or backward and to the right; or leaps two spaces forward and one to the right; or makes one or two leaps of two spaces directly forward. (fWblFfD2rfNflbrA)

This isn't necessarily the end of it, either; the fun thing about completely asymmetrical moves like this, as well as the Blue Gecko and related pieces,* is that mirroring and rotating allows for up to eight members of the move family -- sixteen, if you allow for turns of 45° as well as 90°.

Aside from an unwanted rendering artifact or two, this came out somewhat better than I expected. It's the same size as the Three-Toed Sloth piece, and thus much smaller than the full-fledged Turtle, and is pretty easily distinctive.

*Besides the Blue Gecko, I've created the Purple Finch as a left-to-right mirror, and Adrian King's original Jupiter game has a near-match front-to-back in the White Fox (if I were to use it in a game, I'd make a full front-to-back mirror of the Blue Gecko).


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Fri, May 17 12:55 PM EDT in reply to Bob Greenwade from Tue May 7 12:17 AM:

...the regular Turtle (the move for which I still need to edit).

Dang it, now I can't remembeer what I need to edit it into (from Q4AD).


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Fri, May 17 12:12 PM EDT in reply to A. M. DeWitt from 10:50 AM:

I'm going to keep the old one, I'm not sure I'll be able to change the black stag properly. These images may be useful one day for something else.


A. M. DeWitt wrote on Fri, May 17 10:50 AM EDT in reply to François Houdebert from 04:02 AM:

Thanks. Your stag looks nice.

I think it would look fine either way, as long as the symbols used are consistent (As you have probably guessed at this point, I am a bit of a stickler for cosistency). This is more of a matter of personal taste.

The only thing I'll say is maybe giving the black stag image a black border rather than a white one will make it look a bit better. The white border may make it look out of place compared to the rest of the pieces, at least to me.


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, May 17 07:56 AM EDT in reply to Bn Em from 06:12 AM:

I think that the table diagrams I use show the morphing possibilities quite well. But I readily admit that there can be different forms of presentation. I have opted for these and would welcome it if it could stay that way.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Fri, May 17 07:09 AM EDT in reply to François Houdebert from 04:02 AM:

very nice Stag


Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Fri, May 17 07:00 AM EDT in reply to Bn Em from 06:34 AM:

@Bn Em: thank you for this indication. For the riders, I prefer those with arrows which are derived from the Gold and Silver G. with 1 point, at least in this Obento C. context. They have been used in AI AI by E Silverman for a long time and are also available in the Musketeer's board painter tool. Same thing for the Pashtuns with 2 points.


Bn Em wrote on Fri, May 17 06:34 AM EDT:

Note incidentally that whilst the plated Pashtuns lack any kind of established images, the riders had enchanced R/B images (see top of second diagram) associated to them by Gilman. A matter of taste of course, whether you see them as plated first or riders first. And of course these images haven't been converted to SVG either


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Fri, May 17 05:55 AM EDT in reply to H. G. Muller from 05:09 AM:

I have made the modifications you have suggested, and now it works as expected.


💡📝H. G. Muller wrote on Fri, May 17 05:09 AM EDT in reply to Aurelian Florea from 04:19 AM:

I think you misinterpreted what is happening. The Heavy Cannon cannot jump an enemy Light Cannon. But it can jump friendly Cannons of both kinds. Which is how you configured it: the captureMatrix allows setting of enemy and friendly interactions separately, and you wrote the $ only in the position for the enemy interactions. The friendly interactions would come behind those on the same row. (But can usually be ignored, as friendly capture is rarely allowed. But friendly hopping is common, and if you want to ban that you will need to specify it.)

By writing an = at the end of a row spec in the captureMatrix it will use the same values for the friendly interactions as you have given for the enemy interactions in that row.

An unrelated thought:

I suppose the captureMatrix is a cleaner method for specifying friendly (or enemy) hopping than the dau (or cau) kludge in the XBetza notation. Just define the move with pa instead, and then forbid the enemy hopping in the captureMatrix. An Advancer could then be written as mQyafmcopabQ. (It doesn't work in generated GAME code, though, as this does not support the captureMatrix yet.)


Aurelian Florea wrote on Fri, May 17 04:19 AM EDT in reply to H. G. Muller from 02:55 AM:

files=14 ranks=14 promoZone=4 maxPromote=2 graphicsDir=https://www.chessvariants.com/cgi-bin/fen2.php?s=33&l=FFFF44&d=0000AA&w=FFFF44&b=0000AA&p= whitePrefix=w blackPrefix=b graphicsType=gif squareSize=38 lightShade=#FFFFFF darkShade=#660000 oddShade=#008800 whitePrefix=w blackPrefix=b graphicsType= symmetry=mirror useMarkers=1 borders=0 captureMatrix=///////////12$$./12$$./ hussar:H:fafsWraflWlafrWsbW:wideknight:c5,e5,g5,h5,j5,l5,f3,i3,,c10,e10,g10,h10,j10,l10,f12,i12 lancer:L:fafsWraflWlafrWbF:narrowknight:b5,d5,f5,i5,k5,m5,d3,k3,,b10,d10,f10,i10,k10,m10,d12,k12 equesrex:K:KN:king--knight:h1,,h14 queen:Q:ZQ:zebra--queen:g1,,g14 manticore:M:WyasfWC:lion:i1,,i14 gryphon:G:NB2afyasfF:gryphon:f1,,f14 paladin:A:BN2:cardinal:e1,j1,,e14,j14 nightrider:N:NNC:camel--nightrider:d1,k1,,d14,,k14 marshall:C:RN2:chancellor:c1,l1,,c14,l14 assasin:S:ZFX:diplomat:g3,h3,,g12,h12 ninja:J:HWXNY:cardinal1:e3,j3,,e12,j12 lightcannon:X:mRcpR:cannon--warmachine:a4,n4,,a11,n11 heavycannon:Y:pRpafcpR:cannon--greatwarmachineferz:a2,n2,,a13,n13 mammoth:T:KADmHmG:mammoth:c3,l3,,c12,l12


Aurelian Florea wrote on Fri, May 17 04:17 AM EDT in reply to H. G. Muller from 02:55 AM:

Oh, yes!

I'm sorry!

In a moment!


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Fri, May 17 04:02 AM EDT in reply to A. M. DeWitt from Thu May 16 09:17 PM:

I made the change.

I wondered whether I should try to draw a different sprite because the movement is different from the flying stag.
I gave it a try, and we can change for it if you like, or try to do it better...


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, May 17 02:55 AM EDT in reply to Aurelian Florea from Wed May 15 12:00 PM:

Actually I think we still have a problem. The heavy cannon can jump (but it cannot capture) the light cannon. This can't be an capture matrix thing because $ should do them both!

Well, without a link to the offending Diagram there is little I can do to assist...


Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, May 17 02:51 AM EDT in reply to Fergus Duniho from Wed May 15 08:01 PM:

So I don't think Obento Chess 960 is really an appropriate name. It would be better to call it Fisher Random Obento Chess.

Considering that the shuffle version of Capablanca Chess is called 'Capablanca Random Chess', it would be in line to call this 'Obento Random Chess'.


Quadrhombic Chess. Members-Only Orientation of four board sectors is changed. (Cells: 64) [All Comments] [Add Comment or Rating]

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Square Root Chess. (Updated!) Chess on a ladder-alike tilted board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Max Koval wrote on Thu, May 16 11:49 PM EDT:

I renamed this game (Square Root chess). Diagrams redesigned. I also included the PDF file.


🔔Notification on Thu, May 16 11:46 PM EDT:

The author, Max Koval, has updated this page.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Thu, May 16 09:17 PM EDT in reply to François Houdebert from 10:31 AM:

I saw that you copied over everything, which is good. However, an unfortunate side effect of this is that the Prancing Stag diagram in Chu Seireigi's rules description is that of the Shogi Flying Stag.

To fix this, you will need to copy the image below to the biscandine site without renaming it, and then update the HTML in the Chu Seireigi rules description (You can simply copy the HTML from the CVP file, which you can find here).


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 16 03:29 PM EDT in reply to Bob Greenwade from 02:27 PM:

When I was kid I watched much TV and consequently thought that bell peppers are spicy, because they’re peppers. Until I tried.

Now I’m almost a vegetarian for several years, and I often eat salads with it.


Bob Greenwade wrote on Thu, May 16 02:27 PM EDT in reply to Aurelian Florea from 02:05 PM:

Well, the bell pepper kinda does, at that.

(Green ones and red ones taste pretty nice on pizza or in salads, too.)


Aurelian Florea wrote on Thu, May 16 02:05 PM EDT in reply to Bob Greenwade from 01:59 PM:

No, it is because it looks like a heart!


Bob Greenwade wrote on Thu, May 16 01:59 PM EDT in reply to Aurelian Florea from 11:16 AM:

This is funny!

Hopefully not for how bad it is. ;)


Aurelian Florea wrote on Thu, May 16 11:16 AM EDT in reply to Bob Greenwade from 10:59 AM:

This is funny!


Bob Greenwade wrote on Thu, May 16 10:59 AM EDT:

303. Bell Pepper. I had been going to do something else today, but then I got a pizza last night and realized that there were two vegetables on that pizza that weren't represented yet in the Pizza Kings, Food Fight, or elsewhere. What I'm giving today is the Bell Pepper.*

Like many (I think about half, just as a guess) pieces named for food, the Bell Pepper's move roughly draws an outline of the food itself. It steps one space backward, or leaps two spaces forward to sideways; or leaps (1,2) in any backward direction; or leaps (1,3) or (2,3) in any forward direction. (bWfsDbhNfhCfhZ)

I'm undecided as to whether I should put this into the Food Fight variant; maybe if someone were to point out how one of the pieces is overwhelmingly strong or uselessly weak. (The game's probably fine as it is, though.)

And of course the model is just as vague of an approximation of the actual fruit as the move diagram.

*I may or may not present the Onion at some later date.


Lev Grigoriev wrote on Thu, May 16 10:32 AM EDT in reply to Bob Greenwade from 09:38 AM:

which means that my Zip is 11th both in your wall and in its home game

and I write this text while using the 11th line of our underground, which was the shortest when I started to learn the metro scheme several years ago, but now it’s the longest circle line in the world


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, May 16 10:31 AM EDT in reply to A. M. DeWitt from Wed May 15 01:43 PM:

taken into consideration


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Thu, May 16 09:38 AM EDT in reply to Lev Grigoriev from 03:10 AM:

You'll also find two listed as #12. I need to edit the entries from Pirate to Zip and subtract one from each number.


Reche’s Super Faceoff Masquerade. Members-Only Chess with mixed and thoroughly hidden identities. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Thu, May 16 07:43 AM EDT in reply to HaruN Y from Wed May 15 08:46 PM:

@Haru: several BLACK pieces of your "960" implementation do not show up on the diagrams.


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Thu, May 16 03:10 AM EDT:

BTW, I listed the earliest comments on your page and didn’t found PotD #4


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Thu, May 16 02:35 AM EDT in reply to A. M. DeWitt from Wed May 15 01:43 PM:

thanks


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Thu, May 16 01:28 AM EDT in reply to Daniel Zacharias from Wed May 15 02:08 PM:

@Daniel: this is exactly what I was hopping to see! Big thanks

@HG or another editor: would you be kind to add these to the existing Alfaerie folder?

Thank you


Obento Chess. 12x12 Chess variant with Shogi-style promotions and bent sliding pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, May 15 08:46 PM EDT in reply to Fergus Duniho from 08:01 PM:

Clicking restart will shuffle the pieces. 960 because it'll only shuffle Bishops, Rooks, Queens, Kings, & Marquis.


🕸Fergus Duniho wrote on Wed, May 15 08:01 PM EDT in reply to HaruN Y from 07:19 PM:

I presume the name is inspired by the name Chess 960, which is an alternate name for Fisher Random Chess that some people prefer. But the number 960 in this alternate name for Fisher Random Chess is due to the number of different positions possible using the shuffle rules of that game. If you apply the same shuffle rules to a 12x12 game with two rows of non-Pawn pieces for each player, the number will probably be higher than 960. So I don't think Obento Chess 960 is really an appropriate name. It would be better to call it Fisher Random Obento Chess.

Also, it does not appear to be working. It does not shuffle pieces, and it does not show me how any piece moves.


HaruN Y wrote on Wed, May 15 07:19 PM EDT:

Obento Chess 960

graphicsDir=https://chessvariants.com/cgi-bin/fen2.php?s=50&p= files=12 ranks=12 whitePrefix=w blackPrefix=b graphicsType= squareSize=50 lightShade=#FFFFFF darkShade=#E06666 rimColor=#990000 coordColor=#FFFFFF borders=0 firstRank=1 useMarkers=1 promoZone=3 maxPromote=10 promoOffset=11 shuffle=M!BRQK symmetry=mirror pawn::ifmnW*fmWfceF::a3-l3 silver pashtun:SP:FAfWfD:silverpashtun:b2,k2 gold pashtun:GP:WDfFfA:goldpashtun:c2,j2 bishop::::e2,h2 marquis:M:NW:knightwazir:d2,i2 wizard:WZ:FC:camelferz:c1,j1 wildebeest:WB:NC:wildebeest:f1,g1 rook::::a2,l2 snake tongue:SN:[vW?B]:snake:b1,k1 twin tower:SH:[F?fqR]:ship:d1,i1 queen::::f2 flying ox:FO:vhQ:ox: silver rider:SR:BfR:silverrider: gold rider:GR:RfB:goldrider: dragon horse:DH:BW:promotedbishop: squirrel:SQ:NS:: caliph:C:BC:camelbishop: marquizard:WG:KNC:wildebeestgeneral: dragon king:DK:RF:promotedrook: osprey:O:[D?B]:bird:e1,h1 ostrich:A:[A?R]:/membergraphics/MSalfaerie-style-pieces/%ostrich.svg:a1,l1 king::KisO3::g2

@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, May 15 07:16 PM EDT:

Now the one for today...

302. Yadj / Bishop's Dog. This is a piece that initially made as part of the Tifinagh set, only to find that there was already a piece elsewhere with the exact same move. I couldn't come up with a better move for the Yadj (ⴵ) than three spaces diagonally, so I left it as-is. (B3)

The other version of this piece, the Bishop's Dog, is one that I found in Adrian King's Jupiter, though I understand that its actual first appearance was in another of his games, Typhoon.

Whichever model is preferred, I think they'd be interesting not just in their respective home games, but as part of a CwDA set.


Bob Greenwade wrote on Wed, May 15 04:42 PM EDT in reply to Lev Grigoriev from 12:30 PM:

I corrected the XBetza as indicated.

And I'm pleased that the model triggered a positive response. It's what I was aiming for.


alfaerie style pieces. Members-Only Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Trojan chess. the rules for the knight piece have been changed. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, May 15 03:16 PM EDT:

The author, Piotr Smagacz, has updated this page.


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, May 15 02:08 PM EDT in reply to Jean-Louis Cazaux from 11:30 AM:

For most of those, I have made some that I hope would be good enough. The only one I didn't try is ostrich


Crossroads. Crossing the diagonals generate figures. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Wed, May 15 01:53 PM EDT in reply to Bn Em from Thu May 9 10:36 AM:

May I ask discreetly whether anything is still missing in terms of 'Morphomania' and 'Crossroads'?


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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@ Bob Greenwade[All Comments] [Add Comment or Rating]
Lev Grigoriev wrote on Wed, May 15 12:30 PM EDT in reply to Bob Greenwade from 11:33 AM:Good ★★★★

I wasn't sure I could get an effective model for this, but I thought I'd give it a shot. I think the result is of a decent caliber.

Yeah, the model is effective and turn-able. Caliber is kinda acceptable.

I'm not sure I got all the letters in the right order in the last section, but I've no doubt someone will chime in if I messed it up.

It’ll be fW4bWsmWsmpafabcduW. It’s the first time when I fix XBetza because I know where my Shieldholder with such a technic is coded, and taken that code (though then added d to make it push all pieces)

Generally such a technic of pushing is like switching bullets in revolver:

Video from “Mr. Freeman” (pt. 04).


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 12:00 PM EDT in reply to H. G. Muller from Mon May 13 11:10 AM:

Actually I think we still have a problem. The heavy cannon can jump (but it cannot capture) the light cannon. This can't be an capture matrix thing because $ should do them both!


@ Bob Greenwade[All Comments] [Add Comment or Rating]
Bob Greenwade wrote on Wed, May 15 11:33 AM EDT:

(Yesterday's PotD; I had a very full and tiring day.)

301. Bullet. This piece of Lev's is one that I've categorized as "technically a spear," though its truncated forward move makes it more of a Shogi-like piece. It slides normally up to four spaces forward, or steps one space backward. It also can move without capture one space sideways, though if the space is occupied and the next one over is not then it can push the occupying piece into the unoccupied one beyond. (fW4bWsmWsmpafabcduW)

On a particularly large board (at least 16 rows), this might even be usable as a Pawn.

I wasn't sure I could get an effective model for this, but I thought I'd give it a shot. I think the result is of a decent caliber.


Alfaerie SVG Piece Graphics. The Alfaerie set of piece graphics in scalable SVG format.[All Comments] [Add Comment or Rating]
Jean-Louis Cazaux wrote on Wed, May 15 11:30 AM EDT:

Hi. I need some more Alfaerie pieces for coding an ID for Obento Chess. Some are probably easy to do:

Silver Pashtun: from Silver General with 2 points instead of 1 on every direction

Gold Pashtun: similar construction

Silver Rider: from Silver General with points replaced by arrows (?)

Gold Rider: similar construction

Wildeguard (KNC): from NC with a star (?)

Is there any editor who could make them and add them?

Another one would require more work: Ostrich

Thank you


Xodohtro Chess. Members-Only Inverting some of the rules of orthodox Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Megalomachy. A huge game with 2x80 pieces, some able to jump over many others. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Wed, May 15 11:12 AM EDT:

@HG My preset for this game is giving an error about fast castling. It used to work. Any idea why?


Electro Chess. Members-Only Every piece has a charge, every square is an electric field. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Grolman Chess. Members-Only Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
François Houdebert wrote on Tue, May 14 04:07 PM EDT in reply to A. M. DeWitt from 12:30 PM:

Thanks.

I've taken the comment into account, which will improve the doc.


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, May 14 02:51 PM EDT in reply to H. G. Muller from 03:19 AM:

Marking of attacked squares to weed out illegal King moves is just one of the two things the accelerated check test does. The other thing is that it tabulates for each board square which (attempted) sliding moves visit it.

It's not the same thing that you're doing, but I have now made a quicker version of stalemated called stalemated-quick, which does some preprocessing to reduce the work involved in checking for check. It starts by creating an array of the King's location and each space it may move to, and for each location in this array, it makes an array of every location with an enemy piece that has it in its range. The code looks like this:

// Build threat lists
set krange merge fn join const alias space #kingpos "-Range" #kingpos #kingpos;
set threats ();
for to #krange:
  set threats.{#to} ();
next;
for (from piece) fn #enemies:
  set in intersection var krange fn join const alias var piece "-Range" var from;
  for to #in:
    push threats.{#to} #from;
  next;
next;

So it creates multiple elements of an array called threats, each of which is an array of the enemy pieces that include that space in its full range of movement. At the start of Chess, threats.d2 and threats.d1 both have one element set to d8, and the others (elements e1, e2, f1, and f2 of threats) are empty.

To check for check, it first assumes a value of false, and it tries out the move only if there are pieces potentially threatening the space the King is on. That move looks like this:

set checkpos cond == #from #kingpos #to #kingpos;
set checked false;
if count elem var checkpos threats:
  move #from #to;
  set checked fn threatened #checkpos;
  restore;
endif;

Instead of using the checked function, it used the threatened function, which looks like this:

def threatened anytrue lambda (fn const alias space #0 #0 var king) 
elem var king threats 
=movetype CHECK 
=king;

This function expects threats to be populated with appropriate values. So it can't be used everywhere checked can.

In tests with Chess, everything seems to be working. After making sure it worked, I did some speed tests comparing 100 calls to stalemated with 100 calls to stalemated-quick. In each pair, stalemated is first, and stalemated-quick is second. The results show that stalemated-quick is normally quicker.

Elapsed time: 4.7686970233917 seconds

Elapsed time: 2.8460500240326 seconds

Elapsed time: 4.8747198581696 seconds

Elapsed time: 3.0506091117859 seconds

Elapsed time: 4.4713160991669 seconds

Elapsed time: 2.9584100246429 seconds

Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, May 14 12:30 PM EDT:

@François Houdebert,

While I was on the biscandine site, I noticed a few errors in your rule descriptions, as well as an error in the Tori Shogi Jocly implementation.

In the Tori Shogi Jocly implementation, Player A's Left Quail has its movement mirrored from what it should be.

I have attached the corrected images for the movement diagrams below. I also removed the extraneous black lines from the Mini-shogi setup image.

https://www.chessvariants.com//membergraphics/MSa.-m.-dewitts-miscellaneous-files/corrected-images-biscandine-jocly.zip

 


Grolman Chess. Members-Only Game with sequential movement of pieces of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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Monster Mash. (Updated!) Armies consist of classic monsters and scary creatures. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
🔔Notification on Tue, May 14 09:27 AM EDT:

The author, Bob Greenwade, has updated this page.


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