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Comments by JaredMcComb

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Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 6, 2006 12:56 PM UTC:
I don't get it. Could someone help explain this to me? A diagram or two would be helpful as well.

3-Dimensional Eight Level ChessA game information page
. TRUE 3D Chess on an 8 x 8 x 8 board.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Mar 22, 2006 04:42 PM UTC:
Link not broken.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 22, 2006 02:15 PM UTC:
Whoops, I didn't think that I shouldn't nominate it because I made the
page.  I thought that I could do so because I didn't invent the game.

As for its popularity, it was made into a Super Famicom (Japanese SNES)
game (not many CVs are besides Chess and Shogi), although the rest of your
argument sort of makes this a moot point.

Regenbogen ZIP file. Unusual spectrum-based game with Wizards, Clerics and Spirits.[All Comments] [Add Comment or Rating]
💡Jared McComb wrote on Sun, Feb 19, 2006 09:35 PM UTC:
No offense, but I'd prefer that the ZRF for this game reflect the rules
correctly.  Not being very adept at programming myself, would you mind
doing this 'hacking' and updating the file accordingly?

Also, does this require Zillions 2.0 to work properly?  I haven't got
that so I won't be able to play this myself if it does.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 8, 2006 03:00 PM UTC:
I would like to nominate Yonin Shogi. It is a very capable (not to mention enjoyable) adaptation of the classic Shogi for four players, and its handling of check and mate is unique and opens up a strategic level not available in most other four-handed games.

[Subject Thread] [Add Response]
Jared McComb wrote on Sat, Feb 4, 2006 01:43 PM UTC:
'Gary, I believe that Manabu Terao and Manabu Terao are two different
people as much as I believe that Gus Duniho and Fergus Duniho are two
different people.'

No offense, but you could have saved some time and just said that in the
first place.  ;)

Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Feb 1, 2006 06:10 PM UTC:
It's a shame, really -- I always liked the word 'quintilliard.'

Navia Dratp. An upcoming commercial chess variant with collectible, tradable pieces. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 25, 2006 01:01 PM UTC:
It's too expensive for me too -- although my brother and I
would love to get into it.  I guess we'll have to wait for a video game
release.  ;)

Xorix Shogi. Shogi where piece movement are XORed with captured pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Jan 22, 2006 11:19 PM UTC:
If I may clarify Larry Smith's clarification: When one piece captures 
another, the capturing piece gets all the captured piece's moves, except 
for those it already had, which it loses instead.  It's a bit of 
a 'toggle' if you will.

I tried to say that almost immediately after this game was posted but for 
some reason the comment system decided it hated me.

[Subject Thread] [Add Response]
Jared McComb wrote on Fri, Jan 20, 2006 01:10 PM UTC:
So why do weeks end on Wednesdays around here?

Buffalo. Triple compound leaper.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Jan 9, 2006 03:48 AM UTC:
Is it just my computer or is the diagram a little squooshed?

Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 4, 2006 04:23 PM UTC:
The root-65 leaper is known as the Bat in Leaping/Missing Bat Chess. Sorry.

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Wed, Dec 21, 2005 04:02 PM UTC:
Page updated with clarifications.

💡📝Jared McComb wrote on Tue, Dec 20, 2005 05:54 PM UTC:
Er, you can never attack your own pieces -- the description for the action specifies that -- so the only way you can damage your own pieces is to get them caught in a self-destruct's radius. And you can self-destruct with more than zero health, if you like. And the only piece that can heal other pieces is the cleric, and they can only heal one other at a time, so unless they have their cleric behind the wall, the wall will most likely retaliate.

💡📝Jared McComb wrote on Tue, Dec 20, 2005 03:25 PM UTC:
New (blank) page created here. Please copy the comments over as well, if possible. Thanks!

💡📝Jared McComb wrote on Tue, Dec 20, 2005 12:15 AM UTC:
Thanks for catching that -- it should be 11 per side.

One thing which has just occured to me is that I never defined how much
damage Clerics should take -- they're supposed to always take 2 damage (3
if the attacking piece has a same-color bonus) but I apparently never wrote
that down anywhere.  D'oh.

Pieces should be able to move through spaces occupied by friendly pieces
only, as in Vantage Master Online, which the game was originally based on.
 This was also never written down explicitly.  Double D'oh.

As for the spirit spamming issue, the self-destruct can become valuable in
a situation like that -- once your spirit is about to die, you can do extra
damage to 'the wall,' and eventually break a hole in it -- if they're
really trying to keep up a wall they won't use it themselves, which gives
you an advantage.  Did you take this into account?  (Just the same, I will
consider revising the summoning rules.)

Is there any way this page could be converted into a 'member-submitted'
page so I could edit it?

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Dec 17, 2005 03:43 PM UTC:
But but but... the big-eared person with a tie over his nose was just so charming!

Jared McComb wrote on Fri, Dec 16, 2005 07:06 PM UTC:
I think it would look best with the colors of the wooden one, but without
the texture.

Just my two cents.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Dec 13, 2005 06:12 PM UTC:
Extremely awkward.  The Tripper, Commuter, Threeleaper, and Fourleaper (and
Lancer, to a lesser extent) are all bound to a small subset of squares on
any size board, and the remaining pieces can be difficult to utilize well
due to their large and inflexible movement patterns.

This is my opinion, of course.

Long-Nosed Generals. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Nov 28, 2005 02:01 AM UTC:
I have to wonder whether I should be honored for being included in this,
or insulted for having something I created be the basis for a section.

(Note: this comment is in jest.  Kinda.)

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Nov 20, 2005 09:32 PM UTC:
The only thing related to 'reclaiming a queen' in Chess is the promotion
of a pawn to a queen.  For this to happen, the pawn must reach the final
row of the board, from its owner's perspective - in other words, get your
pawn all the way to the other side of the board, and you can promote it to
a queen.

(Additionally, the term 'reclaiming' is a bit inaccurate here, because
it is possible to get more than one queen by doing this multiple times.)

Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 19, 2005 05:05 PM UTC:Good ★★★★
Probably not too similarly, but it's certainly a good idea.

This reminds me, I've been meaning to make a SSBM-styled variant.

Rules of Chess: Check, Mate, and Stalemate. Answers to frequently asked questions.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 5, 2005 02:35 PM UTC:
No, Queens can never jump.

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Nov 3, 2005 06:57 PM UTC:
I would think that having each player have two of the same thing would still qualify as different armies, but whatever. Furthermore the game has 'Chess' in the title. ;)

Jared McComb wrote on Thu, Nov 3, 2005 02:13 PM UTC:
How come one player has two GoldenKeyboards and the other player has one each of Golden and Plastic? Was this intentional?

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Oct 24, 2005 09:08 PM UTC:
Is it just me or is this contest in a coma?

[Subject Thread] [Add Response]
Jared McComb wrote on Wed, Oct 12, 2005 08:26 PM UTC:
I have one as well, but have used it so much that the low-quality included
cardboard board is starting to fall apart.  Not that I'm selling it, of
course -- just be wary you may have to find someplace that will make
custom gameboards to replace yours, if you find one used.  (The pieces, on
the other hand, are lovely.  Quite heavy, plastic, and felt-bottomed.
Very sturdy.)  

What's all this about selling the property rights?  Hopefully someone
interested in selling high-quality sets will purchase it -- in my opinion,
Omega Chess is one of the best variants in existence!

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Oct 3, 2005 05:12 PM UTC:
Apparently nothing.

Jared McComb wrote on Mon, Sep 26, 2005 12:10 AM UTC:
Is anything going on? Like, at all?

Jared McComb wrote on Fri, Sep 16, 2005 10:43 PM UTC:
What's going on, anyway? There's been no announcement of a second round of voting.

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Sep 7, 2005 12:40 PM UTC:
'Ostentatious Chess' sounds like a good name for an upcoming submission of mine. ;)

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Sep 7, 2005 12:26 PM UTC:
The links to Taratibu and veSQuj seem to be missing.

Furthermore, the link to Shatranj Kamil 64 should point to
http://www.chessvariants.org/contests/10/shatranjkamil64.html
instead of where it does now.

Voting on the contest to design a 10-chess variant. Voting rules and grouping of the games in four sets.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Aug 20, 2005 12:45 PM UTC:
When attempting to use one of the voting pages, I get a screenfull of the
following:

Warning: main(/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php):
failed to open stream: No such file or directory in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Warning: main(/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php):
failed to open stream: No such file or directory in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Warning: main(): Failed opening
'/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php' for
inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Perhaps this should be fixed.

Xiangqi: Chinese Chess. Links and rules for Chinese Chess (Xiangqi). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Jul 21, 2005 07:12 PM UTC:Excellent ★★★★★
Roberto, I'd like to point out that as of right now, when one 
Googles 'chessvariants,' the first related page that comes up under the 
main listing is this Xiang-Qi page.  If that isn't a good indicator of 
this game's popularity variant-wise, if not game-wise in general, I don't 
know what is.

(Incidentally, a search for 'xiangqi' gives this page second in the list, 
and a search for 'xiang-qi' or 'chinese chess' gives it first.)

Voting on the contest to design a 10-chess variant. Voting rules and grouping of the games in four sets.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Jul 8, 2005 10:29 AM UTC:
It may be helpful on each of the automated voting pages to have 'See Also:' links only to the games in that particular group.

Caliph. compound of Bishop and Camel.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Jun 23, 2005 10:42 PM UTC:
More broken blue circles.

Canvasser. Compound of Rook and Camel.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Jun 23, 2005 10:40 PM UTC:
The blue circles are broken.

Shogi With Pokémons. Pokemons with special powers are added to an otherwise normal shogi board. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Jun 16, 2005 11:43 AM UTC:
Not to be nitpicky, but the plural of Pokémon is Pokémon.  'Pokémons'
sounds rather odd, to me anyways.

*has a brother who used to watch the cartoon all the time*

Chess with Promoters. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Tue, Jun 14, 2005 09:40 PM UTC:
Promoter promotion is prohibited?  Perfect.

I personally prefer the prohibition of prehension of pieces by Promoters,
as it places the promoters in a pacifistic position where their perilous
promoting power is best placed in proximity to pieces of your own.  Why
pick off pieces when your position is productive for the other player?

Jared McComb wrote on Tue, Jun 14, 2005 11:44 AM UTC:Good ★★★★
Can Promoters capture?  And can Promoters promote?

If so, does a Promoter that promotes a Promoter which previously promoted
pieces prolifically pay a pretty penny?  Perhaps a pound?  Perhaps in
practice Promoter promotion proliferates profusely, as the Promoters
are positioned in proximity preceeding each play's premiere.

Yonin Shogi. 4-handed Shogi variant. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
📝Jared McComb wrote on Mon, Jun 13, 2005 03:54 PM UTC:
Page updated. Ed, could you please provide your last name so you can be properly credited?

📝Jared McComb wrote on Mon, Jun 13, 2005 12:29 AM UTC:
The comment directly below this one is mine. Oops.

Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Tue, Jun 7, 2005 08:40 PM UTC:
Thanks for the offer!  I'll email you ASAP.

No, I don't have the Yonin page up -- in honesty, I haven't even started
it yet.  I may upload a quickie version using the new form, but don't
expect it to be all that great.  (It'll be an English resource, though,
which is what matters, and besides, I can edit it later!)

[Subject Thread] [Add Response]
Jared McComb wrote on Wed, Jun 1, 2005 01:49 AM UTC:
Hey Greg, you lost your bet.  ;)  I'm 19.  Sorry to be so late, computer
troubles.

Wow, y'all are geezers.  :P

Jared McComb wrote on Sun, May 29, 2005 07:00 PM UTC:
I'm just wondering, for those of you who consider yourselves active
members here, how old are you?  We all know Hans is in his 40s, but
that's all.  What kind of age range is this group in as a whole?

Échecs De L'Escalier. A double Capablanca-type variant with slightly enhanced Pawns. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, May 28, 2005 09:03 PM UTC:Good ★★★★
I had an idea very similar to this one ages ago but completely forgot about it! Good to see it being fleshed out.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, May 20, 2005 01:23 PM UTC:
I believe that what Mr. Nalls is getting at is that it almost seems that
someone is trying to get SPC to do well in the contest by giving it lots
of Excellents under different names.  Admittedly, I had been wondering
myself.

I'm not pointing any fingers right now, but whoever it is seems to be
getting a little silly.  Dead men, after all, do not have internet access.

Countdown. Ten player game with sf-theme. (10x(), Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Sat, May 7, 2005 02:58 PM UTC:
In the Credits, Etc. section, the 2 in '102' and the 3 in '103' should be superscripts.

Proximity Chess. Players must move pieces nearest to the arrival square of the last piece moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, May 5, 2005 05:58 PM UTC:
I would think that it's based on Cartesian distance, as in Maximummer Chess.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, May 2, 2005 05:36 PM UTC:
Oops.

Yes, the board is 10 by 10, although the document itself does not reflect
that.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, May 2, 2005 05:34 PM UTC:
I previously stated that I would be willing to post my other entry via 'the form'. However, due to a massively underestimated schedule overload (a.k.a. 'last two weeks of school'), I will be unable to do so until no earlier than a week from this Wednesday, and most likely not until Thursday or later.

Jared McComb wrote on Mon, May 2, 2005 02:42 PM UTC:
I edited Yagbap after the deadline only to clarify a couple of things, and didn't actually change the rules as listed. I think that the best thing to do would be to somehow remove the edit option on all the pages for the duration of the contest, if that's possible, and then add them back on when the contest is finished.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Sun, May 1, 2005 05:59 PM UTC:
Page slightly clarified in Rules and Notes. Also, thanks to whoever added it to the contest index. I trust that my other entry, Countdown, was received, and if it would be more convenient I could attempt to upload it using 'the form.'

The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Apr 30, 2005 11:11 PM UTC:
This needs to be added to the contest index. Perhaps it would be possible in the future to add 'this is an entry to thus-and-such contest' flags to the submission page? Of course a check would have to be used to see whether 2 entries have already been submitted by the same person.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Apr 26, 2005 01:59 AM UTC:
I think that whatever system we choose to use in the near future, we'll
just need more editors to run it.  Also, I think the wiki idea wouldn't be
that great.  If you want a CV Wiki, enter some pages into the Wikipedia.

I'd volunteer to be an editor, myself, if I knew enough HTML to be useful.

Jared McComb wrote on Mon, Apr 25, 2005 04:28 PM UTC:
This isn't some sort of dramatic foreshadowing of the closing of the CVP
in the near future due to lack of available manpower, is it?  Because if
it was, that would be, like, y'know, *totally* uncool.

Jared McComb wrote on Mon, Apr 25, 2005 11:49 AM UTC:
Is the contest even still going on? I also have an entry in limbo, plus the commenting system for the contest's page seems to be broken (see my bug report below).

[Subject Thread] [Add Response]
Jared McComb wrote on Sat, Apr 23, 2005 01:31 AM UTC:
It seems to me that no comments from the 10 Contest page are showing up in
the main listing.  There are quite a few confused people there waiting for
things to happen.  On that note, perhaps a priority ought to be made to
update the contest, especially since the deadline is not very far away.

Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Apr 23, 2005 01:29 AM UTC:
Or you could use rooks to represent knights, and knights to represent
rooks, and turn one rook upside-down.  Or one knight could be tipped on
its side.  The possibilities are vaguely endless.

In all seriousness, this game does sound interesting, if minimal in
overall variantage.  Whatever happened to the modest variants listing? 
There have been quite a few variants posted lately that could probably go
there.  Maybe it's time for an overhaul of said listing.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Apr 18, 2005 08:16 PM UTC:
Perhaps the editors are wary of uploading the 10th entry to this contest because they think that being the 10th entry will give it some sort of intrinsic advantage? ;P <p>Seriously, though, what's going on?

Star ChessBROKEN LINK!. 3d-chess variant on two round levels. (Link.).[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:50 PM UTC:
And while I'm at it, another dead link.

PIBROKEN LINK!. Commercial multiplayer chess variant for 2 - 12 players.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:39 PM UTC:
This link has been snatched.

EvoBROKEN LINK!. Game with chess-variant elements.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:25 PM UTC:
The link is no longer valid. It works, but the game is no longer where it used to be.

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 7, 2005 12:09 PM UTC:
I am going to offer my interpretation/variant of the rules here.  This is
assuming each player has their own distinct set of quantae, which is how
it looks the game is played from the opening setup on this page.

A piece is not defined until it is moved, regardless of whether it can be
deduced as something or not.  In other words, the cycle is not complete
until every quantum on the board has moved and been defined.  When you
move a piece as a rook or bishop, you may choose to define it as a queen,
but you must define it as such immediately after moving it.  Once a piece
of yours has been captured, it's captured, and you can no longer define a
quantum to be that particular piece (of course, if you had two of them, and
one was captured, you can still use the other one).  If a quantum is
captured, we don't know what it was going to be, so after every piece of
yours has been defined, all the other ones that are still left are
considered captured and given to your opponent.  Of course, immediately
after the last quantum has moved, the cycle ends and each quantum suddenly
has the moving power of all the pieces you have left.

In other words, I'm for Full Actual resets, but I don't understand fully
the difference between Field and Player, so I can't say which I have just
stated I prefer.

The reason I like this method of play is that it more closely resembles
FIDE chess because once a piece is captured, it's removed from play, so
for example you can't redefine another quantum to be your Queen if
you've already lost your Queen.

Just my 2 cents.

TigerChess. Variant themed after a medieval battle. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Apr 6, 2005 11:21 AM UTC:
'The three Knights are therefore complementary to each other in a similar sense to the two Chess Bishops which operate on complementary squares.' <p>Technically incorrect. Each bishop in FIDE chess can eventually reach exactly one half of the board. The King's Lancer and Knights can eventually reach any square on the board; the Queen's Lancer cannot.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Mar 30, 2005 11:46 PM UTC:Excellent ★★★★★
The rating is for the new layout of the page.

One thing I find annoying about it, though, is the way the page instantly
jumps to a certain spot whenever you click on anything.  In my opinion, it
would be easier to navigate if it just sat where it was.

[Subject Thread] [Add Response]
Jared McComb wrote on Mon, Mar 28, 2005 12:44 PM UTC:
I do find it enjoyable, myself.  Of course, having played two games with
its inventor may have helped...

Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Mar 28, 2005 12:40 PM UTC:
Interesting point. I would think the game would be a draw in that scenario.

Chess on a Really Big Board. Chess on multiple chess boards. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 27, 2005 01:45 PM UTC:
I didn't say your interpretation was wrong.  I was trying to imply that
the n in funny notation does not really make sense when we apply it to
hippogonal pieces (such as the knight, camel, zebra, etc.) since it does
not intrinsically imply the unblocked path a piece must take.

By 'move' in my previous comment, I meant 'the device by which a single
piece may end the turn on a square different from the one it started on.'

Jared McComb wrote on Sat, Mar 26, 2005 12:15 PM UTC:
The falcon is similar to a non-leaping Camel + Zebra, except that each move has one of three paths it must follow. In order to say that something is a non-leaping, you must define its movement pattern. Just saying 'non-leaping knight' does not imply that you are using a Mao, or a Moa, or a piece that moves two orthogonally and one orthogonally outward, or even a piece that moves three orthogonally and one diagonally back! All of them have the same end result, but none of them get there the same way.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 20, 2005 01:16 PM UTC:
I have a copy of Gollon's book.  I can check this out later today.

EDIT: Checked it.  The book I'm using is Gollon's Chess Variants Ancient,
Regional, and Modern, first edition.  According to this book, the starting
position and stalemate rules are correct.

However, the promotion rule listed here is inaccurate.  First of all,
pawns do not promote to the piece which started on the promotion space,
but to the 'master piece' of that file.  In other words, the piece of
yours that started in that file is the one that determines promotion, not
the one of the opposing army.  This only has ramifications in the central
two files.

Gollon's rules also require the actual piece that started in the file to
which the pawn will be moving to have been lost, not just a piece of the
type.  (The example given is that a pawn cannot promote in the C file
until his elephant which started in the C file has been lost.)
Additionally, according to Gollon, a pawn may not even move to the last
rank unless it is able to promote, which is not stated here.

[Subject Thread] [Add Response]
Jared McComb wrote on Wed, Mar 16, 2005 09:19 PM UTC:
Also check out <a href='http://www.chessvariants.org/shogivariants.dir/kishogi/kishogi.html'>Ki Shogi</a> for a boardless game.

[Subject Thread] [Add Response]
Jared McComb wrote on Thu, Mar 10, 2005 12:44 PM UTC:
Omigosh omigosh Daleks! I love it -- truly classic stuff. <p>Daleks move like Kings and will always move orthogonally towards you if you are on the same rank or file and diagonally towards you otherwise. Also you can opt to stay put for a turn, instead of moving. Also, teleporting moves you to a completely random space. <p>I have a Daleks clone around here somewhere that makes you a smileyface and the Daleks into generic robots, but some of them (red ones) move two spaces in one turn.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Mar 8, 2005 09:51 PM UTC:
Fergus, I won't claim to be an artist, and in truth I haven't even looked
at the pieces you're talking about up close, but it sounds to me like
those white edges would be due to antialiasing against a white background
that they were created on.  Couldn't you edit them out pixel by pixel? 
Admittedly that would be time consuming, but it would look much nicer.

Just my two cents.

Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 6, 2005 02:16 AM UTC:
I would just like to point out that I had used Platinum Generals in my previous game, Dai-Ryu Shogi. That being said, I think it is wonderful that someone else likes the concept (and even the name) enough to use them, regardless of whether they independently created them. I hope to try this game soon, preferably via ZoG.

Wiz-42. Game on 42-squares with Wizards that can make multiple moves when connected. (5x8, Cells: 42) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Mon, Feb 28, 2005 01:10 PM UTC:
Thanks for your comment and rating.

I have noticed a large error in the paragraph by the first wizmate
example.  The wizard on the left can only execute wizmate by moving
southeast.  The wizard on the right can only execute wizmate by moving
directly west or southwest.  Therefore, there are only three
possibilities, not eight as I had assumed before taking the king's
black-line route into account.

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Feb 14, 2005 01:12 PM UTC:
I'm willing to take on THE DIFFICULT PROBLEM. It most certainly can be done, and I believe I shall try.

Tony Quintanilla is a new Father. Our Chess Variant Pages editor's new creation![All Comments] [Add Comment or Rating]
Jared McComb wrote on Tue, Feb 8, 2005 08:59 PM UTC:Excellent ★★★★★
Congratulations!

How did you choose the name, Paloma?  And what does it mean?

Rules of Chess: Kings and check FAQ. Answers to frequently asked questions on the rules of chess regarding kings and check.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Feb 6, 2005 12:18 AM UTC:
In order to call check, the piece must have already been moved and your turn must be over. If, afterwards, you decide that the check is a 'bad move,' you are still stuck with it, as moves cannot be taken back according to the laws of Chess.

Poll number Winter 2005 Poll for New Recognized Variant. Vote for the new addition to the recognized Chess variants list for Winter 2005.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Feb 4, 2005 01:16 PM UTC:
Since the name 'Life, the Universe and Everything' contains a comma, the
script cannot recognize it.

Just a heads-up.

Mamra Chess. Adds the Mamra, a piece that only Pawns may capture. (8x8, Cells: 66) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 5, 2005 12:17 AM UTC:
Or, of course, we could have it replace the Queen. This actually sounds the most interesting to me.

Jared McComb wrote on Mon, Jan 3, 2005 09:28 PM UTC:Good ★★★★
Or perhaps have it replace a Knight on the board, and play from there as Pocket Knight.

Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Dec 26, 2004 10:25 PM UTC:
Roberto: I actually got it from my mother, who ordered a board and a set of
wooden pieces from www.yutopian.com.  It's not too bad of a set, although
it's obviously not professional quality.

To stay on topic: Do we have a resource that lists the original Japanese
names (and English translations) of the pieces?  This page doesn't.

Jared McComb wrote on Sat, Dec 25, 2004 07:37 PM UTC:
Would it be possible to create a printer-friendly version of this page, without all the links and stuff? I just got a set for Christmas (yay!) and I'd like to keep a copy of the rules with me.

Contest to design a chess variant on 44 squares. Our annual N-squares chess variant design competition.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Dec 13, 2004 09:35 PM UTC:
All the same, it would be nice to see who did.  If you don't wish to
disclose the information, though, why not just come out and say so?

I would assume BWII wasn't disqualified and was in fact not voted for
well, due to a bad case of rehash disease.  I honestly don't know what
came over me.

Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Nov 24, 2004 03:33 PM UTC:Poor ★
The board is not actually spherical, but rather is a torus with a half-twist.

Ryu Shogi. Large modern shogi variant. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Wed, Nov 10, 2004 03:48 PM UTC:
As stated directly in the moves section: 'As a general rule, the promoted forms of pieces retain the movement powers of their third-zone unpromoted counterparts.' In other words, promotion does not change the third-zone move so much as it changes the domain of the move by extending it back to the first two zones. This also happens to apply to Dai-Ryu.

Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Tue, Nov 2, 2004 02:15 PM UTC:
I had actually thought about that, but eventually decided against it. As it is, the Knights/L.D.s are still the only leaping piece, and besides, I think I've already added enough power to the original Ryu setup with the Platinum Generals/Dragons.

💡📝Jared McComb wrote on Sat, Oct 30, 2004 09:08 PM UTC:
The assumption by the unnamed individual is correct.  Also, a link to Ryu
Shogi where it is referenced in the rules would be a very good idea.

Also, I will not be renaming any pieces in this variant.  See, I had this
thing called a THEME going.

[Subject Thread] [Add Response]
Jared McComb wrote on Mon, Oct 25, 2004 09:44 PM UTC:
What happened to Dai-Ryu Shogi?  I submitted it several weeks ago...

Mecklenbeck chess. Pawns can promote on the sixth row.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Oct 4, 2004 09:35 PM UTC:Excellent ★★★★★
It seems to me that this concept was taken by Christian Freeling and adapted to fit Grand Chess, where it works almost as well.

Poll number Fall 2004 Poll for New Recognized Variant. Vote for the new addition to the recognized Chess variants list for Fall 2004.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Oct 4, 2004 01:12 AM UTC:
It seems to me that Courier Chess has been ommitted from the group of games which can be voted for. Unless this was intentional, I suggest we throw out the current votes and start again with it included.

Taikyoku Shogi. Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Tue, Sep 21, 2004 09:42 PM UTC:
No, we don't have it. Please post it!

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Sep 15, 2004 12:18 AM UTC:
I agree that Changgi should be on the Classic list. Maybe Makruk and/or Sittuyin as well?

Jared McComb wrote on Tue, Sep 14, 2004 02:28 AM UTC:
I, too, think Fergus's idea is excellent. I also think that 'time-testedness' is a perfectly good word, and wish I could find more opportunities in which to use it.

Jared McComb wrote on Mon, Sep 13, 2004 04:50 PM UTC:
Thanks for clearing that up, Fergus.

I would also like to point out that Fergus did previously state that new
CVs would be added to the RCV list, but on a 'less frequent' than
monthly basis.  We're not just throwing everything we like on this list.

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