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About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Mar 11, 2006 01:28 AM UTC:
It's good that you added the < /SELECT > tag, as it should be there and its absence might cause problems for some browsers. But that's not what Opera was choking on. The real problem is that the < SELECT > tag has no closing angle bracket.

That is, for one of my games the source has

< SELECT NAME='crazytom_bgimage'
when it should have
< SELECT NAME='crazytom_bgimage' >

Thanks for adding these new features and taking the time to work out the kinks. As far as my efforts are concerned, I figure the opportunity to change to something other than shogi-simple.png is easily worth looking at a little HTML.


Thomas McElmurry wrote on Fri, Mar 10, 2006 11:23 PM UTC:
The blank background field appears to be browser-dependent. Everything I've described in previous comments was done with Opera. The background field is not blank when I use Firefox. I've now used Firefox to make a move and change the background image in one of my games, and it looks like the setting was saved.

I had a look at the source for the verification page in question, and I think the problem is due to a missing angle bracket in the < SELECT > tag corresponding to the background field. Also the < /SELECT > tag appears to be missing altogether, but this doesn't seem to cause problems for either of the browsers I've tried. When I edited a local copy of the source, inserting the missing angle bracket was enough to make Opera place the appropriate value in the background field.


Thomas McElmurry wrote on Fri, Mar 10, 2006 06:32 AM UTC:
I see that there is now a 'Modify' button next to the display settings. Either this has been added since my last comment, or I didn't notice it earlier.

I've just moved in two games: one of Xiàngqí and one of Shogi. In each case my goal was to make a move and to change from the default background image to a new background image, hoping that this new background setting would be stored in the log so that the new image would be displayed the next time I view the game. I did some experimenting before submitting the moves, trying to get as much information as I could. I tried performing the actions of selecting a background image and entering a move in four different orders (described below, where, not knowing what might be useful, I've tried to err on the side of too much detail rather than too little). Each trial began in a new browser tab. The various trials did not exhibit all the same intermediate behavior, but as far as I can tell the end results are the same. Of course I could only submit each move once; after trying all four orders with each of the two games, I then repeated one of the trials before submitting each move.

  • Trial 1: I enter my move in the 'Moves' text box, select the desired image from the 'Background' dropdown menu, and click the 'Verify' button, without having clicked the 'Modify' button. The verification page loads. My move is shown in the movelist, and the resulting position is displayed. The new background is displayed, but the 'Background' field is blank. At this point I submit the Xiàngqí move.
  • Trial 2: I select the desired image from the 'Background' menu and click 'Modify', without having entered a move. The page reloads; the board is still shown with the original background image, but the new image is now selected in the 'Background' menu. I then enter a move in the 'Moves' text box and click 'Verify'. The verification page loads. My move is shown in the movelist, and the resulting position is displayed. The new background is displayed, but the 'Background' field is blank.
  • Trials 3 and 4 begin in the same way: I enter a move in the 'Moves' text box, select the desired image from the 'Background' menu, and click 'Modify'. The page reloads. The new background image is displayed and remains selected in the 'Background' menu. My move is now shown in the dropdown movelist, and the resulting position is displayed. The 'Moves' text box is now empty. I then continue in two different ways.
    • Trial 3: Without entering anything, I click 'Verify'. A page loads, with the heading 'Verify Your Move', but otherwise identical to the usual page where one enters a move. The new background image is still displayed and remains selected in the 'Background' menu. But the move which I just entered seems to have disappeared: it is no longer shown in the movelist, and the position displayed is the one prior to this move. I enter the move again in the 'Moves' text box, and click 'Verify' again. The usual verification page loads. My move is shown in the movelist, and the resulting position is displayed. The new background image is displayed, but the 'Background' field is blank.
    • Trial 4: I immediately reenter my move and click 'Verify'. The verification page loads. My move is shown in the movelist, and the resulting position is displayed. The new background image is displayed, but the 'Background' field is blank. At this point I submit the Shogi move.
When I submit each move, the 'move sent' page loads, showing the correct position with the new background image. I then immediately open a new browser tab and view the game, specifying my userid in the URL. In each case, the results are the same. Initially the board is shown with the new background image, but when the page automatically refreshes a few seconds later, it reverts to the original (default) image.

Thomas McElmurry wrote on Thu, Mar 9, 2006 11:52 PM UTC:Excellent ★★★★★
Bravo! for the new display options, and also for the new background images, some of which are very nice.

One problem: when I change the background image in a game of Xiàngqí or Shogi, the 'Verify Your Move' page shows the new image, but the 'Background' field is empty, and when I submit the move it reverts to the default image.


Rules of Chess: Castling FAQ. Frequent asked questions about castling.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Mar 9, 2006 11:39 PM UTC:
The rules of castling stated here are correct. But please don't take my word for it; you can compare this page to the FIDE Laws of Chess (rule 3.8.ii).

What specifically is it that you think is defined wrongly?


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Feb 28, 2006 05:07 AM UTC:
Strange things are happening with piece sets. I've been using the Alfaerie pieces in both of my Chess games, but now one of them has spontaneously switched to the Abstract pieces and the other to the Medium-sized pieces.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Feb 27, 2006 04:07 AM UTC:
The Chess960/FRC castling rule is certainly not 'overly complicated'. When it takes up the majority of an account of the rules, that is because it is explained in such a ridiculously complicated and confusing way. There is a problem here, which has probably turned some players away from the game, but the problem is in the presentation, not in the rule.

The rule itself is very simple:

The king moves to the c-file and the a-side rook moves to the d-file, or the king moves to the g-file and the h-side rook moves to the f-file.

That's it. One sentence (not including the restrictions on when it is permissible to castle, which are identical in all the rules discussed on this page).

The Chess480 rule, even though it was introduced as 'an appeal for simplicity', is no simpler, and arguably more complicated than the FRC rule.

Of course these are not the only possible rules. If I had been asked, before learning about FRC, how the castling rule should be generalized for random starting posiitions, I probably would have said that the king moves half the distance (rounded up) toward the rook, and the rook moves to the other side of the king. This rule is left-right symmetric and matches the Chess480 rule in 11/16 of the possible positions. But without the need for awkward special cases, it is in my opinion simpler.

I am predisposed to like symmetry, and it wouldn't have occurred to me to choose an asymmetric rule like the one in FRC. Yet there is something appealing about the asymmetry, particularly in this context where it produces twice as many actually distinct positions. For this reason I'm still inclined to prefer the FRC rule.


Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Feb 22, 2006 06:19 AM UTC:
When I view the ratings for all tournament games by using '?*' as the tournament filter, exactly one player is displayed in a different color than the others. How is this possible? Does it indicate an error in the code, or in my understanding of what the colors indicate?

Chess/Xianqi/Shogi Tournament #1. Enter the First Chess/Xiangqi/Shogi Game Courier Tournament![All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Feb 21, 2006 07:07 AM UTC:
Here they are.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Feb 21, 2006 03:59 AM UTC:
Excellent; that seems to solve all my problems. Thanks.

Thomas McElmurry wrote on Tue, Feb 21, 2006 01:38 AM UTC:
Okay, I think I understand now.  I had been thinking of the Abstract piece
set as the default, not realizing that it was in fact a setting which had
overridden a previous default.  So it makes sense that I can't override
it in the URL, especially now that I've gone and learned a bit about the
GET and POST methods of form submission.

Here's a related thought (related from a user's perspective, anyway). 
When I enter my userid and view a game in which it is my opponent's turn,
the board is displayed, along with a message saying 'It is not your turn
yet', etc.  But the board is shown from my opponent's perspective. 
(Actually, a quick check of my current games seems to indicate that it is
shown from the perspective of the player to move [i.e. my opponent] in
Chess and Xiangqi, but from the perspective of the first [Black] player in
Shogi.)  Perhaps it would be more user-friendly if specifying a userid
ensured that the board would be shown from that player's perspective.

Thomas McElmurry wrote on Mon, Feb 20, 2006 03:49 AM UTC:
But the strange thing is that it's only a few games (Chess, Balanced Marseillais Chess, possibly others) that behave this way. With most games, the piece set (and other display settings) can be changed in the URL. For example, the Xiangqi preset defaults to pieces with simplified characters, but it's possible to change to traditional characters.

My reason for using the URL to tweak settings is that I make copious use of bookmarks, so that I can get to any game with just a few keystrokes. And if I want to use the positions from my games as desktop backgrounds, this is most easily done if I can construct a URL that produces an image using my preferred piece set and the appropriate orientation. I've done this happily for many of the games I've played via Game Courier, but I can't do it for a game of chess. I can look at the board from Black's side, or I can use the Alfaerie pieces, but for some reason I can't do both.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Mon, Feb 20, 2006 02:18 AM UTC:
Yes, a fascinating game, and a victory for the Chess960 champion over the
FIDE champion!

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Feb 20, 2006 12:28 AM UTC:
It seems that, when viewing a game of chess, one can't change the piece set by adding a query to the URL for the log. For example, this link should display the game with Alfaerie pieces, but the Abstract pieces show up instead.

Chess/Xianqi/Shogi Tournament #1. Enter the First Chess/Xiangqi/Shogi Game Courier Tournament![All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Feb 1, 2006 05:59 AM UTC:
Some semantic nitpicking:

  1. When the tournament rules mention 'White' and 'Black', presumably 'White' means the first player (White in Chess, Red in Xiangqi, Black in Shogi) and 'Black' means the second player (Black in Chess and Xiangqi, White in Shogi)?
  2. The first round will be a true round robin (meaning everyone plays everyone) only if exactly seven players participate.
  3. If my understanding of the Buchholz-Solkoff and Sonneborn-Berger tiebreaks (as explained here) is correct, then this page's description of Buchholz-Solkoff is incorrect, and that of Sonneborn-Berger is incomplete and potentially misleading.

Oh, and sign me up, please.


Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Feb 1, 2006 05:45 AM UTC:
Well, I meant 10^14, which is called 100 trillion in the American system and 100 billion in the British system. Being an American, I called it 100 trillion as I've been trained, but I agree that the British system is more logical.

Thomas McElmurry wrote on Tue, Jan 31, 2006 01:30 AM UTC:
I can't tell whether the game is good or bad, because I can't parse the rules. Nevertheless, if sets are ever sold at a price such that immortal_invader can afford 99999999999999, I'll buy one too, just to make it an even hundred trillion.

Besides, I could always use it as a chess set.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Fri, Jan 20, 2006 12:41 AM UTC:
Antoine's proposal should work very well if the number of players is
prime.  If the number is divisible by 2 or 3, there's a small weirdness. 
Look at the Shogi pairings in the 9-player example: players 1, 4, and 7
play one another; 2, 5, and 8 play one another, and 3, 6, and 9 play one
another.  No one in any of these groups plays Shogi against anyone in
another group.  A similar partitioning into 2 groups would happen with
Xiangqi with an even number of players.  I don't know how much, if at
all, this should bother us.

Here's an interesting possibility, inspired by Fergus's idea of having a
champion for each game.  Perhaps the final round could consist of the top
Chess player, the top Xiangqi player, the top Shogi player, and the top
overall player (and, if some of these should be the same person, the 2nd
overall player, etc.).

I would prefer to allow draws by agreement even in Shogi, although they
should be discouraged except in clearly drawish positions.  It doesn't
seem fair to me to penalize both players for playing equally well just
because the game ran long.  If length is a concern, there must be some set
of carefully chosen time controls that will address the issue.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Jan 7, 2006 08:09 AM UTC:
The 404 when trying to view an entire comment is something I've noticed before. A workaround is to first go to the 'all comments' page and then click on the 'view entire' link for the relevant comment.

The problem seems to be that the link from the PBM Game Logs page points to http://play.chessvariants.org/pbmlogs/displaycomment.php?commentid=11172, while the link from the corresponding Comment Listing page points to http://www.chessvariants.org/index/displaycomment.php?commentid=11172.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Sun, Jan 1, 2006 02:20 AM UTC:
I won't say much about game selection and tournament structure; I'll play
in just about any event as long as the games are appealing and I have the
time.  All the ideas posted here so far are good, but I hope the
multivariant tournaments with democratically selected games won't go
away; part of the fun of these has been the exposure to games that I might
not have played otherwise.  My only real 'complaint' about the polling
process is that good old Chess doesn't seem to stand much of a chance of
getting through, and I'd like to play it alongside other games.  (Hmmm...
maybe a 'Big Three' chess/xiangqi/shogi tournament?)

I have some thoughts about scheduling, which apply mainly to largish round
robins.  In GCT1 the games were divided into three rounds; this worked, but
led to periods of relative inactivity if a round had one or two very long
games.  For GCT2 it was decided that games would be assigned as players
became available.  This was a good idea in principle, but in order to run
smoothly it seems to require an inordinately large (and prolonged)
time commitment from the director, who must continually check for finished
games and determine which players are available, how many new games can be
assigned, which of the remaining games should be assigned first, etc.

It seems to me that the game-assignment process could be automated.  I'm
thinking of a script which could run periodically (once a day, maybe) and
assign games until it couldn't assign any more without exceeding a
specified maximum number of ongoing games for any player.  The algorithm
to work out which games to assign wouldn't have to be very complex.  The
part that I don't know anything about would be the interface with Game
Courier.  Perhaps Fergus can tell us whether this would be feasible.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Dec 20, 2005 06:54 AM UTC:
The plain, uncheckered Shogi preset uses PNG rendering, but when I use the wooden Japanese pieces with this preset, the characters indicating promoted pieces show up in a sort of brown, rather than the desired red.

Nova Chess 100. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 18, 2005 08:39 PM UTC:
Michael,

In Case 2, 4 BCQ pieces must be placed on 4 squares (c1, d1, e1, d2),
giving only 1 combination of filled squares.  The same applies to Case 3. 
Removing this factor of 4 reduces Case 2 to 72 combinations and Case 3 to
144, making the total number 864, which matches the figure I found by
counting in a somewhat different way.

Nova Chess features a great many unusual and interesting pieces, but the
pieces in any given set should be fairly easy to learn, and the game looks
quite playable.  Nevertheless, it will be a while before I've played all
possible scenarios. ;)

Thomas McElmurry wrote on Sun, Dec 18, 2005 05:51 AM UTC:
Perhaps I'm a bit too fond of counting things, but I tried to count the number of piece sets, and came up with 1492992 (using standard pieces) and 34992000 (using extended pieces). This led me to notice that the Armiger, Duke, and Earl are not listed in any family. If I add two of these pieces to the Knight family, then I get 1658880 and 38880000, but that still leaves one piece unfamilied.

I also count only 864 starting arrays.


Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Dec 17, 2005 07:19 AM UTC:
The only thing I would recommend changing on the latest board would be to extend all the arrows to the centers of the squares. On squares with both long and short arrows, the long ones are more prominent, and this may make it easier to miss the short ones.

I like the new Clodhopper and Fuddy-Duddy pieces in the Smess-style set. I preferred the name Dumbo, though, as it seemed so perfect for a piece based on the elephant. Fuddy-Duddy makes some sense too, but I've known ministers who are anything but dull, conservative, and unimaginative.


Thomas McElmurry wrote on Fri, Dec 16, 2005 02:39 AM UTC:
I rather like the whimsical, hyperactive feel of the Smess board and of the Smess-style board Fergus has created for Storm the Ivory Tower. I haven't played the game yet, but I expect that this board would add to the experience in one way, by giving it a unique flavor, but detract from it in another way, as the loud colors and diverse styles of arrows might make it hard to see several moves down the game tree. (But perhaps playing a few games would help me to understand the structure of the board better, so that I wouldn't have to rely as much on the visual representation.)

I also like the more minimalistic look of Michael's board. I don't think I would have any trouble playing on this board. I can see where Fergus is coming from, though; I wouldn't call them optical illusions, but in some parts of the board the patterns formed by the triangles are noticeable. Some of these patterns have their own kind of beauty, and to my eyes they don't obscure the squares, but I can easily understand how some people could find it hard to play on this board, just as others find it hard to play on the Smess-style board. My own opinion is that Fergus's board is more fun to look at, but Michael's would probably be easier to play on.

As I write this I've just noticed Fergus's recoloring of Michael's board, which I like very much. The checkering helps a great deal (more than I expected), the texture gives the board life, and the colors are very well chosen. And it preserves the elegant simplicity of Michael's design.

If there's any interest in yet another StIT board, I think it would be nice to have one in the style of All the King's Men, which I think in at least two ways would be an appropriate complement to the Smess-style board. In All the King's Men, the squares resembled a wooden floor, and the arrows had a simple, uniform style, easy to see but not distracting. Iff Fergus and others are interested in having such a board, and if no one else wants to create it, I would be willing to try my hand, although I probably won't have the time until after New Year's Day.

BoardGameGeek's Smess page has some nice images of various editions of Smess, Take the Brain, and All the King's Men.


Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Dec 12, 2005 09:25 AM UTC:
In related news, BrainKing offers a game called Froglet, and has just introduced a variant called 'Sphere Froglet' ... played on a torus, of course.

I think we need to start teaching topology in elementary schools.


Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 11, 2005 11:01 AM UTC:
If a nickel is to be flipped, I propose the following:
  • If the nickel comes up heads, we believe the written rules, which have consistently indicated that Rococo's Long Leaper moves and captures in the same way as Ultima's Long Leaper.
  • If the nickel comes up tails, we believe the testimony of the game's inventor, Peter Aronson, who has consistently indicated that Rococo's Long Leaper moves and captures in the same way as Ultima's Long Leaper.
  • If the nickel balances on its edge, then we'll have to think of something else. Pistols at dawn?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 11, 2005 05:32 AM UTC:

The link on this page to the GCT1 game logs appears to have an incorrect tournament filter, and produces an empty list of logs.

Here is a working link.


Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Dec 7, 2005 04:34 AM UTC:
Jared is right to point out that the board is not spherical, but it's not a torus either. It would be a torus with a half-twist if a1->d1 were joined to e8->h8 and e1->e4 to a8->d8, and it would be a sphere if a1->d1 were joined to h1->e1 and a8->d8 to h8->e8. But instead we have a1->d1 joined to e1->h1 and a8->d8 to e8->h8. This board is a compact nonorientable manifold with Euler characteristic 0, i.e. a Klein bottle.

Of course, chess on a Klein bottle has got to be at least as cool as chess on a sphere, right?


Ulchesgi. Like Ultima and Chess and Shogi. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Nov 29, 2005 04:19 AM UTC:
12 x 8 = 896 ? That's new.

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Nov 17, 2005 06:56 AM UTC:
Shatranj and Shogi are consecutive entries in the alphabetized listing of recognized variants, but to combine them like this is a very original idea. Like those two games, this one has a variety of short-range pieces with only a few powerful long-range ones. The Trojan Horse will add another layer of strategy to the game: with most of the pieces beginning off the board, should one deploy them early in order to control territory and build a solid defense, or keep them inside the Horse in order to strike a crushing blow from behind the enemy's walls?

I like the inclusion of the Wazir, Ferz, Camel, and Elephant. These pieces form a natural sequence: two Wazir's moves at right angles make a Ferz's move, two Ferz's moves at right angles make a Camel's move, and two Camel's moves at right angles make an Elephant's move. That makes me wonder, though, whether the Trojan Horse should contain a Bishop instead of a Knight. Or maybe I just think that because I missed the Bishops while playing Shatranj recently.

Speaking of which, the inclusion of drops will of course prevent the game from ending in a long slow war of attrition.

I would probably play quite badly at first, but I'd love to try this game.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Fri, Nov 11, 2005 03:59 AM UTC:
Hey, what happened to all the comments from the past two days?

Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Nov 5, 2005 04:50 AM UTC:
It's about time we had a spherical chess variant, and the 'GeoBoards' are certainly among the most natural choices. My intuition isn't good enough to tell me how playable this game is, but it would be fun to try.

There are several points where the rules need clarification:

  • What is the definition of 'forward' for Pawns and Squires? The definition that seems most natural doesn't satisfy the statement that a Pawn has three forward directions to choose from.
  • Regarding promotion, what exactly is meant by 'any higher-ranking piece'? My guess is Queen, Rook, or Templar. Certainly promotion to a second King would change the game drastically. But can a Pawn promote to Squire? Can a Pawn or Squire promote to Obelisk? If so, how does that Obelisk behave, given that it is outside of its Home Territory?
  • Is promotion mandatory when a Pawn or Squire enters the opponent's Home Territory? If not, is it mandatory when it reaches the opposing King's starting hex?
  • How does a Templar move? There seem to be two contradictory statements: 'The Templar is a combination of the traditional Knight and Bishop.... The Templar moves three spaces diagonally, or two spaces forward and one to the side.' Which of these is correct?
  • Can a Queen, Rook, or (maybe) Templar make a 'null move', traveling all the way around the board and returning to its starting space?
  • Is the King really in Exile only when forced out of its Home Territory?
And a comment: I tend to be suspicious of games that let Pawns take multiple steps but don't allow en passant capture. But it's possible that the geometry of this game is different enough from Chess that this won't be a problem. Does anyone have thoughts about this?

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Nov 4, 2005 10:02 PM UTC:
Yes, they are, although they're replaced by the more basic concept of Rex capture. Strictly speaking, moving into 'check' is legal in EEEEEEEEEEEEEEEEEEEEEEEX! Chess, but it's a very bad idea to do so if you can avoid it, because it will result in an immediate loss if your opponent is on his toes. The AnalogComputer and Water ensure that the same applies to Seeing Red out of or through 'check', and the last sentence in the Main Rules section establishes that 'stalemate' counts as a draw.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Nov 4, 2005 01:14 AM UTC:

[2005-11-14: I've edited this table after the recent and long-dreaded demise of the Black army in Gifford-McElmurry. Just a few minutes later I'm already feeling withdrawal and hoping the last few games will be assigned soon. Has anyone heard from Fergus lately?]

I've been keeping track of the results, and I think the following is correct, although it's possible that I've made mistakes. The last column is the Buchholz-Solkoff tiebreaker, which is guaranteed not to break ties when the tournament is complete.

1Gary Gifford+10 =1  -010.5/11+10 
2Antoine Fourrière+7  =1  -17.5/9+6 
3Andreas Kaufmann+8  =0  -38/11+5 
4Roberto Lavieri+5  =4  -17/10+4 
5Fergus Duniho+6  =0  -36/9+3 
6Carlos Carlos+6  =1  -46.5/11+2+1
7Michael Madsen+6  =0  -46/10+2-1
8Joe Joyce+2  =2  -53/9-3+11
9Thomas McElmurry+3  =0  -63/9-3+10
10Greg Strong+3  =0  -83/11-5+12
11Michael Nelson+2  =1  -72.5/10-5+8
12George Duke+0  =0  -70/7-7 
13Hans Henriksson+1  =0  -101/11-9 

64 games have been completed, and 14 (listed below) remain.

Alice Chess

  • McElmurry-Duniho

Chess with Different Armies

  • Duke-Joyce

Extinction Chess

  • Madsen-Duke

Hostage Chess

  • Duke-McElmurry
  • Duniho-Fourrière

Marseillais Chess

  • Fourrière-Nelson

Maxima

  • Joyce-McElmurry

Rococo

  • Duke-Lavieri

Switching Chess

  • Carlos-Joyce
  • Duke-Strong
  • Fourrière-Madsen
  • Henriksson-Nelson
  • Kaufmann-Gifford
  • Lavieri-Duniho

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Nov 3, 2005 03:57 AM UTC:
This is a very appealing game which seems to have considerable strategic depth. I think it is worthy of serious study.

There are a couple of points where the wording could be improved. 'If it steps on an opponent piece it is captured and is permanently off the board' seems to imply that the moving piece is captured, rather than the opposing piece. Also, the phrase 'your other Mook' in the description of seeing red could be taken to mean that one must have two Mooks in order to see red.


Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Oct 31, 2005 09:11 PM UTC:Good ★★★★
I would assume that the transposition rule is not being used, since as the rules are stated here it seems to be presented as a nonstandard variation.

Rules of Chess: Pawns FAQ. Rules of promotion and movement of pawns explained.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Oct 19, 2005 09:36 PM UTC:
If even the official rules aren't good enough for your friend, how about some actual games played by GMs? For example, check out the last round of the recent FIDE championship; the games can be found at http://chessbase.com/news/2005/sanluis/games/wcch14.htm and probably numerous other places.

In these four games, I count three moves of the type in question: 6. dxc3 in Svidler-Anand, 25. bxc3 in Leko-Kasimjanov, and 50... hxg6 in Morozevich-Adams.

If your friend considers every word on the Internet to be inherently untrustworthy, you might try the local library. Just about any book on chess should contain either the rules or records of games, and you won't have to dig through very many games before finding examples.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Wed, Oct 19, 2005 07:50 PM UTC:
My understanding is that KBN vs. K can win in under 50 moves from any
starting position except those where the lone King can immediately capture
the Knight or Bishop.  If my memory's not too crazy, I think the maximum
number of moves required is somewhere around 30-35.  It can be done in 50,
but there's often not much room for error.

Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Oct 19, 2005 07:40 AM UTC:
Regarding the questions about which 480 positions should be used:

Rather than thinking of 2 sets of 480 positions, perhaps it's better to think of 480 sets of 2 positions. The two positions in each set are related by left-right reflection, and have equivalent strategy trees.

I agree with John that it's aesthetically preferable to play all 960 positions, but if you want to choose just one from each pair, how about the one where the Queen is to the left of the King in White's starting position?


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Fri, Sep 30, 2005 11:15 PM UTC:
I've noticed this also.  The page starts to load, and then seems to get
stuck for a long time (sometimes several minutes), usually after loading 4
kB of data.  The problem is inconsistent; some days I have trouble getting
to my games at all, while on other days everything loads quickly.

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Sep 30, 2005 06:36 AM UTC:
My understanding is that the Half-Duck moves as a (1,1)- (2,0)- or (3,0)-leaper; that is, it can move one square diagonally or two or three squares orthogonally, regardless of whether there are pieces on the intervening squares.

Castling in Chess 960. New castling rules for Fischer Random Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Sep 27, 2005 02:30 AM UTC:
While I can understand why someone might prefer this rule, I don't agree with the statement that Fischer's rule is flawed. Both rules are sensible generalizations of FIDE Chess's castling rule.

The FIDE rule can be stated something like this:

In order to castle...
(1) ...the King moves two squares toward the Rook, and the Rook moves to the other side of the King.
In order for castling to be permissible...
(2) ...neither the King nor the Rook may have moved.
(3) ...none of the King's initial, intermediate, and final squares may be attacked by the opponent.
(4) ...the initial, intermediate, and final squares of the King and of the Rook must be vacant except for the King and the Rook.
But another statement is also possible, where (1) is replaced with
(1') ...the King moves to the c-file and the a-side Rook moves to the d-file, or the King moves to the g-file and the h-side Rook moves to the f-file.
and (2), (3), and (4) are unchanged.

From the standard starting position, these two statements are equivalent. But when we try to generalize to other starting positions, they differ, and we must choose one or the other (or a third statement not listed here). If we follow (1'), then we have the Fischer rule, with no change to the statement. If we follow (1) and include additional language to deal with the special case where the King begins on the b- or g-file and can't move two squares toward the near edge, then we have the rule proposed here (which I'll call the Lewis rule). Because of the necessity of handling this special case, I consider the Lewis rule to be not cleaner, but less clean than the Fischer rule.

At a glance, the Fischer rule may seem a bit ugly, since it explicitly breaks the symmetry of left-to-right reflection. But this actually makes the game richer, as it allows more possibilities. Under the Lewis rule (or any other symmetric castling rule), there is no meaningful distinction between a starting position and its mirror image, and the game should really be called Chess480.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Tue, Aug 23, 2005 12:18 AM UTC:

It could be that in some games the player to move hasn't checked frequently to see whether the site is back up.

As for the emails, I can't speak for others, but I've received the notifications of my opponents' moves only inconsistently throughout the summer.


Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Jun 3, 2005 10:07 PM UTC:
I'd rather not forbid only the FIDE-FIDE matchup. I'd prefer to allow it, but most important to me is that all the armies be treated symmetrically, i.e. if FIDE-FIDE is forbidden, all four same-army matchups should be forbidden.

CwDA is one of those games that includes FIDE Chess as a subgame, and I don't see a problem with allowing it to do so. It's worth noting that if the players choose their armies, then anyone with a sufficiently strong desire not to play FIDE-FIDE can avoid it by not choosing the FIDE army.

Also, we've already played Fischer Random Chess in this tournament. One FRC game in 960 is identical to FIDE Chess, and we didn't make any provision to prevent that from happening. Granted, the probability is somewhat higher in CwDA, but it's not all that bad. With unrestricted random assignment, there's about a 77% probability that FIDE-FIDE won't occur in the tournament.


Thomas McElmurry wrote on Fri, Jun 3, 2005 04:42 AM UTC:
I have a slight preference for allowing both players to use the same army, but it's fine if we don't.

In addition to the two army-selection methods already proposed (sequential choice and random assignment), there is also the possibility of secret or simultaneous choice. If identical armies are forbidden, there is still the possibility that both players may choose the same army; in this case I like Ralph Betza's suggestion of letting Black choose which player will change armies.

I would be content with any of the three methods, so long as any advantage from the army-selection process goes to Black. In particular, if we choose sequential choice with identical armies permitted, then Black should have the second choice as Greg has proposed. If we choose sequential choice with identical armies forbidden, I think Black should have the option of choosing first (so as to be sure to get his favorite army) or second (so as to have maximum information available when he chooses).

Also, the order of choosing can make a difference even if identical armies are permitted. A player's preference may depend on which army he will be facing. Random example: If Alice is playing the Nutty Knights, then Bob prefers to play the Colorbound Clobberers, but if Alice is playing the Fabulous FIDEs, then Bob prefers the Remarkable Rookies.


Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Apr 13, 2005 02:56 AM UTC:

Peter,

Regarding game design, I agree with Michael Nelson's last comment, but after your last comment I understand your position much better. I now see this as a question, not of logic, but of taste. And it's not my game, so I'll shut up about that.

I'm glad to see that the rules have been revised to reflect your intentions (although I had hoped that the tournament issue would be resolved first), and I believe that the revised rules are equivalent to what you have indicated in recent comments. But, if you're interested, I have a few suggestions as to how I think they could be written better, so as to avoid future misunderstandings.

The sentence that was most controversial in the original rules was this one:

Or in other words, a piece may only end up on an edge square by making a capturing move that would not be possible without landing on the edge square.
Before the revision this sentence threatened to break the game; now I think it's just unnecessary and possibly confusing.

The section labeled 'Rules' seems unnecessarily complex and extremely redundant. The same statement is made at least four times, and if I were unfamiliar with Rococo, I would have to read this section three or four times to be sure I had it right.

You've now included a precise mathematical definition of the term 'capturing move'. This is good, because I now understand what you mean by the term, but I'm not sure that this is the best term for this definition. To see what I mean, consider this example: A Long Leaper on a4 could capture an opposing piece on a3 by moving to a2 or a1 (assuming both of these squares are vacant). In the absence of a definition of the term 'capturing move', I would regard these as two distinct capturing moves, since they are two distinct moves. But it seems natural to say that they result in the same capture. The rules would be clearer (to me, at least) if the term 'capturing move' were replaced everywhere with 'capture'.

The inclusion of the clarifying example is perhaps helpful, but it is not the best possible example, since it does not fully distinguish between the three interpretations of the original rules. A better example can be formed by placing the piece to be captured on x3 rather than x2, so that under the revised rules the Long Leaper can capture by moving to x2, but not to x1 or x0. Also, the example breaks up the flow of the redundant rules; perhaps it could be moved to its own paragraph. And if the rules refer to the square x9, the ASCII diagram should be modified to refer to the last rank as 9, rather than 00.

The formal statement of the edge-square rules is unambiguous, but statement 4 is completely unnecessary. It follows from the first three statements, and should therefore be treated as a theorem rather than a rule. If I'm not mistaken, the entirety of the edge-square rules could be stated in one sentence, something like:

A piece p capturing a set P of opposing pieces may land on or pass over only the minimal number of edge squares necessary for p to capture all the pieces in P.

The piece descriptions of the Long Leaper and the Withdrawer should include statements that these pieces, when moving along an edge, may move only the shortest possible distance for a particular capture. In fact, since each piece description contains the edge-square rules applying to that piece, I wonder whether it would be better for the 'Rules' section simply to introduce the general concept of edge squares, and leave the details to the individual piece descriptions.

Finally, I've noticed some typos: 'mininal', 'Moves that captures', and 'fewist'.


Thomas McElmurry wrote on Wed, Apr 13, 2005 12:55 AM UTC:
Roberto,

I have read the rules, very carefully, a great many times, and I remain convinced that my original interpretation was the correct interpretation of the rules as they were written before yesterday's revision. I have explained my analysis in gory detail, and of those who disagree, only Greg Strong has provided reasoning based on the text of the rules in response.

You say that under my interpretation the Long Leapers would have too much power. That may be so, but that is a subjective assessment which can only be made based on experience with the game (or perhaps experience with similar games and an intuition superior to mine). The fact (if that word can be used) that a particular set of rules does not yield the best of all possible games does not mean that that set of rules was not written down. As it happens, I think that the Long Leapers in Rococo may be too powerful regardless of which rule is used for capture along an edge. But one's opinions of the merits of a game are not relevant to interpretation of the written rules. The rules are what they are, not what you, or I, or anyone else, think they ought to be.

Also, the fact that some anonymous player once played a move which was not the best move under my interpretation (which you call the 'wrong' interpretation) cannot be taken as evidence for or against any of the three interpretations. It is not even evidence that the player interpreted the rules one way or another, unless the annotations (which I have not seen) contain some discussion of the matter.


Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Apr 1, 2005 11:23 PM UTC:
Right now the behavior under Opera is what I would consider perfect. I actually prefer that it not jump to the top of the table, since this way the page stays where I put it. If I want to scroll to the top of the table, I can do that quite easily. But I might want to keep the top of the page visible, or the comments section, or whatever. If so, it's very annoying when every click forces me back to the top of the table. In short, the page is more flexible if it doesn't force one set of preferences on all its users.

Thomas McElmurry wrote on Fri, Apr 1, 2005 05:05 AM UTC:Good ★★★★
'Good' is for the content and general usefulness of the feedback page. It would be 'Excellent' if the spiffy interface worked better.

Browsers running under Windows XP:

Opera 7.51 (my preferred browser): When the content is hidden (i.e. before I select an item or when I select an item which opens a submenu), a small rectangle of the lavender background color (#ddccdd) is visible. When I click on any item which opens a submenu, it jumps down the page, so that the line reading 'Written by...' is at the top of the screen. When I scroll back up and click on any menu or submenu item which doesn't open another menu, the appropriate content displays on the right, with the top of the #fedead-colored box aligned with the top of the screen.

Mozilla Firefox 1.0: As with Opera, a small lavender rectangle is visible, but with a different size, shape, and location. When I click on any menu item, the top of the screen neatly bisects the question 'What do you want to do?' and the appropriate content displays on the right.

Netscape 7.1: Behaves identically to Firefox. Not surprising, since Netscape is essentially Mozilla.

M$ Aieee! 6.0.2900.2180.xpsp_sp2_rtm.040803-2158: The full content is visible as the page loads, and instead of the small lavender rectangle seen in other browsers, we have a larger lavender rectangle, whose height always matches the height of the visible portion of the menu tree, and whose width changes every time a different submenu is opened. Clicking on menu items sometimes causes the screen to jump vertically, but only slightly.

Browsers running on a Red Hat Linux system consigned to the 'care' of a Windows devotee:

Netscape Communicator 4.8: Reports two JavaScript errors as the page loads; I assume these are due to an obsolete browser running an obsolete version of JavaScript. The entire menu tree is immediately visible. Clicking on any menu item causes the screen to jump to a seemingly arbitrary point, with an apparent preference for the very bottom of the page. The content which should be associated with the various menu items is nowhere to be found.

Mozilla 1.0.2: When no content is displayed, there is a lavender rectangle at the far right of the screen. This rectangle is equal in height to, and aligned vertically with, the heading 'What do you want to do?'. It is also only slightly wider than this heading, and its width remains fixed when content is opened. Thus the text displays in a very narrow column, with much wasted space in the center of the page. The vertical positioning of the page is exactly as in the Windows version of Firefox.

Konqueror 3.0.5a-0.73.4: The menu tree expands and contracts properly, and clicking on any item causes the screen to jump to the top of the page (which is in my opinion the most sensible place to jump to if you have to jump somewhere). The content which should be associated with the various menu items is nowhere to be found.

General comments reflecting my taste in web design: The fancy JavaScript and CSS stuff would be great, if it worked flawlessly. But if the content can't be gotten to, or if navigating the menus causes jumping to nonintuitive points on the page, it's not worth it. Form should follow function. Also, since so few browsers make a serious attempt to comply with standards, any time you tune something for one or two browsers, you're probably breaking it for the rest.

Now, I only pretend to know HTML, and I know almost nothing about JavaScript or CSS, so forgive me if this is a stupid question: Why are HREFs and NAMEs necessary at all?


Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Mar 30, 2005 12:05 AM UTC:

For the sake of posterity, here is a link to the game in question.

I see two logically independent questions here:
1) What should the rules be?
2) What is the correct interpretation of the rules as written?

The first question is relevant to future games of Rococo and should be answered by the inventors, taking input from the rest of us if they wish to. For the particular case of the present game, I think that the second question is relevant, and that ideally it should be answered by consensus.

The rules as written contain a general statement describing the concept of edge squares and their role in the game, and a specific statement for each type of piece, describing how that piece behaves with respect to edge squares.

The general statement:

These marked squares on the edge of the board are edge squares, and a move may only end on an edge square if necessary for a capture. Or in other words, a piece may only end up on an edge square by making a capturing move that would not be possible without landing on the edge square. This includes moves that start on edge squares.

The specific statement for the Long Leaper:

It may end its move on an edge square only when that is the only way to make a particular capture.

As I read these rules, the only thing that could be construed to forbid my move to x0 is the definite article in the second sentence of the general statement. It's worth noting that David's interpretation, based on this definite article, is paradoxical (as Mike Nelson has pointed out), and that the definite article only appears in a sentence which is presented as a rephrasing of the previous sentence. The first sentence of the general statement and the specific statement both imply (in my opinion; there may be some room for debate) that one edge square is as good as another. Since I can't capture the black Leaper by moving to an interior square, x1 and x0, both being edge squares, should be equally permissible under the rules as written.

Peter's emendation of 'landing on' to 'landing on or passing over' does produce a well-defined rule, but in my opinion it is inconsistent with the intention of the edge squares. If the black Leaper were on x3, then this rule would say that I can capture only by moving to x2, not x1. But a piece on x1 is no safer from a Leaper than a piece on x2. On the other hand, a piece on x0 is safer, so it would seem reasonable to forbid capture on x0, not because it is not the first square beyond the victim, but because it is on two edges rather than one.

In fact, I think this was Mike Madsen's understanding of the rules. (I hope he'll correct me if it wasn't.) While I maintain my belief that this is not the rule as written, it seems sensible, and in my opinion would be the best rule for the game. It could perhaps be stated most easily by defining three classes of squares (interior, edge, and corner), and forbidding a piece to move to an edge square except to make a capture which cannot be made by moving to an interior square, or to move to a corner square except to make a capture which cannot be made by moving to an interior or edge square.


Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Mar 29, 2005 07:50 AM UTC:
Thanks to Mr. Schmittberger for the quick decision.

I agree that such a position is very unlikely -- presumably it's unusual for a game of Extinction Chess even to last so long -- but it's not inconceivable. If the ruling had been for a draw, then one could imagine a game in which Black had no winning chances, but could force a draw by moving the Bishop to c8, forcing the Pawn to promote or die.

On the other hand, since the capture-promotion has been declared a win for White, it seems that the position as I stated it could arise only after an obvious blunder by Black. But of course the Black piece need not be a Bishop. One could imagine White pushing his last Pawn to the 7th rank, forking Black's last Rook and Knight.


Shatranj. The widely played historic Arabian game, predecessor of modern chess. (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Mar 28, 2005 10:57 AM UTC:
I see. So there's a bit of history and a bit of mystery. Intriguing.

Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Mar 28, 2005 07:40 AM UTC:
Regarding the castling question, I would have thought that the logical generalization of the orthodox chess rules would be to allow castling out of or through check, but also to allow the King to be captured en passant on either its original square or the square it passed through. This would of course result in a loss unless the castling player had a second King on the board.

Also, I've just thought of the following pathological possibility. Suppose that, after 41 moves of a game of Extinction Chess, White's only Pawn is on b7 and Black's only Bishop is on c8. If White then plays 42. bxc8=Q, Black's Bishops are extinct, but so are White's Pawns. So the game is clearly over, but what is the result?


Shatranj. The widely played historic Arabian game, predecessor of modern chess. (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Mar 27, 2005 07:02 AM UTC:
What is the significance of the unusual board coloring in the new Shatranj preset?

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Mar 27, 2005 06:40 AM UTC:
Please ignore this comment. It was misplaced.

Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Mar 9, 2005 05:45 AM UTC:
Will there be a GCT2 filter so that one can easily view only the logs from this tournament?

Thomas McElmurry wrote on Tue, Mar 8, 2005 05:43 AM UTC:
I prefer the white marble board, followed by the blue marble board.  The
plain uncheckered board is hard on my eyes, and shogi on a checkered board
just feels wrong.

Also, did we ever decide how armies will be chosen for Chess with
Different Armies?

Thomas McElmurry wrote on Wed, Feb 23, 2005 08:01 AM UTC:
I'm planning to play in the Tournament.  I can't remember my PayPal
password, so I'll have to mail in a check.

I've been pretty busy and didn't find the time to vote in the approval
and preference polls, but it looks like you all chose a great set of games
without me -- hence the 'Excellent' rating [withdrawn 2005-04-16].

I hope this year's Tournament is as much fun as last year's!

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Aug 12, 2004 08:17 PM UTC:
How has someone's game of Fischer Random Chess managed to sneak through the tournament filter?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Jun 21, 2004 05:02 AM UTC:
Fergus, I'm confused by the third paragraph of your latest comment. Are you proposing a third alternative or merely suggesting some games that could be played outside the tournament?

Thomas McElmurry wrote on Wed, Mar 17, 2004 01:00 AM UTC:
There are a few rules that aren't clear to me, and these should probably
be nailed down before the tournament begins.

1) In Eurasian Chess, if a pawn on the ninth rank is immobile due to a
dearth of captured pieces, can it still give check?

2) The rules of Chessgi seem to allow dropping a pawn on the first rank,
but they do not state how it may move from there. I can think of six
sensible rules: a pawn on the first rank could step forward one, up to
two, or up to three squares, and in any of these cases a pawn moving from
the first rank to the second could either retain or lose the right to step
forward two squares on its next move. Regardless of which rule is correct,
I assume that the en passant rule is applied in the logical way.

3) There is also the issue of the precedence of victory conditions in
Maxima, currently being discussed on that game's page.

Thomas McElmurry wrote on Sat, Jan 31, 2004 03:16 AM UTC:
The 'Review votes' button tells me, 'There is no record of your votes.' Does this mean that my votes didn't go through, or simply that there is something wrong with the review function?

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