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Comments by Jared McComb

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Three Player Hex Shogi 91. a hexagonal Shogi variant for three players. (Cells: 91) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2014-06-10 UTC
I have to wonder whether this game would benefit from adapting Yonin's ruleset (specifically, when a player is checked, it's their turn next).  If you did this, then I guess whoever checkmated either player first would win, since in free-for-all Yonin you have to be in control of three out of four armies to win.

Alternatively, instead of just passing the turn to a checked player - if a player is checked "out of order" simply reverse the turn order.  But that might be too confusing in the long run.

Also, I haven't ever played any games that use this other particular option, but I like it in principle: without using either of the above rules, what if you won if the player to your left (the one after you) was checkmated?

Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2010-04-26 UTC
The pawns are FIDE pawns. They may only promote to lost pieces. So, in that case, you could only promote to silver.

Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2010-03-10 UTC
What would be the point? Half the squares would be useless because the pieces on them wouldn't be able to attack the King, which leaves a game which is topologically equivalent to an orthogonal-only one.

Border Wars. Game played on the 42 edges of a grid, with elements of Shogi and XiangQi. (Cells: 42) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2010-03-01 UTC
If a Diplomat reaches the other side when the opponent has no pieces in reserve, then nothing happens.

Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2009-07-25 UTC
Do squares become painted-over as pieces move off of them multiple times?

Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2009-06-14 UTC
Yes, that is correct. Only Shogi pieces can be held and dropped.

Jared McComb wrote on 2009-06-08 UTC
Yes, pawns may make a double-step opening. In fact, en passant is disallowed for this very reason - since the board is 7x7 instead of 8x8, it could happen much more frequently, and I did not want this.

Little Trio. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on 2009-06-08 UTC
Oh neat, someone made a preset for this!  :)

I'd appreciate it if people who try this out could post their thoughts on how well it plays.

Dai-Ryu Shogi. Large Shogi variant with new pieces. (9x16, Cells: 144) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2009-01-10 UTC
All dragons move exactly as they did in the third zone before promotion. Promotion to a dragon effectively allows third-zone moves to be made outside of said zone.

Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2008-04-30 UTC
I wonder whether this concept would work better in a hexagonal setting...

Tardis Taijitu. Xiang Qi board but with movable, bigger-inside-than-outside Fortresses. (9x10x3, Cells: 144) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-12-04 UTC
...So what happens if you stick a Tardis inside another Tardis? :P

Yo[n]o Shogi. 4-player Shogi variant with all 8 kinds of piece (fewer of some) on a standard Shogi board. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-10-21 UTC
There is a typo in the diagram - one player has no Silver - and by 'W'
you mean Lance, right?

Haven't tried it yet but it seems that the large number of long-range
pieces will overpower the game more than in Yonin Shogi.  Plus it doesn't
have the rules Yonin does about handling check and mate, which IMO is the
best way to do it - but on the other hand, entirely removing the pieces of
a defeated player from play seems like it might make the endgame more
interesting and help control the large number of long-range pieces. 
(Question: are the mated player's in-hand pieces also retired from play?)

So what's YOUR favorite?. Yeah, we've got a list of recognized variants. But what games are YOUR personal favorites?[All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-09-13 UTC
To Mr. Gilman: there is a reason that I suggested people try to disclude Recognized variants. ;)

Dragon. Missing description (9x15, Cells: 135) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-09-12 UTC
'As a final note, a 'you can't reply to criticism to your game' rule
would stop a lot of flame wars here. Then again, it would also give trolls
who just want to hurt people's feelings more power.'

Which is why it shouldn't be strictly enforced - the Internet is much
more open than a small room with a dozen people in it and so there should
be a little leeway, or an option to disregard the thing altogether.  And
besides, if a game is truly good, it will show through peoples' opinions,
not through some interweb troll's offensive comment.

Jared McComb wrote on 2006-09-12 UTCPoor ★
Poor in part to counteract the excellent, but mostly because that is my
opinion.

The game is needlessly complicated and too confusing to learn, and in
addition, the page and diagram are just plain ugly.  And I believe Andy is
correct in saying that Nicholls' arguments are both condescending and
outrageous, although I'm not sure that the LoTR series qualifies as
'second-rate.'  (I really need to go read 'em...)

At the community college that I graduated from, there was a student
association called 'Writers' Guild,' where students and faculty could
bring things that they had written and get opinions on them.  The one
major rule there was, after reading something you wrote, you couldn't
defend it while other people critiqued - and it WORKED.  I believe that
this community could almost definitely improve if people here acted by
this rule for a while after their articles are posted.

[Subject Thread] [Add Response]
Jared McComb wrote on 2006-08-25 UTC
I already had an Omega set, so of course I had the pieces for it. I ordered a board because the cardboard board that came with the set has been used so much that it is starting to fall apart. As for cost, it was... expensive. ;)

Jared McComb wrote on 2006-08-24 UTC
I've just received a custom Omega chessboard which I ordered awhile back. 
It is made of quarter-inch plywood, laser-etched and stained.  I hope to
post some pictures soon, especially if there is any interest.  ;)

Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-08-14 UTCAverage ★★★
'Wow, let's use really big numbers to try to impress people!'

Alfaerie Variant Chess Graphics. Set of chess variant graphics based on Eric Bentzen's Chess Alpha font.[All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-05-20 UTC
The zebra has stripes but the tiger has none... ???

Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-04-30 UTC
Yes, I probably could -- if I could program Zillions files.

Jared McComb wrote on 2006-04-28 UTC
I am considering a 9x9 version of this game. In the meantime I encourage people to play this one and give me their thoughts.

[Subject Thread] [Add Response]
Jared McComb wrote on 2006-04-14 UTC
So it looks like Looney Labs is discontinuing the single-color stashes in
favor of their new 'Treehouse' system.  Single-color stashes will still
be available in their online store, while supplies last - but they do have
Cyan available.

Linkage: http://www.looneylabs.com/whybuy/treehouse.html

Decay Shogi. Pieces decay if held too long. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-04-14 UTC
Oooh, I like this idea! Can someone ZRFolize it?

Neutral Subject Chess. Most pieces start neutral, and players compete to recruit them. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on 2006-04-10 UTC
Okay, I get it now. Thanks for your help, guys. It's a great idea but I'll have to try it out before I can give it a proper rating.

Jared McComb wrote on 2006-04-09 UTC
So basically, any neutral piece that is attacking any non-neutral piece becomes yours at the end of your turn?

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