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Comments by JaredMcComb

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Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, May 2, 2005 05:34 PM UTC:
I previously stated that I would be willing to post my other entry via 'the form'. However, due to a massively underestimated schedule overload (a.k.a. 'last two weeks of school'), I will be unable to do so until no earlier than a week from this Wednesday, and most likely not until Thursday or later.

Jared McComb wrote on Mon, May 2, 2005 02:42 PM UTC:
I edited Yagbap after the deadline only to clarify a couple of things, and didn't actually change the rules as listed. I think that the best thing to do would be to somehow remove the edit option on all the pages for the duration of the contest, if that's possible, and then add them back on when the contest is finished.

Yagbap. A decimal Chess/Amazons hybrid. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Sun, May 1, 2005 05:59 PM UTC:
Page slightly clarified in Rules and Notes. Also, thanks to whoever added it to the contest index. I trust that my other entry, Countdown, was received, and if it would be more convenient I could attempt to upload it using 'the form.'

The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Apr 30, 2005 11:11 PM UTC:
This needs to be added to the contest index. Perhaps it would be possible in the future to add 'this is an entry to thus-and-such contest' flags to the submission page? Of course a check would have to be used to see whether 2 entries have already been submitted by the same person.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Apr 26, 2005 01:59 AM UTC:
I think that whatever system we choose to use in the near future, we'll
just need more editors to run it.  Also, I think the wiki idea wouldn't be
that great.  If you want a CV Wiki, enter some pages into the Wikipedia.

I'd volunteer to be an editor, myself, if I knew enough HTML to be useful.

Jared McComb wrote on Mon, Apr 25, 2005 04:28 PM UTC:
This isn't some sort of dramatic foreshadowing of the closing of the CVP
in the near future due to lack of available manpower, is it?  Because if
it was, that would be, like, y'know, *totally* uncool.

Jared McComb wrote on Mon, Apr 25, 2005 11:49 AM UTC:
Is the contest even still going on? I also have an entry in limbo, plus the commenting system for the contest's page seems to be broken (see my bug report below).

[Subject Thread] [Add Response]
Jared McComb wrote on Sat, Apr 23, 2005 01:31 AM UTC:
It seems to me that no comments from the 10 Contest page are showing up in
the main listing.  There are quite a few confused people there waiting for
things to happen.  On that note, perhaps a priority ought to be made to
update the contest, especially since the deadline is not very far away.

Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Apr 23, 2005 01:29 AM UTC:
Or you could use rooks to represent knights, and knights to represent
rooks, and turn one rook upside-down.  Or one knight could be tipped on
its side.  The possibilities are vaguely endless.

In all seriousness, this game does sound interesting, if minimal in
overall variantage.  Whatever happened to the modest variants listing? 
There have been quite a few variants posted lately that could probably go
there.  Maybe it's time for an overhaul of said listing.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Apr 18, 2005 08:16 PM UTC:
Perhaps the editors are wary of uploading the 10th entry to this contest because they think that being the 10th entry will give it some sort of intrinsic advantage? ;P <p>Seriously, though, what's going on?

Star ChessBROKEN LINK!. 3d-chess variant on two round levels. (Link.).[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:50 PM UTC:
And while I'm at it, another dead link.

PIBROKEN LINK!. Commercial multiplayer chess variant for 2 - 12 players.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:39 PM UTC:
This link has been snatched.

EvoBROKEN LINK!. Game with chess-variant elements.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Apr 15, 2005 05:25 PM UTC:
The link is no longer valid. It works, but the game is no longer where it used to be.

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Apr 7, 2005 12:09 PM UTC:
I am going to offer my interpretation/variant of the rules here.  This is
assuming each player has their own distinct set of quantae, which is how
it looks the game is played from the opening setup on this page.

A piece is not defined until it is moved, regardless of whether it can be
deduced as something or not.  In other words, the cycle is not complete
until every quantum on the board has moved and been defined.  When you
move a piece as a rook or bishop, you may choose to define it as a queen,
but you must define it as such immediately after moving it.  Once a piece
of yours has been captured, it's captured, and you can no longer define a
quantum to be that particular piece (of course, if you had two of them, and
one was captured, you can still use the other one).  If a quantum is
captured, we don't know what it was going to be, so after every piece of
yours has been defined, all the other ones that are still left are
considered captured and given to your opponent.  Of course, immediately
after the last quantum has moved, the cycle ends and each quantum suddenly
has the moving power of all the pieces you have left.

In other words, I'm for Full Actual resets, but I don't understand fully
the difference between Field and Player, so I can't say which I have just
stated I prefer.

The reason I like this method of play is that it more closely resembles
FIDE chess because once a piece is captured, it's removed from play, so
for example you can't redefine another quantum to be your Queen if
you've already lost your Queen.

Just my 2 cents.

TigerChess. Variant themed after a medieval battle. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Apr 6, 2005 11:21 AM UTC:
'The three Knights are therefore complementary to each other in a similar sense to the two Chess Bishops which operate on complementary squares.' <p>Technically incorrect. Each bishop in FIDE chess can eventually reach exactly one half of the board. The King's Lancer and Knights can eventually reach any square on the board; the Queen's Lancer cannot.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Mar 30, 2005 11:46 PM UTC:Excellent ★★★★★
The rating is for the new layout of the page.

One thing I find annoying about it, though, is the way the page instantly
jumps to a certain spot whenever you click on anything.  In my opinion, it
would be easier to navigate if it just sat where it was.

[Subject Thread] [Add Response]
Jared McComb wrote on Mon, Mar 28, 2005 12:44 PM UTC:
I do find it enjoyable, myself.  Of course, having played two games with
its inventor may have helped...

Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Mar 28, 2005 12:40 PM UTC:
Interesting point. I would think the game would be a draw in that scenario.

Chess on a Really Big Board. Chess on multiple chess boards. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 27, 2005 01:45 PM UTC:
I didn't say your interpretation was wrong.  I was trying to imply that
the n in funny notation does not really make sense when we apply it to
hippogonal pieces (such as the knight, camel, zebra, etc.) since it does
not intrinsically imply the unblocked path a piece must take.

By 'move' in my previous comment, I meant 'the device by which a single
piece may end the turn on a square different from the one it started on.'

Jared McComb wrote on Sat, Mar 26, 2005 12:15 PM UTC:
The falcon is similar to a non-leaping Camel + Zebra, except that each move has one of three paths it must follow. In order to say that something is a non-leaping, you must define its movement pattern. Just saying 'non-leaping knight' does not imply that you are using a Mao, or a Moa, or a piece that moves two orthogonally and one orthogonally outward, or even a piece that moves three orthogonally and one diagonally back! All of them have the same end result, but none of them get there the same way.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 20, 2005 01:16 PM UTC:
I have a copy of Gollon's book.  I can check this out later today.

EDIT: Checked it.  The book I'm using is Gollon's Chess Variants Ancient,
Regional, and Modern, first edition.  According to this book, the starting
position and stalemate rules are correct.

However, the promotion rule listed here is inaccurate.  First of all,
pawns do not promote to the piece which started on the promotion space,
but to the 'master piece' of that file.  In other words, the piece of
yours that started in that file is the one that determines promotion, not
the one of the opposing army.  This only has ramifications in the central
two files.

Gollon's rules also require the actual piece that started in the file to
which the pawn will be moving to have been lost, not just a piece of the
type.  (The example given is that a pawn cannot promote in the C file
until his elephant which started in the C file has been lost.)
Additionally, according to Gollon, a pawn may not even move to the last
rank unless it is able to promote, which is not stated here.

[Subject Thread] [Add Response]
Jared McComb wrote on Wed, Mar 16, 2005 09:19 PM UTC:
Also check out <a href='http://www.chessvariants.org/shogivariants.dir/kishogi/kishogi.html'>Ki Shogi</a> for a boardless game.

[Subject Thread] [Add Response]
Jared McComb wrote on Thu, Mar 10, 2005 12:44 PM UTC:
Omigosh omigosh Daleks! I love it -- truly classic stuff. <p>Daleks move like Kings and will always move orthogonally towards you if you are on the same rank or file and diagonally towards you otherwise. Also you can opt to stay put for a turn, instead of moving. Also, teleporting moves you to a completely random space. <p>I have a Daleks clone around here somewhere that makes you a smileyface and the Daleks into generic robots, but some of them (red ones) move two spaces in one turn.

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Mar 8, 2005 09:51 PM UTC:
Fergus, I won't claim to be an artist, and in truth I haven't even looked
at the pieces you're talking about up close, but it sounds to me like
those white edges would be due to antialiasing against a white background
that they were created on.  Couldn't you edit them out pixel by pixel? 
Admittedly that would be time consuming, but it would look much nicer.

Just my two cents.

Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Mar 6, 2005 02:16 AM UTC:
I would just like to point out that I had used Platinum Generals in my previous game, Dai-Ryu Shogi. That being said, I think it is wonderful that someone else likes the concept (and even the name) enough to use them, regardless of whether they independently created them. I hope to try this game soon, preferably via ZoG.

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