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- Defensive Chess. White king is not royal, and Red units (except king) cannot go beyond the midline. If White has not won by 50 moves, Red wins. Author: Ed Friedlander.
- DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64) By Ralph Betza.
- DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- Denver Chess Club Chigorin Chess Tournament. I'm sponsoring my first local chess variants tournament. Author: Jeremy Gabriel Good.
- Deployment. The initial setup of the pieces is open but hidden from the other player. (8x8, Cells: 64) By Ronald Drinning.
- Descent Chess. Kaufmann's drop variant. Begins with only K + P + P. Recommendable! Author: M Winther. Inventor: Andreas Kaufmann.
- Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) By Andreas Kaufmann.
- Descent Chess Zillions file. . Start with a King and two Pawns, then move or drop one of the remaining pieces. By Andreas Kaufmann.
- Desert Benedict Chess. A hybrid of Desert Chess by Uwe Wiedemann and Benedict Chess by W.D Troyka. By Rich Hutnik.
- Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Uwe Wiedemann.
- Desertion Chess. When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. Author: Ed Friedlander. Inventor: Uwe Wiedemann.
- Desertion Chess . When you move next to opposing pieces, they desert to your side; win by converting or capturing all opposing pieces. By Uwe Wiedemann.
- Diagonal Chess. Board turned 45 degrees. (8x8, Cells: 64) By David Howe.
- Diagonal Chess . Board turned 45 degrees. Author: Marek14 . Inventor: David Howe.
- Diagonal chess (well balanced). Diagonal chess with 7 fortified pawns. By Zbigniew Kokosiński.
- Diagonal pawn chess. Pawns always move diagonally, whether capturing or not. By Joel .
- Diagonal Quadrant Chess. Different setup and pawn moves. Author: Ed Friedlander. Inventor: Ian Storz.
- Diagonal Quadrant Chess. Pieces start in two of the four by four quadrants of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ian Storz.
- Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
- Diamondback Chess. Pieces start in corners. (8x8, Cells: 64) By Mike Schneider.
- Dice Chess. Die roll determines which type of piece is moved. By Ronald Drinning.
- Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
- Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. By George William Duke.
- Dice Mate Chess. No capture; checkmate only happens if roll of the dice is favorable. (8x8, Cells: 64) By George William Duke.
- Dice-Money Chess. Earn money if you do what is written on the dice. (8x8, Cells: 64) By (zzo38) A. Black.
- Diceless Chessgammon. Move all pieces off the opponents side of the board. (8x8, Cells: 64) By Ralph Betza.
- Different moving pieces . Missing description Author: Andrew Juell.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
- Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
- Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
- Discochess. Distributed Chess. By Marc A. Donis.
- The Disguised King. Unknown pawn becomes royal piece. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Disguised King I. A secret royal pawn must be protected. Author: Ed Friedlander. Inventor: Henk Breugem.
- Disguised King II. Win by capturing the secret royal pawn. Author: Ed Friedlander. Inventor: Hans L. Bodlaender.
- Displaced Grid Chess. A Grid Chess variant that allows kings to visit corners, etc. Author: Ed Friedlander. Inventor: Doug Grant.
- Displacement Chess 2. Chess with flexible castling, reverse symmetry and no opening theory. By Charles Daniel.
- Displacement Chess 2. The most logical step for the evolution of standard Chess: flexible castling and interchange of king and queen for one side. (8x8, Cells: 64) Author: Charles Daniel.
- Displacement Chess 2 . Chess with minor modifications and no opening theory! By Charles Daniel.
- Divided Forces Chess. Half of your army starts on the other side of the board. (8x8, Cells: 64) and David Howe.
- Dodo Chess. From a special setup, be the first to have your king reach the last row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- DoGod Random. Pawns and pieces dispersed on first and second ranks. Author: Jeremy Gabriel Good. Inventor: Calvin Jack Pomerantz.
- Don't Cross Midnight. Chess on a rotating planet; units may not cross the International. Author: Ed Friedlander. Inventor: Claude Chaunier.
- Doppelganger BordahBee. A combination of BordahBee and Doppelganger Chess. By Gary K. Gifford.
- Doppelganger Chess. Pieces have their "doubles" (Doppelgangers). Capture an opponent's piece to make both disappear... uses a FIDE chess set. By Gary K. Gifford.
- Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) By Gary K. Gifford.
- Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
- Double Hammer Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Double Move Chess #1. Move twice per turn, win by capture not checkmate. Author: Ed Friedlander. Inventor: Fred Galvin.
- Double Move Chess #2. Move twice per turn, win by capture not checkmate, check or mate ends turn. Author: Ed Friedlander.
- Double Move Chess #3. Move twice per turn with the same piece. Author: Ed Friedlander.
- Double Moves. Move your opponent's pieces after moving your own. Author: Fergus Duniho. Inventor: Ronald Drinning.
- Double-Ended Chess. Captures are by withdrawal and approach. By Peter Aronson.
- Double-Ended Chess. Captures are by withdrawal and approach. (8x8, Cells: 64) By Peter Aronson.
- Double-Pawn Chess . Pawns may combine into Double-Pawns which move twice a turn. By Peter Aronson.
- Doublebarrel Chess. Introducing the Doublebarrel piece, a lethal cannon relative with amazing tactical capabilities (Zillions file downloadable). By M Winther.
- Doublemove chess. Move twice per turn, with by King capture, not checkmate. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Fred Galvin.
- Doublestep Chess and Doubletime Chess . All pieces may move twice when moving. Author: Young-Hyun Joo. Inventor: Ralph Betza.
- Doublestep Chess and Doubletime Chess. Missing description (8x8, Cells: 64) By Ralph Betza.
- Douglas Modern chess. A chess variant with a more interesting start position, leading to more action. By Ian Douglas.
- Dovecote Chess. One small non-rules tweak generally changes the character and pace of gameplay. (8x8, Cells: 64) By Lev Grigoriev.
- Dr. Who Chess. Variant based on the popular TV seiries. By Calvin Jack Pomerantz.
- Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
- Dragonet Chess. The Dragonet flies to any square queenwise, captures piece behind landing square (with zrf). By M Winther.
- Dragoon Chess. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
- Drawless Chess. Simple rules are added to make draws impossible. (8x8, Cells: 64) By Michael D. Ward.
- Drawless Chess . Simple rules are added to make draws impossible. Author: Marek14 . Inventor: Michael D. Ward.
- Dromedary Chess. Pieces adjacent to the King can leap like a Dromedary (Camel). By M Winther.
- DUAL RING Tournament Format. Tournament format for handling uneven number of players. By Rich Hutnik.
- Duck Chess. A Duck that must be moved by both players can block your moves. (8x8, Cells: 64) Author: H. G. Muller. Inventor: Tim Paulden.
- Duck Soup Chess. Pawns on turnwise randomly determined colored squares cannot be taken. (8x8, Cells: 64) By Ralph Betza.
- Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy chess variant. By Sean Christopher Duggan.
- Duluth chess. 5 minor changes to Western Chess that can affect all stages of the game. By Jeff Johnson.
- Duluth Chess. 5 minor changes to Western chess that can affect all stages of the game. Author: Jeff Johnson.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Dutch Chess. Different objective and piece movements with orthodox chess set. (8x8, Cells: 64) Author: Gerben Dirksen.
- Dutch Chess. Pawns start on the back ranks and move as queens. Author: Ed Friedlander.
- Dutch Chess . Different objective and piece movements with orthodox chess set. Author: Uwe Wiedemann.
- Dynamo Chess. Preset for Dynamo Chess. Author: Adrian Alvarez de la Campa. Inventor: Hans Kluever.
- Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
- Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
- E-Chess. The chess pieces appear on the board during the game. By Вадря Покштя.
- Each Piece Once Chess. Each turn, move as many as all your pieces, but only once! By Jeremy Gabriel Good.
- echess. (Micro) Evolutionary CHESS game. By bp .
- Echo Chess I. If possible, make a second move with a matching unit. Author: Ed Friedlander. Inventor: Ralph Betza.
- Echo Chess II. If possible, make a second move with a matching unit. Author: Ed Friedlander.
- Eclipse Chess. Units in the eclipse zone cannot move or give check. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Edge Chess . Pieces can stand on the edges of squares. Author: Robert Price. Inventor: Mitch Martin.
- Edge Chess. Pieces can stand on the edges of squares. Inventor: Mitch Martin.
- Edgehog Chess . Three Chess variants featuring John Driver's edge-loving piece the Edgehog. Author: Peter Aronson. Inventor: John Driver.
- Edgehog Chess. Queens may move only to or from edges of the board. Author: Ed Friedlander. Inventor: John Driver.
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
- Eight Kings. Each player has eight kings and wins by mate or stalemate one of the kings. (8x8, Cells: 64) By Sergey Sirotkin.
- Elk Chess. The double-barrelled Elk moves differently depending on square colour. By M Winther.
- Elkrider Chess. Elkrider plus regular pieces. The Elkrider moves like a Nightrider if standing on white squares, otherwise it moves like a Rook. By M Winther.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. Author: Doug Chatham. Inventor: Jason Shields.
- En Passant Chess. All pieces can be taken en passant. (8x8, Cells: 64) By Andy Kurnia.
- En Passant Chess. All pieces have the en passant option. Koksal Karakus version. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Enemy Progressive chess. Make one normal move and an increasing number of moves with enemy pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Sergey Sirotkin.
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- English Progressive Chess. White moves once, black twice, white three times, etc. Series ends when a check is given. (8x8, Cells: 64) Author: Alessandro Castelli.
- English Progressive Chess. Missing description Author: Ed Friedlander.
- Enhanced Pawn Chess (EPC). Pawn upgrading by extended capturing possibilities. (8x8, Cells: 64) By Gerd P. Degens.
- Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
- Entropy Chess. Every move, you may move an enemy piece to an unattacked square. (8x8, Cells: 64) By João Pedro Neto.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. By Peter Aronson.
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
- Evolution Chess . Game where pieces add the abilities of pieces they capture. By Harvey Patterson.
- Evolution Chess. Game where pieces add the abilities of pieces they capture. (8x8, Cells: 64) By Harvey Patterson.
- Exclusive Chess. Mate is only allowed if there is a unique way to do so. Author: Hans L. Bodlaender. Inventor: Theodor Steubel.
- Exhausted King. Win by giving permanent check. . (8x8, Cells: 64) By Jörg Knappen.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Expansion chess. Get points per each your piece on other half of board to win. (8x8, Cells: 64) By Lev Grigoriev.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Extended Queenside Castling. Orthochess, but Queenside castling is possible with a piece at d1 or b1, also called Madchess. Author: Ed Friedlander. Inventor: T. Varghese.
- Extended squares Chess. Some areas of adjacent squares of the board can be seen as one cell. (8x8, Cells: 64) By Robert J. Bell.
- Extinction Chess . Download this file to see this game played in the 2003 Multivariant Tournament! Author: Michael Nelson and Tony Quintanilla. Inventor: R. Wayne Schmittberger.
- Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
- Extinction Chess. Win by capturing every piece of the same type. (Recognized!) Author: Fergus Duniho and Antoine Fourrière. Inventor: R. Wayne Schmittberger.
- Extra Move Chess. Move twice per turn with Extra Move Chess. By Fergus Duniho.
- Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) By Fergus Duniho.
- Extra Move Chess ZRF . Double-move variant based on limitations of Zillions of Games. By Fergus Duniho.
- Extrapawn Chess. Standard chess with one extra pawn per player in the reserve (with zrf). By M Winther.
- Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
- Fabulous Flying Kittens. Toroidally interwoven board using same number of squares and pieces as FIDE Chess. By Jeremy Gabriel Good.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- Fair-Chess. A chess variant to play with handicaps for different ratings. (8x8, Cells: 64) By Janevert Kaan.
- Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) By Ralph Betza.
- Feebback Chess . Variant where pieces are "feeble backwards" -- backwards moves can not capture. By Peter Aronson.
- Feeble Chess . Very weak pieces, but still 'chess-like'. Author: David Howe. Inventor: Ralph Betza.
- Feeble Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) By Ralph Betza.
- Feint Chess. Every second piece is unable to capture - it just threatens. (8x8, Cells: 64) By Jens Niemann.
- The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) By Robert Price.
- The Fellowship of the Ring . White may win by carrying a 'ring' to the other side of the board. By Robert Price.
- Fellowship of the Ring Puzzles. Several problems based on the Fellowship of the Ring variant. By Robert Price.
- Fetch Chess. Double-move game where the Cat (who may be a 3rd player) may or may not fetch your pawns back. (8x8, Cells: 64) By Ralph Betza.
- Fianchetto Chess. Bishops and Rooks exchange starting squares. Author: Ed Friedlander. Inventor: Jack Middleman.
- Fianchetto Chess. Rooks and bishops switched in opening setup. (8x8, Cells: 64) Author: Roger Cooper. Inventor: Jack Middleman.
- Fianchetto Chess . Rooks and bishops switched in opening setup. Author: Marek14 . Inventor: Jack Middleman.
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
- Fibonacci Chess. Players can make multiple moves per turn, the number determined by the fast growing Fibonacci sequence. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: David Bradley.
- FIDE Frolic. FIDE chess, but with each piece able to leap. By Jeremy Gabriel Good.
- Fifo Chess. Each square acts as a First-In-First-Out queue. (8x8, Cells: 64) By Ralph Betza.
- Fifo Chess. Multiple Occupier game where rule is that first one there is first one to be captured and to leave. "First In, First Out". Author: Jeremy Gabriel Good. Inventor: Ralph Betza.
- Fifty-fifty chess. Mating is allowed after having taken eight pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
- Fischer Random Chess. Play Bobby Fischer's randomized Chess variant on Game Courier. (Recognized!) Author: Fergus Duniho. Inventor: Robert J. Fischer.
- Fischer Random Chess . David A. Wheeler's page on Fischer Random Chess. Author: David A Wheeler. Inventor: Robert J. Fischer.
- Fischer Random Chess . Play from a random setup. Author: Pierre Tourigny. Inventor: Robert J. Fischer.
- Fischer Random Chess. Play from a random setup. (8x8, Cells: 64) (Recognized!) Author: Terumi Kaneyasu and Fergus Duniho. Inventor: Robert J. Fischer.
- Fischer Random Chess. Random symmetric starting positions. Author: Ed Friedlander. Inventor: Robert J. Fischer.
- Fischer Random Chess. Manual Procedure for Generating Piece Placements. Author: Hans L. Bodlaender.
- Fischer Random Chess News. News on Fischer Random Chess. Author: Modest Solans. Inventor: Robert J. Fischer.
- Fischer-Benko Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
- Fish Chess . Pawns can move backwards without capturing. Author: Marek14 .
- Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Fish Chess I. Pawns can move backwards. Author: Ed Friedlander.
- Fish Chess II. Pawns can move and capture backwards. Author: Ed Friedlander.
- Five-stars chess. One can also win by having five pieces in a row. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Flexible Chess (F-chess). The light pieces can move from any empty first rank square (with zrf). By M Winther.
- Flexible Chess (F-chess). The light pieces are external and can move from any empty first rank square (with zrf). By M Winther.
- Floßschach. Part of the board is a lake, where rafts can transport pieces. (8x8, Cells: 64) Author: Jörg Knappen.
- Fluid Chess. Pieces can move into (or through or out of and into again) friendly pieces ("into" up to compounds). Author: Jeremy Gabriel Good. Inventor: Joe Joyce.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Fluidity chess. No displacement capture, all non-royal pieces take by cutting through or bypassing. (8x8, Cells: 64) By Lev Grigoriev.
- Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
- Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
- Folding Magnetic Chess. fold between D&E files, play on both sides. Author: Deep Thought.
- Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64) By Ed Pegg Jr..
- Fool's Chess. One pawn is replaced by a Fool. By Danny Van den Berghe.
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- Fortress. Die roll determines which type of piece is moved. By Ronald Drinning.
- Forward Chess . Download these files to play Forward Chess with Zillions of Games! By Michael Nelson.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
- Freak Chess. Bishops on starting square, other pieces start on random squares and place your King on your first turn. Author: Ed Friedlander. Inventor: D. S. Ellis.
- Free Castling Chess. Game using old liberal Italian castling rules. Author: Ed Friedlander.
- Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) Author: Roger Cooper.
- Free Placement. Game starts with players alternatingly placing pieces on board. (8x8, Cells: 64) By Roger Cooper.
- Free Placement chess . Game starts with players alternatingly placing pieces on board. Author: Marek14 . Inventor: Roger Cooper.
- Free Placement Chess. Choose your own starting position. Author: Ed Friedlander. Inventor: Roger Cooper.
- Free-For-All Chess. Move either side's units. Author: Ed Friedlander. Inventor: Jed Stone.
- Free-for-All Chess. Player's may move either their own or their opponent's pieces. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jed Stone.
- FreePawnChess. Chess with more powerful pawns. By Ronald W Brierley.
- French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) By Hans L. Bodlaender.
- French Revolution Chess . Advanced pawns threaten the noble pieces. Author: Marek14 . Inventor: Hans L. Bodlaender.
- French Revolution Chess. Short game with your pawns facing the enemy. Author: Ed Friedlander. Inventor: Hans L. Bodlaender.
- FTM Chess: Follow the Mover. After a normal move, you may move a piece to the vacated square. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. Author: Antoine Fourrière. Inventor: Michael Nelson.
- Full Cavalry. Rooks are replaced by Lancers and castling is still legal. By JT K.
- FullBoard Chess . Missing description By Ken Franklin.
- Fuller's Proposal. Bishops can also move and capture as knights. Author: Ed Friedlander. Inventor: F. G. Fuller.
- Fusion Chess. Variant in which pieces may merge together or split apart. (8x8, Cells: 64) By Fergus Duniho.
- Fusion Chess. Play this variant in which pieces combine and split apart. By Fergus Duniho.
- Fussball Chess . Win by moving a piece to the starting square of the king of the opponent. Author: Uwe Wiedemann.
- The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) By Ralph Betza.
- Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Ghost Chess. The ghosts of captured units reappear. Author: Ed Friedlander. Inventor: T. R. Dawson.
- Ghost King Chess. The king can roam the board as an almost unkillable ghost. (8x8, Cells: 64) By H. G. Muller.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Gilman's Modest Variants. Missing description (8x8, Cells: 64) By Charles Gilman.
- Give & Take Chess. After setting up pieces, players must capture each turn. (8x8, Cells: 64) By Mark Thompson.
- Giveaway Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- Gladiators . Missing description By Namik Zade.
- Glory Chess. A pawn on the seventh rank checks. Author: Ed Friedlander. Inventor: Tony Paletta.
- Golem Chess . Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play. Author: Peter Aronson. Inventor: Peter Aronson and Ben Good.
- Golem Chess. Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Peter Aronson and Ben Good.
- Goliath Chess. Pieces can shoot after they have captured. (8x8, Cells: 64) Author: Alessandro Castelli.
- Good and Evil Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Goodchess. Missing description (8x8, Cells: 64) By Este.
- Gothic Isles Chess . Fictional historic variant, with Dragons, Wizards and Champions. By Peter Aronson.
- Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) By Peter Aronson.
- Grand Alamos Chess. FIDE, but with an initial setup reminiscent of Grand Chess. By Jeff Cornell.
- The Grand Crossing. Win by moving your king to the opponents side of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Henk Breugem.
- Grand Crossing Chess. Win by getting your king to the opposite side. Author: Ed Friedlander. Inventor: Henk Breugem.
- Gravity Chess. Moved unit attracts. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Gravity Chess. Pieces that moved attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Gravity Chess . Pieces that moved attract pieces like magnets. By João Pedro Neto.
- Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
- Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
- Greek Progressive. Make at most one move more than your opponent in his last turn. Author: Ed Friedlander. Inventor: Kostas Prentos.
- Greek Progressive Chess. Make at most one move more than your opponent in his last turn. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Kostas Prentos.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) By Ralph Betza.
- Grid Chess. Always move to a different 4 by 4 square part of the board. Author: Ed Friedlander. Inventor: Walter Stead.
- Grid Chess. Always move to a different 2 by 2 square part of the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Walter Stead.
- Grid Chess . Always move to a different 4 by 4 square part of the board. Author: Robert Price. Inventor: Walter Stead.
- Groundskeeper Chess . Missing description By Yu Ren Dong.
- Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
- Guard Chess. Guarded pieces cannot be captured. Author: Ed Friedlander.
- Guard Chess, or Islandic Chess. Guarded pieces cannot be captured. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Gunnery Chess. Cannon pawns can leap over friendly piece and explode an enemy piece on the same file. By M Winther.
- Gunnery Chess (with Scorpions). The Scorpion pawns have the additional capability of cannon-like moves. Very advanced. Only recommendable to grandmasters! By M Winther.
- Half Bughouse. Another name for Anywhere Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64) By Ralph Betza.
- Half Chess of Ralph Betza. Exactly like halfling chess, only the knights are replaced by crabs, making them more compatible with half moving rider pieces. Author: Jeremy Gabriel Good. Inventor: Ralph Betza.
- Half-Random Chess. Three pieces are placed randomly, the other five by the players. By Davor Vujacic.
- Halfgi . A hybrid of Chessgi and Ralph Betza's Half Chess. By Peter Aronson.
- Halfgi. A hybrid of Chessgi and Ralph Betza's Half Chess. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Peter Aronson.
- Halfling Chess . Game where all pieces (except Knights) are Halflings. Author: Peter Aronson. Inventor: Ralph Betza.
- Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64) By Ralph Betza.
- Halflings. Pieces that can travel at most half their usual distance. By Ralph Betza.
- Hamiltonian Chess. Win by forming a Hamiltonian path between your pieces. (8x8, Cells: 64) By David Fisher.
- Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) By Jim Aikin.
- Hammer Chess . Minor pieces have increased movement possibilities. Author: Marek14 . Inventor: Jim Aikin.
- Hardly Anywhere Chess. Pieces teleport anywhere without capturing, threatening, or escaping check. Author: Ed Friedlander. Inventor: Edward Jackman.
- Haunted Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Haynie's Game of Leapers. On 8 by 8 board with several pieces that can jump. (8x8, Cells: 64) By Billy Haynie.
- Haynie's High Power Fairy Chess . With orthodox chess set but different stronger movements for most pieces. Author: Marek14 . Inventor: Billy Haynie.
- Haynie's high power fairy chess 64. With orthodox chess set but different stronger movements for most pieces. (8x8, Cells: 64) By Billy Haynie.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz. By Gary K. Gifford.
- Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Heraldic Extinction Chess. Win by taking a pair of pieces that started on the same line in the opening setup. (8x8, Cells: 64) By Hans L. Bodlaender.
- Hermit Chess. Play vs opponent making increasing numbers of random moves. Author: Ed Friedlander. Inventor: Karl Scherer.
- Hero and Superhero Chess. The King's Pawn is replaced by a Hero (moves like any other piece on your side on the board) or a Superhero (improved Hero). (8x8, Cells: 64) By Tomas Forsman.
- Hero Chess. The king's pawn is replaced by a unit which mimics the move of any friendly unit on the board. Author: Ed Friedlander. Inventor: Tomas Forsman.
- Hero Chess II. Missing description Author: Ed Friedlander.
- Hero Chess III. Also called Superhero Chess. Author: Ed Friedlander. Inventor: Tomas Forsman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Hidden Random Chess. This is a two-player game that incorporates the element of chance in chess. By Prussia General.
- Hierarchical Chess. Article on Hierarchical Chess. Author: John Beasley.
- High Chess. Drawn games are instead won by the player whose King is closest to the centre. By Grant Sinclair.
- Highcastle Chess. All pieces can castle. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ed Pegg Jr..
- Highcastle Chess . All pieces can castle. Author: Robert Price. Inventor: Ed Pegg Jr..
- Highlander Chess. Instead of taking, pieces can be challenged with dice; winning piece absorbs powers. (8x8, Cells: 64) Author: Peter E. Leyva and Hans L. Bodlaender. Inventor: Peter E. Leyva.
- Hindustani Chess. 19th century Indian game. Author: Tony Quintanilla and John Ayer. Inventor: _unknown.
- Hindustani Chess. 19th century Indian game. (8x8, Cells: 64) Author: John Ayer. Inventor: _unknown.
- Hit and Run Chess. After the first move, players may move 1 piece twice or two pieces once, capturing only on any piece's first move. By Stephen Howell.
- Hitpoint Chess 1. Pieces have hitpoints, like in a wargame. (8x8, Cells: 64) By Ralph Betza.
- Hobbit Chess . Two variants, 8x8 and 9x9, using hobbits as superpawns. By C. George Boeree.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Home Columns Chess. A piece cannot be captured when in its 'home' column. Author: Peter Aronson. Inventor: Ted Clancy.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) Author: Jörg Knappen.
- Hoppel-Poppel . Variant in which Knights capture as Bishops and Bishops capture as Knights. Author: Uwe Wiedemann.
- Hoppel-Poppel Chess. Bshops capture as Knights and Knights as Bishops. Author: Ed Friedlander.
- Hopper Chess (with Scorpions). Pieces standing before friendly pieces can jump over enemy Scorpion pawn and land directly behind it. By M Winther.
- Hopper-Chess. Pieces in front of friendly pieces can land immediately behind enemy pawns. By M Winther.
- Hopper-Elk Chess. Pieces can hop over an enemy pawn and land directly behind it. The Elk moves differently depending on square colour. By M Winther.
- Horseman's Chess. Game where pieces mount and dismount. By Frank MacCrory.
- Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped. Author: Ed Friedlander. Inventor: John Leslie.
- Hostage Chess . Pieces taken are held hostage and can be exchanged against other pieces and then dropped. Author: Fergus Duniho. Inventor: John Leslie.
- Hostage Chess. Play this Chessgi-like game in which no pieces change sides. (Recognized!) Author: Fergus Duniho. Inventor: John Leslie.
- Hostage Chess. Pieces taken are held hostage and can be exchanged against other pieces and then dropped. (8x8, Cells: 64) (Recognized!) By John Leslie.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- How to Program Multi-Move Variants for Game Courier. A tutorial with examples borrowed from code for Marseillais Chess and Extra Move Chess. Author: Fergus Duniho.
- Hybrids. Standard pieces combine and split. (8x8, Cells: 64)
- Hydra Chess . Captured pieces return. Regrown pieces will be of lesser value. By Karl Scherer.
- Hydrant Chess . Special rules govern how pieces move between four quadrants of the board. Author: Marek14 .
- Hyperspace Chess. Units travelling more than 1 square go through hyperspace. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Hyperspace Chess. When moving more than one square, pieces travel some turns in hyperspace before arriving at their destination. (8x8, Cells: 64) By João Pedro Neto.
- Hypnotic Chess. You may move opposing pieces your pieces attack. (8x8, Cells: 64) By Dan Troyka.
- Hypnotic Chess . You may move opposing pieces your pieces attack. By Dan Troyka.
- IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) By Rich Hutnik.
- Ibu Ibu Chess. Ibu Ibu Chess in which the king's entourage protects it from Ubi-Ubis. By Jeremy Gabriel Good.
- Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
- ICBM Chess. I(inter)-C(hess)B(oard) M(issle) Chess, where you can throw a piece to capture as well as make normal moves. (8x8, Cells: 64) By Eric Driscoll.
- Ice Age Chess. Every 20th move, the board freezes and ice cubes appear on almost every empty square. (8x8, Cells: 64) By Köksal Karakus.
- Ice Age Chess. Blocks of ice cover the board at intervals. Author: Ed Friedlander. Inventor: Köksal Karakus.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Illusionary Piece Chess . A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. By Peter Aronson.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Imposter Chess. Play this game! Exchange captured pieces in order to move Kings in different ways. Author: Tony Quintanilla and Laila W. Stefan. Inventor: Laila W. Stefan.
- Imposter Chess . Exchange captured pieces in order to move Kings in different ways. Author: Laila W. Stefan and Andrew Newman. Inventor: Laila W. Stefan.
- Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf). By M Winther.
- Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64) By Ralph Betza.
- Incognito Chess. In addition to the King, one Pawn is secretly royal. Author: Ed Friedlander. Inventor: Ralph Betza.
- Indian Chess. Some local variant rules from the colonial period. Author: Ed Friedlander.
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares. By Gary K. Gifford.
- Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
- Interchange Chess. Get as many of your own pieces to their destination squares on the other side of the board as possible. (8x8, Cells: 64) Author: David Howe. Inventor: Alexandre Muñiz and David Howe.
- Interview with Michael Adams. An Interview about a Fischer Random Chess match.
- Interview with Peter Leko. An interview about a Fischer Random Chess match.
- Interweave . Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. By Peter Aronson.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64) By Peter Aronson.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Inverse Capture Chess . Pieces are captured the way they move. Author: Antoine Fourrière. Inventor: Ralph Betza.
- Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
- Iron Guard. Non-capturable guard replaces White queen. Author: Ed Friedlander.
- Iron Guard Chess. Instead of a queen, white has an Iron Guard who can move only to adjacent diagonal squares and cannot be captured. Author: Douglas Silfen.
- The Iron Knight. A number of variants with uncapturable pieces. (8x8, Cells: 64) By Ralph Betza.
- Iron Knight. Non-capturable knight. Author: Ed Friedlander. Inventor: Ralph Betza.
- Island Chess. Some connections between squares are missing. By Karl Scherer.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. Author: Ed Friedlander.
- Italian Progressive Chess. White moves once, black two times, white three times, etc. Check is only allowed at last move of series. (8x8, Cells: 64) Author: Alessandro Castelli.
- Italian Progressive Chess Game Positions. Problem based on an actual game position.
- Jack-Be-Nimble Chess. Jumping pieces have to learn how before they jump tall pieces. (8x8, Cells: 64) By Ralph Betza.
- Jedi Chess. Maharajah and the Sepoys modified with a Star Wars theme. (8x8, Cells: 64) By Dave Leigh.
- Jinn Chess. Pieces start off the board, and game is divided into a placement phase and a traditional play phase. (8x8, Cells: 64) By Gyozo Nagy.
- Joari-Joara. West Indian variant in which you may capture a guarded piece if and only if the move gives discovered check. Author: Ed Friedlander.
- Journalist's Chess. Journalist is movable to any position but no capture. (8x8, Cells: 64) By (zzo38) A. Black.
- Joyful Chess. One special square enhances a piece's powers, the other diminishes them. Author: Ed Friedlander. Inventor: Karl Schulz.
- Junta Chess. The king and his knights are the junta. Author: Ed Friedlander. Inventor: Tony Paletta.
- Kamikaze Chess . Capturing pieces also are removed. Author: Uwe Wiedemann. Inventor: B. G. Laws.
- Kamikaze Chess. Capturing pieces also are removed. Author: Doug Chatham. Inventor: B. G. Laws.
- Kamikaze Chess. Capturing pieces also are removed. Author: Alessandro Castelli. Inventor: B. G. Laws.
- Kamikaze I. Capturing units are removed, except kings. Author: Ed Friedlander. Inventor: B. G. Laws.
- Kamikaze II. Capturing units are removed, kings may not capture. Author: Ed Friedlander. Inventor: B. G. Laws.
- Kamikaze III. If the lone queen checks, she wins. Author: Ed Friedlander.
- Kansas Progressive Chess. Missing description Author: Ed Friedlander.
- Kar Ouk. A variation of Khmer Chess (.rar unix archive file). By Yu Ren Dong.
- Karma Chess . A piece that has captured an opponent's piece is turned into one of better quality. By Karl Scherer.
- Khmer Chess:Kar Ouk . First check the opponent's Khun (King) , you win the game. By Yu Ren Dong.
- Kick the King. What happens if we remove check and stalemate rules and win by taking the king? By Michiel de Bondt.
- Killer Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
- King of the Hill. In addition to regular rules, win by moving your King to a center square. (8x8, Cells: 64) Author: Johan Richter.
- King of the Ladder Tournament Rules. Ideas for rules to mix variants together in one game. (8x8, Cells: 64) By Rich Hutnik.
- King to Bunker Leap. King can jump over own pieces to reach 1 of 2 bunker positions in Shuffle Chess or Pre-Chess. (8x8, Cells: 64) By Charles Daniel.
- King to Bunker Leap. Play this exciting version of Pre-Chess using new king safety rules. By Charles Daniel.
- King to Bunker Leap . Includes Shuffle Chess and pre-Chess with new “bunker leap” king safety rules. By Charles Daniel.
- King with a Shotgun. Twice each game, the King can make a non-moving Rook capture. (8x8, Cells: 64) By Adam Norberg.
- King with a Shotgun . Twice each game, the King can make a non-moving Rook capture. Author: Peter Aronson. Inventor: Adam Norberg.
- King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture. Author: Ed Friedlander. Inventor: Adam Norberg.
- King with a Shotgun Chess II. Twice each game, the King can make a non-moving Queen capture. By Ed Friedlander.
- King's Corner Chess. Random setup with kings in opposite corners. Author: Ed Friedlander.
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- King's Guard Chess. Missing description By Graeme C Neatham.
- King's Leap Chess. Variants with Chancellors (Knight+Rook) and old Russian Queens (Knight+Queen). By David Paulowich.
- King's progressive chess. Players may make a number of moves in a turn, depending on row where king is on. (8x8, Cells: 64) By Sergey Sirotkin.
- King's speech. 360 random positions with the King always exposed and vulnerable. By Davor Vujacic.
- Kingchess. Players may drop groups of unplaced pieces instead of moving. (8x8, Cells: 64) By Jury Adonin.
- Kinglet . Win by taking all the pawns of the opponent. Author: Uwe Wiedemann. Inventor: Vernon Rylands Parton.
- Kinglet. Win by taking all the pawns of the opponent. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Vernon Rylands Parton.
- Kinglet. Win by taking all the pawns of the opponent. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- Kinglet. Play Kinglet, where you win by capturing all pawns. Author: Greg Strong. Inventor: Vernon Rylands Parton.
- Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king. Author: Ed Friedlander. Inventor: Tony Paletta.
- Kings or Lemmings?. Normal chess except that a player can produce clones of his king.
- Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
- Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) By Jörg Knappen.
- Knavish Shatranj . Shatranj style game on 8x8 board. Author: Christine Bagley-Jones. Inventor: Jörg Knappen.
- Knight Relay Chess. Knights confer their movement ability on units they defend. Popular variant. Author: Ed Friedlander. Inventor: Mannis Charosh.
- Knight Scattering Chess. Knights can neither capture nor be captured, but instead can move opposing pieces a Knight's move away. Author: Peter Aronson. Inventor: Sergey Sirotkin.
- Knight Scattering Chess. Knights can neither capture nor be captured, but instead can move opposing pieces a Knight's move away. (8x8, Cells: 64) By Sergey Sirotkin.
- Knight-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Mannis Charosh.
- Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
- Knightmate. Win by mating the knight. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Bruce Zimov.
- Knightmate. Play Knightmate, where you win by mating the Knight. Author: Greg Strong.
- KnightMate Chess. The knight, not the kings, is royal. Author: Ed Friedlander. Inventor: Bruce Zimov.
- Knightmate-Relay Chess . Played with a royal-knight and special movement rules for pieces a knight's move away. By Peter Aronson.
- Knightrider Bouncy Chess. Diagonal runners bounce off the walls; knights are knightriders. Author: Ed Friedlander. Inventor: Stuart Conquest.
- Knightrider Bouncy Chess II. Pieces bounce off of walls, Knightriders can't capture each other. Author: Ed Friedlander. Inventor: Stuart Conquest.
- Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
- Knockoff Chess. Chess with pieces that push each other around and off the board. By Daniel Zacharias.
- Koksal Karakus' En Passant Chess -. All pieces have the en passant option. Koksal Karakus version. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
- Koksal's Primitive Chess . Short-range major pieces and no pawns, but a piece like an apprentice for each major piece. Author: Marek14 . Inventor: Köksal Karakus.
- Koopa Chess. Form of chess based on the Mario Brothers series of video games. (8x8, Cells: 64) Inventor: Ralph Betza.
- Korkser Chess. Local rules in parts of Germany. Author: Ed Friedlander.
- Korkser Chess II. Same as Korkser Chess, but without initial double pawn moves. Author: Ed Friedlander.
- Kriegspiel Zillions v 2.0 file . Zillions file to play Kriegspiel against the computer. The human player's pieces are not hidden. By Andreas Kaufmann.
- Kung Fu Chess . Simultaneous movement in chess variant as an action and thinking game. Author: Hans L. Bodlaender.
- Kuniegit. Each player has two knights and two warriors on standard chess board. (8x8, Cells: 64) By Danny Purvis.
- Lag Chess. The last move made by your opponent is not known to you. (8x8, Cells: 64) By Ralph Betza.
- Lambeth Conference. Bishops bounce off the walls. Author: Ed Friedlander. Inventor: Adam Sobey.
- Lancelot. Missing description (8x8, Cells: 64) By Stan Druben.
- Lancers Chess. chess with lancer piece, lancers instead of knights. By JT K.
- Lao Tzu Chess. www.schemingmind.com. (8x8, Cells: 64) By John Kipling Lewis.
- Last Rook Chess. King and last remaining rook are both royal. Author: Ed Friedlander. Inventor: Tony Paletta.
- Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64) By (zzo38) A. Black.
- Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops. By Gary K. Gifford.
- Leandro's Chess. You can move any number of units one time each per turn, providing. Author: Ed Friedlander. Inventor: Tony Quintanilla.
- Leandro's Chess. You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. (8x8, Cells: 64) By Tony Quintanilla.
- Leandro's Chess. You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. By Tony Quintanilla.
- Leandros Chess . You may make a non-capturing move with each of your pieces in one turn, or make a normal capturing move. By Tony Quintanilla.
- Legan's Chess. Normal set and board, different setup and pawn moves. Author: Ed Friedlander. Inventor: L. Legan.
- Legan's Chess . Normal set and board, different setup and pawn moves. Author: Marek14 . Inventor: L. Legan.
- Legler's Chess. Modest 1926 variant using an Archbishop and a Chancellor. (8x8, Cells: 64) Author: John Ayer. Inventor: Hugo Legler.
- Legler's Chess . Modest 1926 variant using an Archbishop and a Chancellor. Author: Peter Aronson. Inventor: Hugo Legler.
- Leko, Peter. An interview about a Fischer Random Chess match.
- Lene Hau Chess. Pieces take several turns for doing one move, going only one square per turn. (8x8, Cells: 64) By Ralph Betza.
- Leo Chess. The Queen is replaced by a Leo, which must leap over a screen to capture. Author: Ed Friedlander.
- Levantine Chess. One unit is immune to capture if it is not attacking. Author: Ed Friedlander.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lias's Proposal. Pawns may move, but not capture, one square sideways. Author: Ed Friedlander. Inventor: A. G. Lias.
- Limited Doublemove Chess. Several variants on Doublemove Chess. (8x8, Cells: 64) By Ralph Betza.
- Lion Chess. Replaces the riders in Chess with hoppers. Author: Fergus Duniho. Inventor: Joseph Boyer.
- Lion Chess. Queen, rook and bishops are cannons that must leap in order to capture. Author: Ed Friedlander. Inventor: Joseph Boyer.
- LiQi. Very Strong Chess. (8x8, Cells: 64) By Larry L. Smith.
- LiQi . Very Strong Chss. By Larry L. Smith.
- LOCKING CHESS. Play chess in a new way with pieces superimposing and moving over each other, special moves, strategies, tactics and checkmates! (8x8, Cells: 64) By LUCIANO IMOTO.
- Lord of the Rings Chess. Missing description Author: Ed Friedlander. Inventor: Robert Price.
- Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- Losing Chess. Taking is obligatory; the first player that loses all his pieces wins. Author: Antoine Fourrière.
- Losing Chess. Play this variant with the object of being stalemated on Jocly. Author: Michel Gutierrez and Jérôme Choain.
- Losing Chess. Captures are mandatory, object is to be unable to move. Author: Ed Friedlander.
- Losing Chess II. Captures are mandatory, stalemate draws. Author: Ed Friedlander.
- Losing Chess III. Captures are mandatory; checkmating or having bare. Author: Ed Friedlander.
- Losing Chess IV. Captures are mandatory, being checkmated or having bare. Author: Ed Friedlander.
- Lumberjack. Pieces move according to their current column. Author: Ed Friedlander. Inventor: Bruce Zimov.
- Lumberjack . Pieces move depending on the column they are on. Author: Robert Price. Inventor: Bruce Zimov.
- Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Bruce Zimov.
- Luotuoqi (Camel Chess). Fun contest: Help us create a new chess variant by committee. Author: Glenn Overby II.
- Luotuoqi (Camel Chess) . Chess variant designed by committee. Author: Larry L. Smith. Inventor: Various.
- M-Chess . Pieces change movement capabilities depending on the column they occupy. Author: Robert Price. Inventor: Stan Druben.
- M-Chess. Pieces change movement capabilities depending on the column they occupy. (8x8, Cells: 64) By Stan Druben.
- Machine Gun Chess. Attacked units are removed. The object is to remove. Author: Ed Friedlander. Inventor: J. E. H. Creed.
- Mad King Chess . Missing description By Larry L. Smith.
- Mad Mate . Wooden set for chessgi: captured pieces change hands and can be used as reinforcement. Inventor: Alex Randolph.
- Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
- Madcap Chess. If a capture is available, the player must capture,. Author: Ed Friedlander. Inventor: Mannis Charosh.
- Madhouse Chess. A slight variation of Replacement Chess. Captured pieces must be put on an empty square on the board. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- Madrasi Chess. Units of opposite color and identical kind which attack one another cannot move. Author: Ed Friedlander. Inventor: Abdul Karwatkar.
- Mage. Rooks cannot be captured or capture, and the Queen is replaced by a Mage. Author: Peter Aronson. Inventor: Oliver Xymoron.
- Mage Chess. Queen can swap with any friendly unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
- Mage Chess II. Queen can swap with any friendly or enemy unit. Author: Ed Friedlander. Inventor: Oliver Xymoron.
- Magic Carpet Chess. Each player has a magic carpet to move a non-King to any empty square on the board. Author: Ed Friedlander. Inventor: Denis van Straten and Karl Scherer.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64) By Lim Ther Peng.
- Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
- Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Ed Friedlander. Inventor: Charles Gilman.
- Magna Carta Chess. lack has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. Author: Peter Aronson. Inventor: Charles Gilman.
- Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) By Charles Gilman.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) By João Pedro Neto and Claude Chaunier.
- Magnetic Chess. Moved unit attracts and repels. Author: Ed Friedlander. Inventor: João Pedro Neto.
- Magnetic Chess . Pieces that moved attract and repel pieces like magnets. Author: João Pedro Neto and Fergus Duniho. Inventor: João Pedro Neto and Claude Chaunier.
- Magneticpawns Chess. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) By Emiliano "Wentu" Venturini.
- Makruk. Play the traditional Chess variant of Thailand on Game Courier. Author: Jose Carrillo.
- Makruk Library. Missing description Author: Jose Carrillo.
- Mapped Chess . Missing description By Stephane Burkhart.
- March Hare Chess. Each side moves first a black unit, then a white unit. Author: Ed Friedlander.
- Marseillais Chess. Move twice per turn. (Recognized!) Author: Fergus Duniho.
- Marseillais Chess . Move twice per turn. Author: Young-Hyun Joo.
- Marseillais Chess. Move twice per turn. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Antoine Fourrière.
- The Marvellous Megafauna. A diverse Chess with Different Armies faction with riders and leapers. (8x8, Cells: 64) By Andrew L Smith.
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
- Matron Chess. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- Maya Chess. Indian variant in which a defended unit (not king or pawn) moves according to the defender(s). Author: Ed Friedlander.
- Mayhem Chess. Different pieces and setup. Author: Tony Quintanilla. Inventor: Christina Ziolkowski.
- Mayhem Chess. Different pieces and setup. (8x8, Cells: 64) Author: Christina Ziolkowski Inventor: Christina Ziolkowski.
- Meares's Proposal. Bishops can also move and capture one square orthogonally. Author: Ed Friedlander. Inventor: J. W. Meares.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64) By Anthony Peterson.
- Medusa Chess II. Non-capturing medusas petrify enemy units. Author: Ed Friedlander. Inventor: Vernon Rylands Parton.
- MegaMan Chess. Pieces fire projectile weapons when capturing. (8x8, Cells: 64)
- Mercenary Pawn Chess. Use either side's pawns to capture units. Author: Ed Friedlander. Inventor: Tony Paletta.
- Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
- Mesmer Chess. Introduces a new piece, the mesmerist, which can control how opposing pieces move. Author: Jeremy Gabriel Good. Inventor: Dan Troyka.
- Mesmer Chess . ach player has a Mesmerist piece that can move opposing pieces it attacks. By Dan Troyka.
- Mesmer Chess. Each player has a Mesmerist piece that can move opposing pieces it attacks. (8x8, Cells: 64) By Dan Troyka.
- Mesmer Chess. Missing description Author: Ed Friedlander. Inventor: Dan Troyka.
- Messenger Chess. A quick, dynamic variant. It adds one new piece, the Courier, which is necessary to win. (8x8, Cells: 64) By Flynn Leek.
- Meta Chess. Game where players decide how the pieces move and where they go. (8x8, Cells: 64) By Rich Hutnik.
- Metamorph Chess. Variant in which pieces transform by fixed rules into other pieces. (8x8, Cells: 64) By Fergus Duniho.
- Metamorph Chess. Play this variant in which pieces frequently promote or demote. By Fergus Duniho.
- Metapontum . Cooperative chessvariant on hexagonal board. Author: Hans L. Bodlaender. Inventor: Hans Theo Frenkel.
- Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available). By M Winther.
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