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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `YearInvented` >= '2006' AND `YearInvented` <= '2016' AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 500
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Each Piece Once Chess. Each turn, move as many as all your pieces, but only once! By Jeremy Gabriel Good.
Easterhouse. Captured pieces switch between Xiang Qi and Shogi boards. (9x19, Cells: 171) By Charles Gilman.
echess. (Micro) Evolutionary CHESS game. By bp .
Echidna Chess
. Introducing the Echidna, a repulsion piece with telekinetic capacities (with zrf). By M Winther.
Ecutunnel and Ecumillstone. 3d versions of twin-board Ecumenical Chess, with a new front-rank piece. (4x(4x12), Cells: 192) By Charles Gilman.
Electrum Chess. All the Goldchess and Silverchess back-rank pieces in a single variant. (9x9, Cells: 81) By Charles Gilman.
Elephant Chess. Featuring the time-honoured Burmese Elephant. By M Winther.
Elite Chess. Elite Chess adds an Amazon to Capablanca's Game by adding one more row to the board. By Stephen R. Stockman.
Elk Chess. The double-barrelled Elk moves differently depending on square colour. By M Winther.
Elk Chess (with Scorpions). Poisonous Scorpion pawns combined with the restive Elk, that changes with the colour of the square. By M Winther.
Elkrider Chess. Elkrider plus regular pieces. The Elkrider moves like a Nightrider if standing on white squares, otherwise it moves like a Rook. By M Winther.
Elven Chess. 10x10 variant with 4 new pieces, of which one can double-capture. (10x10, Cells: 100) By H. G. Muller.
Elven Chess. Play this 10x10 variant with a double-capturing piece on Jocly. Author: H. G. Muller and Michel Gutierrez. Inventor: H. G. Muller.
Elven Chess. Chu Shogi Lion, Dragon Horse, Dragon King, Guard on Grand Chess type setup. Author: Jeremy Gabriel Good. Inventor: H. G. Muller.
Emperor's Nobility 3d Latrunculi (EN3dL). 3d variant in which pieces can get promoted again and again. (5x(5x10), Cells: 250) By Charles Gilman.
Empty Cube Chess. A variant using the faces of an 8x8x8 board with no triaxial moves. (8x(8x8), Cells: 296) By Charles Gilman.
En Passant Chess. All pieces have the en passant option. Koksal Karakus version. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
Ender's Chess. Inspired by by the novel, "Ender's Game". (9x11, Cells: 83) By John Smith.
Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
Energizer Chess. Chess on a normal board with an Archbishop and a Chancellor added. By Abdul-Rahman Sibahi.
Entangled chess. Game inspired by the physical phenomenon of quantum entanglement. (8x8, Cells: 64) By Theodoros Papadopoulos.
Essedar Chess
. Introducing the Essedar, which captures orthogonally but moves by the collision method (zrf available). By M Winther.
Essedar Chess. The Essedar is a bifurcation piece that moves by colliding (+zrf). By M Winther.
Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
Eurasia-Chess Chessmen Piece Set. for Chess, XiangQi, Shogi and other Chess variants. By Emmanuel Baud.
EurasiaChess Shogi Graphics. Graphics of shogi pieces mixing European chess symbols & Japanese Kanji. By Emmanuel Baud.
EurasiaChess: Photos of Chessmen Shogi Pieces adaptation. http://www.eurasia-chess.com. By Emmanuel Baud.
Eurasian Pawn piece. A hybrid European and Asian Pawn. By Rich Hutnik.
European Chess. A multiplayer, different armies form of chess. (8x8, Cells: 64)
Evochess. Evolutionary chess. (12x12, Cells: 144) By Hafsteinn Kjartansson.
ExCoCo Chess. EXtends and COmbines the COurier variants. (18x12, Cells: 216) By Graeme C Neatham.
ExCoCo Chess
. Zip file containing zrf and images. By Graeme C Neatham.
ExCoCo Chess. Missing description By Graeme C Neatham.
Execute the Game
. Pieces have unique abilities and uses dice-based combat. By Davey W Drehs.
Exhaustive Ashtaranga. Enough of every piece from Courier Ashtaranga to cover the board between them. (12x8, Cells: 96) By Charles Gilman.
Exile Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
Exinox Chess. Missing description By Carlos Cetina.
Expanded Chess. An attempt at a logical expansion of Chess to a 10x10 board. By Daniel Zacharias.
Expanded Chess 256. The Chess experience upscaled to a larger board. (16x16, Cells: 256) By Johnny Luken.
Expanded Chinese Chess. Missing description (9x12, Cells: 108) By Travis Z.
Extrapawn Chess. Standard chess with one extra pawn per player in the reserve (with zrf). By M Winther.
Extreme 2D Chess. Missing description (10x10, Cells: 100) By Larry L. Smith.
Fabulous Flying Kittens. Toroidal board using three warp lines with 8 corners tied together. (8x8, Cells: 64) By Jeremy Gabriel Good.
Fabulous Flying Kittens. Toroidally interwoven board using same number of squares and pieces as FIDE Chess. By Jeremy Gabriel Good.
Fairy Pieces Part 1. Missing description By Christine Bagley-Jones.
Fairy-Max. A chess engine configurable for playing a wide variety of chess variants. By H. G. Muller.
Falcon Chess 100. Falcon Chess 100 is a variant of Falcon Chess played on a larger board with some different rules for the Pawns. Author: Jeremy Gabriel Good. Inventor: George William Duke.
Falcon Chess RNFB. Falcon Chess with the formation Rook, Knight, Falcon, Bishop. Author: Jeremy Gabriel Good. Inventor: George William Duke.
Falcon Chess Variants - Several. Some Different Setups with Falcon pieces, including with Capablanca pieces and Airplanes. Author: Jeremy Gabriel Good. Inventor: Abdul-Rahman Sibahi and Peter Aronson.
Falcon Hexagonal Chess. The Hex Falcon on the Game Courier. By Abdul-Rahman Sibahi.
Falcon Hexagonal Chess
. Introducing the Hex Falcon. Author: Graeme C Neatham. Inventor: Abdul-Rahman Sibahi.
Falcon Hexagonal Chess. The Falcon into the Hexagonal world. (Cells: 121) By Abdul-Rahman Sibahi.
Falcon King Chess. A shortrange variant on an 8x8 board featuring a pair of royal Falcons. By Joe Joyce.
Famicom PPU Chess. Game inspired by limitation of Famicom PPU. (10x10, Cells: 80) By (zzo38) A. Black.
Fearful fairies. An experimental army for CadA, featuring the Dullahan (Ferz-Knight compound) and the Banshee. (8x8, Cells: 64) By Jörg Knappen.
Fiancé Chess. A 3-player variant with Kings and Queens starting far apart, inspired by Bachelor Chess. (12x12, Cells: 96) By Charles Gilman.
FIDE Chess Kamil. FIDE Chess but with extra pawns, extra bishops and a store of superpowerful pieces waiting to replace the regular ones. By Jeremy Gabriel Good.
FIDE Chess with Extra Pieces. FIDE Chess but with substitute pieces. By Jeremy Gabriel Good.
FIDE Frolic. FIDE chess, but with each piece able to leap. By Jeremy Gabriel Good.
Fighting Kings. Fighting Kings cannot be checked or checkmated; but a Royal Pawn can. By Gary K. Gifford.
Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) By Gary K. Gifford.
Fighting Kings and Throne Kings. Chess with a normal Fide King and a Fighting King immune from check and checkmate. A sister game to Fighting Kings. By Gary K. Gifford.
File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
Fimbriation Chess. Combines 4 players with 2-player Pawn treks and Castling. (14x14, Cells: 144) By Charles Gilman.
Final Fight CCChess. Last word in CCChess. By Namik Zade.
The Final Fight Chess
. Missing description By Namik Zade.
Flatstar. A fusion of two Jewish-themed variants. (13x10) By Charles Gilman.
Flexible Chess (F-chess)
. The light pieces can move from any empty first rank square (with zrf). By M Winther.
Flexible Chess (F-chess). The light pieces are external and can move from any empty first rank square (with zrf). By M Winther.
Flexible Chinese Chess (F-Xiangqi)
. Xiangqi variant where the horses are initially external (with zrf). By M Winther.
Flexible Palace and Flexible River Xiang Qi. Boundaries of Palaces and the River are determined by the location of the Advisors, Generals, Elephants, and Soldiers. (9x10, Cells: 90) By John Smith.
Flight and Ferry. The gold dragon of Wessex fights the red one of Wales across the Bristol Channel. (8x10, Cells: 80) By Charles Gilman.
FlipFlop. A minimalistic Chess-like game with only one type of piece. Author: Ola Sassersson. Inventor: Masahiro Nakajima.
Flipped-return Nichtschach. Pieces return as something else on the same 3d board. (6x(6x6), Cells: 216) By Charles Gilman.
Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
Fluid Chess. Pieces can move into (or through or out of and into again) friendly pieces ("into" up to compounds). Author: Jeremy Gabriel Good. Inventor: Joe Joyce.
Flying Armies
. Missing description By Christine Bagley-Jones.
Flying Armies2
. added 'MirChess32' zrf. By Christine Bagley-Jones.
Flying Bombers Chess. This dual-range flying and jumping piece adds a new dimension to chess. Standard and large board presets. By Charles Daniel.
Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) By Charles Daniel.
Flying Bombers with Hangars. Features the flying bomber - a versatile dual range piece that captures by flying over the enemy. (8x8, Cells: 68) By Charles Daniel.
Flying Dutchman. Win by Reaching Port. (8x8, Cells: 64) By George William Duke.
Flyover Shogi. A 4-player Shogi with each player facing all 3 others. (Cells: 162) By Charles Gilman.
Flyover Xiang Qi. A 4-player Shogi with each player facing all 3 others. (18x20, Cells: 180) By Charles Gilman.
Fool's Hexagonal Chess. designed to be a close (the closest?) hexagonal equivalent to orthodox chess. (Cells: 96) By Graeme C Neatham.
Fool's Hexagonal Chess Courier Preset. Missing description By Graeme C Neatham.
Foolish King Chess. Players have different armies and victory conditions. White has a fool for a king. (10x8, Cells: 80) By Patrik Hedman.
FoolsHexagonalChess zrf zip file
. Missing description By Graeme C Neatham.
For the Crown. A commercial crossover with deck-building games. (8x8, Cells: 64) By Jeremy Lennert.
Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
fortress. Missing description (12x12, Cells: 144) Author: Ben M Reiniger.
Forwards Chess. A variation of FIDE Chess where pieces only move forward. (8x8, Cells: 64) By Rich Hutnik.
Four Double-Acts Chess. Specifically long- and shart-range versions of the Friend, Joker, and Orphan. (10x10, Cells: 100) By Charles Gilman.
Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97) By Gary K. Gifford.
Fractal Chess
. Missing description By Stephane Burkhart.
Fractal Chess. Missing description (2x(8x8), Cells: 80) By Stephane Burkhart.
Fragnurasian Qi. A two-River variant with the whole of two identical Wildeurasian Qi sets minus the second King. (13x15, Cells: 195) By Charles Gilman.
Freakshow Chess. Missing description (9x8, Cells: 72) By Patrik Hedman.
Free Choice Monadchess
. Missing description By Namik Zade.
FreePawnChess
. Chess with more powerful pawns. By Ronald W Brierley.
Froghouse. Like Bughouse except each team has a Black, White, and Green. Green goes "in between", namely after white but before black. (8x8, Cells: 64) By Jordan Lampe.
From Stalemate to Checkmate. Missing description By Glenn Nicholls.
Frontofhouse. Captured pieces return with only their forward moves. (8x8, Cells: 64) By Charles Gilman.
Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) By Kevin Pacey.
FullBoard Chess
. Missing description By Ken Franklin.
The Funny Games
. Missing description By Namik Zade.
Fusion Mitregi. Shogi board, camps full of Mitregi 1st/2nd rank pieces that can combine pairwise. (9x9, Cells: 81) By Charles Gilman.
Future Chess
. With extra empty corner squares. Pieces can be relocated before play begins. Creates immense strategical variance (with zrf). By M Winther.
Gala Xiang-Qi. Crossover game. (16x16, Cells: 256) By Daniil Frolov.
Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental. Author: Fergus Duniho.
The Game of Three Generals. Each player has three generals, which command different sections of his army. (9x9, Cells: 81) By John Smith.
Ganeshan Chess. Introducing a new Elephant piece known as (the) Ganapati. (10x10, Cells: 100) By Simon Edward Jepps.
Gastrophete Chess
. Introducing the Gastrophete, a catapult capable of hurling other pieces over its head (zrf exists). By M Winther.
Gaul Chess
. Introducing the Gaul, which captures like a bishop, but moves by the bifurcated jump method, on an H-board (zrf available). By M Winther.
Generals' Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
Generating Random Positions. How to generate random positions? By Jose Carrillo.
Geographical Chess Notation. A new notaional system for Chess variants. By Abdul-Rahman Sibahi.
Ghast knights. Missing description (8x8, Cells: 64) By Daniil Frolov.
Ghostarelay. Game with ghost and relay, win if you have no legal moves. (10x10, Cells: 100) By (zzo38) A. Black.
Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
Gi-Qi-Game. Another one crossover of European, Chinese and Japanese chess. (9x9, Cells: 81) By Daniil Frolov.
Giant Chess 2. Giant Chess but with the addition of giant Ferzes and 8 Leos. By Jeremy Gabriel Good.
Giveaway Chess Puzzle
. Computer game that you have to lose all of your own pieces to win. By (zzo38) A. Black.
Gladiators
. Missing description By Namik Zade.
Gladiatrix Chess
. Introducing the Gladiatrix, an extremely agile female gladiator, on an H-board (zrf available). By M Winther.
Gleeman Chess. Missing description (9x9, Cells: 81) By Patrik Hedman.
Gnu
. Simple game featuring the Gnu as promotee. By Joost Aan de Brugh.
Gnu. Simple game featuring the Gnu as promotee. (5x10, Cells: 50) By Joost Aan de Brugh.
Gnu Qi. A cross between Anglis Qi and Wildebeest Chess. (9x9, Cells: 81) By Charles Gilman.
Go-Moku with Chess Pieces
. Missing description By Namik Zade.
goChess. goChess. (19x19) By Joe Joyce.
goChess. goChess. By Joe Joyce.
Gods on Pluto. Missing description By Christine Bagley-Jones.
Gods on Pluto
. Variant with weak pieces and Shogi-style drops. By Christine Bagley-Jones.
Gods on Pluto
. Plays with extremely weak pieces, no pawns, and drops. By Christine Bagley-Jones.
Gomoku and Donkeys. Missing description By Namik Zade.
Good and Evil Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
Goodchess. Missing description (8x8, Cells: 64) By Este.
Grand Combination Courier. Game with Compounds of Elemental (Atomic) FIDE Pieces Plus Camel, with Mostly Logical Promotions. By Jeremy Gabriel Good.
Grand CwDA: the Shatranjians. Grand CwDA. (10x10, Cells: 100) By Joe Joyce.
Grand Ducal Chess. Missing description (12x8, Cells: 96) By John Ayer.
Grand hecatomb. Missing description (12x12, Cells: 144) By Daniil Frolov.
Grand House. Bughouse and CrazyHouse applied to Grand Chess. (2x(10x10), Cells: 200) By Abdul-Rahman Sibahi.
Grand Shatranj. Grand Shatranj.... extends the examination of short-range leapers by looking at another 2-square jumper and 2 short-range riders. By Joe Joyce.
Grand Shatranj N W. Shatranj with 10 individual pieces + pawns per army. (10x10, Cells: 100) By Mark Simpson.
Grand Shogi. Normal Shogi but with extra pieces - "Smooth and fantastic fun, awesome action". Author: Jeremy Gabriel Good. Inventor: Christine Bagley-Jones.
Grand Tamerlane. John Davis invented this variation of Mideast Chess. (10x10, Cells: 100) Author: Tony Quintanilla. Inventor: John Davis.
Grand Tamerlane Chess. Variation of Mideast Chess by John Davis. Author: Tony Quintanilla. Inventor: John Davis.
Grande Acedrex. Missing description Author: Daniil Frolov.
GraTiA. Preset for GraTiA, a blend of two historic variants. Author: Greg Strong. Inventor: Charles Gilman.
GraTiA. A blend of two historic variants. (13x12, Cells: 156) By Charles Gilman.
Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
great battle 3rd edition. Another great battle variant! (8x8, Cells: 64) By Andy Maxson.
Great Shatranj. What if chess evolved differently so short-range pieces became more powerful by gaining additional short-range moves? By Joe Joyce.
Great Stour. Diagonal-heavy mixed-camp variant on Courier board with River. (12x8, Cells: 96) By Charles Gilman.
Grenadier Chess
. Introducing the Grenadier piece on an H-shaped board. A game for the attacking player. With zrf. By M Winther.
Gross Chess. Play this 144 square variant online with Game Courier. By Fergus Duniho.
Gross Chess. A big variant with a small learning curve. (12x12, Cells: 144) By Fergus Duniho.
Gross Chess
. Play this 144 square variant with Zillions of Games. By Fergus Duniho.
Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
Groundskeeper Chess
. Missing description By Yu Ren Dong.
Gryphon Aanca Chess. Large variant with Gryphons, Aancas, and a few other not-so-common pieces. By Gary K. Gifford.
Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) By Gary K. Gifford.
Guanaco Chess
. Introducing the Guanaco that hops two squares orthogonally continuously (with zrf). By M Winther.
Gunnery Chess. Cannon pawns can leap over friendly piece and explode an enemy piece on the same file. By M Winther.
Gunnery Chess (8x10). Cannon pawns can leap over friendly piece and explode an enemy piece on the same file. Regular pieces plus Mastodons. By M Winther.
Gunnery Chess (with Scorpions). The Scorpion pawns have the additional capability of cannon-like moves. Very advanced. Only recommendable to grandmasters! By M Winther.
Guru Mahachaturanga. 2d India-specific offshoot of AOF series. (12x12, Cells: 144) By Charles Gilman.
Gustav III's Chess. Invented by King Gustav III of Sweden (1746-92). Author: M Winther. Inventor: King Gustav III of Sweden.
Gustavian Adjutant Chess
. Standard chess with empty extra corner squares and extended castling (with zrf). By M Winther.
Gustavian Camelrider Chess. Camelriders and regular pieces on a Gustavian (68squares) board. By M Winther.
Gustavian Cannon Chess
. Featuring the remarkable Swedish Cannon on a Gustavian board, where it thrives (zrf available). By M Winther.
Gustavian Cannonrider Chess. Cannonriders and regular pieces on a Gustavian (68 squares) board. Cannonriders move differently depending on square colour. By M Winther.
Gustavian-Camelrider Chess (with Scorpions). Camelriders and Scorpions on a 68 square Gustavian board. By M Winther.
Gustavian-Cannon Chess. The Swedish Cannon moves like a Korean Cannon, but can move like a rook if it cannot jump (+zrf). By M Winther.
Gutenschach. 3d variant using only planar pieces. (8x(8x8), Cells: 512) By Charles Gilman.
Gyokugi. Extends chevron ranks to analogues of Shogi generals, named after individual jewels. (11x11, Cells: 91) By Charles Gilman.
Hadean Chess. Expanded chess with short-range linear jumpers, augmented knights and zebras and more dynamic pawns. (12x12, Cells: 144) By Charles Daniel.
Hadean Chess. Large chess with 12 pawns, 10 Ninja Pawns, 4 short-range linear jumpers, and Wazir/Ferz Zebra and Knight compounds. By Charles Daniel.
Hadean Chess
. Play expanded chess with Ferz/Wazir Sorcerers, Ferz/Wazir Knights, Flying Warmachines. Flying Elephants and Ninja Pawns. By Charles Daniel.
Hafts. A denser Draughts, but with pieces only capturing those bound to the opposite colour. (8x8, Cells: 64) By Charles Gilman.
Haiku Shogi. 4-player Shogi with 5+7+5 grouping of orthogonals in both dimensions. (17x17, Cells: 289) By Charles Gilman.
Half Courier. A Pawnless variant rearranging a slightly simplified Courier back rank onto two ranks. (6x8, Cells: 48) By Charles Gilman.
Half Courier. Missing description Author: Nick Wolff. Inventor: Charles Gilman.
Half Nearlydouble Chess and offshoots. Chess enlarged and then shrunk again - or vice versa. (5x12, Cells: 60) By Charles Gilman.
Half Shogi and Half Xiang Qi. Applying the principles of Half Chess to Oriental games. (5x9, Cells: 45) By Charles Gilman.
Har Meggido Chess. Missing description (15x18, Cells: 270) By Claudio Martins Jaguaribe.
Heathen Europe Chess. 2 player cubic-cell Europe-specific offshoot of AOF series. (6x6, Cells: 144) By Charles Gilman.
Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz. By Gary K. Gifford.
Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
Hecatomb promotion. Missing description (8x8, Cells: 64) By Daniil Frolov.
Helmsman Chess
. Introducing the Helmsman and the bounce-move, whereby the piece deviates orthogonally. A very positional piece (zrf available). By M Winther.
Henry VIII Chess. This is a hybrid capture king-losing chess variant. (7x8, Cells: 56) By Rich Hutnik.
Henry VIII Chess Preset. This is the preset for Henry VIII Chess (unique take on Extinction Chess). Author: Rich Hutnik.
Hepta. Hexagonal clan-based game played with Icehouse pieces. (Cells: 174) By Joost Aan de Brugh.
Hepta
. Hexagonal clan-based game played with Icehouse pieces. By Joost Aan de Brugh.
Herculean Chess
. Extended version of chess features the Flying Bishops, the Flying Chariots, Ninja Pawns, Augmented Knights and Zebras. By Charles Daniel.
Herculean Chess. 12 x 12 version of chess featuring 4 Rooks, 4 Bishops, 4 Leapers and 22 pawns. (12x12, Cells: 144) By Charles Daniel.
Herculean Chess. Large board chess with augmented versions of Bishops, Rooks, Zebras, Knights and pawns. By Charles Daniel.
Heroes Hex Chess version 2. Hexagonal Chess with new movement rules on a "standard" 91 hex board. By Tony Quintanilla.
Heroes Hexagonal Chess version 2. Updated version of Heroes Hexagonal Chess in 91 hexes. (Cells: 91) By Tony Quintanilla.
Hex Besiege. Two slightly modified McCooey sets placed b(l)ack to b(l)ack. (11x21, Cells: 187) By Charles Gilman.
Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) By Graeme C Neatham.
Hex Dragonal Chess. horizontal hex-rows and 4 defined directions of movement. By Graeme C Neatham.
Hex Frontofhouse. Captured hex pieces return with only their forward moves. (11x11, Cells: 91) By Charles Gilman.
Hex Horngi. To hex cells what Mitregi is to square ones and Tunnelshogi to cubic ones. (Cells: 91) By Charles Gilman.
Hexagonal Boards
. Java Utility. By Graeme C Neatham.
Hexagonal Chess with Hexagonalers. Missing description By Jeremy Gabriel Good.
Hexagonal Iss Jetan. Missing description (7x13, Cells: 127) By Larry L. Smith.
Hexagonal Iss Jetan
. Missing description By Larry L. Smith.
Hexajedrez. Variant of Dave McCooey's Hexagonal Chess. By Carlos Cetina.
Hexajedrez. Variation of Dave McCooey's Hexagonal Chess. (Cells: 91) By Carlos Cetina.
Hexcetran Chess. Hexagonal variant starting from random setups. (Cells: 91) By Carlos Cetina.
Hexcetran Chess. Play Hexcetran Chess at Game Courier. By Carlos Cetina.
Hexgi. A Wellisch-style hex interpretation of Shogi, with "officers" using selected orthogonals. (Cells: 91) By Charles Gilman.
Hexiang Qi. Hexagonal Variant of Xiang Qi. (11x11, Cells: 91) By Robert Hancock.
Hia Chess. Smaller 9x8 variation of the Mongolian Hiashatar. (9x8, Cells: 72) By Jose Carrillo.
Hibernian Chess. Celtic Chess x Brannumh. (14x14, Cells: 196) By John McMahon.
Hikaru Nakamura
. Current U.S. Champion is also accomplished at some variants. By Jeremy Gabriel Good.
Hit-point Chess. Pieces start with 30 hit points and attack by stepping next to the target. (8x8, Cells: 64) By (zzo38) A. Black.
HiveQueen. Missing description (Cells: 61) By Larry L. Smith.
HiveQueen
. Missing description By Larry L. Smith.
Holy Grail. To win, checkmate both the King and the Crown Prince but avoid the evil Mutating Serpent! (10x10, Cells: 104) By Charles Daniel.
Holy Grail. Extended chess game with ability to drop a mutating piece and a crown price that changes the winning conditions. By Charles Daniel.
Holy Grail
. With the extraordinary but deadly Serpent that mutates into the Flying Bomber, Raptor, Cannon, Vao, Stealth Gryphon and more! By Charles Daniel.
Honeycomb goes East. Shogi and Xiang Qi on a Hex-prism board. (16x9, Cells: 144) By Charles Gilman.
Honeycomb Minishogi. Hex-prism version of 3d Minishogi, with compulsory setup phase. (4x(4x5), Cells: 50) By Charles Gilman.
Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) By Charles Gilman.
Hoplit Chess
. Introducing the Hoplit, a very mobile modern relative of the Korean cannon, on an H-board (zrf available). By M Winther.
Hoplomach Chess
. Introducing the Hoplomach, a dynamic bifurcation cannon, related to the Korean cannon, on an H-board (zrf available). By M Winther.
Hopper Chess (with Scorpions). Pieces standing before friendly pieces can jump over enemy Scorpion pawn and land directly behind it. By M Winther.
Hopper-Chess. Pieces in front of friendly pieces can land immediately behind enemy pawns. By M Winther.
Hopper-Elk Chess. Pieces can hop over an enemy pawn and land directly behind it. The Elk moves differently depending on square colour. By M Winther.
Horn Rimmed Hex 1: 91 to 127. Start of hex analogue to the Mitred Framing series. (13x13, Cells: 127) By Charles Gilman.
Horn Rimmed Hex 2: 61 to 91. Continuation of hex analogue to the Mitred Framing series. (11x11, Cells: 91) By Charles Gilman.
Hour Glass Chess. Small variant with simple pieces and hour glass shape. By Jeremy Gabriel Good.
Hourglass Hex Chess. 2 overlapping triangles form a hex board of just over FIDE size. (9x9, Cells: 65) By Charles Gilman.
Hourglass Honeycomb Chess. 2 overlapping triangular prisms form a hex-prism board maximising the King's choice of Castling. (7x(7x7), Cells: 280) By Charles Gilman.
House of 10 Mirrors - H o M Variant. Reflective pieces from up to 10 mirrors add to offense and defense. By Gary K. Gifford.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. By Gary K. Gifford.
House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
Howitzer Chess
. Introducing another piece named Howitzer, a fearful form of cannon, on the H-board. For the advanced tactician. With zrf. By M Winther.
Hubbub. A variant of Bruhaha with more short-range pieces. (8x8, Cells: 72) By Greg Strong.
Hubbub. Preset for Hubbub, a short-range version of Brouhaha. By Greg Strong.
Hullabaloo. Fusion, fission game with drops, giant conglomerations and two types of activation. By Jeremy Gabriel Good.
Humpty Dumpty Chess. Cannon-using variant inspired by history of the character Humpty Dumpty. (12x8, Cells: 96) By Charles Gilman.
Hunt Chess. Huntsman Chess and Groundskeeper Chess. Author: John Smith. Inventor: Yu Ren Dong and John Smith.
Hunterbeest. Large variant with one each of distinctive Nimrod pieces, and of similar set of oblique pieces. (11x10, Cells: 110) By Charles Gilman.
Huntsman Chess. Missing description (9x9, Cells: 80) By Yu Ren Dong.
Huntsman Chess
. Missing description By Yu Ren Dong.
I'm a Ferz, Get Me Into There!. Inspired by title of Chas. Gilman's game, "I'm a Wazir, Get Me Out of Here!" Object is to get your Ferz to Z5. By Jeremy Gabriel Good.
I'm a Wazir, Get Me Out of Here. Game composed of just wazirs and pawns. Wazirs, prone to special disappearing rule. Object : Get rid of your wazirs. Author: Jeremy Gabriel Good. Inventor: Charles Gilman.
IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) By Rich Hutnik.
IAGO Chess ZRF file
. ZRF file for IAGO Chess rules. By Rich Hutnik.
Ibu Ibu Chess. Ibu Ibu Chess in which the king's entourage protects it from Ubi-Ubis. By Jeremy Gabriel Good.
Ibu Ibu Chess. Introduces the concept of a King's entourage, making King powerful and protected. (8x8, Cells: 64) Author: Jeremy Gabriel Good. Inventor: Jeremy Gabriel Good.
iChess. Missing description (8x8, Cells: 64) By Pangus Ho.
iChess
. Missing description By Pangus Ho.
Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
Ideal Chess. Uses compound pieces to mimic the use of cards. By Graeme C Neatham.
If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
Improved Chess. An improvement of standard chess: a blocked pawn on the far side gets extra jump moves to empty squares (with zrf). By M Winther.
In-Yan. Missing description (10x10, Cells: 100) By Namik Zade.
Index A to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter A. By Charles Gilman.
Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B. By Charles Gilman.
Index C 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by a-m. By Charles Gilman.
Index C 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter C followed by o. By Charles Gilman.
Index D to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter D. By Charles Gilman.
Index E to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter E. By Charles Gilman.
Index F to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter F. By Charles Gilman.
Index G to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter G. By Charles Gilman.
Index H to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter H. By Charles Gilman.
Index I to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters I to K. By Charles Gilman.
Index L to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter L. By Charles Gilman.
Index M to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter M. By Charles Gilman.
Index N to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter N. By Charles Gilman.
Index O to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters O and Q. By Charles Gilman.
Index P to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter P. By Charles Gilman.
Index R to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter R. By Charles Gilman.
Index S 1 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by A-I. By Charles Gilman.
Index S 2 to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter S followed by K-Y. By Charles Gilman.
Index T to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter T. By Charles Gilman.
Index U to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters U and V. By Charles Gilman.
Index W to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letters W to Z. By Charles Gilman.
Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64) By Gary K. Gifford.
Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares. By Gary K. Gifford.
Infima. Missing description By Johnny Luken.
Insane Flip Relay Shatranj. Missing description (10x10, Cells: 100) By Michael Nelson.
Insane Ninja Chess
. Featuring 2 pairs of powerful multi-directional leaping pieces capable of double capture. By Charles Daniel.
Insane Ninja Chess. Big board chess with dual range Camel's Leap Ninja Guards, and Insane Ninjas: powerful multidirectional short-range leapers. (10x10, Cells: 104) By Charles Daniel.
Insane Ninja Chess. Play this exciting chess variant featuring two pairs of unique multi-mode pieces: Insane Ninjas and Mad Leaping Ninja Guards. By Charles Daniel.
Insurrection. Capturing causes promotion, demotion, or a coup in the opponent's ranks. (8x8, Cells: 64) By Fogus.
Interactive 3D Chess Program
. Missing description By Dan Beyer.
Interactive diagrams. Diagrams that interactively show piece moves. By H. G. Muller.
Interloper Chess
. Introducing the Interloper, a highly invulnerable attacking piece (with zrf). By M Winther.
International Contemporary Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
International Fischer Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
Intrusive Squares. The board is split into 4 4x4 supersquares and reunited by 20 extra squares. (10x10, Cells: 84) By Charles Gilman.
Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
Invisible King Chess. Opponent can't see where you moved your king to. (8x8, Cells: 64) By (zzo38) A. Black.
The Invisible Man
. Missing description By Namik Zade.
Irwell. Gain an advantage by crowning your enemy. (8x10, Cells: 80) By Charles Gilman.
Iss Jetan. Missing description (10x10, Cells: 100) By Larry L. Smith.
Iss Jetan
. Missing description By Larry L. Smith.
It's not a job for King. Two relatively modest games, playing with power and royality. (8x8, Cells: 64) By Daniil Frolov.
Ito Shogi. Missing description (1x31, Cells: 21) By Jonathan H Rutherford.
Ito Shogi
. Missing description Author: Malcolm Webb. Inventor: Jonathan H Rutherford.
Jail Cell Chess. Large board with walls and jail cell areas. (14x20, Cells: 280) By Nick Wolff.
Javelin Chess
. Pieces backed up by an extra row of single-capture Spearmen. By Adrian Alvarez de la Campa.
Jedi Chess. Maharajah and the Sepoys modified with a Star Wars theme. (8x8, Cells: 64) By Dave Leigh.
Jetan Jeddara. Large Jetan variant, with new pieces. (16x12, Cells: 192) Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
Jetan Jeddara. Large variant of Jetan. Author: Tony Quintanilla and James Killian Spratt. Inventor: James Killian Spratt.
John Smith's Very Unofficial 47 Square Chess Variant Contest. Yes, just as the title says! I hope this is legal! By John Smith.
Journalist's Chess. Journalist is movable to any position but no capture. (8x8, Cells: 64) By (zzo38) A. Black.
Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. (10x10, Cells: 100) By David Paulowich.
Jumping Knights Chess. Nightriders replace Knights and War Machines have also been added to Jumping Chess. By David Paulowich.
Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64) By Gary K. Gifford.
Jungles and Mountains Chess. Bull-Dozers must clear through jungle brush and Engineers must make passages through mountains to free up piece movement. By Gary K. Gifford.
Juxtaposition Chess. Normal moves, plus pawns switch places with stones; pieces switch places with flags. By Gary K. Gifford.
Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64) By Gary K. Gifford.
K4
. Missing description By Christine Bagley-Jones.
K4Flying
. Missing description By Christine Bagley-Jones.
Kibitzing Vox Populi Chess variant. Rules for turning kibitzing into a game unto itself. By Rich Hutnik.
King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
King of the Hill. Be the first player to get your King to the top of the hill! (19x19) By Paul E. Newton.
King of the Ladder Tournament Rules. Ideas for rules to mix variants together in one game. (8x8, Cells: 64) By Rich Hutnik.
King to Bunker Leap. King can jump over own pieces to reach 1 of 2 bunker positions in Shuffle Chess or Pre-Chess. (8x8, Cells: 64) By Charles Daniel.
King to Bunker Leap
. Includes Shuffle Chess and pre-Chess with new “bunker leap” king safety rules. By Charles Daniel.
King to Bunker Leap. Play this exciting version of Pre-Chess using new king safety rules. By Charles Daniel.
King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
King's Guard Chess. Missing description By Graeme C Neatham.
King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64) By Gary K. Gifford.
King's Reincarnation. Captured Kings return to the board, but at a price. By Gary K. Gifford.
King-Power. garr8903. By Freederick .
Kingdom of distorting mirrors. Missing description (2x(8x8), Cells: 128) By Daniil Frolov.
Kinging shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
Kings. A modest variant with more than one king. (8x8, Cells: 64) By Abdul-Rahman Sibahi.
Kings. Kings on the Game Courier. By Abdul-Rahman Sibahi.
Kings Reincarn. II - Altered States Variant. Captured Kings return to the board by replacing a friendly piece and moving as it did. By Gary K. Gifford.
Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
Knavish Chess. Variant using square-board analogues to 6-way hex-board Dabbabas. (10x10, Cells: 100) By Charles Gilman.
Knavish Shatranj. Shatranj with Knaves and Debtors. (8x8, Cells: 64) By Jörg Knappen.
Knight games (improved). Missing description By Namik Zade.
Knight Mare. A large variant with several promotion levels. (11x11, Cells: 120) By William C. Schmidt.
Knight-Pawn Chess. Elegant chess game with knight-pawns that can move as pawns midway up the board if they find themselves behind it. Author: Jeremy Gabriel Good. Inventor: Matthew Montchalin.
Knight-Riding Chess. Missing description (8x8, Cells: 64) By John Smith.
Knightless symmetric chess. Missing description (9x9, Cells: 81) By Claudio Martins Jaguaribe.
Knights Chess games. Missing description By Namik Zade.
Knights games
. Missing description By Namik Zade.
Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
Koksal Karakus' En Passant Chess -. All pieces have the en passant option. Author: Jeremy Gabriel Good. Inventor: Köksal Karakus.
Koksal Karakus's Blog on Chess Variants
. Missing description By Köksal Karakus.
Korean Carrera. Missing description (15x10, Cells: 150) By Daniil Frolov.
Korean Chess
. Korean Chess: presentation plus a strong Zillions implementation. Author: M Winther.
Korean Random Chess. A Korean Chess variation with a random setup and a few new rules. (9x10, Cells: 90) By Jose Carrillo.
Kozune vs FIDE. Missing description By Daniil Frolov.
Kozune vs FIDE. Missing description By Daniil Frolov.
Kozune Western
. Missing description Author: Christine Bagley-Jones and Larry L. Smith. Inventor: Joshua Morris.
Kriegspiel Referee
. Program that serves as a Kriegspiel referee. Author: Mac . Inventor: Henry Michael Temple.
l. Missing description By Daniil Frolov.
L Shaped Chess. 2 player variant with some elements of 4-player ones. (7x7, Cells: 45) By Charles Gilman.
Ladies and Generals. Missing description (6x(6x9), Cells: 324) By Charles Gilman.
Ladon Chess
. Introducing the Ladon, a short-range piece that can repel any other piece, and also capture this way (zrf available). By M Winther.
Landing force shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
Lao Tzu Chess. www.schemingmind.com. (8x8, Cells: 64) By John Kipling Lewis.
Laquear Chess
. Introducing the Laquear, that captures like a bishop, but moves by the collision method (zrf available). By M Winther.
Large Nahbi Chess. Preset for Large Nahbi Chess. By Uri Bruck.
Large Nahbi Chess. Missing description (10x12, Cells: 120) By Uri Bruck.
Larger Wildeurasian variants. increasing the 2+2+1 piece groups from three to five or six. (12x12, Cells: 144) By Charles Gilman.
Latrumcolorum Chess. Piece caught between two opponent pieces is moved by him. (8x8, Cells: 64) By (zzo38) A. Black.
Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops. By Gary K. Gifford.
Latrunculi XXI. A 21st century variant on an ancient Chess-like game of the Roman empire. (10x8, Cells: 80) By Jose Carrillo.
Latte Chess. Alternative starting position, with each player having 4 rooks/bishops/knights, 1 king and queen, and 8 pawns. (8x8, Cells: 64) By Michael .
Leapers chess. a game with many leapers. (8x6, Cells: 44) By Andy Maxson.
Leapers Creeepers. Featuring compound long leapers of giraffes, zebras and camels. Author: Jeremy Gabriel Good. Inventor: Christine Bagley-Jones.
Leapfrog Chess
. The pawn can leap over any man in its initial two-step move (with zrf). By M Winther.
Lemniscate Chess. Chess played on a Lemniscate board (in the shape of an infinity symbol). (18x4, Cells: 72) By David Cannon.
Lemniscate Chess
. Chess played on a Lemniscate board (in the shape of an infinity symbol). By David Cannon.
Lemurian Shatranj. Lemurian pieces which utilize either or both types of their possible moves, possibly changing direction after the first. By Joe Joyce.
Lemurian Shatranj. 8x8 variant that features short-range pieces. (8x8, Cells: 64) By Joe Joyce.
Lengthleaper Hex Chess. The hex-prism geometry has surprisingly many equal-length compound leapers. (4x(6x9), Cells: 136) By Charles Gilman.
Leto Chess
. Introducing the Leto, a doubly telekinetic piece, very versatile (with zrf). By M Winther.
Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
Lichess
. Internet chess server featuring a few variants as well. Author: Ben M Reiniger.
Lines of Relay. The addition of a piece - the "Lore Apprentice" adapted from the Querquisite. "LoR(e)" stands for Lines of Relay. Author: Jeremy Gabriel Good. Inventor: Jörg Knappen.
Lines of Relay (LoR). Chess variant featuring a new type of morphing piece, the Lore apprentice, on a standard board together with the standard pieces. (8x8, Cells: 64) By Jörg Knappen.
Link to: Rainbowchess
. Cards determine which pieces are placed on the board. Author: Hans L. Bodlaender. Inventor: Jozias Hillenkamp and Melchior Hillenkamp.
Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces. By Gary K. Gifford.
Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) By Gary K. Gifford.
Little Trio. Small variant combining Chess, Shogi, and Xiang-Qi. (7x7, Cells: 49) By Jared B. McComb.
Little Trio. Missing description Author: Nick Wolff. Inventor: Jared B. McComb.
Liu Yang. Hexagonal analogue to Yang Qi. (11x11, Cells: 91) By Charles Gilman.
Locusts. Simple chess variant with only two set of pieces on each army. (12x12, Cells: 144) By Yu Ren Dong.
Locusts
. Simple chess variant with only two set of pieces on each army. By Yu Ren Dong.
Logical Follow-Up to Duke of Rutland Chess. Derivative of The Duke of Rutland's Chess with other compound pieces. Author: Jeremy Gabriel Good. Inventor: Claudio Martins Jaguaribe and Jeremy Gabriel Good.
Login. Sign in to the Chess Variant Pages. Author: Fergus Duniho.
The Lonely Wolf
. Missing description By Namik Zade.
Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) By Charles Gilman.
Longshanks Chess. Missing description (12x12, Cells: 84) By Jonathan H Rutherford.
Ludus Equitum. Game in style of Society of Creative Anachronism. By (zzo38) A. Black.
Ludus Equitum. Game designed in style of Society of Creative Anachronism. By (zzo38) A. Black.
Ludus Magus. Missing description (2x(8x8), Cells: 145) By Larry L. Smith.
Ludus Magus
. Missing description By Larry L. Smith.
Macadamia Shogi. Pieces promote on capture to multi-capturing monsters. (13x13, Cells: 169) By H. G. Muller.
Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults. By Gary K. Gifford.
Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100) By Gary K. Gifford.
Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces. By Gary K. Gifford.
Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100) By Gary K. Gifford.
Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100) By Gary K. Gifford.
Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture. By Gary K. Gifford.
Mad Elephant Shogi. Missing description (9x9, Cells: 81) By (zzo38) A. Black.
Mad Queen Shogi. Missing description (8x8, Cells: 64) By Larry L. Smith.
Mad Queen Shogi. Play this new Chess/Shogi hybrid on Game Courier. Author: Fergus Duniho. Inventor: Larry L. Smith.
Mad Queen Shogi
. Missing description By Larry L. Smith.
Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
Magic River. Xiang Qi pieces crossing the Magic River turn into their Western counterparts, and vice versa! (17x9, Cells: 77) By John Smith.
Magician's Chess. Pieces switch board sides with each move. (8x8, Cells: 64) By John Smith.
Magicpawns Chess. Any piece can move to friendly pawn and change place with it. Pawns thus become more dynamic and pieces less constrained. By M Winther.
Magneticpawns Chess
. Introducing the magnetic pawn, which can dislocate an enemy piece by magnetic force. Regular board and pieces (zrf available). By M Winther.
Maha Chatukanga. Variant arranging Chaturanga's paired pieces and all their compounds in the style of Grand Chess. (10x10, Cells: 100) By Charles Gilman.
Make own Army and Handicap Azsymchess
. Missing description By Namik Zade.
Mamra Chess with Wuss. Variant combining very strong Mamra piece with weakening Wuss piece. By Jeremy Gabriel Good.
Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces. By Charles Gilman.
Man and Beast 04: Generalised Generals. Systematic naming of part-symmetric coprime radial pieces. By Charles Gilman.
Man and Beast 10: The Hybrid Diagonal. Systematic naming of straight coprime hex-prism-specific radial pieces. By Charles Gilman.
Man and Beast 12: Alternative Fronts. Systematic naming of pieces using complex mixes of forward, backward, and same-rank moves. By Charles Gilman.
Man and Beast 13: Straight and Crooked Moving. Systematic naming of part-straight and more complex non-straight pieces. By Charles Gilman.
Man and Beast 14: Oddly Oblique. Systematic naming of hex-specific coprime oblique pieces. By Charles Gilman.
Man and Beast 15: Strengthened Across the Board. Systematic naming of pieces reinterpreting the concept of directions. By Charles Gilman.
Man and Beast 16: Diverging Further. Systematic naming of more complex divergent pieces. By Charles Gilman.
Man and Beast 17: Hex Heavies. Systematic naming of non-coprime hex-specific pieces. By Charles Gilman.
Man and Beast 18: Complex Pieces with Simple Ratios. Systematic naming of compounds of oblique pieces with SOLLs in ratios of 1, 1½, 2, 3, and 6. By Charles Gilman.
Man and Beast 19: The Vice Squad. Systematic naming of more complex pieces mixing radial and oblique moves. By Charles Gilman.
Man and Beast 20: Far From Square. Systematic naming of more complex hex-specific pieces. By Charles Gilman.
Man and Beast 21: Lords High Everything-Else. Systematic naming of pieces that do not fit in any of the other articles. By Charles Gilman.
Man and Beast Overview and Glossary. Table summarising what piece characteristics Man and Beast articles cover, with glossary of terms used to describe pieces. By Charles Gilman.
Mangonel Chess
. Introducing the remarkable Mangonel piece, which can hurl pieces over its head, on a Gustavian board (zrf available). By M Winther.
Maorider Chess. Missing description By Vitya Makov.
Maorider Chess. Maorider and king with unusual recruiting abilities. (8x9, Cells: 72) By Vitya Makov.
Mapped Chess
. Missing description By Stephane Burkhart.
Mapped Chess. Missing description (2x(8x8), Cells: 128) By Stephane Burkhart.
Mastodon Chess. Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
Mastodon Chess (8x10). Standard pieces plus two Mastodons per side. A strategical big-board variant. By M Winther.
Matrix Chess
. Chess played on a board of tessellating pentagons and diamonds. By David Cannon.
Matrix Chess. Chess played on a tessellation of pentagons and diamonds. The name comes from the matrix in which diamonds are found. (14x14, Cells: 196) By David Cannon.
Matron Chess
. Introducing the peculiar Matron queen, which makes regular chess more aggressive (zrf available). By M Winther.
Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
McGlinWell. Combining elements of three long-standing forms of hex Chess. (Cells: 91) By Charles Gilman.
Medusa Shogi. Missing description (11x11, Cells: 121) By Gary K. Gifford.
Medusa Shogi
. Missing description Author: Larry L. Smith. Inventor: Gary K. Gifford.
Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess. By Gary K. Gifford.
Mega Doom Chess Project. Missing description By Claudio Martins Jaguaribe.
Megastar of David. Enlarged version of Star of David 2 Level Hex Chess. (2x(), Cells: 182) By Charles Gilman.
Meirav. Pieces are buried before they are captured, buried pieces may capture other buried pieces. (2x(8x8), Cells: 128) By כהן דותן.
Merger Chess. Pieces are merged into the capturing piece. (8x8, Cells: 64) By Mike Reeves-McMillan.
Meridian Chess
. Introducing the Meridian, bishop-capture combined with bifurcated bounce-move, on an H-board (zrf available). By M Winther.
Metamachy
. Zillions of Games file for Metamachy. (12x12, Cells: 144) By Jean-Louis Cazaux.
Metamachy. Play this large variant with a variety of fairy pieces on Jocly. Author: Jean-Louis Cazaux and Michel Gutierrez. Inventor: Jean-Louis Cazaux.
Meteoric Chess. A sober but lively drop chess variant with standard pieces (zrf available). By M Winther.
Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) By Andy Maxson.
Mid-evil Chess. Adds a Prince (combines the moves of queen and knight) to Capablanca's array by eliminating one knight... By Stephen R. Stockman.
Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. By David Paulowich.
Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) By David Paulowich.
Mighty Lion Chess. Orthodox Western Chess but with one knight replaced by Chu Shogi Lion. Author: Jeremy Gabriel Good. Inventor: H. G. Muller.
Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) By H. G. Muller.
Millinn3um (M3) Chess. varied opening positions for each player, two sets standard pieces per player, symmetrical piece drops, two kings each. By Michael Williams.
Minesweeper chess. Missing description (8x8, Cells: 64) By Daniil Frolov.
Mini Courier Chess Moderno. Missing description (10x8, Cells: 80) By Jose Carrillo.
Mini Fivequarters. The Fivequarters approach to 4-player variants, applied to 6x6 variants. (9x9, Cells: 45) By Charles Gilman.
Mini four player chess. Missing description (8x8, Cells: 48) By Daniil Frolov.
mini-Chieftain. One Small Multi-Move Game in Two Configurations. (8x8, Cells: 64) By Joe Joyce.
Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81) By Gary K. Gifford.
Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King. By Gary K. Gifford.
Minima. johnnyluken. (6x6, Cells: 64) By Johnny Luken.
Minixiang. Xiang Qi's short-range pieces come into their own on a small board. (5x6, Cells: 30) By Charles Gilman.
MiniXiang
. Missing description Author: Larry L. Smith. Inventor: Charles Gilman.
Mir Chess. Play this variant that is mid-powered between Chess and Shatranj. Author: Fergus Duniho and David Paulowich. Inventor: David Paulowich.
mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
Missing Ox Chess. 4 distinguishable FIDE sets represent pieces starting with 24 different letters. (16x16, Cells: 256) By Charles Gilman.
Missionary cubic variants. Cubic-cell game with mixture of simple and compound forward-only pieces. (6x(6x8), Cells: 288) By Charles Gilman.
MiTaWi. A variant combining elements on Mitregi, Taijitu Qi, and Wildeurasian Qi. (14x12, Cells: 64) By Charles Gilman.
Mitred Framing 1: 8x8 to 10x10. Adding a rim of forward-only pieces around a FIDE-size board. (10x10, Cells: 100) By Charles Gilman.
Mitred Framing 2: 9 files to 10x10. Puts most pieces of 9-file variants on FIDE board and adds extra rim including middle-file piece and Shogi-style extras. (10x10, Cells: 100) By Charles Gilman.
Mitred Framing 3: 6x6 to 8x8. Adding a rim of forward-only pieces around a 6x6 board. (8x8, Cells: 64) By Charles Gilman.
Mitregi with compounds of duals. An extra border around the Gnuqi and Wildebishogi array houses forward-only counterparts. (11x11, Cells: 121) By Charles Gilman.
Mixed Radial Hex Chess. Hexagonal analogue to Nimrod Chess. (9x9, Cells: 61) By Charles Gilman.
Mockery Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
Moderate Progressive Chess. A player may move one more piece than his opponent just moved. By Adrian Alvarez de la Campa.
Modern Capablanca Random Chess. Missing description By Jose Carrillo.
Modern Chess Principles. Missing description By Jose Carrillo.
Modern drunk elephant shogi. Missing description By Daniil Frolov.
Modern drunk elephant shogi. Missing description (9x9, Cells: 81) By Daniil Frolov.
Modern English Random Chess. Missing description (10x10, Cells: 100) By Jose Carrillo.
Modern Makruk. A fusion of Modern Chess and Makruk. By John Smith.
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